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Unit.h
Age
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Author
2010-06-05
Move core/realm files to new subdirectory
click
2010-06-05
HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
click
2010-05-30
Cleaned up and unified various sort predicates and moved them to Trinity name...
Xanadu
2010-05-01
remove uint32 cast from previous commit.
Spp
2010-05-01
Fix more warnings.
Spp
2010-04-29
* Properly dismiss vanitypets (implements use of CMSG_DISMISS_CRITTER)
click
2010-04-25
Fix resilience update for 3.3.x. Thanks dr.tenma.
Trazom62
2010-04-22
Fixes GCD when 1 sec or shorter.
Trazom62
2010-04-11
Final fix basepoints calculation, thx to Vladimir, Laise.
n0n4m3
2010-04-07
Code Style (game + scripts only):
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-04-07
Code style (game + scripts only):
Spp
2010-04-07
Code Style: Remove trailing spaces
Spp
2010-04-07
Code Style: tab to spaces
Spp
2010-03-27
Make a function(ToTempSummon()) which can convert Creature to TempSummon with...
Anubisss
2010-03-19
Missing part of previous commit (Periodic Leech is DoT as well)
thenecromancer
2010-03-19
Update player damage reduction by resilience combat rating
thenecromancer
2010-03-18
remove unused player's class member,cleanup
silverice
2010-03-09
Rename 'Hostil' to 'Hostile'
Spp
2010-03-07
avoid send movement packet at death twice, cleanup
silver1ce
2010-03-07
Added new type-safe cast functions.
raczman
2010-02-27
refactor UnitAI::SelectTarget to allow having a predicate function (1st step).
Trazom62
2010-02-27
Update visibility system
silver1ce
2010-02-14
* Core switch to client 3.3.2 (11403)
Brian
2010-02-05
A great purge of obsolete macros.
Xanadu
2010-01-24
Remove SpellChannelInterruptFlags definitions which were duplicate of SpellAu...
QAston
2010-01-24
*Do not keep area aura targets in combat with aura owner
QAston
2010-01-22
*Prevent assertion fail in Unit::_AddAura after creature add to remove list.
QAston
2010-01-20
Allow spells with effect mechanic to allow apply other effects when effect wi...
thenecromancer
2010-01-20
Fixes #420 fixed out-of-range group member's position update, which broken af...
silver1ce
2010-01-18
Auras with turn/move interrupt flags are now removed for creatures when they ...
silver1ce
2010-01-18
*Add some debug info to trac reason of assertion fail in Unit destructor.
QAston
2010-01-16
Updated copyright for new year.
n0n4m3
2010-01-16
*Fix single target auras related crash
QAston
2010-01-13
Implement vehicles created by player mounts.
thenecromancer
2010-01-13
Allow state/effect immunities ignore whole spell when one effect is immuned
thenecromancer
2010-01-12
*Make sure that any aura (in case of aura remove linked auras for example) wo...
QAston
2010-01-10
dropped old code, which unused since new visibility system implemented
silver1ce
2010-01-10
* Use pair<uint32, uint64> lists instead of <Aura*> lists in Dispel/SpellStea...
QAston
2010-01-10
Update aura system:
QAston
2009-12-31
Implemented function CheckPlayerCondition, it will be used before the player ...
_manuel_
2009-12-26
Implement expected combat stop with friendly faction. by VladimirMangos
n0n4m3
2009-12-19
Add a missing stand_state definition. by NoFantasy
n0n4m3
2009-12-19
Set creatures PvP state flag based on creature faction and renamerelated enum...
n0n4m3
2009-12-19
Implement player's pet resilience, also fix DoT case. by VladimirMangos and t...
n0n4m3
2009-12-19
Add function to update orientation of unit (for both server andclient). by No...
n0n4m3
2009-12-17
Restore some commits from trinitycore2 3.1.3
n0n4m3
2009-12-17
Update Spell code for 322a. Part 3
n0n4m3
2009-12-14
* Implement support for shapeshit form 26 used by spell 24347
Brian
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