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Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp617
1 files changed, 306 insertions, 311 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 50e44229e99..ac1bb5e65af 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -289,7 +289,7 @@ void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTim
{
if (!transitTime)
{
- if(GetTypeId()==TYPEID_PLAYER)
+ if(GetTypeId() == TYPEID_PLAYER)
{
Traveller<Player> traveller(*(Player*)this);
transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
@@ -648,9 +648,8 @@ void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
{
if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsAIEnabled)
- {
((Creature*)pVictim)->AI()->DamageTaken(this, damage);
- }
+
if (damagetype != NODAMAGE)
{
// interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
@@ -746,7 +745,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
Player *killer = ((Player*)this);
// in bg, count dmg if victim is also a player
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
if (BattleGround *bg = killer->GetBattleGround())
{
@@ -834,7 +833,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
pVictim->RewardRage(rage_damage, 0, false);
}
- if(GetTypeId()==TYPEID_PLAYER)
+ if(GetTypeId() == TYPEID_PLAYER)
{
// random durability for items (HIT DONE)
if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
@@ -878,7 +877,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
// last damage from duel opponent
if(duel_hasEnded)
{
- assert(pVictim->GetTypeId()==TYPEID_PLAYER);
+ assert(pVictim->GetTypeId() == TYPEID_PLAYER);
Player *he = (Player*)pVictim;
assert(he->duel);
@@ -911,7 +910,7 @@ void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castIte
if(!spellInfo)
{
- sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
@@ -922,7 +921,7 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I
{
if(!spellInfo)
{
- sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
@@ -945,7 +944,7 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I
}
else */if(!Victim)
{
- sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
else
@@ -958,7 +957,7 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I
{
if(!Victim)
{
- sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
targets.setDst(Victim);
@@ -997,7 +996,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit*
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
- sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
@@ -1011,7 +1010,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit*
{
if(!Victim)
{
- sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
else
@@ -1025,7 +1024,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit*
{
if(!Victim)
{
- sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
targets.setDst(Victim);
@@ -1055,7 +1054,7 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered,
if(!spellInfo)
{
- sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
@@ -1085,13 +1084,13 @@ void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castI
if(!spellInfo)
{
- sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
if(!(spellInfo->Targets & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK)))
{
- sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
@@ -1183,7 +1182,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f));
// Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
}
// Spell weapon based damage CAN BE crit & blocked at same time
@@ -1209,7 +1208,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
// Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
}
}
@@ -1390,7 +1389,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
// Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
damageInfo->damage -= resilienceReduction;
@@ -1677,7 +1676,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
}
// Apply Player CR_ARMOR_PENETRATION rating
- if (GetTypeId()==TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
{
float maxArmorPen=0;
if (getLevel()<60)
@@ -1869,7 +1868,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
if (spellProto->SpellIconID == 2109)
{
if (!preventDeathSpell &&
- pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
+ pVictim->GetTypeId() == TYPEID_PLAYER && // Only players
!((Player*)pVictim)->HasSpellCooldown(31231) &&
// Only if no cooldown
roll_chance_i((*i)->GetAmount()))
@@ -2345,7 +2344,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
if (GetTypeId() == TYPEID_PLAYER)
parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
- if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
+ if(pVictim->GetTypeId() == TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
{
int32 tmp2 = int32(parry_chance);
if ( (tmp2 > 0) // check if unit _can_ parry
@@ -2357,7 +2356,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
}
}
- if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
+ if(pVictim->GetTypeId() == TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
{
tmp = block_chance;
if ( (tmp > 0) // check if unit _can_ block
@@ -2435,7 +2434,7 @@ uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized, bool ad
{
float min_damage, max_damage;
- if (GetTypeId()==TYPEID_PLAYER && (normalized || !addTotalPct))
+ if (GetTypeId() == TYPEID_PLAYER && (normalized || !addTotalPct))
((Player*)this)->CalculateMinMaxDamage(attType,normalized,addTotalPct,min_damage, max_damage);
else
{
@@ -2508,7 +2507,7 @@ void Unit::SendMeleeAttackStop(Unit* victim)
data.append(victim->GetPackGUID()); // can be 0x00...
