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-rw-r--r--src/game/Unit.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 63328727281..48e7aec78c8 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -5610,16 +5610,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
basepoints0 = damage * triggerAmount / 100;
break;
}
- // Haunt
- if (dummySpell->SpellFamilyFlags[1] & 0x40000)
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- basepoints0 = dummySpell->EffectBasePoints[1];
- triggered_spell_id = 48210;
- return true;
- }
switch(dummySpell->Id)
{
// Nightfall