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-rw-r--r--src/game/Unit.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index f9c0116b256..b1581c6a329 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1426,6 +1426,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false);
virtual bool SetPosition(float x, float y, float z, float ang, bool teleport = false);
+ // returns true if unit's position really changed
bool SetPosition(const Position &pos, bool teleport = false) { return SetPosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
void KnockbackFrom(float x, float y, float speedXY, float speedZ);