diff options
Diffstat (limited to 'src/game/Unit.h')
| -rw-r--r-- | src/game/Unit.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index 74e4028eedd..1f336b55138 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -418,8 +418,10 @@ enum UnitState UNIT_STAT_CASTING = 0x00008000, UNIT_STAT_POSSESSED = 0x00010000, UNIT_STAT_CHARGING = 0x00020000, + UNIT_STAT_JUMPING = 0x00040000, UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE), - UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_CHARGING), + UNIT_STAT_CONTROLLED = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING), + UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONTROLLED | UNIT_STAT_JUMPING | UNIT_STAT_CHARGING), UNIT_STAT_SIGHTLESS = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CHASE), UNIT_STAT_CANNOT_AUTOATTACK = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CASTING), UNIT_STAT_ALL_STATE = 0xffffffff //(UNIT_STAT_STOPPED | UNIT_STAT_MOVING | UNIT_STAT_IN_COMBAT | UNIT_STAT_IN_FLIGHT) @@ -1154,6 +1156,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void SendMonsterStop(); void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player = NULL); + void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player = NULL); //void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL); void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end); void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime = 0, Player* player = NULL); |
