aboutsummaryrefslogtreecommitdiff
path: root/src/game/Unit.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h473
1 files changed, 309 insertions, 164 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 795d2982c07..4559bd97bba 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -24,7 +24,6 @@
#include "Common.h"
#include "Object.h"
#include "Opcodes.h"
-#include "Mthread.h"
#include "SpellAuraDefines.h"
#include "UpdateFields.h"
#include "SharedDefines.h"
@@ -34,7 +33,7 @@
#include "FollowerRefManager.h"
#include "Utilities/EventProcessor.h"
#include "MotionMaster.h"
-#include "Database/DBCStructure.h"
+#include "DBCStructure.h"
#include <list>
#define WORLD_TRIGGER 12999
@@ -45,7 +44,8 @@ enum SpellInterruptFlags
SPELL_INTERRUPT_FLAG_PUSH_BACK = 0x02, // push back
SPELL_INTERRUPT_FLAG_INTERRUPT = 0x04, // interrupt
SPELL_INTERRUPT_FLAG_AUTOATTACK = 0x08, // no
- SPELL_INTERRUPT_FLAG_DAMAGE = 0x10 // _complete_ interrupt on direct damage?
+ SPELL_INTERRUPT_FLAG_ABORT_ON_DMG = 0x10, // _complete_ interrupt on direct damage
+ //SPELL_INTERRUPT_UNK = 0x20 // unk, 564 of 727 spells having this spell start with "Glyph"
};
enum SpellChannelInterruptFlags
@@ -59,9 +59,9 @@ enum SpellChannelInterruptFlags
enum SpellAuraInterruptFlags
{
- AURA_INTERRUPT_FLAG_HITBYSPELL = 0x00000001, // 0 removed when getting hit by a negative spell?
+ AURA_INTERRUPT_FLAG_ANY_CAST = 0x00000001, // 0 removed by any cast
AURA_INTERRUPT_FLAG_DAMAGE = 0x00000002, // 1 removed by any damage
- AURA_INTERRUPT_FLAG_CC = 0x00000004, // 2 crowd control
+ AURA_INTERRUPT_FLAG_HITBYSPELL = 0x00000004, // 2 removed when getting hit by a negative spell? aoe damage?
AURA_INTERRUPT_FLAG_MOVE = 0x00000008, // 3 removed by any movement
AURA_INTERRUPT_FLAG_TURNING = 0x00000010, // 4 removed by any turning
AURA_INTERRUPT_FLAG_JUMP = 0x00000020, // 5 removed by entering combat
@@ -71,15 +71,15 @@ enum SpellAuraInterruptFlags
AURA_INTERRUPT_FLAG_NOT_SHEATHED = 0x00000200, // 9 removed by unsheathing
AURA_INTERRUPT_FLAG_TALK = 0x00000400, // 10 talk to npc / loot? action on creature
AURA_INTERRUPT_FLAG_USE = 0x00000800, // 11 mine/use/open action on gameobject
- AURA_INTERRUPT_FLAG_ATTACK = 0x00001000, // 12 removed by attacking
- AURA_INTERRUPT_FLAG_CAST = 0x00002000, // 13 ???
+ AURA_INTERRUPT_FLAG_ATTACK = 0x00001000, // 12 removed by attacking (negative spell cast?)
+ AURA_INTERRUPT_FLAG_CAST = 0x00002000, // 13 cast stealth breaking spell
AURA_INTERRUPT_FLAG_UNK14 = 0x00004000, // 14
AURA_INTERRUPT_FLAG_TRANSFORM = 0x00008000, // 15 removed by transform?
AURA_INTERRUPT_FLAG_UNK16 = 0x00010000, // 16
AURA_INTERRUPT_FLAG_MOUNT = 0x00020000, // 17 misdirect, aspect, swim speed
AURA_INTERRUPT_FLAG_NOT_SEATED = 0x00040000, // 18 removed by standing up
AURA_INTERRUPT_FLAG_CHANGE_MAP = 0x00080000, // 19 leaving map/getting teleported
- AURA_INTERRUPT_FLAG_UNATTACKABLE = 0x00100000, // 20 invulnerable or stealth
+ AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION = 0x00100000, // 20 removed by auras that make you invulnerable, or make other to loose selection on you
AURA_INTERRUPT_FLAG_UNK21 = 0x00200000, // 21
AURA_INTERRUPT_FLAG_TELEPORTED = 0x00400000, // 22
AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT = 0x00800000, // 23 removed by entering pvp combat
@@ -101,7 +101,7 @@ enum SpellModOp
