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-rw-r--r--src/game/Unit.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 0364ead6776..d052b2305b4 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1653,7 +1653,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
if ( GetTypeId() == TYPEID_PLAYER )
{
- AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT);
+ AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT);
for(AuraEffectList::const_iterator itr = ResIgnoreAuras.begin();itr != ResIgnoreAuras.end(); ++itr)
{
// item neutral spell
@@ -1691,11 +1691,9 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt
float armorPen = maxArmorPen*((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
// Got the value, apply it
armor -= armorPen;
+ // Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT
}
- // Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT
- armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
-
if (armor < 0.0f)
armor = 0.0f;