data << uint32(0); // can be 0x1
SendMessageToSet(&data, true);
- sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
+ sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
/*if(victim->GetTypeId() == TYPEID_UNIT)
((Creature*)victim)->AI().EnterEvadeMode(this);*/
@@ -2812,7 +2811,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
HitChance += int32(m_modSpellHitChance*100.0f);
// Decrease hit chance from victim rating bonus
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
if (HitChance < 100) HitChance = 100;
@@ -2953,7 +2952,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
misschance += ((leveldif - 2) * chance - m_modHitChance);
// Hit chance for victim based on ratings
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
if (attType == RANGED_ATTACK)
misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
@@ -3115,7 +3114,7 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
// reduce crit chance from Rating for players
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
if (attackType==RANGED_ATTACK)
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
@@ -3639,7 +3638,7 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects)
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
//Aur->GetId() != 2584 && // Waiting to Resurrect (not have death persistence flag)
- (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
+ (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
{
delete Aur;
return false;
@@ -3648,8 +3647,8 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects)
if(Aur->GetTarget() != this)
{
sLog.outError("Aura (spell %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
- Aur->GetId(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
- (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
+ Aur->GetId(),(GetTypeId() == TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
+ (Aur->GetTarget()->GetTypeId() == TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
delete Aur;
return false;
}
@@ -4431,7 +4430,7 @@ void Unit::AddGameObject(GameObject* gameObj)
m_gameObj.push_back(gameObj);
gameObj->SetOwnerGUID(GetGUID());
- if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
+ if ( GetTypeId() == TYPEID_PLAYER && gameObj->GetSpellId() )
{
SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
// Need disable spell use for owner
@@ -4461,7 +4460,7 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del)
{
RemoveAurasDueToSpell(spellid);
- if (GetTypeId()==TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
{
SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
// Need activate spell use for owner
@@ -4705,7 +4704,7 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{
SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
- Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
@@ -4750,7 +4749,7 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
+ if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
return false;
if(basepoints0)
@@ -4758,7 +4757,7 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ if( cooldown && GetTypeId() == TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
@@ -4768,7 +4767,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE
{
SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
- Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
@@ -4812,7 +4811,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE
if(!target || target!=this && !target->isAlive())
return false;
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
+ if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
return false;
if(basepoints0)
@@ -4820,7 +4819,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ if( cooldown && GetTypeId() == TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
@@ -4832,7 +4831,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
uint32 effIndex = triggeredByAura->GetEffIndex();
int32 triggerAmount = triggeredByAura->GetAmount();
- Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
@@ -5892,7 +5891,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
int32 basepoints1 = triggerAmount * 2;
// Improved Leader of the Pack
// Check cooldown of heal spell cooldown
- if (GetTypeId()==TYPEID_PLAYER && !((Player *)this)->HasSpellCooldown(34299))
+ if (GetTypeId() == TYPEID_PLAYER && !((Player *)this)->HasSpellCooldown(34299))
CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura);
break;
}
@@ -6452,7 +6451,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Windfury Weapon (Passive) 1-5 Ranks
case 33757:
{
- if(GetTypeId()!=TYPEID_PLAYER)
+ if(GetTypeId() != TYPEID_PLAYER)
return false;
if(!castItem || !castItem->IsEquipped())
@@ -6655,7 +6654,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Flametongue Weapon (Passive)
if (dummySpell->SpellFamilyFlags[0] & 0x200000)
{
- if(GetTypeId()!=TYPEID_PLAYER)
+ if(GetTypeId() != TYPEID_PLAYER)
return false;
if(!castItem || !castItem->IsEquipped())
@@ -6720,7 +6719,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
// custom cooldown processing case
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
+ if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
return false;
uint32 spell;
@@ -6742,7 +6741,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ if( cooldown && GetTypeId() == TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
return true;
@@ -6922,7 +6921,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{
triggered_spell_id = 54445;
target = this;
- pVictim->AddThreat(this,procSpell->EffectBasePoints[0]*triggerAmount/100);
+ pVictim->AddThreat(this,procSpell->EffectBasePoints[0]*triggerAmount/100.0f);
break;
}
break;
@@ -6947,7 +6946,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
+ if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
return false;
if(basepoints0)
@@ -6955,7 +6954,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura, originalCaster);
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ if( cooldown && GetTypeId() == TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
@@ -6966,7 +6965,7 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect*
uint32 effIndex = triggeredByAura->GetEffIndex();
int32 triggerAmount = triggeredByAura->GetAmount();
- Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
@@ -7006,14 +7005,14 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect*
if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
+ if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
return false;
if(basepoints0)
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ if( cooldown && GetTypeId() == TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
}
@@ -7023,7 +7022,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEff
uint32 effIndex = triggeredByAura->GetEffIndex();
int32 triggerAmount = triggeredByAura->GetAmount();
- Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
@@ -7063,7 +7062,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEff
if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
return false;
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
+ if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
return false;
if(basepoints0)
@@ -7071,7 +7070,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEff
else