SPELLMOD_CASTING_TIME = 10,
SPELLMOD_COOLDOWN = 11,
SPELLMOD_EFFECT2 = 12,
- // spellmod 13 unused
+ SPELLMOD_IGNORE_ARMOR = 13,
SPELLMOD_COST = 14,
SPELLMOD_CRIT_DAMAGE_BONUS = 15,
SPELLMOD_RESIST_MISS_CHANCE = 16,
@@ -109,13 +109,16 @@ enum SpellModOp
SPELLMOD_CHANCE_OF_SUCCESS = 18,
SPELLMOD_ACTIVATION_TIME = 19,
SPELLMOD_EFFECT_PAST_FIRST = 20,
- SPELLMOD_CASTING_TIME_OLD = 21,
+ SPELLMOD_GLOBAL_COOLDOWN = 21, //TODO: GCD is not checked by server currently
SPELLMOD_DOT = 22,
SPELLMOD_EFFECT3 = 23,
SPELLMOD_SPELL_BONUS_DAMAGE = 24,
- // spellmod 25, 26 unused
+ // spellmod 25
+ SPELLMOD_PROC_PER_MINUTE = 26,
SPELLMOD_MULTIPLE_VALUE = 27,
- SPELLMOD_RESIST_DISPEL_CHANCE = 28
+ SPELLMOD_RESIST_DISPEL_CHANCE = 28,
+ SPELLMOD_CRIT_DAMAGE_BONUS_2 = 29, //one not used spell
+ SPELLMOD_SPELL_COST_REFUND_ON_FAIL = 30
};
#define MAX_SPELLMOD 32
@@ -129,6 +132,35 @@ enum SpellFacingFlags
#define BASE_MAXDAMAGE 2.0f
#define BASE_ATTACK_TIME 2000
+// byte value (UNIT_FIELD_BYTES_1,0)
+enum UnitStandStateType
+{
+ UNIT_STAND_STATE_STAND = 0,
+ UNIT_STAND_STATE_SIT = 1,
+ UNIT_STAND_STATE_SIT_CHAIR = 2,
+ UNIT_STAND_STATE_SLEEP = 3,
+ UNIT_STAND_STATE_SIT_LOW_CHAIR = 4,
+ UNIT_STAND_STATE_SIT_MEDIUM_CHAIR = 5,
+ UNIT_STAND_STATE_SIT_HIGH_CHAIR = 6,
+ UNIT_STAND_STATE_DEAD = 7,
+ UNIT_STAND_STATE_KNEEL = 8
+};
+
+// byte flag value (UNIT_FIELD_BYTES_1,2)
+enum UnitStandFlags
+{
+ UNIT_STAND_FLAGS_CREEP = 0x02,
+ UNIT_STAND_FLAGS_ALL = 0xFF
+};
+
+// byte flags value (UNIT_FIELD_BYTES_1,3)
+enum UnitBytes1_Flags
+{
+ UNIT_BYTE1_FLAG_ALWAYS_STAND = 0x01,
+ UNIT_BYTE1_FLAG_UNTRACKABLE = 0x04,
+ UNIT_BYTE1_FLAG_ALL = 0xFF
+};
+
// high byte (3 from 0..3) of UNIT_FIELD_BYTES_2
enum ShapeshiftForm
{
@@ -149,6 +181,7 @@ enum ShapeshiftForm
FORM_BERSERKERSTANCE = 0x13,
FORM_TEST = 0x14,
FORM_ZOMBIE = 0x15,
+ FORM_METAMORPHOSIS = 0x16,
FORM_FLIGHT_EPIC = 0x1B,
FORM_SHADOW = 0x1C,
FORM_FLIGHT = 0x1D,
@@ -168,14 +201,14 @@ enum SheathState
// byte (1 from 0..3) of UNIT_FIELD_BYTES_2
enum UnitBytes2_Flags
{
- UNIT_BYTE2_FLAG_UNK0 = 0x01,
- UNIT_BYTE2_FLAG_UNK1 = 0x02,
- UNIT_BYTE2_FLAG_UNK2 = 0x04,
+ UNIT_BYTE2_FLAG_PVP = 0x01,
+ UNIT_BYTE2_FLAG_UNK1 = 0x02,
+ UNIT_BYTE2_FLAG_FFA_PVP = 0x04,
UNIT_BYTE2_FLAG_SANCTUARY = 0x08,
- UNIT_BYTE2_FLAG_AURAS = 0x10, // show possitive auras as positive, and allow its dispel
- UNIT_BYTE2_FLAG_UNK5 = 0x20,
- UNIT_BYTE2_FLAG_UNK6 = 0x40,
- UNIT_BYTE2_FLAG_UNK7 = 0x80
+ UNIT_BYTE2_FLAG_UNK4 = 0x10,
+ UNIT_BYTE2_FLAG_UNK5 = 0x20,
+ UNIT_BYTE2_FLAG_UNK6 = 0x40,
+ UNIT_BYTE2_FLAG_UNK7 = 0x80
};
// byte (2 from 0..3) of UNIT_FIELD_BYTES_2
@@ -185,7 +218,11 @@ enum UnitRename
UNIT_RENAME_ALLOWED = 0x03
};
-#define CREATURE_MAX_SPELLS 4
+#define CREATURE_MAX_SPELLS 8
+#define MAX_SPELL_CHARM 4
+#define MAX_SPELL_VEHICLE 6
+#define MAX_SPELL_POSSESS 8
+#define MAX_SPELL_CONTROL_BAR 10
enum Swing
{
@@ -213,16 +250,27 @@ enum HitInfo
HITINFO_UNK1 = 0x00000001, // req correct packet structure
HITINFO_NORMALSWING2 = 0x00000002,
HITINFO_LEFTSWING = 0x00000004,
+ HITINFO_UNK2 = 0x00000008,
HITINFO_MISS = 0x00000010,
- HITINFO_ABSORB = 0x00000020, // plays absorb sound
- HITINFO_RESIST = 0x00000040, // resisted at least some damage
- HITINFO_CRITICALHIT = 0x00000080,
- HITINFO_UNK2 = 0x00000100, // wotlk?
- HITINFO_UNK3 = 0x00002000, // wotlk?
