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-rw-r--r--src/game/Unit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index fa5faa4452a..c6f9c4d17c9 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1344,7 +1344,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void DestroyForNearbyPlayers();
// common function for visibility checks for player/creatures with detection code
- virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
+ virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const = 0;
bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
bool canDetectInvisibilityOf(Unit const* u) const;
bool canDetectStealthOf(Unit const* u, float distance) const;