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-rw-r--r--src/game/Unit.cpp2671
1 files changed, 522 insertions, 2149 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 5a2503f99fe..289bfb963ad 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -63,72 +63,14 @@ float baseMoveSpeed[MAX_MOVE_TYPE] =
3.14f // MOVE_PITCH_RATE
};
-void InitTriggerAuraData();
-
-// auraTypes contains attacker auras capable of proc'ing cast auras
-static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_DUMMY);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
- auraTypes.insert(SPELL_AURA_MOD_HASTE);
- auraTypes.insert(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- return auraTypes;
-}
-
-// auraTypes contains victim auras capable of proc'ing cast auras
-static Unit::AuraTypeSet GenerateVictimProcCastAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_DUMMY);
- auraTypes.insert(SPELL_AURA_PRAYER_OF_MENDING);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
- return auraTypes;
-}
-
-// auraTypes contains auras capable of proc effect/damage (but not cast) for attacker
-static Unit::AuraTypeSet GenerateAttakerProcEffectAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_MOD_DAMAGE_DONE);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
- auraTypes.insert(SPELL_AURA_MOD_CASTING_SPEED);
- auraTypes.insert(SPELL_AURA_MOD_RATING);
- return auraTypes;
-}
-
-// auraTypes contains auras capable of proc effect/damage (but not cast) for victim
-static Unit::AuraTypeSet GenerateVictimProcEffectAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_MOD_RESISTANCE);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
- auraTypes.insert(SPELL_AURA_MOD_PARRY_PERCENT);
- auraTypes.insert(SPELL_AURA_MOD_BLOCK_PERCENT);
- auraTypes.insert(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- return auraTypes;
-}
-
-static Unit::AuraTypeSet attackerProcCastAuraTypes = GenerateAttakerProcCastAuraTypes();
-static Unit::AuraTypeSet attackerProcEffectAuraTypes = GenerateAttakerProcEffectAuraTypes();
-
-static Unit::AuraTypeSet victimProcCastAuraTypes = GenerateVictimProcCastAuraTypes();
-static Unit::AuraTypeSet victimProcEffectAuraTypes = GenerateVictimProcEffectAuraTypes();
-
-// auraTypes contains auras capable of proc'ing for attacker and victim
-static Unit::AuraTypeSet GenerateProcAuraTypes()
-{
- InitTriggerAuraData();
-
- Unit::AuraTypeSet auraTypes;
- auraTypes.insert(attackerProcCastAuraTypes.begin(),attackerProcCastAuraTypes.end());
- auraTypes.insert(attackerProcEffectAuraTypes.begin(),attackerProcEffectAuraTypes.end());
- auraTypes.insert(victimProcCastAuraTypes.begin(),victimProcCastAuraTypes.end());
- auraTypes.insert(victimProcEffectAuraTypes.begin(),victimProcEffectAuraTypes.end());
- return auraTypes;
-}
-
-static Unit::AuraTypeSet procAuraTypes = GenerateProcAuraTypes();
+// Used for prepare can/can`t triggr aura
+static bool InitTriggerAuraData();
+// Define can trigger auras
+static bool isTriggerAura[TOTAL_AURAS];
+// Define can`t trigger auras (need for disable second trigger)
+static bool isNonTriggerAura[TOTAL_AURAS];
+// Prepare lists
+static bool procPrepared = InitTriggerAuraData();
bool IsPassiveStackableSpell( uint32 spellId )
{
@@ -138,12 +80,8 @@ bool IsPassiveStackableSpell( uint32 spellId )
SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
if(!spellProto)
return false;
-
- for(int j = 0; j < 3; ++j)
- {
- if(std::find(procAuraTypes.begin(),procAuraTypes.end(),spellProto->EffectApplyAuraName[j])!=procAuraTypes.end())
- return false;
- }
+ if (spellProto->procFlags)
+ return false;
return true;
}
@@ -722,6 +660,169 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
{
DEBUG_LOG("DealDamage: victim just died");
Kill(pVictim, durabilityLoss);
+
+ /*// find player: owner of controlled `this` or `this` itself maybe
+ Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
+
+ if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
+ player = ((Creature*)pVictim)->GetLootRecipient();
+ // Reward player, his pets, and group/raid members
+ // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
+ if(player && player!=pVictim)
+ {
+ if(player->RewardPlayerAndGroupAtKill(pVictim))
+ player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL_AND_GET_XP, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
+ else
+ player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED,PROC_EX_NONE, 0);
+ }
+
+ DEBUG_LOG("DealDamageAttackStop");
+
+ // stop combat
+ pVictim->CombatStop();
+ pVictim->getHostilRefManager().deleteReferences();
+
+ bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
+
+ // if talent known but not triggered (check priest class for speedup check)
+ Aura* spiritOfRedemtionTalentReady = NULL;
+ if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
+ pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
+ {
+ AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
+ {
+ if((*itr)->GetSpellProto()->SpellIconID==1654)
+ {
+ spiritOfRedemtionTalentReady = *itr;
+ break;
+ }
+ }
+ }
+
+ DEBUG_LOG("SET JUST_DIED");
+ if(!spiritOfRedemtionTalentReady)
+ pVictim->setDeathState(JUST_DIED);
+
+ DEBUG_LOG("DealDamageHealth1");
+
+ if(spiritOfRedemtionTalentReady)
+ {
+ // save value before aura remove
+ uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
+ if(!ressSpellId)
+ ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
+
+ //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
+ pVictim->RemoveAllAurasOnDeath();
+
+ // restore for use at real death
+ pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
+
+ // FORM_SPIRITOFREDEMPTION and related auras
+ pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
+ }
+ else
+ pVictim->SetHealth(0);
+
+ // remember victim PvP death for corpse type and corpse reclaim delay
+ // at original death (not at SpiritOfRedemtionTalent timeout)
+ if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
+ ((Player*)pVictim)->SetPvPDeath(player!=NULL);
+
+ // Call KilledUnit for creatures
+ if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
+ ((Creature*)this)->AI()->KilledUnit(pVictim);
+
+ // achievement stuff
+ if ( pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(GetTypeId() == TYPEID_UNIT)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
+ else if(GetTypeId() == TYPEID_PLAYER)
+ ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
+ }
+
+ // 10% durability loss on death
+ // clean InHateListOf
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ // only if not player and not controlled by player pet. And not at BG
+ if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
+ {
+ DEBUG_LOG("We are dead, loosing 10 percents durability");
+ ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
+ // durability lost message
+ WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
+ ((Player*)pVictim)->GetSession()->SendPacket(&data);
+ }
+ }
+ else // creature died
+ {
+ DEBUG_LOG("DealDamageNotPlayer");
+ Creature *cVictim = (Creature*)pVictim;
+
+ if(!cVictim->isPet())
+ {
+ cVictim->DeleteThreatList();
+ cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ }
+ // Call creature just died function
+ if (cVictim->AI())
+ cVictim->AI()->JustDied(this);
+
+ // Dungeon specific stuff, only applies to players killing creatures
+ if(cVictim->GetInstanceId())
+ {
+ Map *m = cVictim->GetMap();
+ Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
+ // TODO: do instance binding anyway if the charmer/owner is offline
+
+ if(m->IsDungeon() && creditedPlayer)
+ {
+ if(m->IsRaid() || m->IsHeroic())
+ {
+ if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
+ ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
+ }
+ else
+ {
+ // the reset time is set but not added to the scheduler
+ // until the players leave the instance
+ time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
+ if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
+ if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
+ }
+ }
+ }
+ }
+
+ // last damage from non duel opponent or opponent controlled creature
+ if(duel_hasEnded)
+ {
+ assert(pVictim->GetTypeId()==TYPEID_PLAYER);
+ Player *he = (Player*)pVictim;
+
+ assert(he->duel);
+
+ he->duel->opponent->CombatStopWithPets(true);
+ he->CombatStopWithPets(true);
+
+ he->DuelComplete(DUEL_INTERUPTED);
+ }
+
+ // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
+ if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
+ {
+ Player *killed = ((Player*)pVictim);
+ if(BattleGround *bg = killed->GetBattleGround())
+ if(player)
+ bg->HandleKillPlayer(killed, player);
+ //later we can add support for creature->player kills here i'm
+ //not sure, but i guess those kills also get counted in av
+ //else if(GetTypeId() == TYPEID_UNIT)
+ // bg->HandleKillPlayer(killed,(Creature*)this);
+ }*/
}
else // if (health <= damage)
{
@@ -752,7 +853,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
//if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
}
-
if (pVictim->GetTypeId() != TYPEID_PLAYER)
{
if(spellProto && IsDamageToThreatSpell(spellProto))
@@ -1061,419 +1161,6 @@ void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castI
spell->prepare(&targets, triggeredByAura);
}
-/*
-void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit, bool isTriggeredSpell)
-{
- // TODO this in only generic way, check for exceptions
- DEBUG_LOG("DealFlatDamage (BEFORE) >> DMG:%u", *damage);
-
- // Per-damage class calculation
- switch (spellInfo->DmgClass)
- {
- // Melee and Ranged Spells
- case SPELL_DAMAGE_CLASS_RANGED:
- case SPELL_DAMAGE_CLASS_MELEE:
- {
- // Calculate physical outcome
- MeleeHitOutcome outcome = RollPhysicalOutcomeAgainst(pVictim, BASE_ATTACK, spellInfo);
-
- //Used to store the Hit Outcome
- cleanDamage->hitOutCome = outcome;
-
- // Return miss/evade first (sends miss message)
- switch(outcome)
- {
- case MELEE_HIT_EVADE:
- {
- SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_EVADES,0);
- *damage = 0;
- return;
- }
- case MELEE_HIT_MISS:
- {
- SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_NORMAL,0);
- *damage = 0;
-
- if(GetTypeId()== TYPEID_PLAYER)
- ((Player*)this)->UpdateWeaponSkill(BASE_ATTACK);
-
- CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,MELEE_HIT_MISS,spellInfo,isTriggeredSpell);
- return;
- }
- }
-
- // Hitinfo, Victimstate
- uint32 hitInfo = HITINFO_NORMALSWING;
- VictimState victimState = VICTIMSTATE_NORMAL;
-
- // Physical Damage
- if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL )
- {
- // apply spellmod to Done damage
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, *damage);
-
- //Calculate armor mitigation
- uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
-
- // random durability for main hand weapon (ABSORB)
- if(damageAfterArmor < *damage)
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
-
- cleanDamage->damage += *damage - damageAfterArmor;
- *damage = damageAfterArmor;
- }
- // Magical Damage
- else
- {
- // Calculate damage bonus
- *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
- }
-
- // Classify outcome
- switch (outcome)
- {
- case MELEE_HIT_BLOCK_CRIT:
- case MELEE_HIT_CRIT:
- {
- uint32 bonusDmg = *damage;
-
- // Apply crit_damage bonus
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, bonusDmg);
-
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
- AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
- for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- bonusDmg = uint32(bonusDmg * ((*i)->GetModifierValue()+100.0f)/100.0f);
-
- *damage += bonusDmg;
-
- // Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- {
- uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
- cleanDamage->damage += resilienceReduction;
- *damage -= resilienceReduction;
- }
-
- *crit = true;
- hitInfo |= HITINFO_CRITICALHIT;
-
- ModifyAuraState(AURA_STATE_CRIT, true);
- StartReactiveTimer( REACTIVE_CRIT );
-
- if(getClass()==CLASS_HUNTER)
- {
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
- StartReactiveTimer( REACTIVE_HUNTER_CRIT );
- }
-
- if ( outcome == MELEE_HIT_BLOCK_CRIT )
- {
- uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
- if (blocked_amount >= *damage)
- {
- hitInfo |= HITINFO_SWINGNOHITSOUND;
- victimState = VICTIMSTATE_BLOCKS;
- cleanDamage->damage += *damage; // To Help Calculate Rage
- *damage = 0;
- }
- else
- {
- // To Help Calculate Rage
- cleanDamage->damage += blocked_amount;
- *damage = *damage - blocked_amount;
- }
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
- }
- }
- break;
- }
- case MELEE_HIT_PARRY:
- {
- cleanDamage->damage += *damage; // To Help Calculate Rage
- *damage = 0;
- victimState = VICTIMSTATE_PARRY;
-
- // Counter-attack ( explained in Unit::DoAttackDamage() )
- if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) )
- {
- // Get attack timers
- float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
- float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
-
- // Reduce attack time
- if (pVictim->haveOffhandWeapon() && offtime < basetime)
- {
- float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
- float percent60 = 3 * percent20;
- if(offtime > percent20 && offtime <= percent60)
- {
- pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
- }
- else if(offtime > percent60)
- {
- offtime -= 2 * percent20;
- pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
- }
- }
- else
- {
- float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
- float percent60 = 3 * percent20;
- if(basetime > percent20 && basetime <= percent60)
- {
- pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
- }
- else if(basetime > percent60)
- {
- basetime -= 2 * percent20;
- pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
- }
- }
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update victim defense ?