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ if( cooldown && GetTypeId() == TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
@@ -7174,7 +7173,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
if(triggeredByAura->GetAuraName() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
basepoints0 = triggerAmount;
- Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
// Try handle unknown trigger spells
@@ -7651,12 +7650,12 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
if(!target)
return false;
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)target)->HasSpellCooldown(trigger_spell_id))
+ if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)target)->HasSpellCooldown(trigger_spell_id))
return false;
target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ if( cooldown && GetTypeId() == TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
return true;
}
@@ -7733,7 +7732,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
case 50227:
{
// Remove cooldown on Shield Slam
- if (GetTypeId()==TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
break;
}
@@ -7789,7 +7788,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
case 58628:
{
// remove cooldown of Death Grip
- if (GetTypeId()==TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
((Player*)this)->RemoveCategoryCooldown(82);
return true;
}
@@ -7801,7 +7800,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
}
}
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
+ if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
return false;
// try detect target manually if not set
@@ -7817,7 +7816,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
else
CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ if( cooldown && GetTypeId() == TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
return true;
@@ -7830,7 +7829,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraE
if(!pVictim || !pVictim->isAlive())
return false;
- Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
+ Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
uint32 triggered_spell_id = 0;
@@ -7910,12 +7909,12 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraE
return false;
}
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
+ if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
return false;
CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
+ if( cooldown && GetTypeId() == TYPEID_PLAYER )
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
return true;
@@ -7993,7 +7992,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
return false;
// always non-hostile to GM in GM mode
- if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
+ if(unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
return false;
// always hostile to enemy
@@ -8024,7 +8023,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
return false;
// special cases (Duel, etc)
- if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
+ if(tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
{
Player const* pTester = (Player const*)tester;
Player const* pTarget = (Player const*)target;
@@ -8064,7 +8063,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
return true;
// PvC forced reaction and reputation case
- if(tester->GetTypeId()==TYPEID_PLAYER)
+ if(tester->GetTypeId() == TYPEID_PLAYER)
{
// forced reaction
if(target_faction->faction)
@@ -8079,7 +8078,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
}
}
// CvP forced reaction and reputation case
- else if(target->GetTypeId()==TYPEID_PLAYER)
+ else if(target->GetTypeId() == TYPEID_PLAYER)
{
// forced reaction
if(tester_faction->faction)
@@ -8105,7 +8104,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
return true;
// always friendly to GM in GM mode
- if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
+ if(unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
return true;
// always non-friendly to enemy
@@ -8136,7 +8135,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
return true;
// special cases (Duel)
- if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
+ if(tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
{
Player const* pTester = (Player const*)tester;
Player const* pTarget = (Player const*)target;
@@ -8176,7 +8175,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
return false;
// PvC forced reaction and reputation case
- if(tester->GetTypeId()==TYPEID_PLAYER)
+ if(tester->GetTypeId() == TYPEID_PLAYER)
{
// forced reaction
if(target_faction->faction)
@@ -8191,7 +8190,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
}
}
// CvP forced reaction and reputation case
- else if(target->GetTypeId()==TYPEID_PLAYER)
+ else if(target->GetTypeId() == TYPEID_PLAYER)
{
// forced reaction
if(tester_faction->faction)
@@ -8246,11 +8245,11 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
return false;
// player cannot attack in mount state
- if(GetTypeId()==TYPEID_PLAYER && IsMounted())
+ if(GetTypeId() == TYPEID_PLAYER && IsMounted())
return false;
// nobody can attack GM in GM-mode
- if(victim->GetTypeId()==TYPEID_PLAYER)
+ if(victim->GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)victim)->isGameMaster())
return false;
@@ -8372,7 +8371,7 @@ void Unit::CombatStop(bool includingCast)
AttackStop();
RemoveAllAttackers();
- if( GetTypeId()==TYPEID_PLAYER )
+ if( GetTypeId() == TYPEID_PLAYER )
((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
ClearInCombat();
}
@@ -8524,7 +8523,7 @@ Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
if(IS_PLAYER_GUID(guid))
return ObjectAccessor::GetPlayer(*this, guid);
- return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
+ return GetTypeId() == TYPEID_PLAYER ? (Player*)this : NULL;
}
Minion *Unit::GetFirstMinion() const
@@ -8816,7 +8815,7 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellPro
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem())
unit = GetOwner();
- if (unit->GetTypeId()==TYPEID_PLAYER)
+ if (unit->GetTypeId() == TYPEID_PLAYER)
{
// overheal = addhealth - gain
unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
@@ -8831,7 +8830,7 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellPro
((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
}
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
@@ -10697,7 +10696,7 @@ bool Unit::isAttackableByAOE() const
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE))
return false;
- if(GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
+ if(GetTypeId() == TYPEID_PLAYER && ((Player *)this)->isGameMaster())
return false;
return !hasUnitState(UNIT_STAT_UNATTACKABLE);
@@ -10834,7 +10833,7 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const
// find invisibility detect level
uint32 detectLevel = 0;
- if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
+ if(i==6 && GetTypeId() == TYPEID_PLAYER) // special drunk detection case
{
detectLevel = ((Player*)this)->GetDrunkValue();
}
@@ -10954,7 +10953,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
// Update speed for vehicle if available
- if (GetTypeId()==TYPEID_PLAYER && GetVehicle())
+ if (GetTypeId() == TYPEID_PLAYER && GetVehicle())
GetVehicleBase()->UpdateSpeed(MOVE_FLIGHT, true);
break;
}
@@ -11184,23 +11183,23 @@ void Unit::setDeathState(DeathState s)
bool Unit::CanHaveThreatList() const
{
// only creatures can have threat list
- if( GetTypeId() != TYPEID_UNIT )
+ if (GetTypeId() != TYPEID_UNIT)
return false;
// only alive units can have threat list
- if( !isAlive() )
+ if (!isAlive())
return false;
// totems can not have threat list
- if( ((Creature*)this)->isTotem() )
+ if (((Creature*)this)->isTotem())
return false;
// vehicles can not have threat list
- //if( ((Creature*)this)->IsVehicle() )
+ //if (((Creature*)this)->IsVehicle())
// return false;
// summons can not have a threat list, unless they are controlled by a creature
- if( HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
+ if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()))
return false;
return true;
@@ -11208,30 +11207,30 @@ bool Unit::CanHaveThreatList() const
//======================================================================
-float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
+float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask)
{
- if(!HasAuraType(SPELL_AURA_MOD_THREAT))
- return threat;
+ if (!HasAuraType(SPELL_AURA_MOD_THREAT))
+ return fThreat;
SpellSchools school = GetFirstSchoolInMask(schoolMask);
- return threat * m_threatModifier[school];
+ return fThreat * m_threatModifier[school];
}
//======================================================================
-void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
+void Unit::AddThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
{
// Only mobs can manage threat lists
- if(CanHaveThreatList())
- m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
+ if (CanHaveThreatList())
+ m_ThreatManager.addThreat(pVictim, fThreat, schoolMask, threatSpell);
}
//======================================================================
void Unit::DeleteThreatList()
{
- if(CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
+ if (CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
SendClearThreatListOpcode();
m_ThreatManager.clearReferences();
}
@@ -11242,17 +11241,17 @@ void Unit::TauntApply(Unit* taunter)
{
assert(GetTypeId()== TYPEID_UNIT);
- if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
+ if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
return;
- if(!CanHaveThreatList())
+ if (!CanHaveThreatList())
return;
- if(((Creature*)this)->HasReactState(REACT_PASSIVE))
+ if (((Creature*)this)->HasReactState(REACT_PASSIVE))
return;
Unit *target = getVictim();
- if(target && target == taunter)
+ if (target && target == taunter)
return;
SetInFront(taunter);
@@ -11268,20 +11267,20 @@ void Unit::TauntFadeOut(Unit *taunter)
{
assert(GetTypeId()== TYPEID_UNIT);
- if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
+ if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
return;
- if(!CanHaveThreatList())
+ if (!CanHaveThreatList())
return;
- if(((Creature*)this)->HasReactState(REACT_PASSIVE))
+ if (((Creature*)this)->HasReactState(REACT_PASSIVE))
return;
Unit *target = getVictim();
- if(!target || target != taunter)
+ if (!target || target != taunter)
return;
- if(m_ThreatManager.isThreatListEmpty())
+ if (m_ThreatManager.isThreatListEmpty())
{
if(((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->EnterEvadeMode();
@@ -11310,12 +11309,12 @@ Unit* Creature::SelectVictim()
Unit* target = NULL;
// First checking if we have some taunt on us
const AuraEffectList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
- if ( !tauntAuras.empty() )
+ if (!tauntAuras.empty())
{
Unit* caster;
// The last taunt aura caster is alive an we are happy to attack him
- if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
+ if ((caster = tauntAuras.back()->GetCaster()) && caster->isAlive())
return getVictim();
else if (tauntAuras.size() > 1)
{
@@ -11327,8 +11326,8 @@ Unit* Creature::SelectVictim()
do
{
--aura;
- if ( (caster = (*aura)->GetCaster()) &&
- caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor((Creature*)this) )
+ if ((caster = (*aura)->GetCaster()) &&
+ caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor((Creature*)this))
{
target = caster;
break;
@@ -11341,11 +11340,11 @@ Unit* Creature::SelectVictim()
if (CanHaveThreatList())
{
- if ( !target && !m_ThreatManager.isThreatListEmpty() )
+ if (!target && !m_ThreatManager.isThreatListEmpty())
// No taunt aura or taunt aura caster is dead standard target selection
target = m_ThreatManager.getHostilTarget();
}
- else if(!HasReactState(REACT_PASSIVE))
+ else if (!HasReactState(REACT_PASSIVE))
{
// We have player pet probably
target = getAttackerForHelper();
@@ -11372,7 +11371,7 @@ Unit* Creature::SelectVictim()
else
return NULL;
- if(target && _IsTargetAcceptable(target))
+ if (target && _IsTargetAcceptable(target))
{
SetInFront(target);
return target;
@@ -11384,26 +11383,26 @@ Unit* Creature::SelectVictim()
// Note: creature not have targeted movement generator but have attacker in this case
for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
{
- if((*itr) && !canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER
+ if ((*itr) && !canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
return NULL;
}
// TODO: a vehicle may eat some mob, so mob should not evade
- if(GetVehicle())
+ if (GetVehicle())
return NULL;
// search nearby enemy before enter evade mode
- if(HasReactState(REACT_AGGRESSIVE))
- if(target = SelectNearestTarget())
- if(_IsTargetAcceptable(target))
+ if (HasReactState(REACT_AGGRESSIVE))
+ if (target = SelectNearestTarget())
+ if (_IsTargetAcceptable(target))
return target;
- if(m_invisibilityMask)
+ if (m_invisibilityMask)
{
Unit::AuraEffectList const& iAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
- if((*itr)->GetParentAura()->IsPermanent())
+ if ((*itr)->GetParentAura()->IsPermanent())
{
AI()->EnterEvadeMode();
break;
@@ -11424,11 +11423,11 @@ Unit* Creature::SelectVictim()
int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* /*target*/)
{
int32 level = int32(getLevel());
- if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
- level = (int32)spellProto->maxLevel;
- else if (level < (int32)spellProto->baseLevel)
- level = (int32)spellProto->baseLevel;
- level-= (int32)spellProto->spellLevel;
+ if (level > int32(spellProto->maxLevel) && spellProto->maxLevel > 0)
+ level = int32(spellProto->maxLevel);
+ else if (level < int32(spellProto->baseLevel))
+ level = int32(spellProto->baseLevel);
+ level -= int32(spellProto->spellLevel);
float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
@@ -11443,15 +11442,15 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
int32 value = basePoints + randvalue;
//random damage
//if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
- if(m_movedPlayer)
- if(uint8 comboPoints = m_movedPlayer->GetComboPoints())
- if(float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index])
- value += (int32)(comboDamage * comboPoints);
+ if (m_movedPlayer)
+ if (uint8 comboPoints = m_movedPlayer->GetComboPoints())
+ if (float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index])
+ value += int32(comboDamage * comboPoints);
if(Player* modOwner = GetSpellModOwner())
{
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
- switch(effect_index)
+ switch (effect_index)
{
case 0:
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
