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-rw-r--r--src/game/Unit.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 4932887d2d9..cabb755958a 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -2425,7 +2425,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack
if (tmp > 0 && roll < (sum += tmp))
{
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
- if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT))
+ if(GetTypeId() == TYPEID_UNIT && (((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT))
+ DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT DISABLED)");
+ else
return MELEE_HIT_CRIT;
}
@@ -10646,6 +10648,16 @@ Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
return ObjectAccessor::GetUnit(object,guid);
}
+Player* Unit::GetPlayer(uint64 guid)
+{
+ return ObjectAccessor::FindPlayer(guid);
+}
+
+Creature* Unit::GetCreature(WorldObject& object, uint64 guid)
+{
+ return ObjectAccessor::GetCreature(object, guid);
+}
+
bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
{
return u->canSeeOrDetect(this, false, inVisibleList, false);