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Diffstat (limited to 'src/game/Unit.h')
-rw-r--r-- | src/game/Unit.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index 11b3a6307c2..65621ca02b7 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1441,7 +1441,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject // set withDelayed to true to account delayed spells as casted // delayed+channeled spells are always accounted as casted // we can skip channeled or delayed checks using flags - bool IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled = false, bool skipAutorepeat = false) const; + bool IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled = false, bool skipAutorepeat = false, bool isAutoshoot = false) const; // set withDelayed to true to interrupt delayed spells too // delayed+channeled spells are always interrupted |