- HITINFO_GLANCING = 0x00004000,
- HITINFO_CRUSHING = 0x00008000,
- HITINFO_NOACTION = 0x00010000,
- HITINFO_SWINGNOHITSOUND = 0x00080000
+ HITINFO_ABSORB = 0x00000020, // absorbed damage
+ HITINFO_ABSORB2 = 0x00000040, // absorbed damage
+ HITINFO_RESIST = 0x00000080, // resisted atleast some damage
+ HITINFO_RESIST2 = 0x00000100, // resisted atleast some damage
+ HITINFO_CRITICALHIT = 0x00000200, // critical hit
+ // 0x00000400
+ // 0x00000800
+ // 0x00001000
+ HITINFO_BLOCK = 0x00002000, // blocked damage
+ // 0x00004000
+ // 0x00008000
+ HITINFO_GLANCING = 0x00010000,
+ HITINFO_CRUSHING = 0x00020000,
+ HITINFO_NOACTION = 0x00040000, // guessed
+ // 0x00080000
+ // 0x00100000
+ HITINFO_SWINGNOHITSOUND = 0x00200000, // guessed
+ // 0x00400000
+ HITINFO_UNK3 = 0x00800000
};
//i would like to remove this: (it is defined in item.h
@@ -233,11 +281,11 @@ enum InventorySlot
};
struct FactionTemplateEntry;
-struct Modifier;
struct SpellEntry;
struct SpellEntryExt;
class Aura;
+class AuraEffect;
class Creature;
class Spell;
class DynamicObject;
@@ -246,6 +294,8 @@ class Item;
class Pet;
class Path;
class PetAura;
+class Guardian;
+class UnitAI;
struct SpellImmune
{
@@ -280,9 +330,10 @@ enum DamageTypeToSchool
enum AuraRemoveMode
{
AURA_REMOVE_BY_DEFAULT,
- AURA_REMOVE_BY_STACK, // at replace by semillar aura
+ AURA_REMOVE_BY_STACK, // change stack, single aura remove,
AURA_REMOVE_BY_CANCEL,
- AURA_REMOVE_BY_DISPEL,
+ AURA_REMOVE_BY_ENEMY_SPELL, // dispel and absorb aura destroy
+ AURA_REMOVE_BY_EXPIRE, // dispel and absorb aura destroy
AURA_REMOVE_BY_DEATH
};
@@ -294,11 +345,13 @@ enum UnitMods
UNIT_MOD_STAT_INTELLECT,
UNIT_MOD_STAT_SPIRIT,
UNIT_MOD_HEALTH,
- UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_HAPPINESS must be in existed order, it's accessed by index values of Powers enum.
+ UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_RUNIC_POWER must be in existed order, it's accessed by index values of Powers enum.
UNIT_MOD_RAGE,
UNIT_MOD_FOCUS,
UNIT_MOD_ENERGY,
UNIT_MOD_HAPPINESS,
+ UNIT_MOD_RUNE,
+ UNIT_MOD_RUNIC_POWER,
UNIT_MOD_ARMOR, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum.
UNIT_MOD_RESISTANCE_HOLY,
UNIT_MOD_RESISTANCE_FIRE,
@@ -318,7 +371,7 @@ enum UnitMods
UNIT_MOD_RESISTANCE_START = UNIT_MOD_ARMOR,
UNIT_MOD_RESISTANCE_END = UNIT_MOD_RESISTANCE_ARCANE + 1,
UNIT_MOD_POWER_START = UNIT_MOD_MANA,
- UNIT_MOD_POWER_END = UNIT_MOD_HAPPINESS + 1
+ UNIT_MOD_POWER_END = UNIT_MOD_RUNIC_POWER + 1
};
enum BaseModGroup
@@ -368,8 +421,12 @@ enum UnitState
UNIT_STAT_CASTING = 0x00008000,
UNIT_STAT_POSSESSED = 0x00010000,
UNIT_STAT_CHARGING = 0x00020000,
+ UNIT_STAT_JUMPING = 0x00040000,
+ UNIT_STAT_ONVEHICLE = 0x00080000,
+ UNIT_STAT_UNATTACKABLE = (UNIT_STAT_IN_FLIGHT | UNIT_STAT_ONVEHICLE),
UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE),
- UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_CHARGING),
+ UNIT_STAT_CONTROLLED = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING),
+ UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONTROLLED | UNIT_STAT_JUMPING | UNIT_STAT_CHARGING),
UNIT_STAT_SIGHTLESS = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CHASE),
UNIT_STAT_CANNOT_AUTOATTACK = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CASTING),
UNIT_STAT_ALL_STATE = 0xffffffff //(UNIT_STAT_STOPPED | UNIT_STAT_MOVING | UNIT_STAT_IN_COMBAT | UNIT_STAT_IN_FLIGHT)
@@ -385,23 +442,21 @@ enum UnitMoveType
MOVE_TURN_RATE = 5,
MOVE_FLIGHT = 6,
MOVE_FLIGHT_BACK = 7,
+ MOVE_PITCH_RATE = 8
};
-#define MAX_MOVE_TYPE 8
+#define MAX_MOVE_TYPE 9
extern float baseMoveSpeed[MAX_MOVE_TYPE];
-// assume it is 25 yard per 0.6 second
-#define SPEED_CHARGE 42.0f
enum WeaponAttackType
{
BASE_ATTACK = 0,
OFF_ATTACK = 1,
- RANGED_ATTACK = 2
+ RANGED_ATTACK = 2,
+ MAX_ATTACK
};
-#define MAX_ATTACK 3
-
enum CombatRating
{
CR_WEAPON_SKILL = 0,
@@ -427,10 +482,11 @@ enum CombatRating
CR_WEAPON_SKILL_MAINHAND = 20,
CR_WEAPON_SKILL_OFFHAND = 21,
CR_WEAPON_SKILL_RANGED = 22,
- CR_EXPERTISE = 23
+ CR_EXPERTISE = 23,
+ CR_ARMOR_PENETRATION = 24
};
-#define MAX_COMBAT_RATING 24
+#define MAX_COMBAT_RATING 25
enum DamageEffectType
{
@@ -455,45 +511,50 @@ enum UnitVisibility
// Value masks for UNIT_FIELD_FLAGS
enum UnitFlags
{
- UNIT_FLAG_UNKNOWN7 = 0x00000001,
+ UNIT_FLAG_UNK_0 = 0x00000001,
UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable
UNIT_FLAG_DISABLE_MOVE = 0x00000004,
UNIT_FLAG_PVP_ATTACKABLE = 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state
UNIT_FLAG_RENAME = 0x00000010,
UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
- UNIT_FLAG_UNKNOWN9 = 0x00000040,
+ UNIT_FLAG_UNK_6 = 0x00000040,
UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
UNIT_FLAG_NOT_ATTACKABLE_2 = 0x00000100, // 2.0.8
- UNIT_FLAG_UNKNOWN11 = 0x00000200,
+ UNIT_FLAG_UNK_9 = 0x00000200, // 3.0.3 - makes you unable to attack everything
UNIT_FLAG_LOOTING = 0x00000400, // loot animation
UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // in combat?, 2.0.8
- UNIT_FLAG_PVP = 0x00001000,
+ UNIT_FLAG_PVP = 0x00001000, // changed in 3.0.3
UNIT_FLAG_SILENCED = 0x00002000, // silenced, 2.1.1
- UNIT_FLAG_UNKNOWN4 = 0x00004000, // 2.0.8
- UNIT_FLAG_UNKNOWN13 = 0x00008000,
- UNIT_FLAG_UNKNOWN14 = 0x00010000,
- UNIT_FLAG_PACIFIED = 0x00020000,
- UNIT_FLAG_DISABLE_ROTATE = 0x00040000, // stunned, 2.1.1
+ UNIT_FLAG_UNK_14 = 0x00004000, // 2.0.8
+ UNIT_FLAG_UNK_15 = 0x00008000,
+ UNIT_FLAG_UNK_16 = 0x00010000,
+ UNIT_FLAG_PACIFIED = 0x00020000, // 3.0.3 ok
+ UNIT_FLAG_STUNNED = 0x00040000, // 3.0.3 ok
UNIT_FLAG_IN_COMBAT = 0x00080000,
UNIT_FLAG_TAXI_FLIGHT = 0x00100000, // disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag
- UNIT_FLAG_DISARMED = 0x00200000, // disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.
