diff options
Diffstat (limited to 'src/game/Unit.h')
| -rw-r--r-- | src/game/Unit.h | 6 | 
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index 8db6f288ce7..3f68ddabad7 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -912,7 +912,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject          void HandleEmoteCommand(uint32 anim_id);          void AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType = BASE_ATTACK, bool extra = false ); -        float MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const; +        //float MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const;          void CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType = BASE_ATTACK);          void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss); @@ -920,7 +920,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject          void CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType = BASE_ATTACK);          void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss); -        float  MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell); +        float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;          SpellMissInfo MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell);          SpellMissInfo MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell);          SpellMissInfo SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool canReflect = false); @@ -1048,7 +1048,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject          }          bool isCharmedOwnedByPlayerOrPlayer() const { return IS_PLAYER_GUID(GetCharmerOrOwnerOrOwnGUID()); } -        Player* GetSpellModOwner(); +        Player* GetSpellModOwner() const;          Unit* GetOwner() const;          Pet* GetPet() const;  | 
