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-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index df94f19f9c7..8e2e6dba243 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3782,7 +3782,7 @@ bool Unit::AddAura(Aura *Aur)
bool stackModified=false;
// passive and persistent auras can stack with themselves any number of times
- if (!Aur->IsPassive() && !Aur->IsPersistent() Aur->GeId()!=44413)
+ if (!Aur->IsPassive() && !Aur->IsPersistent() && Aur->GetId()!=44413)
{
for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair);)
{