+ UNIT_FLAG_DISARMED = 0x00200000, // 3.0.3, disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.
UNIT_FLAG_CONFUSED = 0x00400000,
UNIT_FLAG_FLEEING = 0x00800000,
- UNIT_FLAG_UNKNOWN5 = 0x01000000, // used in spell Eyes of the Beast for pet...
+ UNIT_FLAG_UNK_24 = 0x01000000, // used in spell Eyes of the Beast for pet...
UNIT_FLAG_NOT_SELECTABLE = 0x02000000,
UNIT_FLAG_SKINNABLE = 0x04000000,
UNIT_FLAG_MOUNT = 0x08000000,
- UNIT_FLAG_UNKNOWN17 = 0x10000000,
- UNIT_FLAG_UNKNOWN6 = 0x20000000, // used in Feing Death spell
- UNIT_FLAG_SHEATHE = 0x40000000
+ UNIT_FLAG_UNK_28 = 0x10000000,
+ UNIT_FLAG_UNK_29 = 0x20000000, // used in Feing Death spell
+ UNIT_FLAG_SHEATHE = 0x40000000,
+ UNIT_FLAG_UNK_31 = 0x80000000
};
// Value masks for UNIT_FIELD_FLAGS_2
enum UnitFlags2
{
- UNIT_FLAG2_FEIGN_DEATH = 0x00000001,
- UNIT_FLAG2_COMPREHEND_LANG= 0x00000008,
- UNIT_FLAG2_FORCE_MOVE = 0x00000040
+ UNIT_FLAG2_FEIGN_DEATH = 0x00000001,
+ UNIT_FLAG2_UNK1 = 0x00000002, // Hide unit model (show only player equip)
+ UNIT_FLAG2_COMPREHEND_LANG = 0x00000008,
+ UNIT_FLAG2_FORCE_MOVE = 0x00000040,
+ UNIT_FLAG2_DISARM_OFFHAND = 0x00000080,
+ UNIT_FLAG2_DISARM_RANGED = 0x00000400, //this does not disable ranged weapon display (maybe additional flag needed?)
+ UNIT_FLAG2_REGENERATE_POWER = 0x00000800
};
/// Non Player Character flags
@@ -581,7 +642,9 @@ enum DiminishingLevels
struct DiminishingReturn
{
- DiminishingReturn(DiminishingGroup group, uint32 t, uint32 count) : DRGroup(group), hitTime(t), hitCount(count), stack(0) {}
+ DiminishingReturn(DiminishingGroup group, uint32 t, uint32 count)
+ : DRGroup(group), stack(0), hitTime(t), hitCount(count)
+ {}
DiminishingGroup DRGroup:16;
uint16 stack:16;
@@ -592,8 +655,9 @@ struct DiminishingReturn
enum MeleeHitOutcome
{
MELEE_HIT_EVADE, MELEE_HIT_MISS, MELEE_HIT_DODGE, MELEE_HIT_BLOCK, MELEE_HIT_PARRY,
- MELEE_HIT_GLANCING, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_NORMAL, MELEE_HIT_BLOCK_CRIT
+ MELEE_HIT_GLANCING, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_NORMAL
};
+
struct CleanDamage
{
CleanDamage(uint32 _damage, WeaponAttackType _attackType, MeleeHitOutcome _hitOutCome) :
@@ -628,9 +692,11 @@ struct CalcDamageInfo
// Spell damage info structure based on structure sending in SMSG_SPELLNONMELEEDAMAGELOG opcode
struct SpellNonMeleeDamage{
- SpellNonMeleeDamage(Unit *_attacker, Unit *_target, uint32 _SpellID, uint32 _schoolMask) :
- attacker(_attacker), target(_target), SpellID(_SpellID), damage(0), schoolMask(_schoolMask),
- absorb(0), resist(0), phusicalLog(false), unused(false), blocked(0), HitInfo(0), cleanDamage(0) {}
+ SpellNonMeleeDamage(Unit *_attacker, Unit *_target, uint32 _SpellID, uint32 _schoolMask)
+ : target(_target), attacker(_attacker), SpellID(_SpellID), damage(0), schoolMask(_schoolMask),
+ absorb(0), resist(0), phusicalLog(false), unused(false), blocked(0), HitInfo(0), cleanDamage(0)
+ {}
+
Unit *target;
Unit *attacker;
uint32 SpellID;
@@ -650,8 +716,20 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC
struct UnitActionBarEntry
{
- uint32 Type;
- uint32 SpellOrAction;
+ UnitActionBarEntry() : Raw(0) {}
+
+ union
+ {
+ struct
+ {
+ uint16 SpellOrAction;
+ uint16 Type;
+ };
+ struct
+ {
+ uint32 Raw;
+ };
+ };
};
#define MAX_DECLINED_NAME_CASES 5
@@ -673,13 +751,12 @@ enum CurrentSpellTypes
enum ActiveStates
{
- ACT_ENABLED = 0xC100,
- ACT_DISABLED = 0x8100,
- ACT_COMMAND = 0x0700,
- ACT_REACTION = 0x0600,
- ACT_CAST = 0x0100,
- ACT_PASSIVE = 0x0000,
- ACT_DECIDE = 0x0001
+ ACT_PASSIVE = 0x0100, // 0x0100 - passive
+ ACT_DISABLED = 0x8100, // 0x8000 - castable
+ ACT_ENABLED = 0xC100, // 0x4000 | 0x8000 - auto cast + castable
+ ACT_COMMAND = 0x0700, // 0x0100 | 0x0200 | 0x0400
+ ACT_REACTION = 0x0600, // 0x0200 | 0x0400
+ ACT_DECIDE = 0x0001 // what is it?