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (PARRY)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
- }
-
- // Set parry flags
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- // Mongoose bite - set only Counterattack here
- if (pVictim->getClass() == CLASS_HUNTER)
- {
- pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
- pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
- }
- else
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
- break;
- }
- case MELEE_HIT_DODGE:
- {
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateDefense();
-
- cleanDamage->damage += *damage; // To Help Calculate Rage
- *damage = 0;
- hitInfo |= HITINFO_SWINGNOHITSOUND;
- victimState = VICTIMSTATE_DODGE;
-
- // Set dodge flags
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- // Overpower
- if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
- {
- ((Player*)this)->AddComboPoints(pVictim, 1);
- StartReactiveTimer( REACTIVE_OVERPOWER );
- }
-
- // Riposte
- if (pVictim->getClass() != CLASS_ROGUE)
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
- break;
- }
- case MELEE_HIT_BLOCK:
- {
- uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
- if (blocked_amount >= *damage)
- {
- hitInfo |= HITINFO_SWINGNOHITSOUND;
- victimState = VICTIMSTATE_BLOCKS;
- cleanDamage->damage += *damage; // To Help Calculate Rage
- *damage = 0;
- }
- else
- {
- // To Help Calculate Rage
- cleanDamage->damage += blocked_amount;
- *damage = *damage - blocked_amount;
- }
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
- }
- break;
- }
- case MELEE_HIT_EVADE: // already processed early
- case MELEE_HIT_MISS: // already processed early
- case MELEE_HIT_GLANCING:
- case MELEE_HIT_CRUSHING:
- case MELEE_HIT_NORMAL:
- break;
- }
-
- // do all damage=0 cases here
- if(*damage == 0)
- CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,outcome,spellInfo,isTriggeredSpell);
-
- break;
- }
- // Magical Attacks
- case SPELL_DAMAGE_CLASS_NONE:
- case SPELL_DAMAGE_CLASS_MAGIC:
- {
- // Calculate damage bonus
- *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
-
- *crit = isSpellCrit(pVictim, spellInfo, GetSpellSchoolMask(spellInfo), BASE_ATTACK);
- if (*crit)
- {
- *damage = SpellCriticalBonus(spellInfo, *damage, pVictim);
-
- // Resilience - reduce crit damage
- if (pVictim && pVictim->GetTypeId()==TYPEID_PLAYER)
- {
- uint32 damage_reduction = ((Player *)pVictim)->GetSpellCritDamageReduction(*damage);
- if(*damage > damage_reduction)
- *damage -= damage_reduction;
- else
- *damage = 0;
- }
-
- cleanDamage->hitOutCome = MELEE_HIT_CRIT;
- }
- // spell proc all magic damage==0 case in this function
- if(*damage == 0)
- {
- // Procflags
- uint32 procAttacker = PROC_FLAG_HIT_SPELL;
- uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
-
- ProcDamageAndSpell(pVictim, procAttacker, procVictim, 0, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
- }
-
- break;
- }
- }
-
- // TODO this in only generic way, check for exceptions
- DEBUG_LOG("DealFlatDamage (AFTER) >> DMG:%u", *damage);
-}
-
-uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
-{
- if(!this || !pVictim)
- return 0;
- if(!isAlive() || !pVictim->isAlive())
- return 0;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
- if(!spellInfo)
- return 0;
-
- CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL);
- bool crit = false;
-
- if (useSpellDamage)
- DealFlatDamage(pVictim, spellInfo, &damage, &cleanDamage, &crit, isTriggeredSpell);
-
- // If we actually dealt some damage (spell proc's for 0 damage (normal and magic) called in DealFlatDamage)
- if(damage > 0)
- {
- // Calculate absorb & resists
- uint32 absorb = 0;
- uint32 resist = 0;
-
- CalcAbsorbResist(pVictim,GetSpellSchoolMask(spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
-
- //No more damage left, target absorbed and/or resisted all damage
- if (damage > absorb + resist)
- damage -= absorb + resist; //Remove Absorbed and Resisted from damage actually dealt
- else
- {
- uint32 HitInfo = HITINFO_SWINGNOHITSOUND;
-
- if (absorb)
- HitInfo |= HITINFO_ABSORB;
- if (resist)
- {
- HitInfo |= HITINFO_RESIST;
- ProcDamageAndSpell(pVictim, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, GetSpellSchoolMask(spellInfo), spellInfo,isTriggeredSpell);
- }
-
- //Send resist
- SendAttackStateUpdate(HitInfo, pVictim, 1, GetSpellSchoolMask(spellInfo), damage, absorb,resist,VICTIMSTATE_NORMAL,0);
- return 0;
- }
-
- // Deal damage done
- damage = DealDamage(pVictim, damage, &cleanDamage, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellInfo), spellInfo, true);
-
- // Send damage log
- sLog.outDetail("SpellNonMeleeDamageLog: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u,absorb is %u,resist is %u",
- GetGUIDLow(), GetTypeId(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, spellID, absorb,resist);
-
- // Actual log sent to client
- SendSpellNonMeleeDamageLog(pVictim, spellID, damage + resist, GetSpellSchoolMask(spellInfo), absorb, resist, false, 0, crit);
-
- // Procflags
- uint32 procAttacker = PROC_FLAG_HIT_SPELL;
- uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
-
- if (crit)
- {
- procAttacker |= PROC_FLAG_CRIT_SPELL;
- procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
- }
-
- ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
-
- return damage;
- }
- else
- {
- // all spell proc for 0 normal and magic damage called in DealFlatDamage
-
- //Check for rage
- if(cleanDamage.damage)
- // Rage from damage received.
- if(pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
- ((Player*)pVictim)->RewardRage(cleanDamage.damage, 0, false);
-
- return 0;
- }
-}
-*/
-
// Obsolete func need remove, here only for comotability vs another patches
uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
{
@@ -1791,6 +1478,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
case MELEE_HIT_BLOCK:
{
damageInfo->TargetState = VICTIMSTATE_NORMAL;
+ damageInfo->HitInfo |= HITINFO_BLOCK;
damageInfo->procEx|=PROC_EX_BLOCK;
damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
if (damageInfo->blocked_amount >= damageInfo->damage)
@@ -1982,11 +1670,13 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
//CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
//damage-=absorb + resist;
- WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4));
+ WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
data << uint64(pVictim->GetGUID());
data << uint64(GetGUID());
+ data << uint32(spellProto->Id);
+ data << uint32(damage); // Damage
+ data << uint32(0); // Overkill
data << uint32(spellProto->SchoolMask);
- data << uint32(damage);
pVictim->SendMessageToSet(&data, true );
pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
@@ -2005,9 +1695,8 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
void Unit::HandleEmoteCommand(uint32 anim_id)
{
WorldPacket data( SMSG_EMOTE, 12 );
- data << anim_id << GetGUID();
- WPAssert(data.size() == 12);
-
+ data << uint32(anim_id);
+ data << uint64(GetGUID());
SendMessageToSet(&data, true);
}
@@ -2116,7 +1805,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
int32 currentAbsorb;
- //Reflective Shield
+ // Reflective Shield
if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1)
{
if(Unit* caster = (*i)->GetCaster())
@@ -2262,457 +1951,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
*absorb = damage - RemainingDamage - *resist;
}
-/*
-void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted, bool isTriggeredSpell)
-{
- MeleeHitOutcome outcome;
-
- // If is casted Melee spell, calculate like physical
- if(!spellCasted)
- outcome = RollMeleeOutcomeAgainst (pVictim, attType);
- else
- outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted);
-
- if(outcome == MELEE_HIT_MISS ||outcome == MELEE_HIT_DODGE ||outcome == MELEE_HIT_BLOCK ||outcome == MELEE_HIT_PARRY)
- pVictim->AddThreat(this, 0.0f);
- switch(outcome)
- {
- case MELEE_HIT_EVADE:
- {
- *hitInfo |= HITINFO_MISS;
- *damage = 0;
- cleanDamage->damage = 0;
- return;
- }
- case MELEE_HIT_MISS:
- {
- *hitInfo |= HITINFO_MISS;
- *damage = 0;
- cleanDamage->damage = 0;
- if(GetTypeId()== TYPEID_PLAYER)
- ((Player*)this)->UpdateWeaponSkill(attType);
- return;
- }
- }
-
- /// If this is a creature and it attacks from behind it has a probability to daze it's victim
- if( (outcome==MELEE_HIT_CRIT || outcome==MELEE_HIT_CRUSHING || outcome==MELEE_HIT_NORMAL || outcome==MELEE_HIT_GLANCING) &&
- GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this)
- && pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // -probability is between 0% and 40%
- // 20% base chance
- float Probability = 20;
-
- //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
- if( pVictim->getLevel() < 30 )
- Probability = 0.65f*pVictim->getLevel()+0.5;
-
- uint32 VictimDefense=pVictim->GetDefenseSkillValue(this);
- uint32 AttackerMeleeSkill=GetUnitMeleeSkill(pVictim);
-
- Probability *= AttackerMeleeSkill/(float)VictimDefense;
-
- if(Probability > 40.0f)
- Probability = 40.0f;
-
- if(roll_chance_f(Probability))
- CastSpell(pVictim, 1604, true);
- }
-
- //Calculate the damage after armor mitigation if SPELL_SCHOOL_NORMAL
- if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
- {
- uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
-
- // random durability for main hand weapon (ABSORB)
- if(damageAfterArmor < *damage)
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
-
- cleanDamage->damage += *damage - damageAfterArmor;
- *damage = damageAfterArmor;
- }
-
- if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
- ((Player*)this)->UpdateCombatSkills(pVictim, attType, outcome, false);
-
- if(GetTypeId() != TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateCombatSkills(this, attType, outcome, true);
-
- switch (outcome)
- {
- case MELEE_HIT_BLOCK_CRIT:
- case MELEE_HIT_CRIT:
- {
- *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | HITINFO_UNK2;
-
- // Crit bonus calc
- uint32 crit_bonus;
- crit_bonus = *damage;
-
- // Apply crit_damage bonus for melee spells
- if (spellCasted)
- {
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellCasted->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
-
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
- AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
- for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- crit_bonus = uint32(crit_bonus * ((*i)->GetModifierValue()+100.0f)/100.0f);
- }
-
- *damage += crit_bonus;
-
- uint32 resilienceReduction = 0;
-
- if(attType == RANGED_ATTACK)
- {
- int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
- *damage = int32((*damage) * float((100.0f + mod)/100.0f));
- // Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- resilienceReduction = ((Player*)pVictim)->GetRangedCritDamageReduction(*damage);
- }
- else
- {
- int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
- mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
- *damage = int32((*damage) * float((100.0f + mod)/100.0f));
- // Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
- }
-
- *damage -= resilienceReduction;
- cleanDamage->damage += resilienceReduction;
-
- if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
- ((Player*)this)->UpdateWeaponSkill(attType);
-
- ModifyAuraState(AURA_STATE_CRIT, true);
- StartReactiveTimer( REACTIVE_CRIT );
-
- if(getClass()==CLASS_HUNTER)
- {
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
- StartReactiveTimer( REACTIVE_HUNTER_CRIT );
- }
-
- if ( outcome == MELEE_HIT_BLOCK_CRIT )
- {
- *blocked_amount = pVictim->GetShieldBlockValue();
-
- if (pVictim->GetUnitBlockChance())
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
- else
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- //Only set VICTIMSTATE_BLOCK on a full block
- if (*blocked_amount >= uint32(*damage))
- {
- *victimState = VICTIMSTATE_BLOCKS;
- *blocked_amount = uint32(*damage);
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
- }
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- break;
- }
-
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
- break;
- }
- case MELEE_HIT_PARRY:
- {
- if(attType == RANGED_ATTACK) //range attack - no parry
- {
- outcome = MELEE_HIT_NORMAL;
- break;
- }
-
- cleanDamage->damage += *damage;
- *damage = 0;
- *victimState = VICTIMSTATE_PARRY;
-
- // instant (maybe with small delay) counter attack
- {
- float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
- float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
-
- // after parry nearest next attack time will reduced at %40 from full attack time.
- // The delay cannot be reduced to less than 20% of your weapon base swing delay.
- if (pVictim->haveOffhandWeapon() && offtime < basetime)
- {
- float percent20 = pVictim->GetAttackTime(OFF_ATTACK)*0.20;
- float percent60 = 3*percent20;
- // set to 20% if in range 20%...20+40% of full time
- if(offtime > percent20 && offtime <= percent60)
- {
- pVictim->setAttackTimer(OFF_ATTACK,uint32(percent20));
- }
- // decrease at %40 from full time
- else if(offtime > percent60)
- {
- offtime -= 2*percent20;
- pVictim->setAttackTimer(OFF_ATTACK,uint32(offtime));
- }
- // ELSE not changed
- }
- else
- {
- float percent20 = pVictim->GetAttackTime(BASE_ATTACK)*0.20;
- float percent60 = 3*percent20;
- // set to 20% if in range 20%...20+40% of full time
- if(basetime > percent20 && basetime <= percent60)
- {
- pVictim->setAttackTimer(BASE_ATTACK,uint32(percent20));
- }
- // decrease at %40 from full time
- else if(basetime > percent60)
- {
- basetime -= 2*percent20;
- pVictim->setAttackTimer(BASE_ATTACK,uint32(basetime));
- }
- // ELSE not changed
- }
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update victim defense ?
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (PARRY)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
- }
-
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- if (pVictim->getClass() == CLASS_HUNTER)
- {
- pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
- pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
- }
- else
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
-
- CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
- return;
- }
- case MELEE_HIT_DODGE:
- {
- if(attType == RANGED_ATTACK) //range attack - no dodge
- {
- outcome = MELEE_HIT_NORMAL;
- break;
- }
-
- cleanDamage->damage += *damage;
- *damage = 0;
- *victimState = VICTIMSTATE_DODGE;
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateDefense();
-
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- if (pVictim->getClass() != CLASS_ROGUE) // Riposte
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
-
- // Overpower
- if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
- {
- ((Player*)this)->AddComboPoints(pVictim, 1);
- StartReactiveTimer( REACTIVE_OVERPOWER );
- }
-
- CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
- return;
- }
- case MELEE_HIT_BLOCK:
- {
- *blocked_amount = pVictim->GetShieldBlockValue();
-
- if (pVictim->GetUnitBlockChance())
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
- else
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- //Only set VICTIMSTATE_BLOCK on a full block
- if (*blocked_amount >= uint32(*damage))
- {
- *victimState = VICTIMSTATE_BLOCKS;
- *blocked_amount = uint32(*damage);
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
- }
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
-
- break;
- }
- case MELEE_HIT_GLANCING:
- {
-<<<<<<< HEAD:src/game/Unit.cpp
- int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel());
- if (leveldif > 3) leveldif = 3;
- *damage *= (1 - leveldif * 0.1f);
- cleanDamage->damage = *damage;
-=======
- float reducePercent = 1.0f; //damage factor
-
- // calculate base values and mods
- float baseLowEnd = 1.3;
- float baseHighEnd = 1.2;
- switch(getClass()) // lowering base values for casters
- {
- case CLASS_SHAMAN:
- case CLASS_PRIEST:
- case CLASS_MAGE:
- case CLASS_WARLOCK:
- case CLASS_DRUID:
- baseLowEnd -= 0.7;
- baseHighEnd -= 0.3;
- break;
- }
-
- float maxLowEnd = 0.6;
- switch(getClass()) // upper for melee classes
- {
- case CLASS_WARRIOR:
- case CLASS_ROGUE:
- case CLASS_DEATH_KNIGHT:
- maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
- }
-
- // calculate values
- int32 diff = int32(pVictim->GetDefenseSkillValue(this)) - int32(GetWeaponSkillValue(attType,pVictim));
- float lowEnd = baseLowEnd - ( 0.05f * diff );
- float highEnd = baseHighEnd - ( 0.03f * diff );
-
- // apply max/min bounds
- if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
- lowEnd = 0.01f;
- else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
- lowEnd = maxLowEnd;
-
- if ( highEnd < 0.2f ) //high end limits
- highEnd = 0.2f;
- if ( highEnd > 0.99f )
- highEnd = 0.99f;
-
- if(lowEnd > highEnd) // prevent negative range size
- lowEnd = highEnd;
-
- reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
-
- *damage = uint32(reducePercent * *damage);
- cleanDamage->damage += *damage;
->>>>>>> upstream/master:src/game/Unit.cpp
- *hitInfo |= HITINFO_GLANCING;
- break;
- }
- case MELEE_HIT_CRUSHING:
- {
- // 150% normal damage
- *damage += (*damage / 2);
- cleanDamage->damage = *damage;
- *hitInfo |= HITINFO_CRUSHING;
- // TODO: victimState, victim animation?
- break;
- }
- default:
- break;
- }
-
- // apply melee damage bonus and absorb only if base damage not fully blocked to prevent negative damage or damage with full block
- if(*victimState != VICTIMSTATE_BLOCKS)
- {
- MeleeDamageBonus(pVictim, damage,attType,spellCasted);
- CalcAbsorbResist(pVictim, damageSchoolMask, DIRECT_DAMAGE, *damage-*blocked_amount, absorbDamage, resistDamage);
- }
-
- if (*absorbDamage) *hitInfo |= HITINFO_ABSORB;
- if (*resistDamage) *hitInfo |= HITINFO_RESIST;
-
- cleanDamage->damage += *blocked_amount;
-
- if (*damage <= *absorbDamage + *resistDamage + *blocked_amount)
- {
- //*hitInfo = 0x00010020;
- //*hitInfo |= HITINFO_SWINGNOHITSOUND;
- //*damageType = 0;
- CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
- return;
- }
-
- // update at damage Judgement aura duration that applied by attacker at victim
- if(*damage)
- {
- AuraMap const& vAuras = pVictim->GetAuras();
- for(AuraMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
- {
- SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
- if( (spellInfo->AttributesEx3 & 0x40000) && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
- ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) )
- {
- (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
- (*itr).second->SendAuraUpdate(false);
- }
- }
- }
-
- CastMeleeProcDamageAndSpell(pVictim, (*damage - *absorbDamage pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifier()->m_amount, false, false);eld
- // yet another hack to fix crashes related to the aura getting removed during iteration
- std::set<Aura*> alreadyDone;
- uint32 removedAuras = pVictim->m_removedAuras;
- AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
- for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
- {
- ++next;
- if (alreadyDone.find(*i) == alreadyDone.end())
- {
- alreadyDone.insert(*i);
- pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifierValue(), false, false);
- if (pVictim->m_removedAuras > removedAuras)
- {
- removedAuras = pVictim->m_removedAuras;
- next = vDamageShields.begin();
- }
- }
- }
-}*/
-
void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
{
if(hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
@@ -2779,66 +2017,6 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
}
}
-/*
-MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo)
-{
- // Miss chance based on melee
- float miss_chance = MeleeMissChanceCalc(pVictim, attType);
-
- // Critical hit chance
- float crit_chance = GetUnitCriticalChance(attType, pVictim);
- // this is to avoid compiler issue when declaring variables inside if
- float block_chance, parry_chance, dodge_chance;
-
- // cannot be dodged/parried/blocked
- if(spellInfo->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
- {
- block_chance = 0.0f;
- parry_chance = 0.0f;
- dodge_chance = 0.0f;
- }
- else
- {
- // parry can be avoided only by some abilities
- parry_chance = pVictim->GetUnitParryChance();
- // block might be bypassed by it as well
- block_chance = pVictim->GetUnitBlockChance();
- // stunned target cannot dodge and this is check in GetUnitDodgeChance()
- dodge_chance = pVictim->GetUnitDodgeChance();
- }
-
- // Only players can have Talent&Spell bonuses
- if (GetTypeId() == TYPEID_PLAYER)
- {
- // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura
- crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask);
- // Ignore combat result aura
- AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
- for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
- {
- if (!(*i)->isAffectedOnSpell(spellInfo))
- continue;
- switch((*i)->GetModifier()->m_miscvalue)
- {
- case MELEE_HIT_DODGE: dodge_chance = 0.0f; break;
- case MELEE_HIT_BLOCK: block_chance = 0.0f; break;
- case MELEE_HIT_PARRY: parry_chance = 0.0f; break;
- default:
- DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
- break;
- }
- }
- }
-
- // Spellmods
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
-
- DEBUG_LOG("PHYSICAL OUTCOME: miss %f crit %f dodge %f parry %f block %f",miss_chance,crit_chance,dodge_chance,parry_chance, block_chance);
-
- return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100),int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), true);
-}*/
-
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
{
// This is only wrapper
@@ -3113,6 +2291,15 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAtt
{
if (pVictim->HasInArc(M_PI,this))
{
+ // Ignore combat result aura (parry/dodge check on prepare)
+ AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
+ for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
+ {
+ if (!(*i)->isAffectedOnSpell(spellProto))
+ continue;
+ if ((*i)->GetModifier()->m_miscvalue == MELEE_HIT_BLOCK)
+ return false;
+ }
float blockChance = GetUnitBlockChance();
blockChance += (GetWeaponSkillValue(attackType) - pVictim->GetMaxSkillValueForLevel() )*0.04;
if (roll_chance_f(blockChance))
@@ -3123,22 +2310,18 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAtt
// Melee based spells can be miss, parry or dodge on this step
// Crit or block - determined on damage calculation phase! (and can be both in some time)
-float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
+/*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
{
// Calculate hit chance (more correct for chance mod)
int32 HitChance;
// PvP - PvE melee chances
- /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
+ int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
if(leveldif < 3)
HitChance = 95 - leveldif;
else
- HitChance = 93 - (leveldif - 2) * lchance;*/
- if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon())
- HitChance = 95.0f;
- else
- HitChance = 76.0f;
+ HitChance = 93 - (leveldif - 2) * lchance;
// Hit chance depends from victim auras
if(attType == RANGED_ATTACK)
@@ -3147,11 +2330,8 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
- if(spellId)
- {
- if(Player *modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
- }
+ if(Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
// Miss = 100 - hit
float miss_chance= 100.0f - HitChance;
@@ -3163,12 +2343,7 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
miss_chance -= m_modMeleeHitChance;
// bonus from skills is 0.04%
- //miss_chance -= skillDiff * 0.04f;
- int32 diff = -skillDiff;
- if(pVictim->GetTypeId()==TYPEID_PLAYER)
- miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
- else
- miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;
+ miss_chance -= skillDiff * 0.04f;
// Limit miss chance from 0 to 60%
if (miss_chance < 0.0f)
@@ -3176,7 +2351,7 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
if (miss_chance > 60.0f)
return 60.0f;
return miss_chance;
-}
+}*/
// Melee based spells hit result calculations
SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
@@ -3192,68 +2367,82 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
uint32 roll = urand (0, 10000);
- uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f);
+ uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f);
// Roll miss
uint32 tmp = missChance;
if (roll < tmp)
return SPELL_MISS_MISS;
+ bool canDodge = true;
+ bool canParry = true;
+
// Same spells cannot be parry/dodge
if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
return SPELL_MISS_NONE;
- // Ranged attack can`t miss too
+ // Ranged attack cannot be parry/dodge
if (attType == RANGED_ATTACK)
return SPELL_MISS_NONE;
- bool attackFromBehind = !pVictim->HasInArc(M_PI,this);
-
- // Roll dodge
- int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
- // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
- dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
-
- // Reduce dodge chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
- if (dodgeChance < 0)
- dodgeChance = 0;
-
- // Can`t dodge from behind in PvP (but its possible in PvE)
- if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER && attackFromBehind)
- dodgeChance = 0;
+ // Check for attack from behind
+ if (!pVictim->HasInArc(M_PI,this))
+ {
+ // Can`t dodge from behind in PvP (but its possible in PvE)
+ if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
+ canDodge = false;
+ // Can`t parry
+ canParry = false;
+ }
- // Rogue talent`s cant be dodged
- AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
- for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
+ // Ignore combat result aura
+ AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
+ for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
{
- if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) // can't be dodged rogue finishing move
+ if (!(*i)->isAffectedOnSpell(spell))
+ continue;
+ switch((*i)->GetModifier()->m_miscvalue)
{
- if(spell->SpellFamilyName==SPELLFAMILY_ROGUE && (spell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
- {
- dodgeChance = 0;
+ case MELEE_HIT_DODGE: canDodge = false; break;
+ case MELEE_HIT_BLOCK: break; // Block check in hit step
+ case MELEE_HIT_PARRY: canParry = false; break;
+ default:
+ DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
break;
- }
}
}
- tmp += dodgeChance;
- if (roll < tmp)
- return SPELL_MISS_DODGE;
+ if (canDodge)
+ {
+ // Roll dodge
+ int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
+ // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
+ dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
+ // Reduce dodge chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
+ if (dodgeChance < 0)
+ dodgeChance = 0;
- // Roll parry
- int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
- // Reduce parry chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
- // Can`t parry from behind
- if (parryChance < 0 || attackFromBehind)
- parryChance = 0;
+ tmp += dodgeChance;
+ if (roll < tmp)
+ return SPELL_MISS_DODGE;
+ }
- tmp += parryChance;
- if (roll < tmp)
- return SPELL_MISS_PARRY;
+ if (canParry)
+ {
+ // Roll parry
+ int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
+ // Reduce parry chance by attacker expertise rating
+ if (GetTypeId() == TYPEID_PLAYER)
+ parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
+ if (parryChance < 0)
+ parryChance = 0;
+
+ tmp += parryChance;
+ if (roll < tmp)
+ return SPELL_MISS_PARRY;
+ }
return SPELL_MISS_NONE;
}
@@ -4964,6 +4153,7 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
data.append(log->attacker->GetPackGUID());
data << uint32(log->SpellID);
data << uint32(log->damage); //damage amount
+ data << uint32(0);
data << uint8 (log->schoolMask); //damage school
data << uint32(log->absorb); //AbsorbedDamage
data << uint32(log->resist); //resist
@@ -5022,25 +4212,65 @@ void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
{
- WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+84)); // we guess size
+ uint32 count = 1;
+ WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
data << (uint32)damageInfo->HitInfo;
data.append(GetPackGUID());
data.append(damageInfo->target->GetPackGUID());
data << (uint32)(damageInfo->damage); // Full damage
+ data << uint32(0); // overkill value
+
+ data << (uint8)count; // Sub damage count
+
+ for(int i = 0; i < count; ++i)
+ {
+ data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
+ data << (float)damageInfo->damage; // sub damage
+ data << (uint32)damageInfo->damage; // Sub Damage
+ }
+
+ if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
+ {
+ for(int i = 0; i < count; ++i)
+ data << (uint32)damageInfo->absorb; // Absorb
+ }
+
+ if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
+ {
+ for(int i = 0; i < count; ++i)
+ data << (uint32)damageInfo->resist; // Resist
+ }
- data << (uint8)1; // Sub damage count
- //=== Sub damage description
- data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
- data << (float)damageInfo->damage; // sub damage
- data << (uint32)damageInfo->damage; // Sub Damage
- data << (uint32)damageInfo->absorb; // Absorb
- data << (uint32)damageInfo->resist; // Resist
- //=================================================
data << (uint32)damageInfo->TargetState;
data << (uint32)0;
data << (uint32)0;
- data << (uint32)damageInfo->blocked_amount;
- SendMessageToSet( &data, true );/**/
+
+ if(damageInfo->HitInfo & HITINFO_BLOCK)
+ data << (uint32)damageInfo->blocked_amount;
+
+ if(damageInfo->HitInfo & HITINFO_UNK3)
+ data << uint32(0);
+
+ if(damageInfo->HitInfo & HITINFO_UNK1)
+ {
+ data << uint32(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ data << float(0);
+ for(uint8 i = 0; i < 5; ++i)
+ {
+ data << float(0);
+ data << float(0);
+ }
+ data << uint32(0);
+ }
+
+ SendMessageToSet( &data, true );
}
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
@@ -5111,141 +4341,6 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType,
SendMessageToSet( &data, true );
}
-/*
-void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const *procSpell, bool isTriggeredSpell, WeaponAttackType attType)
-{
- sLog.outDebug("ProcDamageAndSpell: attacker flags are 0x%x, victim flags 0x%x", procAttacker, procVictim);
- if(procSpell)
- sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":""));
-
- // Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities
- // not assign for spell proc triggered spell to prevent infinity (or unexpected 2-3 times) melee damage spell proc call with melee damage effect
- // That is the question though if it's fully correct
- if(procSpell && !isTriggeredSpell)
- {
- if(procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
- {
- if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_MELEE;
- if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_MELEE;
- if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_MELEE;
- if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_MELEE;
- attType = BASE_ATTACK; // Melee abilities are assumed to be dealt with mainhand weapon
- }
- else if (procSpell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
- {
- if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_RANGED;
- if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_RANGED;
- if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_RANGED;
- if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_RANGED;
- attType = RANGED_ATTACK;
- }
- }
- if(damage && (procVictim & (PROC_FLAG_STRUCK_MELEE|PROC_FLAG_STRUCK_RANGED|PROC_FLAG_STRUCK_SPELL)))
- procVictim |= (PROC_FLAG_TAKE_DAMAGE|PROC_FLAG_TOUCH);
-
- // Not much to do if no flags are set.
