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-rw-r--r--src/game/Unit.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 24722645eaf..7f93ede83b4 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -771,10 +771,10 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool haveOffhandWeapon() const;
bool CanDualWield() const { return m_canDualWield; }
void SetCanDualWield(bool value) { m_canDualWield = value; }
- bool canReachWithAttack(Unit *pVictim) const;
float GetCombatReach() const { return m_floatValues[UNIT_FIELD_COMBATREACH]; }
- bool IsWithinCombatDist(Unit *obj, float dist2compare) const;
- bool IsWithinMeleeRange(Unit *obj) const { return IsWithinCombatDist(obj, ATTACK_DISTANCE); }
+ float GetMeleeReach() const { float reach = m_floatValues[UNIT_FIELD_COMBATREACH]; return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH; }
+ bool IsWithinCombatRange(Unit *obj, float dist2compare) const;
+ bool IsWithinMeleeRange(Unit *obj) const;
void GetRandomContactPoint( const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const;
uint32 m_extraAttacks;
bool m_canDualWield;
@@ -810,7 +810,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
Unit* getVictim() const { return m_attacking; }
void CombatStop(bool cast = false);
void CombatStopWithPets(bool cast = false);
- Unit* SelectNearbyTarget(float dist = ATTACK_DISTANCE) const;
+ Unit* SelectNearbyTarget(float dist = NOMINAL_MELEE_RANGE) const;
void addUnitState(uint32 f) { m_state |= f; }
bool hasUnitState(const uint32 f) const { return (m_state & f); }