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-rw-r--r--src/game/Unit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index a54945241d6..14741562291 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1443,7 +1443,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
uint32 CalculateDamage(WeaponAttackType attType, bool normalized);
float GetAPMultiplier(WeaponAttackType attType, bool normalized);
void ModifyAuraState(AuraState flag, bool apply);
- bool HasAuraState(AuraState flag) const { return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); }
+ bool HasAuraState(AuraState flag, SpellEntry const *spellProto = NULL, Unit * Caster = NULL) const ;
void UnsummonAllTotems();
int32 SpellBaseDamageBonus(SpellSchoolMask schoolMask);
int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask);