diff options
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r-- | src/game/Unit.h | 261 |
1 files changed, 178 insertions, 83 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index b1ca703007c..aa038ab1fb4 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -45,7 +45,8 @@ enum SpellInterruptFlags SPELL_INTERRUPT_FLAG_PUSH_BACK = 0x02, // push back SPELL_INTERRUPT_FLAG_INTERRUPT = 0x04, // interrupt SPELL_INTERRUPT_FLAG_AUTOATTACK = 0x08, // no - SPELL_INTERRUPT_FLAG_DAMAGE = 0x10 // _complete_ interrupt on direct damage? + SPELL_INTERRUPT_FLAG_ABORT_ON_DMG = 0x10, // _complete_ interrupt on direct damage + //SPELL_INTERRUPT_UNK = 0x20 // unk, 564 of 727 spells having this spell start with "Glyph" }; enum SpellChannelInterruptFlags @@ -101,7 +102,7 @@ enum SpellModOp SPELLMOD_CASTING_TIME = 10, SPELLMOD_COOLDOWN = 11, SPELLMOD_EFFECT2 = 12, - // spellmod 13 unused + SPELLMOD_IGNORE_ARMOR = 13, SPELLMOD_COST = 14, SPELLMOD_CRIT_DAMAGE_BONUS = 15, SPELLMOD_RESIST_MISS_CHANCE = 16, @@ -109,13 +110,16 @@ enum SpellModOp SPELLMOD_CHANCE_OF_SUCCESS = 18, SPELLMOD_ACTIVATION_TIME = 19, SPELLMOD_EFFECT_PAST_FIRST = 20, - SPELLMOD_CASTING_TIME_OLD = 21, + SPELLMOD_GLOBAL_COOLDOWN = 21, //TODO: GCD is not checked by server currently SPELLMOD_DOT = 22, SPELLMOD_EFFECT3 = 23, SPELLMOD_SPELL_BONUS_DAMAGE = 24, - // spellmod 25, 26 unused + // spellmod 25 + SPELLMOD_PROC_CHANCE = 26, SPELLMOD_MULTIPLE_VALUE = 27, - SPELLMOD_RESIST_DISPEL_CHANCE = 28 + SPELLMOD_RESIST_DISPEL_CHANCE = 28, + SPELLMOD_CRIT_DAMAGE_BONUS_2 = 29, //one not used spell + SPELLMOD_SPELL_COST_REFUND_ON_FAIL = 30 }; #define MAX_SPELLMOD 32 @@ -129,6 +133,35 @@ enum SpellFacingFlags #define BASE_MAXDAMAGE 2.0f #define BASE_ATTACK_TIME 2000 +// byte value (UNIT_FIELD_BYTES_1,0) +enum UnitStandStateType +{ + UNIT_STAND_STATE_STAND = 0, + UNIT_STAND_STATE_SIT = 1, + UNIT_STAND_STATE_SIT_CHAIR = 2, + UNIT_STAND_STATE_SLEEP = 3, + UNIT_STAND_STATE_SIT_LOW_CHAIR = 4, + UNIT_STAND_STATE_SIT_MEDIUM_CHAIR = 5, + UNIT_STAND_STATE_SIT_HIGH_CHAIR = 6, + UNIT_STAND_STATE_DEAD = 7, + UNIT_STAND_STATE_KNEEL = 8 +}; + +// byte flag value (UNIT_FIELD_BYTES_1,2) +enum UnitStandFlags +{ + UNIT_STAND_FLAGS_CREEP = 0x02, + UNIT_STAND_FLAGS_ALL = 0xFF +}; + +// byte flags value (UNIT_FIELD_BYTES_1,3) +enum UnitBytes1_Flags +{ + UNIT_BYTE1_FLAG_ALWAYS_STAND = 0x01, + UNIT_BYTE1_FLAG_UNTRACKABLE = 0x04, + UNIT_BYTE1_FLAG_ALL = 0xFF +}; + // high byte (3 from 0..3) of UNIT_FIELD_BYTES_2 enum ShapeshiftForm { @@ -149,6 +182,7 @@ enum ShapeshiftForm FORM_BERSERKERSTANCE = 0x13, FORM_TEST = 0x14, FORM_ZOMBIE = 0x15, + FORM_METAMORPHOSIS = 0x16, FORM_FLIGHT_EPIC = 0x1B, FORM_SHADOW = 0x1C, FORM_FLIGHT = 0x1D, @@ -168,14 +202,14 @@ enum SheathState // byte (1 from 0..3) of UNIT_FIELD_BYTES_2 enum UnitBytes2_Flags { - UNIT_BYTE2_FLAG_UNK0 = 0x01, - UNIT_BYTE2_FLAG_UNK1 = 0x02, - UNIT_BYTE2_FLAG_UNK2 = 0x04, + UNIT_BYTE2_FLAG_PVP = 0x01, + UNIT_BYTE2_FLAG_UNK1 = 0x02, + UNIT_BYTE2_FLAG_FFA_PVP = 0x04, UNIT_BYTE2_FLAG_SANCTUARY = 0x08, - UNIT_BYTE2_FLAG_AURAS = 0x10, // show possitive auras as positive, and allow its dispel - UNIT_BYTE2_FLAG_UNK5 = 0x20, - UNIT_BYTE2_FLAG_UNK6 = 0x40, - UNIT_BYTE2_FLAG_UNK7 = 0x80 + UNIT_BYTE2_FLAG_UNK4 = 0x10, + UNIT_BYTE2_FLAG_UNK5 = 0x20, + UNIT_BYTE2_FLAG_UNK6 = 0x40, + UNIT_BYTE2_FLAG_UNK7 = 0x80 }; // byte (2 from 0..3) of UNIT_FIELD_BYTES_2 @@ -213,16 +247,27 @@ enum HitInfo HITINFO_UNK1 = 0x00000001, // req correct packet structure HITINFO_NORMALSWING2 = 0x00000002, HITINFO_LEFTSWING = 0x00000004, + HITINFO_UNK2 = 0x00000008, HITINFO_MISS = 0x00000010, - HITINFO_ABSORB = 0x00000020, // plays absorb sound - HITINFO_RESIST = 0x00000040, // resisted at least some damage - HITINFO_CRITICALHIT = 0x00000080, - HITINFO_UNK2 = 0x00000100, // wotlk? - HITINFO_UNK3 = 0x00002000, // wotlk? - HITINFO_GLANCING = 0x00004000, - HITINFO_CRUSHING = 0x00008000, - HITINFO_NOACTION = 0x00010000, - HITINFO_SWINGNOHITSOUND = 0x00080000 + HITINFO_ABSORB = 0x00000020, // absorbed damage + HITINFO_ABSORB2 = 0x00000040, // absorbed damage + HITINFO_RESIST = 0x00000080, // resisted atleast some damage + HITINFO_RESIST2 = 0x00000100, // resisted atleast some damage + HITINFO_CRITICALHIT = 0x00000200, // critical hit + // 0x00000400 + // 0x00000800 + // 0x00001000 + HITINFO_BLOCK = 0x00002000, // blocked damage + // 0x00004000 + // 0x00008000 + HITINFO_GLANCING = 0x00010000, + HITINFO_CRUSHING = 0x00020000, + HITINFO_NOACTION = 0x00040000, // guessed + // 0x00080000 + // 0x00100000 + HITINFO_SWINGNOHITSOUND = 0x00200000, // guessed + // 0x00400000 + HITINFO_UNK3 = 0x00800000 }; //i would like to remove this: (it is defined in item.h @@ -294,11 +339,13 @@ enum UnitMods UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_HEALTH, - UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_HAPPINESS must be in existed order, it's accessed by index values of Powers enum. + UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_RUNIC_POWER must be in existed order, it's accessed by index values of Powers enum. UNIT_MOD_RAGE, UNIT_MOD_FOCUS, UNIT_MOD_ENERGY, UNIT_MOD_HAPPINESS, + UNIT_MOD_RUNE, + UNIT_MOD_RUNIC_POWER, UNIT_MOD_ARMOR, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum. UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_FIRE, @@ -318,7 +365,7 @@ enum UnitMods UNIT_MOD_RESISTANCE_START = UNIT_MOD_ARMOR, UNIT_MOD_RESISTANCE_END = UNIT_MOD_RESISTANCE_ARCANE + 1, UNIT_MOD_POWER_START = UNIT_MOD_MANA, - UNIT_MOD_POWER_END = UNIT_MOD_HAPPINESS + 1 + UNIT_MOD_POWER_END = UNIT_MOD_RUNIC_POWER + 1 }; enum BaseModGroup @@ -385,9 +432,10 @@ enum UnitMoveType MOVE_TURN_RATE = 5, MOVE_FLIGHT = 6, MOVE_FLIGHT_BACK = 7, + MOVE_PITCH_RATE = 8 }; -#define MAX_MOVE_TYPE 8 +#define MAX_MOVE_TYPE 9 extern float baseMoveSpeed[MAX_MOVE_TYPE]; // assume it is 25 yard per 0.6 second @@ -397,11 +445,10 @@ enum WeaponAttackType { BASE_ATTACK = 0, OFF_ATTACK = 1, - RANGED_ATTACK = 2 + RANGED_ATTACK = 2, + MAX_ATTACK }; -#define MAX_ATTACK 3 - enum CombatRating { CR_WEAPON_SKILL = 0, @@ -427,10 +474,11 @@ enum CombatRating CR_WEAPON_SKILL_MAINHAND = 20, CR_WEAPON_SKILL_OFFHAND = 21, CR_WEAPON_SKILL_RANGED = 22, - CR_EXPERTISE = 23 + CR_EXPERTISE = 23, + CR_ARMOR_PENETRATION = 24 }; -#define MAX_COMBAT_RATING 24 +#define MAX_COMBAT_RATING 25 enum DamageEffectType { @@ -455,45 +503,48 @@ enum UnitVisibility // Value masks for UNIT_FIELD_FLAGS enum UnitFlags { - UNIT_FLAG_UNKNOWN7 = 0x00000001, + UNIT_FLAG_UNK_0 = 0x00000001, UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable UNIT_FLAG_DISABLE_MOVE = 0x00000004, UNIT_FLAG_PVP_ATTACKABLE = 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state UNIT_FLAG_RENAME = 0x00000010, UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP - UNIT_FLAG_UNKNOWN9 = 0x00000040, + UNIT_FLAG_UNK_6 = 0x00000040, UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE UNIT_FLAG_NOT_ATTACKABLE_2 = 0x00000100, // 2.0.8 - UNIT_FLAG_UNKNOWN11 = 0x00000200, + UNIT_FLAG_UNK_9 = 0x00000200, // 3.0.3 - makes you unable to attack everything UNIT_FLAG_LOOTING = 0x00000400, // loot animation UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // in combat?, 2.0.8 - UNIT_FLAG_PVP = 0x00001000, + UNIT_FLAG_PVP = 0x00001000, // changed in 3.0.3 UNIT_FLAG_SILENCED = 0x00002000, // silenced, 2.1.1 - UNIT_FLAG_UNKNOWN4 = 0x00004000, // 2.0.8 - UNIT_FLAG_UNKNOWN13 = 0x00008000, - UNIT_FLAG_UNKNOWN14 = 0x00010000, - UNIT_FLAG_PACIFIED = 0x00020000, - UNIT_FLAG_DISABLE_ROTATE = 0x00040000, // stunned, 2.1.1 + UNIT_FLAG_UNK_14 = 0x00004000, // 2.0.8 + UNIT_FLAG_UNK_15 = 0x00008000, + UNIT_FLAG_UNK_16 = 0x00010000, + UNIT_FLAG_PACIFIED = 0x00020000, // 3.0.3 ok + UNIT_FLAG_STUNNED = 0x00040000, // 3.0.3 ok UNIT_FLAG_IN_COMBAT = 0x00080000, UNIT_FLAG_TAXI_FLIGHT = 0x00100000, // disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag - UNIT_FLAG_DISARMED = 0x00200000, // disable melee spells casting..., "Required melee weapon" added to melee spells tooltip. + UNIT_FLAG_DISARMED = 0x00200000, // 3.0.3, disable melee spells casting..., "Required melee weapon" added to melee spells tooltip. UNIT_FLAG_CONFUSED = 0x00400000, UNIT_FLAG_FLEEING = 0x00800000, - UNIT_FLAG_UNKNOWN5 = 0x01000000, // used in spell Eyes of the Beast for pet... + UNIT_FLAG_UNK_24 = 0x01000000, // used in spell Eyes of the Beast for pet... UNIT_FLAG_NOT_SELECTABLE = 0x02000000, UNIT_FLAG_SKINNABLE = 0x04000000, UNIT_FLAG_MOUNT = 0x08000000, - UNIT_FLAG_UNKNOWN17 = 0x10000000, - UNIT_FLAG_UNKNOWN6 = 0x20000000, // used in Feing Death spell - UNIT_FLAG_SHEATHE = 0x40000000 + UNIT_FLAG_UNK_28 = 0x10000000, + UNIT_FLAG_UNK_29 = 0x20000000, // used in Feing Death spell + UNIT_FLAG_SHEATHE = 0x40000000, + UNIT_FLAG_UNK_31 = 0x80000000 }; // Value masks for UNIT_FIELD_FLAGS_2 enum UnitFlags2 { - UNIT_FLAG2_FEIGN_DEATH = 0x00000001, - UNIT_FLAG2_COMPREHEND_LANG= 0x00000008, - UNIT_FLAG2_FORCE_MOVE = 0x00000040 + UNIT_FLAG2_FEIGN_DEATH = 0x00000001, + UNIT_FLAG2_UNK1 = 0x00000002, // Hide unit model (show only player equip) + UNIT_FLAG2_COMPREHEND_LANG = 0x00000008, + UNIT_FLAG2_FORCE_MOVE = 0x00000040, + UNIT_FLAG2_REGENERATE_POWER = 0x00000800 }; /// Non Player Character flags @@ -581,8 +632,9 @@ struct DiminishingReturn enum MeleeHitOutcome { MELEE_HIT_EVADE, MELEE_HIT_MISS, MELEE_HIT_DODGE, MELEE_HIT_BLOCK, MELEE_HIT_PARRY, - MELEE_HIT_GLANCING, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_NORMAL, MELEE_HIT_BLOCK_CRIT + MELEE_HIT_GLANCING, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_NORMAL }; + struct CleanDamage { CleanDamage(uint32 _damage, WeaponAttackType _attackType, MeleeHitOutcome _hitOutCome) : @@ -639,8 +691,20 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC struct UnitActionBarEntry { - uint32 Type; - uint32 SpellOrAction; + UnitActionBarEntry() : Raw(0) {} + + union + { + struct + { + uint16 SpellOrAction; + uint16 Type; + }; + struct + { + uint32 Raw; + }; + }; }; #define MAX_DECLINED_NAME_CASES 5 @@ -662,13 +726,12 @@ enum CurrentSpellTypes enum ActiveStates { - ACT_ENABLED = 0xC100, - ACT_DISABLED = 0x8100, - ACT_COMMAND = 0x0700, - ACT_REACTION = 0x0600, - ACT_CAST = 0x0100, - ACT_PASSIVE = 0x0000, - ACT_DECIDE = 0x0001 + ACT_PASSIVE = 0x0100, // 0x0100 - passive + ACT_DISABLED = 0x8100, // 0x8000 - castable + ACT_ENABLED = 0xC100, // 0x4000 | 0x8000 - auto cast + castable + ACT_COMMAND = 0x0700, // 0x0100 | 0x0200 | 0x0400 + ACT_REACTION = 0x0600, // 0x0200 | 0x0400 + ACT_DECIDE = 0x0001 // what is it? }; enum ReactStates @@ -733,14 +796,12 @@ struct TRINITY_DLL_SPEC CharmInfo enum ReactiveType { - REACTIVE_DEFENSE = 1, - REACTIVE_HUNTER_PARRY = 2, - REACTIVE_CRIT = 3, - REACTIVE_HUNTER_CRIT = 4, - REACTIVE_OVERPOWER = 5 + REACTIVE_DEFENSE = 0, + REACTIVE_HUNTER_PARRY = 1, + REACTIVE_OVERPOWER = 2 }; -#define MAX_REACTIVE 6 +#define MAX_REACTIVE 3 #define MAX_TOTEM 4 // delay time next attack to prevent client attack animation problems @@ -756,8 +817,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject typedef std::multimap< spellEffectPair, Aura*> AuraMap; typedef std::list<Aura *> AuraList; typedef std::list<DiminishingReturn> Diminishing; - typedef std::set<AuraType> AuraTypeSet; typedef std::set<uint32> ComboPointHolderSet; + typedef std::map<uint8, uint32> VisibleAuraMap; virtual ~Unit ( ); @@ -797,9 +858,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject } void _removeAttacker(Unit *pAttacker) // must be called only from Unit::AttackStop() { - AttackerSet::iterator itr = m_attackers.find(pAttacker); - if(itr != m_attackers.end()) - m_attackers.erase(itr); + m_attackers.erase(pAttacker); } Unit * getAttackerForHelper() // If someone wants to help, who to give them { @@ -821,6 +880,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void CombatStop(bool cast = false); void CombatStopWithPets(bool cast = false); Unit* SelectNearbyTarget(float dist = NOMINAL_MELEE_RANGE) const; + bool hasNegativeAuraWithInterruptFlag(uint32 flag); void addUnitState(uint32 f) { m_state |= f; } bool hasUnitState(const uint32 f) const { return (m_state & f); } @@ -888,8 +948,14 @@ class TRINITY_DLL_SPEC Unit : public WorldObject return false; } - bool IsPvP() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); } - void SetPvP(bool state) { if(state) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); else RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); } + bool IsPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); } + void SetPvP(bool state) + { + if(state) + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); + else + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); + } uint32 GetCreatureType() const; uint32 GetCreatureTypeMask() const { @@ -902,6 +968,9 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool IsStandState() const; void SetStandState(uint8 state); + void SetStandFlags(uint8 flags) { SetByteFlag(UNIT_FIELD_BYTES_1, 2,flags); } + void RemoveStandFlags(uint8 flags) { RemoveByteFlag(UNIT_FIELD_BYTES_1, 2,flags); } + bool IsMounted() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); } uint32 GetMountID() const { return GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID); } void Mount(uint32 mount); @@ -924,6 +993,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss); void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType = BASE_ATTACK); + int32 GetIgnoredArmorMultiplier(SpellEntry const *spellInfo, WeaponAttackType attackType); void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss); float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const; @@ -944,7 +1014,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject float GetPPMProcChance(uint32 WeaponSpeed, float PPM) const; MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType) const; - MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const; + MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const; bool isVendor() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR ); } bool isTrainer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER ); } @@ -984,7 +1054,10 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool HasAuraType(AuraType auraType) const; bool HasAura(uint32 spellId, uint32 effIndex) const - { return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end(); } + { + return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end(); + } + bool HasAura(uint32 spellId) const; bool virtual HasSpell(uint32 /*spellID*/) const { return false; } @@ -1104,11 +1177,11 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT); void RemoveAura(uint32 spellId, uint32 effindex, Aura* except = NULL); - void RemoveSingleAuraFromStackByDispel(uint32 spellId); - void RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex); + void RemoveSingleSpellAurasFromStack(uint32 spellId); + void RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex); void RemoveAurasDueToSpell(uint32 spellId, Aura* except = NULL); void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId); - void RemoveAurasDueToCasterSpell(uint32 spellId, uint64 guid); + void RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID); void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler); void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer); void RemoveAurasDueToSpellByCancel(uint32 spellId); @@ -1224,13 +1297,13 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const; bool canDetectInvisibilityOf(Unit const* u) const; bool canDetectStealthOf(Unit const* u, float distance) const; + void SetPhaseMask(uint32 newPhaseMask, bool update);// overwrite WorldObject::SetPhaseMask // virtual functions for all world objects types bool isVisibleForInState(Player const* u, bool inVisibleList) const; // function for low level grid visibility checks in player/creature cases virtual bool IsVisibleInGridForPlayer(Player const* pl) const = 0; - bool waterbreath; AuraList & GetSingleCastAuras() { return m_scAuras; } AuraList const& GetSingleCastAuras() const { return m_scAuras; } SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]; @@ -1247,7 +1320,26 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void removeHatedBy(HostilReference* /*pHostilReference*/ ) { /* nothing to do yet */ } HostilRefManager& getHostilRefManager() { return m_HostilRefManager; } + uint32 GetVisibleAura(uint8 slot) + { + VisibleAuraMap::iterator itr = m_visibleAuras.find(slot); + if(itr != m_visibleAuras.end()) + return itr->second; + return 0; + } + void SetVisibleAura(uint8 slot, uint32 spellid) + { + if(spellid == 0) + m_visibleAuras.erase(slot); + else + m_visibleAuras[slot] = spellid; + } + VisibleAuraMap const *GetVisibleAuras() { return &m_visibleAuras; } + uint8 GetVisibleAurasCount() { return m_visibleAuras.size(); } + Aura* GetAura(uint32 spellId, uint32 effindex); + Aura* GetAura(AuraType type, uint32 family, uint32 