};
enum ReactStates
@@ -748,15 +825,18 @@ struct TRINITY_DLL_SPEC CharmInfo
enum ReactiveType
{
- REACTIVE_DEFENSE = 1,
- REACTIVE_HUNTER_PARRY = 2,
- REACTIVE_CRIT = 3,
- REACTIVE_HUNTER_CRIT = 4,
- REACTIVE_OVERPOWER = 5
+ REACTIVE_DEFENSE = 0,
+ REACTIVE_HUNTER_PARRY = 1,
+ REACTIVE_OVERPOWER = 2
};
-#define MAX_REACTIVE 6
-#define MAX_TOTEM 4
+#define MAX_REACTIVE 3
+#define SUMMON_SLOT_PET 0
+#define SUMMON_SLOT_TOTEM 1
+#define MAX_TOTEM_SLOT 5
+#define SUMMON_SLOT_MINIPET 5
+#define SUMMON_SLOT_QUEST 6
+#define MAX_SUMMON_SLOT 7
// delay time next attack to prevent client attack animation problems
#define ATTACK_DISPLAY_DELAY 200
@@ -767,13 +847,16 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
{
public:
typedef std::set<Unit*> AttackerSet;
+ typedef std::set<Unit*> ControlList;
typedef std::pair<uint32, uint8> spellEffectPair;
- typedef std::multimap< spellEffectPair, Aura*> AuraMap;
+ typedef std::multimap<uint32, Aura*> AuraMap;
+ typedef std::list<AuraEffect *> AuraEffectList;
typedef std::list<Aura *> AuraList;
typedef std::list<DiminishingReturn> Diminishing;
- typedef std::set<AuraType> AuraTypeSet;
typedef std::set<uint32> ComboPointHolderSet;
+ typedef std::map<uint8, Aura*> VisibleAuraMap;
+
virtual ~Unit ( );
void AddToWorld();
@@ -787,6 +870,11 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void ApplyDiminishingAura(DiminishingGroup group, bool apply);
void ClearDiminishings() { m_Diminishing.clear(); }
+ //target dependent range checks
+ uint32 GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry);
+ uint32 GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry);
+ uint32 GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry);
+
virtual void Update( uint32 time );
void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; }
@@ -806,15 +894,11 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void _addAttacker(Unit *pAttacker) // must be called only from Unit::Attack(Unit*)
{
- AttackerSet::iterator itr = m_attackers.find(pAttacker);
- if(itr == m_attackers.end())
- m_attackers.insert(pAttacker);
+ m_attackers.insert(pAttacker);
}
void _removeAttacker(Unit *pAttacker) // must be called only from Unit::AttackStop()
{
- AttackerSet::iterator itr = m_attackers.find(pAttacker);
- if(itr != m_attackers.end())
- m_attackers.erase(itr);
+ m_attackers.erase(pAttacker);
}
Unit * getAttackerForHelper() // If someone wants to help, who to give them
{
@@ -836,6 +920,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void CombatStop(bool cast = false);
void CombatStopWithPets(bool cast = false);
Unit* SelectNearbyTarget(float dist = NOMINAL_MELEE_RANGE) const;
+ bool hasNegativeAuraWithInterruptFlag(uint32 flag);
void addUnitState(uint32 f) { m_state |= f; }
bool hasUnitState(const uint32 f) const { return (m_state & f); }
@@ -903,8 +988,14 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
return false;
}
- bool IsPvP() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); }
- void SetPvP(bool state) { if(state) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); else RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); }
+ bool IsPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); }
+ void SetPvP(bool state)
+ {
+ if(state)
+ SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
+ else
+ RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
+ }
uint32 GetCreatureType() const;
uint32 GetCreatureTypeMask() const
{
@@ -917,6 +1008,9 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool IsStandState() const;
void SetStandState(uint8 state);
+ void SetStandFlags(uint8 flags) { SetByteFlag(UNIT_FIELD_BYTES_1, 2,flags); }
+ void RemoveStandFlags(uint8 flags) { RemoveByteFlag(UNIT_FIELD_BYTES_1, 2,flags); }
+
bool IsMounted() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); }
uint32 GetMountID() const { return GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID); }
void Mount(uint32 mount);
@@ -939,6 +1033,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss);
void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType = BASE_ATTACK);
+ int32 GetIgnoredArmorMultiplier(SpellEntry const *spellInfo, WeaponAttackType attackType);
void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss);
float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
@@ -950,16 +1045,26 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
float GetUnitParryChance() const;
float GetUnitBlockChance() const;
float GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const;
+ bool CanUseAttackType( uint8 attacktype ) const
+ {
+ switch(attacktype)
+ {
+ case BASE_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED);
+ case OFF_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2,UNIT_FLAG2_DISARM_OFFHAND);
+ case RANGED_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2,UNIT_FLAG2_DISARM_RANGED);
+ }
+ return true;
+ }
virtual uint32 GetShieldBlockValue() const =0;
uint32 GetUnitMeleeSkill(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }
uint32 GetDefenseSkillValue(Unit const* target = NULL) const;
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const* target = NULL) const;
float GetWeaponProcChance() const;
- float GetPPMProcChance(uint32 WeaponSpeed, float PPM) const;
+ float GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * spellProto) const;
MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType) const;
- MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const;
+ MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const;
bool isVendor() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR ); }
bool isTrainer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER ); }
@@ -997,10 +1102,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void ClearInCombat();
uint32 GetCombatTimer() const { return m_CombatTimer; }
- bool HasAuraType(AuraType auraType) const;
- bool HasAura(uint32 spellId, uint32 effIndex) const
- { return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end(); }
-
bool virtual HasSpell(uint32 /*spellID*/) const { return false; }
bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH); }
@@ -1021,13 +1122,15 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical = false);
void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype);
uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell = false, bool useSpellDamage = true);
- void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
void AddAura(uint32 spellId, Unit *target);
+ void HandleAuraEffect(AuraEffect * aureff, bool apply);
+ Aura *AddAuraEffect(uint32 spellId, uint8 effIndex, Unit* caster);
bool IsDamageToThreatSpell(SpellEntry const * spellInfo) const;
@@ -1040,15 +1143,20 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo);
+ void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false);
+
+ void KnockbackFrom(float x, float y, float speedXY, float speedZ);
+ void JumpTo(float speedXY, float speedZ, bool forward = true);
+ void JumpTo(WorldObject *obj, float speedZ);
+
void SendMonsterStop();
void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player = NULL);
+ void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player = NULL);
//void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end);
- void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime = 0, Player* player = NULL);
+ void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime = 0, Player* player = NULL);
void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL);
- virtual void MoveOutOfRange(Player &) { };
-
bool isAlive() const { return (m_deathState == ALIVE); };
bool isDead() const { return ( m_deathState == DEAD || m_deathState == CORPSE ); };
DeathState getDeathState() { return m_deathState; };
@@ -1058,10 +1166,13 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SetOwnerGUID(uint64 owner) { SetUInt64Value(UNIT_FIELD_SUMMONEDBY, owner); }
uint64 GetCreatorGUID() const { return GetUInt64Value(UNIT_FIELD_CREATEDBY); }
void SetCreatorGUID(uint64 creator) { SetUInt64Value(UNIT_FIELD_CREATEDBY, creator); }
- uint64 GetPetGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMON); }
+ uint64 GetGuardianGUID() const { return GetUInt64Value(UNIT_FIELD_SUMMON); }
+ void SetGuardianGUID(uint64 guid) { SetUInt64Value(UNIT_FIELD_SUMMON, guid); }
uint64 GetCharmerGUID() const { return GetUInt64Value(UNIT_FIELD_CHARMEDBY); }
void SetCharmerGUID(uint64 owner) { SetUInt64Value(UNIT_FIELD_CHARMEDBY, owner); }
uint64 GetCharmGUID() const { return GetUInt64Value(UNIT_FIELD_CHARM); }
+ void SetPetGUID(uint64 guid) { m_SummonSlot[SUMMON_SLOT_PET] = guid; }
+ uint64 GetPetGUID() const { return m_SummonSlot[SUMMON_SLOT_PET]; }
uint64 GetCharmerOrOwnerGUID() const { return GetCharmerGUID() ? GetCharmerGUID() : GetOwnerGUID(); }
uint64 GetCharmerOrOwnerOrOwnGUID() const
@@ -1075,7 +1186,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
Player* GetSpellModOwner() const;
Unit* GetOwner() const;
- Pet* GetPet() const;
+ Guardian *GetGuardianPet() const;
Unit* GetCharmer() const;
Unit* GetCharm() const;
Unit* GetCharmerOrOwner() const { return GetCharmerGUID() ? GetCharmer() : GetOwner(); }
@@ -1088,12 +1199,17 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
}
Player* GetCharmerOrOwnerPlayerOrPlayerItself() const;
- void SetPet(Pet* pet);
- void SetCharm(Unit* pet);
+ void SetGuardian(Guardian* target, bool apply);
+ void SetCharm(Unit* target, bool apply);
+ Unit* GetNextRandomRaidMemberOrPet(float radius);
void SetCharmedOrPossessedBy(Unit* charmer, bool possess);
void RemoveCharmedOrPossessedBy(Unit* charmer);
void RestoreFaction();
+ ControlList m_Controlled;
+ Unit* GetFirstControlled() const;
+ void RemoveAllControlled();
+
bool isCharmed() const { return GetCharmerGUID() != 0; }
bool isPossessed() const { return hasUnitState(UNIT_STAT_POSSESSED); }
bool isPossessedByPlayer() const { return hasUnitState(UNIT_STAT_POSSESSED) && IS_PLAYER_GUID(GetCharmerGUID()); }
@@ -1122,31 +1238,23 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool AddAura(Aura *aur);
void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
- void RemoveAura(uint32 spellId, uint32 effindex, Aura* except = NULL);
- void RemoveSingleAuraFromStackByDispel(uint32 spellId);
- void RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex);
- void RemoveAurasDueToSpell(uint32 spellId, Aura* except = NULL);
- void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId);
- void RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID);
- void SetAurasDurationByCasterSpell(uint32 spellId, uint64 casterGUID, int32 duration);
- Aura* GetAuraByCasterSpell(uint32 spellId, uint64 casterGUID);
+ void RemoveAura(uint32 spellId, uint64 caster = 0 ,AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
+ void RemoveAura(Aura * aur, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
+ void RemoveAurasDueToSpell(uint32 spellId, uint64 caster = NULL ,AuraRemoveMode removeMode= AURA_REMOVE_BY_DEFAULT);
+ void RemoveAuraFromStack(uint32 spellId, uint64 caster = NULL ,AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
+ inline void RemoveAuraFromStack(AuraMap::iterator &iter,AuraRemoveMode removeMode);
void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler);
void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer);
- void RemoveAurasDueToSpellByCancel(uint32 spellId);
- void RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo, Unit * caster);
+ void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId);
+ void RemoveAurasByType(AuraType auraType, uint64 casterGUID = 0, Aura * except=NULL);
+ void RemoveAurasByTypeWithDispel(AuraType auraType, Spell * spell = NULL);
void RemoveNotOwnSingleTargetAuras();
-
- void RemoveSpellsCausingAura(AuraType auraType);
- void RemoveAuraTypeByCaster(AuraType auraType, uint64 casterGUID);
- void RemoveRankAurasDueToSpell(uint32 spellId);
bool RemoveNoStackAurasDueToAura(Aura *Aur);
- void RemoveAurasWithInterruptFlags(uint32 flags, uint32 except = 0);
- void RemoveAurasWithDispelType( DispelType type );
-
+ void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except = NULL);
void RemoveAllAuras();
void RemoveArenaAuras(bool onleave = false);
void RemoveAllAurasOnDeath();
- void DelayAura(uint32 spellId, uint32 effindex, int32 delaytime);
+ void DelayAura(uint32 spellId, uint64 caster, int32 delaytime);
float GetResistanceBuffMods(SpellSchools school, bool positive) const { return GetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school ); }
void SetResistanceBuffMods(SpellSchools school, bool positive, float val) { SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school,val); }
@@ -1191,12 +1299,15 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
Spell* m_currentSpells[CURRENT_MAX_SPELL];
uint32 m_addDmgOnce;
- uint64 m_TotemSlot[MAX_TOTEM];
+ uint64 m_SummonSlot[MAX_SUMMON_SLOT];
uint64 m_ObjectSlot[4];
uint32 m_detectInvisibilityMask;
uint32 m_invisibilityMask;
+
uint32 m_ShapeShiftFormSpellId;
ShapeshiftForm m_form;
+ bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; }
+
float m_modMeleeHitChance;
float m_modRangedHitChance;
float m_modSpellHitChance;
@@ -1242,17 +1353,17 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void DestroyForNearbyPlayers();
// common function for visibility checks for player/creatures with detection code
- virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
+ virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const = 0;
bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
bool canDetectInvisibilityOf(Unit const* u) const;
bool canDetectStealthOf(Unit const* u, float distance) const;
+ void SetPhaseMask(uint32 newPhaseMask, bool update);// overwrite WorldObject::SetPhaseMask
// virtual functions for all world objects types
bool isVisibleForInState(Player const* u, bool inVisibleList) const;
// function for low level grid visibility checks in player/creature cases
virtual bool IsVisibleInGridForPlayer(Player const* pl) const = 0;
- bool waterbreath;
AuraList & GetSingleCastAuras() { return m_scAuras; }
AuraList const& GetSingleCastAuras() const { return m_scAuras; }
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY];
@@ -1269,15 +1380,33 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void removeHatedBy(HostilReference* /*pHostilReference*/ ) { /* nothing to do yet */ }
HostilRefManager& getHostilRefManager() { return m_HostilRefManager; }
- Aura* GetAura(uint32 spellId, uint32 effindex);
+ VisibleAuraMap const *GetVisibleAuras() { return &m_visibleAuras; }
+ Aura * GetVisibleAura(uint8 slot)
+ {
+ VisibleAuraMap::iterator itr = m_visibleAuras.find(slot);
+ if(itr != m_visibleAuras.end())
+ return itr->second;
+ return 0;
+ }
+ void SetVisibleAura(uint8 slot, Aura * aur){ m_visibleAuras[slot]=aur; }
+ void RemoveVisibleAura(uint8 slot){ m_visibleAuras.erase(slot); }
+
AuraMap & GetAuras() { return m_Auras; }
AuraMap const& GetAuras() const { return m_Auras; }
- AuraList const& GetAurasByType(AuraType type) const { return m_modAuras[type]; }
- void ApplyAuraProcTriggerDamage(Aura* aura, bool apply);
+ AuraEffectList const& GetAurasByType(AuraType type) const { return m_modAuras[type]; }
+
+ AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 casterGUID = 0) const;
+ Aura * GetAura(uint32 spellId, uint64 casterGUID = 0) const;
+ AuraEffect* GetAura(AuraType type, uint32 family, uint32 familyFlag1 , uint32 familyFlag2=0, uint32 familyFlag3=0, uint64 casterGUID=0);
+ bool HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster = 0) const;
+ bool HasAura(uint32 spellId, uint64 caster = 0) const;
+ bool HasAura(Aura * aur) const;
+ bool HasAuraType(AuraType auraType) const;
+ bool HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const;
int32 GetTotalAuraModifier(AuraType auratype) const;
float GetTotalAuraMultiplier(AuraType auratype) const;
- int32 GetMaxPositiveAuraModifier(AuraType auratype) const;
+ int32 GetMaxPositiveAuraModifier(AuraType auratype);
int32 GetMaxNegativeAuraModifier(AuraType auratype) const;
int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const;
@@ -1290,7 +1419,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
int32 GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
int32 GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
- Aura* GetDummyAura(uint32 spell_id) const;
+ AuraEffect* GetDummyAura(uint32 spell_id) const;
uint32 GetInterruptMask() const { return m_interruptMask; }
void AddInterruptMask(uint32 mask) { m_interruptMask |= mask; }
void UpdateInterruptMask();
@@ -1301,30 +1430,36 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SetNativeDisplayId(uint32 modelId) { SetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID, modelId); }
void setTransForm(uint32 spellid) { m_transform = spellid;}
uint32 getTransForm() const { return m_transform;}
+
+ DynamicObject* GetDynObject(uint32 spellId, uint32 effIndex);
+ DynamicObject* GetDynObject(uint32 spellId);
void AddDynObject(DynamicObject* dynObj);
void RemoveDynObject(uint32 spellid);
void RemoveDynObjectWithGUID(uint64 guid) { m_dynObjGUIDs.remove(guid); }
void RemoveAllDynObjects();
+
+ GameObject* GetGameObject(uint32 spellId) const;
void AddGameObject(GameObject* gameObj);
void RemoveGameObject(GameObject* gameObj, bool del);
void RemoveGameObject(uint32 spellid, bool del);
void RemoveAllGameObjects();
- DynamicObject *GetDynObject(uint32 spellId, uint32 effIndex);
- DynamicObject *GetDynObject(uint32 spellId);
+
uint32 CalculateDamage(WeaponAttackType attType, bool normalized);
float GetAPMultiplier(WeaponAttackType attType, bool normalized);
void ModifyAuraState(AuraState flag, bool apply);
- bool HasAuraState(AuraState flag) const { return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); }
+ bool HasAuraState(AuraState flag, SpellEntry const *spellProto = NULL, Unit * Caster = NULL) const ;
void UnsummonAllTotems();
int32 SpellBaseDamageBonus(SpellSchoolMask schoolMask);
int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask);
int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);
int32 SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);
- uint32 SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 damage, DamageEffectType damagetype);
- uint32 SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim);
