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-rw-r--r--src/game/Unit.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 38ff55d526c..be729616f26 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -863,7 +863,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
virtual ~Unit ( );
- void AddToWorld();
void RemoveFromWorld();
void CleanupsBeforeDelete(); // used in ~Creature/~Player (or before mass creature delete to remove cross-references to already deleted units)