- if (procAttacker)
- {
- // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
- ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask);
- ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask);
- }
-
- // Now go on with a victim's events'n'auras
- // Not much to do if no flags are set or there is no victim
- if(pVictim && pVictim->isAlive() && procVictim)
- {
- // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
- pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask);
- pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask);
- }
-}
-
-void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted, bool isTriggeredSpell)
-{
- if(!pVictim)
- return;
-
- uint32 procAttacker = PROC_FLAG_NONE;
- uint32 procVictim = PROC_FLAG_NONE;
-
- switch(outcome)
- {
- case MELEE_HIT_EVADE:
- return;
- case MELEE_HIT_MISS:
- if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_MISS;
- }
- break;
- case MELEE_HIT_BLOCK_CRIT:
- case MELEE_HIT_CRIT:
- if(spellCasted && attType == BASE_ATTACK)
- {
- procAttacker |= PROC_FLAG_CRIT_SPELL;
- procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
- if ( outcome == MELEE_HIT_BLOCK_CRIT )
- {
- procVictim |= PROC_FLAG_BLOCK;
- procAttacker |= PROC_FLAG_TARGET_BLOCK;
- }
- }
- else if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
- procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
- }
- else
- {
- procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
- procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
- }
- break;
- case MELEE_HIT_PARRY:
- procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
- procVictim = PROC_FLAG_PARRY;
- break;
- case MELEE_HIT_BLOCK:
- procAttacker = PROC_FLAG_TARGET_BLOCK;
- procVictim = PROC_FLAG_BLOCK;
- break;
- case MELEE_HIT_DODGE:
- procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
- procVictim = PROC_FLAG_DODGE;
- break;
- case MELEE_HIT_CRUSHING:
- if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
- procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
- }
- else
- {
- procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
- procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
- }
- break;
- default:
- if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_HIT_MELEE;
- procVictim = PROC_FLAG_STRUCK_MELEE;
- }
- else
- {
- procAttacker = PROC_FLAG_HIT_RANGED;
- procVictim = PROC_FLAG_STRUCK_RANGED;
- }
- break;
- }
-
- if(damage > 0)
- procVictim |= PROC_FLAG_TAKE_DAMAGE;
-
- if(procAttacker != PROC_FLAG_NONE || procVictim != PROC_FLAG_NONE)
- ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
-}*/
bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
{
@@ -6484,668 +5579,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
return true;
}
-/*
-bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attackType, uint32 cooldown)
-{
- SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
-
- Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
-
- uint32 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
- Unit* target = !(procFlags & PROC_FLAG_HEAL) && IsPositiveSpell(triggered_spell_id) ? this : pVictim;
- int32 basepoints0 = 0;
-
- switch(auraSpellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- {
- switch(auraSpellInfo->Id)
- {
- // Aegis of Preservation
- case 23780:
- //Aegis Heal (instead non-existed triggered spell)
- triggered_spell_id = 23781;
- target = this;
- break;
- // Elune's Touch (moonkin mana restore)
- case 24905:
- {
- // Elune's Touch (instead non-existed triggered spell)
- triggered_spell_id = 33926;
- basepoints0 = int32(0.3f * GetTotalAttackPowerValue(BASE_ATTACK));
- target = this;
- break;
- }
- // Enlightenment
- case 29601:
- {
- // only for cast with mana price
- if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
- return false;
- break; // fall through to normal cast
- }
- // Health Restore
- case 33510:
- {
- // at melee hit call std triggered spell
- if(procFlags & PROC_FLAG_HIT_MELEE)
- break; // fall through to normal cast
-
- // Mark of Conquest - else (at range hit) called custom case
- triggered_spell_id = 39557;
- target = this;
- break;
- }
- // Shaleskin
- case 36576:
- return true; // nothing to do
- // Forgotten Knowledge (Blade of Wizardry)
- case 38319:
- // only for harmful enemy targeted spell
- if(!pVictim || pVictim==this || !procSpell || IsPositiveSpell(procSpell->Id))
- return false;
- break; // fall through to normal cast
- // Aura of Wrath (Darkmoon Card: Wrath trinket bonus)
- case 39442:
- {
- // proc only at non-crit hits
- if(procFlags & (PROC_FLAG_CRIT_MELEE|PROC_FLAG_CRIT_RANGED|PROC_FLAG_CRIT_SPELL))
- return false;
- break; // fall through to normal cast
- }
- // Augment Pain (Timbal's Focusing Crystal trinket bonus)
- case 45054:
- {
- if(!procSpell)
- return false;
-
- //only periodic damage can trigger spell
- bool found = false;
- for(int j = 0; j < 3; ++j)
- {
- if( procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE ||
- procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
- procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_LEECH )
- {
- found = true;
- break;
- }
- }
- if(!found)
- return false;
-
- break; // fall through to normal cast
- }
- // Evasive Maneuvers (Commendation of Kael'thas)
- case 45057:
- {
- // damage taken that reduces below 35% health
- // does NOT mean you must have been >= 35% before
- if (int32(GetHealth())-int32(damage) >= int32(GetMaxHealth()*0.35f))
- return false;
- break; // fall through to normal cast
- }
- }
-
- switch(triggered_spell_id)
- {
- // Setup
- case 15250:
- {
- // applied only for main target
- if(!pVictim || pVictim != getVictim())
- return false;
-
- // continue normal case
- break;
- }
- // Shamanistic Rage triggered spell
- case 30824:
- basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK)*triggeredByAura->GetModifier()->m_amount/100);
- break;
- }
- break;
- }
- case SPELLFAMILY_MAGE:
- {
- switch(auraSpellInfo->SpellIconID)
- {
- // Blazing Speed
- case 2127:
- //Blazing Speed (instead non-existed triggered spell)
- triggered_spell_id = 31643;
- target = this;
- break;
- }
- switch(auraSpellInfo->Id)
- {
- // Persistent Shield (Scarab Brooch)
- case 26467:
- basepoints0 = int32(damage * 0.15f);
- break;
- }
- break;
- }
- case SPELLFAMILY_WARRIOR:
- {
- //Rampage
- if((auraSpellInfo->SpellFamilyFlags & 0x100000) && auraSpellInfo->SpellIconID==2006)
- {
- //all ranks have effect[0]==AURA (Proc Trigger Spell, non-existed)
- //and effect[1]==TriggerSpell
- if(auraSpellInfo->Effect[1]!=SPELL_EFFECT_TRIGGER_SPELL)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have wrong effect in RM",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
- triggered_spell_id = auraSpellInfo->EffectTriggerSpell[1];
- break; // fall through to normal cast
- }
- break;
- }
- case SPELLFAMILY_WARLOCK:
- {
- // Pyroclasm
- if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000 && auraSpellInfo->SpellIconID==1137)
- {
- // last case for Hellfire that damage caster also but don't must stun caster
- if( pVictim == this )
- return false;
-
- // custom chance
- float chance = 0;
- switch (triggeredByAura->GetId())
- {
- case 18096: chance = 13.0f; break;
- case 18073: chance = 26.0f; break;
- }
- if (!roll_chance_f(chance))
- return false;
-
- // Pyroclasm (instead non-existed triggered spell)
- triggered_spell_id = 18093;
- target = pVictim;
- break;
- }
- // Drain Soul
- if(auraSpellInfo->SpellFamilyFlags & 0x0000000000004000)
- {
- bool found = false;
- Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
- for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
- {
- //Improved Drain Soul
- if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
- {
- int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
- basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
- // Drain Soul
- CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
- break;
- }
- }
- // Not remove charge (aura removed on death in any cases)
- // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
- return false;
- }
- break;
- }
- case SPELLFAMILY_PRIEST:
- {
- //Blessed Recovery
- if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL && auraSpellInfo->SpellIconID==1875)
- {
- switch (triggeredByAura->GetSpellProto()->Id)
- {
- case 27811: triggered_spell_id = 27813; break;
- case 27815: triggered_spell_id = 27817; break;
- case 27816: triggered_spell_id = 27818; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
-
- int32 heal_amount = damage * triggeredByAura->GetModifier()->m_amount / 100;
- basepoints0 = heal_amount/3;
- target = this;
- break;
- }
- // Shadowguard
- if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual[0]==7958)
- {
- switch(triggeredByAura->GetSpellProto()->Id)
- {
- case 18137:
- triggered_spell_id = 28377; break; // Rank 1
- case 19308:
- triggered_spell_id = 28378; break; // Rank 2
- case 19309:
- triggered_spell_id = 28379; break; // Rank 3
- case 19310:
- triggered_spell_id = 28380; break; // Rank 4
- case 19311:
- triggered_spell_id = 28381; break; // Rank 5
- case 19312:
- triggered_spell_id = 28382; break; // Rank 6
- case 25477:
- triggered_spell_id = 28385; break; // Rank 7
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
- target = pVictim;
- break;
- }
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- switch(auraSpellInfo->Id)
- {
- // Leader of the Pack (triggering Improved Leader of the Pack heal)