@@ -11488,7 +11487,7 @@ int32 Unit::CalcSpellDuration(SpellEntry const* spellProto)
int32 duration;
- if(comboPoints && minduration != -1 && minduration != maxduration)
+ if (comboPoints && minduration != -1 && minduration != maxduration)
duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
else
duration = minduration;
@@ -11499,7 +11498,7 @@ int32 Unit::CalcSpellDuration(SpellEntry const* spellProto)
int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive)
{
//don't mod permament auras duration
- if (duration<0)
+ if (duration < 0)
return duration;
//cut duration only of negative effects
@@ -11511,7 +11510,7 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i
int32 durationMod_always = 0;
int32 durationMod_not_stack = 0;
- for (uint8 i = 1; i<=MECHANIC_ENRAGED; ++i)
+ for (uint8 i = 1; i <= MECHANIC_ENRAGED; ++i)
{
if (!(mechanic & 1<<i))
continue;
@@ -11533,20 +11532,20 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i
durationMod = durationMod_always;
if (durationMod != 0)
- duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
+ duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f);
// there are only negative mods currently
- durationMod_always =target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
- durationMod_not_stack=target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
+ durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
+ durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
- durationMod=0;
+ durationMod = 0;
if (durationMod_always > durationMod_not_stack)
durationMod += durationMod_not_stack;
else
durationMod += durationMod_always;
if (durationMod != 0)
- duration = int32( float (duration) * float(100.0f+durationMod) /100.0f);
+ duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f);
}
//else positive mods here, there are no currently
//when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
@@ -11554,49 +11553,49 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i
// Glyphs which increase duration of selfcasted buffs
if (target == this)
{
- switch(spellProto->SpellFamilyName)
+ switch (spellProto->SpellFamilyName)
{
- case SPELLFAMILY_DRUID:
- if (spellProto->SpellFamilyFlags[0] & 0x100)
- {
- // Glyph of Thorns
- if (AuraEffect * aurEff = GetAuraEffect(57862, 0))
- duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
- }
- break;
- case SPELLFAMILY_PALADIN:
- if (spellProto->SpellFamilyFlags[0] & 0x00000002)
- {
- // Glyph of Blessing of Might
- if (AuraEffect * aurEff = GetAuraEffect(57958, 0))
- duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
- }
- else if (spellProto->SpellFamilyFlags[0] & 0x00010000)
- {
- // Glyph of Blessing of Wisdom
- if (AuraEffect * aurEff = GetAuraEffect(57979, 0))
- duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
- }
- break;
+ case SPELLFAMILY_DRUID:
+ if (spellProto->SpellFamilyFlags[0] & 0x100)
+ {
+ // Glyph of Thorns
+ if (AuraEffect * aurEff = GetAuraEffect(57862, 0))
+ duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
+ }
+ break;
+ case SPELLFAMILY_PALADIN:
+ if (spellProto->SpellFamilyFlags[0] & 0x00000002)
+ {
+ // Glyph of Blessing of Might
+ if (AuraEffect * aurEff = GetAuraEffect(57958, 0))
+ duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
+ }
+ else if (spellProto->SpellFamilyFlags[0] & 0x00010000)
+ {
+ // Glyph of Blessing of Wisdom
+ if (AuraEffect * aurEff = GetAuraEffect(57979, 0))
+ duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
+ }
+ break;
}
}
- return duration>0 ? duration : 0;
+ return duration > 0 ? duration : 0;
}
void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell * spell)
{
- if (!spellProto || castTime<0)
+ if (!spellProto || castTime < 0)
return;
//called from caster
- if(Player* modOwner = GetSpellModOwner())
+ if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell);
- if( !(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)) && spellProto->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && spellProto->SpellFamilyName)
- castTime = int32( float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
+ if (!(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)) && spellProto->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && spellProto->SpellFamilyName)
+ castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
else
{
if (spellProto->Attributes & SPELL_ATTR_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG))
- castTime = int32 (float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
+ castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
}
}
@@ -11604,26 +11603,24 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
{
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
- if(i->DRGroup != group)
+ if (i->DRGroup != group)
continue;
- if(!i->hitCount)
+ if (!i->hitCount)
return DIMINISHING_LEVEL_1;
- if(!i->hitTime)
+ if (!i->hitTime)
return DIMINISHING_LEVEL_1;
// If last spell was casted more than 15 seconds ago - reset the count.
- if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
+ if (i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
{
i->hitCount = DIMINISHING_LEVEL_1;
return DIMINISHING_LEVEL_1;
}
// or else increase the count.
else
- {
return DiminishingLevels(i->hitCount);
- }
}
return DIMINISHING_LEVEL_1;
}
@@ -11633,9 +11630,9 @@ void Unit::IncrDiminishing(DiminishingGroup group)
// Checking for existing in the table
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
- if(i->DRGroup != group)
+ if (i->DRGroup != group)
continue;
- if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
+ if (i->hitCount < DIMINISHING_LEVEL_IMMUNE)
i->hitCount += 1;
return;
}
@@ -11644,7 +11641,7 @@ void Unit::IncrDiminishing(DiminishingGroup group)
void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
{
- if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
+ if (duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this))
return;
// test pet/charm masters instead pets/charmeds
@@ -11652,7 +11649,7 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un
Unit const* casterOwner = caster->GetCharmerOrOwner();
// Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
- if(limitduration > 0 && duration > limitduration)
+ if (limitduration > 0 && duration > limitduration)
{
Unit const* target = targetOwner ? targetOwner : this;
Unit const* source = casterOwner ? casterOwner : caster;
@@ -11664,7 +11661,7 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un
float mod = 1.0f;
// Some diminishings applies to mobs too (for example, Stun)
- if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && (targetOwner ? (targetOwner->GetTypeId() == TYPEID_PLAYER) : (GetTypeId() == TYPEID_PLAYER))) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
+ if ((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && (targetOwner ? (targetOwner->GetTypeId() == TYPEID_PLAYER) : (GetTypeId() == TYPEID_PLAYER))) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
{
DiminishingLevels diminish = Level;
switch(diminish)
@@ -11672,7 +11669,7 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un
case DIMINISHING_LEVEL_1: break;
case DIMINISHING_LEVEL_2: mod = 0.5f; break;
case DIMINISHING_LEVEL_3: mod = 0.25f; break;
- case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
+ case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f; break;
