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-rw-r--r--src/game/Unit.cpp14
1 files changed, 2 insertions, 12 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index d57ace725b1..67b15de5adb 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9449,13 +9449,8 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
bool Unit::IsImmunedToDamage(SpellEntry const* spellInfo)
{
- if(spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
- return false;
-
uint32 shoolMask = GetSpellSchoolMask(spellInfo);
- if(!(spellInfo->AttributesEx &
- (SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE | SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
- && spellInfo->Id != 42292)
+ if(spellInfo->Id != 42292 && spellInfo->Id !=59752)
{
//If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
@@ -9484,17 +9479,12 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
if(itr->type == spellInfo->Id)
return true;
- if(spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
- return false;
-
SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
if(itr->type == spellInfo->Dispel)
return true;
- if(!(spellInfo->AttributesEx &
- (SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE | SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
- && spellInfo->Id != 42292)
+ if(spellInfo->Id != 42292 && spellInfo->Id !=59752)
{
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)