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path: root/src/game/Unit.h
AgeCommit message (Expand)Author
2010-06-05Move core/realm files to new subdirectoryclick
2010-06-05HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISKclick
2010-05-30Cleaned up and unified various sort predicates and moved them to Trinity name...Xanadu
2010-05-01remove uint32 cast from previous commit.Spp
2010-05-01Fix more warnings.Spp
2010-04-29* Properly dismiss vanitypets (implements use of CMSG_DISMISS_CRITTER)click
2010-04-25Fix resilience update for 3.3.x. Thanks dr.tenma.Trazom62
2010-04-22Fixes GCD when 1 sec or shorter.Trazom62
2010-04-11Final fix basepoints calculation, thx to Vladimir, Laise.n0n4m3
2010-04-07Code Style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code style (game + scripts only):Spp
2010-04-07Code Style: Remove trailing spacesSpp
2010-04-07Code Style: tab to spacesSpp
2010-03-27Make a function(ToTempSummon()) which can convert Creature to TempSummon with...Anubisss
2010-03-19Missing part of previous commit (Periodic Leech is DoT as well)thenecromancer
2010-03-19Update player damage reduction by resilience combat ratingthenecromancer
2010-03-18remove unused player's class member,cleanupsilverice
2010-03-09Rename 'Hostil' to 'Hostile'Spp
2010-03-07avoid send movement packet at death twice, cleanupsilver1ce
2010-03-07Added new type-safe cast functions.raczman
2010-02-27refactor UnitAI::SelectTarget to allow having a predicate function (1st step).Trazom62
2010-02-27Update visibility systemsilver1ce
2010-02-14* Core switch to client 3.3.2 (11403)Brian
2010-02-05A great purge of obsolete macros.Xanadu
2010-01-24Remove SpellChannelInterruptFlags definitions which were duplicate of SpellAu...QAston
2010-01-24*Do not keep area aura targets in combat with aura ownerQAston
2010-01-22*Prevent assertion fail in Unit::_AddAura after creature add to remove list.QAston
2010-01-20Allow spells with effect mechanic to allow apply other effects when effect wi...thenecromancer
2010-01-20Fixes #420 fixed out-of-range group member's position update, which broken af...silver1ce
2010-01-18Auras with turn/move interrupt flags are now removed for creatures when they ...silver1ce
2010-01-18*Add some debug info to trac reason of assertion fail in Unit destructor.QAston
2010-01-16Updated copyright for new year.n0n4m3
2010-01-16*Fix single target auras related crashQAston
2010-01-13Implement vehicles created by player mounts.thenecromancer
2010-01-13Allow state/effect immunities ignore whole spell when one effect is immunedthenecromancer
2010-01-12*Make sure that any aura (in case of aura remove linked auras for example) wo...QAston
2010-01-10dropped old code, which unused since new visibility system implementedsilver1ce
2010-01-10* Use pair<uint32, uint64> lists instead of <Aura*> lists in Dispel/SpellStea...QAston
2010-01-10Update aura system:QAston
2009-12-31Implemented function CheckPlayerCondition, it will be used before the player ..._manuel_
2009-12-26Implement expected combat stop with friendly faction. by VladimirMangosn0n4m3
2009-12-19Add a missing stand_state definition. by NoFantasyn0n4m3
2009-12-19Set creatures PvP state flag based on creature faction and renamerelated enum...n0n4m3
2009-12-19Implement player's pet resilience, also fix DoT case. by VladimirMangos and t...n0n4m3
2009-12-19Add function to update orientation of unit (for both server andclient). by No...n0n4m3
2009-12-17Restore some commits from trinitycore2 3.1.3n0n4m3
2009-12-17Update Spell code for 322a. Part 3n0n4m3
2009-12-14* Implement support for shapeshit form 26 used by spell 24347Brian