diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 68521f8f215..57d38054df2 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2289,7 +2289,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack // Dodge chance // only players can't dodge if attacker is behind - if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this)) + if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) { DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player."); } @@ -2316,7 +2316,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack // parry & block chances // check if attack comes from behind, nobody can parry or block if attacker is behind - if (!pVictim->HasInArc(M_PI,this)) + if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) { DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind."); } @@ -2497,7 +2497,7 @@ void Unit::SendMeleeAttackStop(Unit* victim) bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType) { - if (pVictim->HasInArc(M_PI,this)) + if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) { /* Currently not exist spells with ignore block // Ignore combat result aura (parry/dodge check on prepare) @@ -2660,7 +2660,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) if (attType == RANGED_ATTACK) { // only if in front - if (pVictim->HasInArc(M_PI,this)) + if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) { int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100; tmp+=deflect_chance; @@ -2671,7 +2671,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) } // Check for attack from behind - if (!pVictim->HasInArc(M_PI,this)) + if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) { // Can`t dodge from behind in PvP (but its possible in PvE) if (pVictim->GetTypeId() == TYPEID_PLAYER) @@ -2813,7 +2813,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) return SPELL_MISS_RESIST; // cast by caster in front of victim - if (pVictim->HasInArc(M_PI,this)) + if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)) { int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100; tmp+=deflect_chance; |