+ uint32 SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 damage, DamageEffectType damagetype, uint32 stack = 1);
+ uint32 SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1);
bool isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType = BASE_ATTACK);
+ bool isBlockCritical();
bool isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK);
- uint32 SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim);
+ uint32 SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim);
+ uint32 SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim);
void SetLastManaUse(uint32 spellCastTime) { m_lastManaUse = spellCastTime; }
bool IsUnderLastManaUseEffect() const;
@@ -1336,19 +1471,20 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
void ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply);
- virtual bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false);
+ virtual bool IsImmunedToSpell(SpellEntry const* spellInfo);
// redefined in Creature
- bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask, bool useCharges = false);
- virtual bool IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const;
+ bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask);
+ virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
// redefined in Creature
- uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage);
- void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist);
+ uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType=MAX_ATTACK);
+ void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo = NULL);
void UpdateSpeed(UnitMoveType mtype, bool forced);
float GetSpeed( UnitMoveType mtype ) const;
float GetSpeedRate( UnitMoveType mtype ) const { return m_speed_rate[mtype]; }
void SetSpeed(UnitMoveType mtype, float rate, bool forced = false);
+ float m_TempSpeed;
void SetHover(bool on);
bool isHover() const { return HasAuraType(SPELL_AURA_HOVER); }
@@ -1357,7 +1493,9 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void _ApplyAllAuraMods();
int32 CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 basePoints, Unit const* target);
- int32 CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target);
+ int32 CalcSpellDuration(SpellEntry const* spellProto);
+ int32 ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive);
+ void ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell const * spell=NULL);
float CalculateLevelPenalty(SpellEntry const* spellProto) const;
void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); }
@@ -1382,17 +1520,13 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SetUnitMovementFlags(uint32 f) { m_unit_movement_flags = f; }
void SetControlled(bool apply, UnitState state);
- void SetFeared(bool apply/*, uint64 casterGUID = 0, uint32 spellID = 0*/);
- void SetConfused(bool apply/*, uint64 casterGUID = 0, uint32 spellID = 0*/);
- void SetStunned(bool apply);
- void SetRooted(bool apply);
void AddComboPointHolder(uint32 lowguid) { m_ComboPointHolders.insert(lowguid); }
void RemoveComboPointHolder(uint32 lowguid) { m_ComboPointHolders.erase(lowguid); }
void ClearComboPointHolders();
///----------Pet responses methods-----------------
- void SendPetCastFail(uint32 spellid, uint8 msg);
+ void SendPetCastFail(uint32 spellid, SpellCastResult msg);
void SendPetActionFeedback (uint8 msg);
void SendPetTalk (uint32 pettalk);
void SendPetSpellCooldown (uint32 spellid, time_t cooltime);
@@ -1433,6 +1567,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
UnitAI *i_AI, *i_disabledAI;
void _UpdateSpells(uint32 time);
+ void _DeleteAuras();
void _UpdateAutoRepeatSpell();
bool m_AutoRepeatFirstCast;
@@ -1451,21 +1586,23 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
typedef std::list<uint64> DynObjectGUIDs;
DynObjectGUIDs m_dynObjGUIDs;
- std::list<GameObject*> m_gameObj;
+ typedef std::list<GameObject*> GameObjectList;
+ GameObjectList m_gameObj;
bool m_isSorted;
uint32 m_transform;
- uint32 m_removedAuras;
- AuraList m_modAuras[TOTAL_AURAS];
+ AuraEffectList m_modAuras[TOTAL_AURAS];
AuraList m_scAuras; // casted singlecast auras
AuraList m_interruptableAuras;
AuraList m_ccAuras;
+ AuraList m_removedAuras;
uint32 m_interruptMask;
float m_auraModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_END];
float m_weaponDamage[MAX_ATTACK][2];
bool m_canModifyStats;
//std::list< spellEffectPair > AuraSpells[TOTAL_AURAS]; // TODO: use this if ok for mem
+ VisibleAuraMap m_visibleAuras;
float m_speed_rate[MAX_MOVE_TYPE];
@@ -1478,6 +1615,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
uint32 m_unit_movement_flags;
uint32 m_reactiveTimer[MAX_REACTIVE];
+ uint32 m_regenTimer;
ThreatManager m_ThreatManager;
@@ -1485,12 +1623,19 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SendAttackStop(Unit* victim); // only from AttackStop(Unit*)
//void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*)
- bool IsTriggeredAtSpellProcEvent( Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent );
- bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
- bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
- bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
- bool HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura* triggredByAura, SpellEntry const *procSpell, uint32 cooldown);
- bool HandleMeandingAuraProc(Aura* triggeredByAura);
+ bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const * procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent );
+ bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
+ bool HandleObsModEnergyAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
+ bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
+ bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
+ bool HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 cooldown);
+ bool HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura);
+ bool HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura);
+
+ void SetFeared(bool apply);
+ void SetConfused(bool apply);
+ void SetStunned(bool apply);
+ void SetRooted(bool apply);
uint32 m_state; // Even derived shouldn't modify
uint32 m_CombatTimer;