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-rw-r--r--src/game/Unit.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 9ec54740e6c..65ebaa51a83 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1262,7 +1262,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
// function for low level grid visibility checks in player/creature cases
virtual bool IsVisibleInGridForPlayer(Player const* pl) const = 0;
- bool waterbreath;
AuraList & GetSingleCastAuras() { return m_scAuras; }
AuraList const& GetSingleCastAuras() const { return m_scAuras; }
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY];