diff options
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r-- | src/game/Unit.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index fa5faa4452a..c6f9c4d17c9 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1344,7 +1344,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void DestroyForNearbyPlayers(); // common function for visibility checks for player/creatures with detection code - virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const; + virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const = 0; bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const; bool canDetectInvisibilityOf(Unit const* u) const; bool canDetectStealthOf(Unit const* u, float distance) const; |