familyFlag1 = 0, uint32 familyFlag2 = 0, uint32 familyFlag3 = 0, uint64 casterGUID = 0); + AuraMap & GetAuras() { return m_Auras; } AuraMap const& GetAuras() const { return m_Auras; } AuraList const& GetAurasByType(AuraType type) const { return m_modAuras[type]; } @@ -1298,11 +1390,12 @@ class TRINITY_DLL_SPEC Unit : public WorldObject int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask); int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim); int32 SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim); - uint32 SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 damage, DamageEffectType damagetype); - uint32 SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim); + uint32 SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 damage, DamageEffectType damagetype, uint32 stack = 1); + uint32 SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1); bool isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType = BASE_ATTACK); bool isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK); - uint32 SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim); + uint32 SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim); + uint32 SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim); void SetLastManaUse(uint32 spellCastTime) { m_lastManaUse = spellCastTime; } bool IsUnderLastManaUseEffect() const; @@ -1314,13 +1407,13 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply); void ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply); - virtual bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false); + virtual bool IsImmunedToSpell(SpellEntry const* spellInfo); // redefined in Creature - bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask, bool useCharges = false); - virtual bool IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const; + bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask); + virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const; // redefined in Creature - uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage); + uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType=MAX_ATTACK); void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist); void UpdateSpeed(UnitMoveType mtype, bool forced); @@ -1438,6 +1531,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject float m_weaponDamage[MAX_ATTACK][2]; bool m_canModifyStats; //std::list< spellEffectPair > AuraSpells[TOTAL_AURAS]; // TODO: use this if ok for mem + VisibleAuraMap m_visibleAuras; float m_speed_rate[MAX_MOVE_TYPE]; @@ -1450,17 +1544,18 @@ class TRINITY_DLL_SPEC Unit : public WorldObject uint32 m_unit_movement_flags; uint32 m_reactiveTimer[MAX_REACTIVE]; + uint32 m_regenTimer; ThreatManager m_ThreatManager; private: void SendAttackStop(Unit* victim); // only from AttackStop(Unit*) //void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*) - bool IsTriggeredAtSpellProcEvent( Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent ); + bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent ); bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); - bool HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura* triggredByAura, SpellEntry const *procSpell, uint32 cooldown); + bool HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 cooldown); bool HandleMeandingAuraProc(Aura* triggeredByAura); uint32 m_state; // Even derived shouldn't modify |