default: break;
}
}
@@ -11685,12 +11682,12 @@ void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
// Checking for existing in the table
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
{
- if(i->DRGroup != group)
+ if (i->DRGroup != group)
continue;
- if(apply)
+ if (apply)
i->stack += 1;
- else if(i->stack)
+ else if (i->stack)
{
i->stack -= 1;
// Remember time after last aura from group removed
@@ -11774,7 +11771,7 @@ uint32 Unit::GetCreatureType() const
bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
{
- if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
+ if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
return false;
@@ -11782,7 +11779,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
float val = 1.0f;
- switch(modifierType)
+ switch (modifierType)
{
case BASE_VALUE:
case TOTAL_VALUE:
@@ -11801,7 +11798,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
break;
}
- if(!CanModifyStats())
+ if (!CanModifyStats())
return false;
switch(unitMod)
@@ -11885,7 +11882,7 @@ float Unit::GetTotalAuraModValue(UnitMods unitMod) const
if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
return 0.0f;
- float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
+ float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
value *= m_auraModifiersGroup[unitMod][BASE_PCT];
value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
@@ -11934,19 +11931,17 @@ Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
{
- switch(unitMod)
+ switch (unitMod)
{
- case UNIT_MOD_MANA: return POWER_MANA;
- case UNIT_MOD_RAGE: return POWER_RAGE;
- case UNIT_MOD_FOCUS: return POWER_FOCUS;
- case UNIT_MOD_ENERGY: return POWER_ENERGY;
- case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
- case UNIT_MOD_RUNE: return POWER_RUNE;
- case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
- default: return POWER_MANA;
+ case UNIT_MOD_RAGE: return POWER_RAGE;
+ case UNIT_MOD_FOCUS: return POWER_FOCUS;
+ case UNIT_MOD_ENERGY: return POWER_ENERGY;
+ case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
+ case UNIT_MOD_RUNE: return POWER_RUNE;
+ case UNIT_MOD_RUNIC_POWER: return POWER_RUNIC_POWER;
+ default:
+ case UNIT_MOD_MANA: return POWER_MANA;
}
-
- return POWER_MANA;
}
float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
@@ -11986,9 +11981,9 @@ void Unit::SetLevel(uint32 lvl)
void Unit::SetHealth(uint32 val)
{
- if(getDeathState() == JUST_DIED)
+ if (getDeathState() == JUST_DIED)
val = 0;
- else if(GetTypeId() == TYPEID_PLAYER && (getDeathState() == DEAD || getDeathState() == DEAD_FALLING))
+ else if (GetTypeId() == TYPEID_PLAYER && (getDeathState() == DEAD || getDeathState() == DEAD_FALLING))
val = 1;
else
{
@@ -12000,15 +11995,15 @@ void Unit::SetHealth(uint32 val)
SetUInt32Value(UNIT_FIELD_HEALTH, val);
// group update
- if(GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
{
- if(((Player*)this)->GetGroup())
+ if (((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
}
- else if(((Creature*)this)->isPet())
+ else if (((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
- if(pet->isControlled())
+ if (pet->isControlled())
{
Unit *owner = GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
@@ -12019,18 +12014,19 @@ void Unit::SetHealth(uint32 val)
void Unit::SetMaxHealth(uint32 val)
{
- if(!val) val = 1;
+ if (!val)
+ val = 1;
uint32 health = GetHealth();
SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
// group update
- if(GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
{
- if(((Player*)this)->GetGroup())
+ if (((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
}
- else if(((Creature*)this)->isPet())
+ else if (((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
if(pet->isControlled())
@@ -12041,17 +12037,17 @@ void Unit::SetMaxHealth(uint32 val)
}
}
- if(val < health)
+ if (val < health)
SetHealth(val);
}
void Unit::SetPower(Powers power, uint32 val)
{
- if(GetPower(power) == val)
+ if (GetPower(power) == val)
return;
uint32 maxPower = GetMaxPower(power);
- if(maxPower < val)
+ if (maxPower < val)
val = maxPower;
SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
@@ -12063,23 +12059,23 @@ void Unit::SetPower(Powers power, uint32 val)
SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
// group update
- if(GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
{
- if(((Player*)this)->GetGroup())
+ if (((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
}
- else if(((Creature*)this)->isPet())
+ else if (((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
- if(pet->isControlled())
+ if (pet->isControlled())
{
Unit *owner = GetOwner();
- if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
+ if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
}
// Update the pet's character sheet with happiness damage bonus
- if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
+ if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
pet->UpdateDamagePhysical(BASE_ATTACK);
}
}
@@ -12090,23 +12086,23 @@ void Unit::SetMaxPower(Powers power, uint32 val)
SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
// group update
- if(GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
{
- if(((Player*)this)->GetGroup())
+ if (((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
}
- else if(((Creature*)this)->isPet())
+ else if (((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
- if(pet->isControlled())
+ if (pet->isControlled())
{
Unit *owner = GetOwner();
- if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
+ if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
}
}
- if(val < cur_power)
+ if (val < cur_power)
SetPower(power, val);
}
@@ -12115,18 +12111,18 @@ void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
// group update
- if(GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
{
- if(((Player*)this)->GetGroup())
+ if (((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
}
- else if(((Creature*)this)->isPet())
+ else if (((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
- if(pet->isControlled())
+ if (pet->isControlled())
{
Unit *owner = GetOwner();
- if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
+ if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
}
}
@@ -12137,18 +12133,18 @@ void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
// group update
- if(GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
{
- if(((Player*)this)->GetGroup())
+ if (((Player*)this)->GetGroup())
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
}
- else if(((Creature*)this)->isPet())
+ else if (((Creature*)this)->isPet())
{
Pet *pet = ((Pet*)this);
- if(pet->isControlled())
+ if (pet->isControlled())
{
Unit *owner = GetOwner();
- if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
+ if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
}
}
@@ -12157,13 +12153,13 @@ void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
uint32 Unit::GetCreatePowers( Powers power ) const
{
// POWER_FOCUS and POWER_HAPPINESS only have hunter pet
- switch(power)
+ switch (power)
{
case POWER_MANA: return GetCreateMana();
case POWER_RAGE: return 1000;
- case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
+ case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
