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Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp20
1 files changed, 4 insertions, 16 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 291e1aae367..fc76eadfe45 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1487,17 +1487,14 @@ uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage
void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
{
- SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
- Unit *pVictim = damageInfo->target;
-
if (damage < 0)
return;
- if(!this || !pVictim)
- return;
- if(!this->isAlive() || !pVictim->isAlive())
+ Unit *pVictim = damageInfo->target;
+ if(!pVictim || !pVictim->isAlive())
return;
+ SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
uint32 crTypeMask = pVictim->GetCreatureTypeMask();
// Check spell crit chance
bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
@@ -1512,17 +1509,10 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
// Physical Damage
if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
{
- //Calculate armor mitigation
- //damage = CalcArmorReducedDamage(pVictim, damage);
// Get blocked status
blocked = isSpellBlocked(pVictim, spellInfo, attackType);
}
- // Magical Damage
- /*else
- {
- // Calculate damage bonus
- damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
- }*/
+
if (crit)
{
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
@@ -1567,8 +1557,6 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
case SPELL_DAMAGE_CLASS_NONE:
case SPELL_DAMAGE_CLASS_MAGIC:
{
- // Calculate damage bonus
- //damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
// If crit add critical bonus
if (crit)
{