diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 3d63555ab0b..4f97861c9a1 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -292,6 +292,7 @@ void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player) SendMonsterMoveWithSpeed(x, y, z, 0, player); } + void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player) { if (!transitTime) @@ -421,8 +422,9 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 M data << uint32(MovementFlags); - if (MovementFlags & MONSTER_MOVE_WALK) - moveTime *= 1.05f; + //enable me if things goes wrong or looks ugly, it is however an old hack + //if (MovementFlags & MONSTER_MOVE_WALK) + //moveTime *= 1.05f; data << uint32(moveTime); // Time in between points data << uint32(1); // 1 single waypoint @@ -11744,7 +11746,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) { // Set creature speed rate from CreatureInfo if (GetTypeId() == TYPEID_UNIT) - speed *= this->ToCreature()->GetCreatureInfo()->speed; + speed *= this->ToCreature()->GetCreatureInfo()->speed_walk; // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need // TODO: possible affect only on MOVE_RUN |