case POWER_ENERGY: return 100;
- case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
+ case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
case POWER_RUNIC_POWER: return 1000;
case POWER_RUNE: return 0;
case POWER_HEALTH: return 0;
@@ -12174,7 +12170,7 @@ uint32 Unit::GetCreatePowers( Powers power ) const
void Unit::AddToWorld()
{
- if(!IsInWorld())
+ if (!IsInWorld())
{
WorldObject::AddToWorld();
m_Notified = false;
@@ -12189,9 +12185,9 @@ void Unit::RemoveFromWorld()
// cleanup
assert(GetGUID());
- if(IsInWorld())
+ if (IsInWorld())
{
- if(IsVehicle())
+ if (IsVehicle())
GetVehicleKit()->Uninstall();
RemoveCharmAuras();
@@ -12202,18 +12198,18 @@ void Unit::RemoveFromWorld()
UnsummonAllTotems();
RemoveAllControlled();
- if(m_NotifyListPos >= 0)
+ if (m_NotifyListPos >= 0)
GetMap()->RemoveUnitFromNotify(this);
- if(GetCharmerGUID())
+ if (GetCharmerGUID())
{
sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry());
assert(false);
}
- if(Unit *owner = GetOwner())
+ if (Unit *owner = GetOwner())
{
- if(owner->m_Controlled.find(this) != owner->m_Controlled.end())
+ if (owner->m_Controlled.find(this) != owner->m_Controlled.end())
{
sLog.outCrash("Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry());
assert(false);
@@ -12241,18 +12237,18 @@ void Unit::CleanupsBeforeDelete()
RemoveAllDynObjects();
GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
- if(IsInWorld())
+ if (IsInWorld())
RemoveFromWorld();
}
void Unit::UpdateCharmAI()
{
- if(GetTypeId() == TYPEID_PLAYER)
+ if (GetTypeId() == TYPEID_PLAYER)
return;
- if(i_disabledAI) // disabled AI must be primary AI
+ if (i_disabledAI) // disabled AI must be primary AI
{
- if(!isCharmed())
+ if (!isCharmed())
{
if(i_AI) delete i_AI;
i_AI = i_disabledAI;
@@ -12261,10 +12257,10 @@ void Unit::UpdateCharmAI()
}
else
{
- if(isCharmed())
+ if (isCharmed())
{
i_disabledAI = i_AI;
- if(isPossessed() || IsVehicle())
+ if (isPossessed() || IsVehicle())
i_AI = new PossessedAI((Creature*)this);
else
i_AI = new PetAI((Creature*)this);
@@ -12274,7 +12270,7 @@ void Unit::UpdateCharmAI()
CharmInfo* Unit::InitCharmInfo()
{
- if(!m_charmInfo)
+ if (!m_charmInfo)
m_charmInfo = new CharmInfo(this);
return m_charmInfo;
@@ -12282,7 +12278,7 @@ CharmInfo* Unit::InitCharmInfo()
void Unit::DeleteCharmInfo()
{
- if(!m_charmInfo)
+ if (!m_charmInfo)
return;
delete m_charmInfo;
@@ -12295,7 +12291,7 @@ CharmInfo::CharmInfo(Unit* unit)
for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i)
m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
- if(m_unit->GetTypeId() == TYPEID_UNIT)
+ if (m_unit->GetTypeId() == TYPEID_UNIT)
{
m_oldReactState = ((Creature*)m_unit)->GetReactState();
((Creature*)m_unit)->SetReactState(REACT_PASSIVE);
@@ -12305,7 +12301,7 @@ CharmInfo::CharmInfo(Unit* unit)
CharmInfo::~CharmInfo()
{
- if(m_unit->GetTypeId() == TYPEID_UNIT)
+ if (m_unit->GetTypeId() == TYPEID_UNIT)
{
((Creature*)m_unit)->SetReactState(m_oldReactState);
}
@@ -12328,7 +12324,7 @@ void CharmInfo::InitPetActionBar()
void CharmInfo::InitEmptyActionBar(bool withAttack)
{
- if(withAttack)
+ if (withAttack)
SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
else
SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE);
@@ -12345,9 +12341,9 @@ void CharmInfo::InitPossessCreateSpells()
{
uint32 spellId = ((Creature*)m_unit)->m_spells[i];
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if(spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
+ if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
spellId = 0;
- if(IsPassiveSpell(spellId))
+ if (IsPassiveSpell(spellId))
m_unit->CastSpell(m_unit, spellId, true);
else
AddSpellToActionBar(((Creature*)m_unit)->m_spells[i], ACT_PASSIVE);
@@ -12357,7 +12353,7 @@ void CharmInfo::InitPossessCreateSpells()
void CharmInfo::InitCharmCreateSpells()
{
- if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
+ if (m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
{
InitEmptyActionBar();
return;
@@ -12369,10 +12365,10 @@ void CharmInfo::InitCharmCreateSpells()
{
uint32 spellId = ((Creature*)m_unit)->m_spells[x];
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if(spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
+ if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
spellId = 0;
- if(!spellId)
+ if (!spellId)
{
m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
continue;
@@ -12388,18 +12384,18 @@ void CharmInfo::InitCharmCreateSpells()
m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
ActiveStates newstate;
- if(spellInfo)
+ if (spellInfo)
{
- if(!IsAutocastableSpell(spellId))
+ if (!IsAutocastableSpell(spellId))
newstate = ACT_PASSIVE;
else
{
bool autocast = false;
for (uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i)
- if(SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
+ if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
autocast = true;
- if(autocast)
+ if (autocast)
{
newstate = ACT_ENABLED;
ToggleCreatureAutocast(spellId, true);
@@ -12464,7 +12460,7 @@ bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
{
- if(IsPassiveSpell(spellid))
+ if (IsPassiveSpell(spellid))
return;
for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
@@ -12475,7 +12471,7 @@ void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
{
m_petnumber = petnumber;
- if(statwindow)
+ if (statwindow)
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
else
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
@@ -12502,11 +12498,11 @@ void CharmInfo::LoadPetActionBar(const std::string& data )
PetActionBar[index].SetActionAndType(action,ActiveStates(type));
// check correctness
- if(PetActionBar[index].IsActionBarForSpell())
+ if (PetActionBar[index].IsActionBarForSpell())
{
- if(!sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
+ if (!sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
SetActionBar(index,0,ACT_PASSIVE);
- else if(!IsAutocastableSpell(PetActionBar[index].GetAction()))
+ else if (!IsAutocastableSpell(PetActionBar[index].GetAction()))
SetActionBar(index,PetActionBar[index].GetAction(),ACT_PASSIVE);
}
}
@@ -12522,7 +12518,7 @@ void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
{
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
{
- if(spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
+ if (spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
{
PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
break;
@@ -12607,23 +12603,23 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC
{
uint32 procEx = PROC_EX_NONE;
// Check victim state
- if (missCondition!=SPELL_MISS_NONE)
- switch (missCondition)
- {
- case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
- case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
- case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
- case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
- case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
- case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
- case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
- case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
- case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
- case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
- case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
