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-rw-r--r--src/game/Unit.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 3bd529be8f1..1eb4e8bd723 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -868,6 +868,8 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
// only lootable if it has loot or can drop gold
if(cVictim->GetCreatureInfo()->lootid || cVictim->GetCreatureInfo()->maxgold > 0)
cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ else
+ cVictim->lootForBody = true; // needed for skinning
}
// Call creature just died function
if (cVictim->AI())