diff options
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r-- | src/game/Unit.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h index 0abcbf8f017..d2a713349a1 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1291,17 +1291,17 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType = BASE_ATTACK, bool crit = false); void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss); - + // player or player's pet resilience (-1%) float GetMeleeCritChanceReduction() const { return GetCombatRatingReduction(CR_CRIT_TAKEN_MELEE); } float GetRangedCritChanceReduction() const { return GetCombatRatingReduction(CR_CRIT_TAKEN_RANGED); } float GetSpellCritChanceReduction() const { return GetCombatRatingReduction(CR_CRIT_TAKEN_SPELL); } - + // player or player's pet resilience (-1%) uint32 GetMeleeCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.2f, 33.0f, damage); } uint32 GetRangedCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_RANGED, 2.2f, 33.0f, damage); } uint32 GetSpellCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_SPELL, 2.2f, 33.0f, damage); } - + // player or player's pet resilience (-1%), cap 100% uint32 GetMeleeDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); } uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); } @@ -1783,7 +1783,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask); bool IsImmunedToDamage(SpellEntry const* spellInfo); virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const; - // redefined in Creature + // redefined in Creature uint32 CalcNotIgnoreDamageRedunction( uint32 damage, SpellSchoolMask damageSchoolMask); uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType=MAX_ATTACK); void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo = NULL); @@ -1898,6 +1898,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool m_ControlledByPlayer; + bool CheckPlayerCondition(Player* pPlayer); void EnterVehicle(Unit *base, int8 seatId = -1) { EnterVehicle(base->GetVehicleKit(), seatId); } void EnterVehicle(Vehicle *vehicle, int8 seatId = -1); void ExitVehicle(); |