- default:
- break;
- }
+ if (missCondition != SPELL_MISS_NONE)
+ switch (missCondition)
+ {
+ case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
+ case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
+ case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
+ case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
+ case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
+ case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
+ case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
+ case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
+ case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
+ case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
+ case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
+ default:
+ break;
+ }
else
{
// On block
@@ -12726,7 +12722,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
if(!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent))
continue;
- for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (AuraEffect * aurEff = itr->second->GetPartAura(i))
{
@@ -12794,7 +12790,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
// Don`t drop charge or add cooldown for not started trigger
if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- takeCharges=true;
+ takeCharges = true;
break;
}
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
@@ -12806,7 +12802,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
SendSpellNonMeleeDamageLog(&damageInfo);
DealSpellDamage(&damageInfo, true);
- takeCharges=true;
+ takeCharges = true;
break;
}
case SPELL_AURA_MANA_SHIELD:
@@ -12814,31 +12810,31 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- takeCharges=true;
+ takeCharges = true;
break;
}
case SPELL_AURA_OBS_MOD_POWER:
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- takeCharges=true;
+ takeCharges = true;
break;
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- takeCharges=true;
+ takeCharges = true;
break;
case SPELL_AURA_MOD_HASTE:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- takeCharges=true;
+ takeCharges = true;
break;
}
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
- takeCharges=true;
+ takeCharges = true;
break;
}
case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE:
@@ -12847,7 +12843,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
HandleAuraRaidProcFromChargeWithValue(triggeredByAura);
- takeCharges=true;
+ takeCharges = true;
break;
}
case SPELL_AURA_RAID_PROC_FROM_CHARGE:
@@ -12856,7 +12852,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
HandleAuraRaidProcFromCharge(triggeredByAura);
- takeCharges=true;
+ takeCharges = true;
break;
}
case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
@@ -12864,18 +12860,18 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- takeCharges=true;
+ takeCharges = true;
break;
}
case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
// Skip melee hits or instant cast spells
if (procSpell && GetSpellCastTime(procSpell) != 0)
- takeCharges=true;
+ takeCharges = true;
break;
case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
// Skip Melee hits and spells ws wrong school
if (procSpell && (triggeredByAura->GetMiscValue() & procSpell->SchoolMask)) // School check
- takeCharges=true;
+ takeCharges = true;
break;
case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
case SPELL_AURA_MOD_POWER_COST_SCHOOL:
@@ -12883,27 +12879,27 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
if (procSpell &&
(procSpell->manaCost != 0 || procSpell->ManaCostPercentage != 0) && // Cost check
(triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0) // School check
- takeCharges=true;
+ takeCharges = true;
break;
case SPELL_AURA_MECHANIC_IMMUNITY:
// Compare mechanic
if (procSpell && procSpell->Mechanic == triggeredByAura->GetMiscValue())
- takeCharges=true;
+ takeCharges = true;
break;
case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
// Compare mechanic
if (procSpell && procSpell->Mechanic == triggeredByAura->GetMiscValue())
- takeCharges=true;
+ takeCharges = true;
break;
case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
// Compare casters
if (triggeredByAura->GetCasterGUID() == pTarget->GetGUID())
- takeCharges=true;
+ takeCharges = true;
break;
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (procSpell && HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
- takeCharges=true;
+ takeCharges = true;
break;
// CC Auras which use their amount amount to drop
// Are there any more auras which need this?
@@ -12932,15 +12928,14 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
//break;
default:
// nothing do, just charges counter
- takeCharges=true;
+ takeCharges = true;
break;
}
}
// Remove charge (aura can be removed by triggers)
if(useCharges && takeCharges)
- {
i->aura->DropAuraCharge();
- }
+
if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC)
SetCantProc(false);
}
@@ -12957,12 +12952,12 @@ SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
Player* Unit::GetSpellModOwner() const
{
- if(GetTypeId()==TYPEID_PLAYER)
+ if(GetTypeId() == TYPEID_PLAYER)
return (Player*)this;
if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
{
Unit* owner = GetOwner();
- if(owner && owner->GetTypeId()==TYPEID_PLAYER)
+ if(owner && owner->GetTypeId() == TYPEID_PLAYER)
return (Player*)owner;
}
return NULL;
@@ -13072,7 +13067,7 @@ void Unit::SetStandState(uint8 state)
if (IsStandState())
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
- if(GetTypeId()==TYPEID_PLAYER)
+ if(GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
data << (uint8)state;
@@ -13119,7 +13114,7 @@ void Unit::ClearAllReactives()
for (uint8 i=0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
- if (HasAuraState( AURA_STATE_DEFENSE))
+ if (HasAuraState(AURA_STATE_DEFENSE))
ModifyAuraState(AURA_STATE_DEFENSE, false);
if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
@@ -13444,7 +13439,7 @@ void Unit::RemovePetAura(PetAura const* petSpell)
Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
{
- if(GetTypeId()!=TYPEID_PLAYER)
+ if(GetTypeId() != TYPEID_PLAYER)
return NULL;
Pet* pet = new Pet((Player*)this, HUNTER_PET);
@@ -13459,7 +13454,7 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
pet->setFaction(getFaction());
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
- if(GetTypeId()==TYPEID_PLAYER)
+ if(GetTypeId() == TYPEID_PLAYER)
pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
@@ -13738,7 +13733,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
// if talent known but not triggered (check priest class for speedup check)
bool SpiritOfRedemption = false;
- if(pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST)
+ if(pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST)
{
AuraEffectList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for (AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
@@ -14639,7 +14634,7 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
// bonus from skills is 0.04%
//miss_chance -= skillDiff * 0.04f;
int32 diff = -skillDiff;
- if(pVictim->GetTypeId()==TYPEID_PLAYER)
+ if(pVictim->GetTypeId() == TYPEID_PLAYER)
miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
else
miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;