- case 24932:
- {
- if (triggeredByAura->GetModifier()->m_amount == 0)
- return false;
- basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
- triggered_spell_id = 34299;
- break;
- };
- // Druid Forms Trinket (Druid Tier5 Trinket, triggers different spells per Form)
- case 37336:
- {
- switch(m_form)
- {
- case FORM_BEAR:
- case FORM_DIREBEAR:
- triggered_spell_id=37340; break;// Ursine Blessing
- case FORM_CAT:
- triggered_spell_id=37341; break;// Feline Blessing
- case FORM_TREE:
- triggered_spell_id=37342; break;// Slyvan Blessing
- case FORM_MOONKIN:
- triggered_spell_id=37343; break;// Lunar Blessing
- case FORM_NONE:
- triggered_spell_id=37344; break;// Cenarion Blessing (for caster form, except FORM_MOONKIN)
- default:
- return false;
- }
-
- target = this;
- break;
- }
- }
- break;
- }
- case SPELLFAMILY_ROGUE:
- {
- if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000LL)
- {
- switch(auraSpellInfo->SpellIconID)
- {
- // Combat Potency
- case 2260:
- {
- // skip non offhand attacks
- if(attackType!=OFF_ATTACK)
- return false;
- break; // fall through to normal cast
- }
- }
- }
- break;
- }
- case SPELLFAMILY_PALADIN:
- {
- if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL)
- {
- switch(auraSpellInfo->Id)
- {
- // Lightning Capacitor
- case 37657:
- {
- // trinket ProcTriggerSpell but for safe checks for player
- if(!castItem || !pVictim || !pVictim->isAlive() || GetTypeId()!=TYPEID_PLAYER)
- return false;
-
- if(((Player*)this)->HasSpellCooldown(37657))
- return false;
-
- // stacking
- CastSpell(this, 37658, true, castItem, triggeredByAura);
- // 2.5s cooldown before it can stack again, current system allow 1 sec step in cooldown
- ((Player*)this)->AddSpellCooldown(37657,0,time(NULL)+(roll_chance_i(50) ? 2 : 3));
-
- // counting
- Aura * dummy = GetDummyAura(37658);
- if (!dummy)
- return false;
-
- // release at 3 aura in stack
- if(dummy->GetStackAmount() <= 2)
- return true; // main triggered spell casted anyway
-
- RemoveAurasDueToSpell(37658);
- CastSpell(pVictim, 37661, true, castItem, triggeredByAura);
- return true;
- }
- // Healing Discount
- case 37705:
- // Healing Trance (instead non-existed triggered spell)
- triggered_spell_id = 37706;
- target = this;
- break;
- // HoTs on Heals (Fel Reaver's Piston trinket)
- case 38299:
- {
- // at direct heal effect
- if(!procSpell || !IsSpellHaveEffect(procSpell,SPELL_EFFECT_HEAL))
- return false;
-
- // single proc at time
- AuraList const& scAuras = GetSingleCastAuras();
- for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
- if((*itr)->GetId()==triggered_spell_id)
- return false;
-
- // positive cast at victim instead self
- target = pVictim;
- break;
- }
- }
- switch(auraSpellInfo->SpellIconID)
- {
- case 241:
- {
- switch(auraSpellInfo->EffectTriggerSpell[0])
- {
- //Illumination
- case 18350:
- {
- if(!procSpell)
- return false;
-
- // procspell is triggered spell but we need mana cost of original casted spell
- uint32 originalSpellId = procSpell->Id;
-
- // Holy Shock
- if(procSpell->SpellFamilyName == SPELLFAMILY_PALADIN)
- {
- if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
- {
- switch(procSpell->Id)
- {
- case 25914: originalSpellId = 20473; break;
- case 25913: originalSpellId = 20929; break;
- case 25903: originalSpellId = 20930; break;
- case 27175: originalSpellId = 27174; break;
- case 33074: originalSpellId = 33072; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
- return false;
- }
- }
- }
-
- SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
- if(!originalSpell)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
- return false;
- }
-
- // percent stored in effect 1 (class scripts) base points
- int32 percent = auraSpellInfo->EffectBasePoints[1]+1;
-
- basepoints0 = originalSpell->manaCost*percent/100;
- triggered_spell_id = 20272;
- target = this;
- break;
- }
- }
- break;
- }
- }
- }
- if(auraSpellInfo->SpellFamilyFlags & 0x00080000)
- {
- switch(auraSpellInfo->SpellIconID)
- {
- //Judgement of Wisdom (overwrite non existing triggered spell call in spell.dbc
- case 206:
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- switch(triggeredByAura->GetSpellProto()->Id)
- {
- case 20186:
- triggered_spell_id = 20268; // Rank 1
- break;
- case 20354:
- triggered_spell_id = 20352; // Rank 2
- break;
- case 20355:
- triggered_spell_id = 20353; // Rank 3
- break;
- case 27164:
- triggered_spell_id = 27165; // Rank 4
- break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoW",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
-
- pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
- return true; // no hidden cooldown
- }
- //Judgement of Light
- case 299:
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- // overwrite non existing triggered spell call in spell.dbc
- switch(triggeredByAura->GetSpellProto()->Id)
- {
- case 20185:
- triggered_spell_id = 20267; // Rank 1
- break;
- case 20344:
- triggered_spell_id = 20341; // Rank 2
- break;
- case 20345:
- triggered_spell_id = 20342; // Rank 3
- break;
- case 20346:
- triggered_spell_id = 20343; // Rank 4
- break;
- case 27162:
- triggered_spell_id = 27163; // Rank 5
- break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoL",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
- pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
- return true; // no hidden cooldown
- }
- }
- }
- // custom check for proc spell
- switch(auraSpellInfo->Id)
- {
- // Bonus Healing (item spell)
- case 40971:
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- // bonus if health < 50%
- if(pVictim->GetHealth() >= pVictim->GetMaxHealth()*triggeredByAura->GetModifier()->m_amount/100)
- return false;
-
- // cast at target positive spell
- target = pVictim;
- break;
- }
- }
- switch(triggered_spell_id)
- {
- // Seal of Command
- case 20424:
- // prevent chain of triggered spell from same triggered spell
- if(procSpell && procSpell->Id==20424)
- return false;
- break;
- }
- break;
- }
- case SPELLFAMILY_SHAMAN:
- {
- if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000)
- {
- switch(auraSpellInfo->SpellIconID)
- {
- case 19:
- {
- switch(auraSpellInfo->Id)
- {
- case 23551: // Lightning Shield - Tier2: 8 pieces proc shield
- {
- // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
- triggered_spell_id = 23552;
- target = pVictim;
- break;
- }
- case 23552: // Lightning Shield - trigger shield damage
- {
- // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
- triggered_spell_id = 27635;
- target = pVictim;
- break;
- }
- }
- break;
- }
- // Mana Surge (Shaman T1 bonus)
- case 87:
- {
- if(!procSpell)
- return false;
-
- basepoints0 = procSpell->manaCost * 35/100;
- triggered_spell_id = 23571;
- target = this;
- break;
- }
- //Nature's Guardian
- case 2013:
- {
- if(GetTypeId()!=TYPEID_PLAYER)
- return false;
-
- // damage taken that reduces below 30% health
- // does NOT mean you must have been >= 30% before
- if (10*(int32(GetHealth())-int32(damage)) >= 3*GetMaxHealth())
- return false;
-
- triggered_spell_id = 31616;
-
- // need check cooldown now
- if( cooldown && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
-
- basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
- target = this;
- if(pVictim && pVictim->isAlive())
- pVictim->getThreatManager().modifyThreatPercent(this,-10);
- break;
- }
- }
- }
-
- // Water Shield (we can't set cooldown for main spell - it's player casted spell
- if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual[0]==7358)
- {
- target = this;
- break;
- }
-
- // Lightning Shield
- if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual[0]==37)
- {
- // overwrite non existing triggered spell call in spell.dbc
- switch(triggeredByAura->GetSpellProto()->Id)
- {
- case 324:
- triggered_spell_id = 26364; break; // Rank 1
- case 325:
- triggered_spell_id = 26365; break; // Rank 2
- case 905:
- triggered_spell_id = 26366; break; // Rank 3
- case 945:
- triggered_spell_id = 26367; break; // Rank 4
- case 8134:
- triggered_spell_id = 26369; break; // Rank 5
- case 10431:
- triggered_spell_id = 26370; break; // Rank 6
- case 10432:
- triggered_spell_id = 26363; break; // Rank 7
- case 25469:
- triggered_spell_id = 26371; break; // Rank 8
- case 25472:
- triggered_spell_id = 26372; break; // Rank 9
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
-
- target = pVictim;
- break;
- }
- break;
- }
- }
-
- // standard non-dummy case
- if(!triggered_spell_id)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
- return false;
- }
-
- SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
-
- if(!triggerEntry)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have not existed EffectTriggered[%d]=%u, not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex(),triggered_spell_id);
- return false;
- }
-
- // not allow proc extra attack spell at extra attack
- if( m_extraAttacks && IsSpellHaveEffect(triggerEntry,SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
- return false;
-
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
-
- // default case
- if(!target || target!=this && !target->isAlive())
- return false;
-
- if(basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
-
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
-
- return true;
-}
-*/
bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
{
@@ -7173,14 +5606,30 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
// .....
