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-rw-r--r--src/game/Unit.h19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 2bfa9de10a6..aa038ab1fb4 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -102,7 +102,7 @@ enum SpellModOp
SPELLMOD_CASTING_TIME = 10,
SPELLMOD_COOLDOWN = 11,
SPELLMOD_EFFECT2 = 12,
- // spellmod 13 unused
+ SPELLMOD_IGNORE_ARMOR = 13,
SPELLMOD_COST = 14,
SPELLMOD_CRIT_DAMAGE_BONUS = 15,
SPELLMOD_RESIST_MISS_CHANCE = 16,
@@ -110,13 +110,16 @@ enum SpellModOp
SPELLMOD_CHANCE_OF_SUCCESS = 18,
SPELLMOD_ACTIVATION_TIME = 19,
SPELLMOD_EFFECT_PAST_FIRST = 20,
- SPELLMOD_CASTING_TIME_OLD = 21,
+ SPELLMOD_GLOBAL_COOLDOWN = 21, //TODO: GCD is not checked by server currently
SPELLMOD_DOT = 22,
SPELLMOD_EFFECT3 = 23,
SPELLMOD_SPELL_BONUS_DAMAGE = 24,
- // spellmod 25, 26 unused
+ // spellmod 25
+ SPELLMOD_PROC_CHANCE = 26,
SPELLMOD_MULTIPLE_VALUE = 27,
- SPELLMOD_RESIST_DISPEL_CHANCE = 28
+ SPELLMOD_RESIST_DISPEL_CHANCE = 28,
+ SPELLMOD_CRIT_DAMAGE_BONUS_2 = 29, //one not used spell
+ SPELLMOD_SPELL_COST_REFUND_ON_FAIL = 30
};
#define MAX_SPELLMOD 32
@@ -442,11 +445,10 @@ enum WeaponAttackType
{
BASE_ATTACK = 0,
OFF_ATTACK = 1,
- RANGED_ATTACK = 2
+ RANGED_ATTACK = 2,
+ MAX_ATTACK
};
-#define MAX_ATTACK 3
-
enum CombatRating
{
CR_WEAPON_SKILL = 0,
@@ -991,6 +993,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss);
void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType = BASE_ATTACK);
+ int32 GetIgnoredArmorMultiplier(SpellEntry const *spellInfo, WeaponAttackType attackType);
void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss);
float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
@@ -1410,7 +1413,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
// redefined in Creature
- uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage);
+ uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType=MAX_ATTACK);
void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist);
void UpdateSpeed(UnitMoveType mtype, bool forced);