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-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 12e8f1b37e6..ae5f50d3710 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -7723,7 +7723,7 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura * triggeredByAura,
((Player*)this)->GetBaseRune(i) != RUNE_BLOOD )
continue;
}
- if (((Player*)this)->GetRuneCooldown(i) != RUNE_COOLDOWN)
+ if (((Player*)this)->GetRuneCooldown(i) != ((Player*)this)->GetRuneBaseCooldown(i))
continue;
--runesLeft;