//=====================================================================
case SPELLFAMILY_GENERIC:
+// if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
+// if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
// if (auraSpellInfo->Id==34082) // Advantaged State (DND)
-// trigger_spell_id = ???;
if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
- trigger_spell_id = 23781;
+ trigger_spell_id = 23781;
// else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
-// trigger_spell_id = ;
+// else if (auraSpellInfo->Id == 48876) // Beast's Mark
+// {
+// trigger_spell_id = 48877;
+// }
+// else if (auraSpellInfo->Id == 59237) // Beast's Mark
+// {
+// trigger_spell_id = 59233;
+// }
+// else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
+// {
+// trigger_spell_id = 29471; // gain mana
+// 27526; // drain mana if possible
+// }
+// else if (auraSpellInfo->Id==50844) // Blood Mirror
+// else if (auraSpellInfo->Id==54476) // Blood Presence
+// else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
// else if (auraSpellInfo->Id==37030) // Chaotic Temperament
-// trigger_spell_id = ;
+// else if (auraSpellInfo->Id==52856) // Charge
else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
{
// Pct value stored in dummy
@@ -7190,31 +5639,37 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
}
// else if (auraSpellInfo->Id==41248) // Consuming Strikes
// trigger_spell_id = 41249;
+// else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
+// else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
// else if (auraSpellInfo->Id==41054) // Copy Weapon
// trigger_spell_id = 41055;
+// else if (auraSpellInfo->Id==45343) // Dark Flame Aura
+// else if (auraSpellInfo->Id==47300) // Dark Flame Aura
+ else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
+ {
+ uint32 stat = 0;
+ // strength
+ if (GetStat(STAT_STRENGTH) > stat){trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH);}
+ // agility
+ if (GetStat(STAT_AGILITY) > stat){trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY);}
+ // intellect
+ if (GetStat(STAT_INTELLECT) > stat){trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
+ // spirit
+ if (GetStat(STAT_SPIRIT) > stat){trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT);}
+ }
// else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
-// trigger_spell_id = ;
// else if (auraSpellInfo->Id==5301) // Defensive State (DND)
-// trigger_spell_id = ;
// else if (auraSpellInfo->Id==13358) // Defensive State (DND)
-// trigger_spell_id = ;
// else if (auraSpellInfo->Id==16092) // Defensive State (DND)
-// trigger_spell_id = ;
// else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
-// trigger_spell_id = ;
// else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
-// trigger_spell_id = ;
// Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
else if (auraSpellInfo->Id == 33896)
trigger_spell_id = 33898;
// else if (auraSpellInfo->Id==18943) // Double Attack
-// trigger_spell_id = ;
// else if (auraSpellInfo->Id==19194) // Double Attack
-// trigger_spell_id = ;
// else if (auraSpellInfo->Id==19817) // Double Attack
-// trigger_spell_id = ;
// else if (auraSpellInfo->Id==19818) // Double Attack
-// trigger_spell_id = ;
// else if (auraSpellInfo->Id==22835) // Drunken Rage
// trigger_spell_id = 14822;
/*
@@ -7246,21 +5701,21 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return false;
}
}*/
-// else if (auraSpellInfo->Id==6542) // Enraged Defense
-// trigger_spell_id = ;
// else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
-// trigger_spell_id = ;
// else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
-// trigger_spell_id = ;
+// else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
// else if (auraSpellInfo->Id==35321) // Gushing Wound
-// trigger_spell_id = ;
// else if (auraSpellInfo->Id==38363) // Gushing Wound
-// trigger_spell_id = ;
// else if (auraSpellInfo->Id==39215) // Gushing Wound
-// trigger_spell_id = ;
+// else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
+// else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
+// else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
+// else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
+// else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
// else if (auraSpellInfo->Id==40250) // Improved Duration
-// trigger_spell_id = ;
- else if (auraSpellInfo->Id==27522) // Mana Drain Trigger
+// else if (auraSpellInfo->Id==59288) // Infra-Green Shield
+// else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
+ else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336) // Mana Drain Trigger
{
// On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
if (this && this->isAlive())
@@ -7269,27 +5724,21 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
return true;
}
- else if (auraSpellInfo->Id==24905) // Moonkin Form (Passive)
- {
- // Elune's Touch (instead non-existed triggered spell) 30% from AP
- trigger_spell_id = 33926;
- basepoints0 = GetTotalAttackPowerValue(BASE_ATTACK) * 30 / 100;
- target = this;
- }
+// else if (auraSpellInfo->Id==55580) // Mana Link
+// else if (auraSpellInfo->Id==45903) // Offensive State
+// else if (auraSpellInfo->Id==44326) // Pure Energy Passive
// else if (auraSpellInfo->Id==43453) // Rune Ward
-// trigger_spell_id = ;
-// else if (auraSpellInfo->Id==7137) // Shadow Charge (Rank 1)
-// trigger_spell_id = ;
- // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
-// else if (auraSpellInfo->Id==36576)
-// trigger_spell_id = ;
+// else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
+// else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
// else if (auraSpellInfo->Id==34783) // Spell Reflection
-// trigger_spell_id = ;
// else if (auraSpellInfo->Id==36096) // Spell Reflection
-// trigger_spell_id = ;
+// else if (auraSpellInfo->Id==57587) // Steal Ranged ()
// else if (auraSpellInfo->Id==36207) // Steal Weapon
-// trigger_spell_id = ;
+// else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
// else if (auraSpellInfo->Id==35205) // Vanish
+// else if (auraSpellInfo->Id==42730) // Woe Strike
+// else if (auraSpellInfo->Id==59735) // Woe Strike
+// else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
break;
//=====================================================================
// Mage
@@ -7315,27 +5764,20 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
//=====================================================================
// Warrior
//=====================================================================
- // Rampage (Rank 1-3) trigger = 18350
+ // Scent of Blood
//=====================================================================
case SPELLFAMILY_WARRIOR:
- // Rampage
- if (auraSpellInfo->SpellIconID == 2006 && auraSpellInfo->SpellFamilyFlags==0x100000)
{
- switch(auraSpellInfo->Id)
- {
- case 29801: trigger_spell_id = 30029; break; // Rank 1
- case 30030: trigger_spell_id = 30031; break; // Rank 2
- case 30033: trigger_spell_id = 30032; break; // Rank 3
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in Rampage",auraSpellInfo->Id);
- return false;
- }
+ // Scent of Blood
+ if (auraSpellInfo->Id == 50421)
+ trigger_spell_id = 50422;
}
break;
//=====================================================================
// Warlock
//=====================================================================
// Pyroclasm trigger = 18350
+ // Nether Protection trigger = 1206
// Drain Soul (Rank 1-5) trigger = 0
//=====================================================================
case SPELLFAMILY_WARLOCK:
@@ -7379,12 +5821,33 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
{
int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
- basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
+ // Drain Soul
+ CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
+ break;
}
}
- if ( basepoints0 == 0 )
+ // Not remove charge (aura removed on death in any cases)
+ // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
+ return false;
+ }
+ // Nether Protection
+ else if (auraSpellInfo->SpellIconID == 1985)
+ {
+ if (!procSpell)
return false;
- trigger_spell_id = 18371;
+ switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
+ {
+ case SPELL_SCHOOL_NORMAL:
+ case SPELL_SCHOOL_HOLY:
+ return false; // ignore
+ case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
+ case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
+ case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
+ case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
+ case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
+ default:
+ return false;
+ }
}
break;
}
@@ -7393,30 +5856,12 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
//=====================================================================
// Greater Heal Refund trigger = 18350
// Blessed Recovery (Rank 1-3) trigger = 18350
- // Shadowguard (1-7) trigger = 28376
//=====================================================================
case SPELLFAMILY_PRIEST:
{
// Greater Heal Refund
if (auraSpellInfo->Id==37594)
trigger_spell_id = 37595;
- // Shadowguard
- else if(auraSpellInfo->SpellFamilyFlags==0x100080000000LL && auraSpellInfo->SpellVisual[0]==7958)
- {
- switch(auraSpellInfo->Id)
- {
- case 18137: trigger_spell_id = 28377; break; // Rank 1
- case 19308: trigger_spell_id = 28378; break; // Rank 2
- case 19309: trigger_spell_id = 28379; break; // Rank 3
- case 19310: trigger_spell_id = 28380; break; // Rank 4
- case 19311: trigger_spell_id = 28381; break; // Rank 5
- case 19312: trigger_spell_id = 28382; break; // Rank 6
- case 25477: trigger_spell_id = 28385; break; // Rank 7
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG", auraSpellInfo->Id);
- return false;
- }
- }
// Blessed Recovery
else if (auraSpellInfo->SpellIconID == 1875)
{
@@ -7483,9 +5928,9 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
// Blessed Life trigger = 31934
// Healing Discount trigger = 18350
// Illumination (Rank 1-5) trigger = 18350
- // Judgement of Light (Rank 1-5) trigger = 5373
- // Judgement of Wisdom (Rank 1-4) trigger = 1826
// Lightning Capacitor trigger = 18350
+ // Thunder Capacitor trigger = 18350
+ // Soul Preserver trigger = 18350
//=====================================================================
case SPELLFAMILY_PALADIN:
{
@@ -7509,28 +5954,11 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
trigger_spell_id = 37706;
target = this;
}
- // Judgement of Light and Judgement of Wisdom
- else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000080000LL)
+ // Soul Preserver
+ if (auraSpellInfo->Id==60510)
{
- switch (auraSpellInfo->Id)
- {
- // Judgement of Light
- case 20185: trigger_spell_id = 20267;break; // Rank 1
- case 20344: trigger_spell_id = 20341;break; // Rank 2
- case 20345: trigger_spell_id = 20342;break; // Rank 3
- case 20346: trigger_spell_id = 20343;break; // Rank 4
- case 27162: trigger_spell_id = 27163;break; // Rank 5
- // Judgement of Wisdom
- case 20186: trigger_spell_id = 20268;break; // Rank 1
- case 20354: trigger_spell_id = 20352;break; // Rank 2
- case 20355: trigger_spell_id = 20353;break; // Rank 3
- case 27164: trigger_spell_id = 27165;break; // Rank 4
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Judgement of Light/Wisdom", auraSpellInfo->Id);
- return false;
- }
- pVictim->CastSpell(pVictim, trigger_spell_id, true, castItem, triggeredByAura);
- return true; // no hidden cooldown
+ trigger_spell_id = 60515;
+ target = this;
}
// Illumination
else if (auraSpellInfo->SpellIconID==241)
@@ -7577,13 +6005,34 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
if (!dummy)
return false;
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
- if(dummy->GetStackAmount() <= 2)
+ if(dummy->GetStackAmount() < triggerAmount)
return false;
RemoveAurasDueToSpell(37658);
trigger_spell_id = 37661;
target = pVictim;
}
+ // Thunder Capacitor
+ else if (auraSpellInfo->Id == 54841)
+ {
+ if(!pVictim || !pVictim->isAlive())
+ return false;
+ // stacking
+ CastSpell(this, 54842, true, NULL, triggeredByAura);
+ // counting
+ uint32 count = 0;
+ AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY);
+ for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr)
+ if((*itr)->GetId()==54842)
+ ++count;
+ // release at 3 aura in stack (cont contain in basepoint of trigger aura)
+ if(count < triggerAmount)
+ return false;
+
+ RemoveAurasDueToSpell(54842);
+ trigger_spell_id = 54843;
+ target = pVictim;
+ }
break;
}
//=====================================================================
@@ -7595,8 +6044,8 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
//=====================================================================
case SPELLFAMILY_SHAMAN:
{
- //Lightning Shield (overwrite non existing triggered spell call in spell.dbc
- if(auraSpellInfo->SpellFamilyFlags==0x00000400 && auraSpellInfo->SpellVisual[0]==37)
+ // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
+ if(auraSpellInfo->SpellFamilyFlags & 0x0000000000000400)
{
switch(auraSpellInfo->Id)
{
@@ -7609,6 +6058,8 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
case 10432: trigger_spell_id = 26363; break; // Rank 7
case 25469: trigger_spell_id = 26371; break; // Rank 8
case 25472: trigger_spell_id = 26372; break; // Rank 9
+ case 49280: trigger_spell_id = 49278; break; // Rank 10
+ case 49281: trigger_spell_id = 49279; break; // Rank 11
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
return false;
@@ -7632,7 +6083,8 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
trigger_spell_id = 23571;
target = this;
}
- else if (auraSpellInfo->SpellIconID == 2013) //Nature's Guardian
+ // Nature's Guardian
+ else if (auraSpellInfo->SpellIconID == 2013)
{
// Check health condition - should drop to less 30% (damage deal after this!)
