diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 38e2519fe47..37cc737f81c 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2534,7 +2534,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100); // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE - dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE); + dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100; tmp = dodge_chance; if ( (tmp > 0) // check if unit _can_ dodge @@ -2838,7 +2838,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) // Roll dodge int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4; // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE - dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE); + dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100; // Reduce dodge chance by attacker expertise rating if (GetTypeId() == TYPEID_PLAYER) |