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-rw-r--r--src/game/Unit.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 06f2b4e2b93..9fc8a8496e5 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -11537,7 +11537,7 @@ void Unit::IncrDiminishing(DiminishingGroup group)
m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
}
-void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
+void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
{
if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
return;
@@ -11547,13 +11547,13 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un
Unit const* casterOwner = caster->GetCharmerOrOwner();
// Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
- if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
+ if(limitduration > 0 && duration > limitduration)
{
Unit const* target = targetOwner ? targetOwner : this;
Unit const* source = casterOwner ? casterOwner : caster;
if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
- duration = 10000;
+ duration = limitduration;
}
float mod = 1.0f;