if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
@@ -7647,6 +6099,45 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
}
break;
}
+ //=====================================================================
+ // Death Knight
+ //====================================================================
+ // Acclimation trigger = 1206
+ // Blood Presence trigger = 1206
+ //=====================================================================
+ case SPELLFAMILY_DEATHKNIGHT:
+ {
+ // Acclimation
+ if (auraSpellInfo->SpellIconID == 1930)
+ {
+ if (!procSpell)
+ return false;
+ switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
+ {
+ case SPELL_SCHOOL_NORMAL:
+ return false; // ignore
+ case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
+ case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
+ case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
+ case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
+ case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
+ case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
+ default:
+ return false;
+ }
+ }
+ // Blood Presence
+ else if (auraSpellInfo->Id == 48266)
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
+ return false;
+ if (!((Player*)this)->RewardPlayerAndGroupAtKill(pVictim))
+ return false;
+ trigger_spell_id = 50475;
+ basepoints0 = damage * triggerAmount / 100;
+ }
+ break;
+ }
// default
default:
break;
@@ -8000,7 +6491,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
return false;
// Sanctuary
- if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
+ if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return false;
// PvP FFA state
@@ -8109,7 +6600,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
return true;
// Sanctuary
- if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
+ if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
return true;
// PvP FFA state
@@ -11394,181 +9885,6 @@ bool Unit::isFrozen() const
return false;
}
-/*
-struct ProcTriggeredData
-{
- ProcTriggeredData(Aura* _triggeredByAura, uint32 _cooldown)
- : triggeredByAura(_triggeredByAura),
- triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
- cooldown(_cooldown)
- {}
-
- Aura* triggeredByAura; // triggred aura, can be invalidate at triggered aura proccessing
- Unit::spellEffectPair triggeredByAura_SpellPair; // spell pair, used for re-find aura (by pointer comparison in range)
- uint32 cooldown; // possible hidden cooldown
-};
-
-typedef std::list< ProcTriggeredData > ProcTriggeredList;
-
-void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask )
-{
- for(AuraTypeSet::const_iterator aur = procAuraTypes.begin(); aur != procAuraTypes.end(); ++aur)
- {
- // List of spells (effects) that proceed. Spell prototype and aura-specific value (damage for TRIGGER_DAMAGE)
- ProcTriggeredList procTriggered;
-
- AuraList const& auras = GetAurasByType(*aur);
- for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
- {
- next = i; ++next;
-
- Aura* i_aura = *i;
-
- uint32 cooldown; // returned at next line
- if(!IsTriggeredAtSpellProcEvent(i_aura->GetSpellProto(), procSpell, procFlag,attType,isVictim,cooldown))
- continue;
-
- procTriggered.push_back( ProcTriggeredData(i_aura, cooldown) );
- }
-
- // Handle effects proceed this time
- for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
- {
- // Some auras can be deleted in function called in this loop (except first, ofc)
- // Until storing auras in std::multimap to hard check deleting by another way
- if(i != procTriggered.begin())
- {
- bool found = false;
- AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
- AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
- for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
- {
- if(itr->second==i->triggeredByAura)
- {
- found = true;
- break;
- }
- }
-
- if(!found)
- {
- sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second);
- sLog.outError("It can be deleted one from early processed auras:");
- for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
- sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
- sLog.outError(" <end of list>");
- continue;
- }
- }
-
- /// this is aura triggering code call
- Aura* triggeredByAura = i->triggeredByAura;
-
- /// save charges existence before processing to prevent crash at access to deleted triggered aura after
- /// used in speedup code check before check aura existance.
- bool triggeredByAuraWithCharges = triggeredByAura->m_procCharges > 0;
-
- /// success in event proccesing
- /// used in speedup code check before check aura existance.
- bool casted = false;
-
- /// process triggered code
- switch(*aur)
- {
- case SPELL_AURA_PROC_TRIGGER_SPELL:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s proc aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, attType, i->cooldown);
- break;
- }
- case SPELL_AURA_PROC_TRIGGER_DAMAGE:
- {
- uint32 triggered_damage = triggeredByAura->GetModifier()->m_amount;
- sLog.outDebug("ProcDamageAndSpell: doing %u damage (triggered by %s aura of spell %u)",
- triggered_damage, (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- SpellNonMeleeDamageLog(pTarget, triggeredByAura->GetId(), triggered_damage, true, true);
- casted = true;
- break;
- }
- case SPELL_AURA_DUMMY:
- {
- uint32 effect = triggeredByAura->GetEffIndex();
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
- break;
- }
- case SPELL_AURA_PRAYER_OF_MENDING:
- {
- sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
-
- casted = HandleMeandingAuraProc(triggeredByAura);
- break;
- }
- case SPELL_AURA_MOD_HASTE:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s haste aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
- break;
- }
- case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
- {
- // nothing do, just charges counter
- // but count only in case appropriate school damage
- casted = triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
- break;
- }
- case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s class script aura of spell %u)",
- (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
- casted = HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell,i->cooldown);
- break;
- }
- default:
- {
- // nothing do, just charges counter
- casted = true;
- break;
- }
- }
-
- /// Update charge (aura can be removed by triggers)
- if(casted && triggeredByAuraWithCharges)
- {
- /// need re-found aura (can be dropped by triggers)
- AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
- AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
- for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
- {
- if(itr->second == triggeredByAura) // pointer still valid
- {
- if(triggeredByAura->m_procCharges > 0)
- triggeredByAura->m_procCharges -= 1;
-
- triggeredByAura->UpdateAuraCharges();
- break;
- }
- }
- }
- }
-
- /// Safely remove auras with zero charges
- for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
- {
- next = i; ++next;
- if((*i)->m_procCharges == 0)
- {
- RemoveAurasDueToSpell((*i)->GetId());
- next = auras.begin();
- }
- }
- }
-}
-*/
struct ProcTriggeredData
{
ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
@@ -11587,9 +9903,7 @@ typedef std::list< uint32> RemoveSpellList;
// in most case need for drop charges
// in some types of aura need do additional check
// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
-static bool isTriggerAura[TOTAL_AURAS];
-static bool isNonTriggerAura[TOTAL_AURAS];
-void InitTriggerAuraData()
+bool InitTriggerAuraData()
{
for (int i=0;i<TOTAL_AURAS;i++)
{
@@ -11626,6 +9940,8 @@ void InitTriggerAuraData()
isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
isNonTriggerAura[SPELL_AURA_RESIST_PUSHBACK]=true;
+
+ return true;
}
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
@@ -13168,3 +11484,60 @@ void Unit::AddAura(uint32 spellId, Unit* target)
}
}
}
+
+// Melee based spells can be miss, parry or dodge on this step
+// Crit or block - determined on damage calculation phase! (and can be both in some time)
+float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
+{
+ // Calculate hit chance (more correct for chance mod)
+ int32 HitChance;
+
+ // PvP - PvE melee chances
+ /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
+ int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
+ if(leveldif < 3)
+ HitChance = 95 - leveldif;
+ else
+ HitChance = 93 - (leveldif - 2) * lchance;*/
+ if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon())
+ HitChance = 95.0f;
+ else
+ HitChance = 76.0f;
+
+ // Hit chance depends from victim auras
+ if(attType == RANGED_ATTACK)
+ HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
+ else
+ HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
+
+ // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
+ if(spellId)
+ {
+ if(Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
+ }
+
+ // Miss = 100 - hit
+ float miss_chance= 100.0f - HitChance;
+
+ // Bonuses from attacker aura and ratings
+ if (attType == RANGED_ATTACK)
+ miss_chance -= m_modRangedHitChance;
+ else
+ miss_chance -= m_modMeleeHitChance;
+
+ // bonus from skills is 0.04%
+ //miss_chance -= skillDiff * 0.04f;
+ int32 diff = -skillDiff;
+ if(pVictim->GetTypeId()==TYPEID_PLAYER)
+ miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
+ else
+ miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;
+
+ // Limit miss chance from 0 to 60%
+ if (miss_chance < 0.0f)
+ return 0.0f;
+ if (miss_chance > 60.0f)
+ return 60.0f;
+ return miss_chance;
+}