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-rw-r--r--src/game/Unit.h194
1 files changed, 128 insertions, 66 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 5d5b0d492f6..725c76cf243 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -149,6 +149,7 @@ enum ShapeshiftForm
FORM_BERSERKERSTANCE = 0x13,
FORM_TEST = 0x14,
FORM_ZOMBIE = 0x15,
+ FORM_METAMORPHOSIS = 0x16,
FORM_FLIGHT_EPIC = 0x1B,
FORM_SHADOW = 0x1C,
FORM_FLIGHT = 0x1D,
@@ -168,14 +169,14 @@ enum SheathState
// byte (1 from 0..3) of UNIT_FIELD_BYTES_2
enum UnitBytes2_Flags
{
- UNIT_BYTE2_FLAG_UNK0 = 0x01,
- UNIT_BYTE2_FLAG_UNK1 = 0x02,
- UNIT_BYTE2_FLAG_UNK2 = 0x04,
+ UNIT_BYTE2_FLAG_PVP = 0x01,
+ UNIT_BYTE2_FLAG_UNK1 = 0x02,
+ UNIT_BYTE2_FLAG_FFA_PVP = 0x04,
UNIT_BYTE2_FLAG_SANCTUARY = 0x08,
- UNIT_BYTE2_FLAG_AURAS = 0x10, // show possitive auras as positive, and allow its dispel
- UNIT_BYTE2_FLAG_UNK5 = 0x20,
- UNIT_BYTE2_FLAG_UNK6 = 0x40,
- UNIT_BYTE2_FLAG_UNK7 = 0x80
+ UNIT_BYTE2_FLAG_UNK4 = 0x10,
+ UNIT_BYTE2_FLAG_UNK5 = 0x20,
+ UNIT_BYTE2_FLAG_UNK6 = 0x40,
+ UNIT_BYTE2_FLAG_UNK7 = 0x80
};
// byte (2 from 0..3) of UNIT_FIELD_BYTES_2
@@ -213,16 +214,27 @@ enum HitInfo
HITINFO_UNK1 = 0x00000001, // req correct packet structure
HITINFO_NORMALSWING2 = 0x00000002,
HITINFO_LEFTSWING = 0x00000004,
+ HITINFO_UNK2 = 0x00000008,
HITINFO_MISS = 0x00000010,
- HITINFO_ABSORB = 0x00000020, // plays absorb sound
- HITINFO_RESIST = 0x00000040, // resisted at least some damage
- HITINFO_CRITICALHIT = 0x00000080,
- HITINFO_UNK2 = 0x00000100, // wotlk?
- HITINFO_UNK3 = 0x00002000, // wotlk?
- HITINFO_GLANCING = 0x00004000,
- HITINFO_CRUSHING = 0x00008000,
- HITINFO_NOACTION = 0x00010000,
- HITINFO_SWINGNOHITSOUND = 0x00080000
+ HITINFO_ABSORB = 0x00000020, // absorbed damage
+ HITINFO_ABSORB2 = 0x00000040, // absorbed damage
+ HITINFO_RESIST = 0x00000080, // resisted atleast some damage
+ HITINFO_RESIST2 = 0x00000100, // resisted atleast some damage
+ HITINFO_CRITICALHIT = 0x00000200, // critical hit
+ // 0x00000400
+ // 0x00000800
+ // 0x00001000
+ HITINFO_BLOCK = 0x00002000, // blocked damage
+ // 0x00004000
+ // 0x00008000
+ HITINFO_GLANCING = 0x00010000,
+ HITINFO_CRUSHING = 0x00020000,
+ HITINFO_NOACTION = 0x00040000, // guessed
+ // 0x00080000
+ // 0x00100000
+ HITINFO_SWINGNOHITSOUND = 0x00200000, // guessed
+ // 0x00400000
+ HITINFO_UNK3 = 0x00800000
};
//i would like to remove this: (it is defined in item.h
@@ -294,11 +306,13 @@ enum UnitMods
UNIT_MOD_STAT_INTELLECT,
UNIT_MOD_STAT_SPIRIT,
UNIT_MOD_HEALTH,
- UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_HAPPINESS must be in existed order, it's accessed by index values of Powers enum.
+ UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_RUNIC_POWER must be in existed order, it's accessed by index values of Powers enum.
UNIT_MOD_RAGE,
UNIT_MOD_FOCUS,
UNIT_MOD_ENERGY,
UNIT_MOD_HAPPINESS,
+ UNIT_MOD_RUNE,
+ UNIT_MOD_RUNIC_POWER,
UNIT_MOD_ARMOR, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum.
UNIT_MOD_RESISTANCE_HOLY,
UNIT_MOD_RESISTANCE_FIRE,
@@ -318,7 +332,7 @@ enum UnitMods
UNIT_MOD_RESISTANCE_START = UNIT_MOD_ARMOR,
UNIT_MOD_RESISTANCE_END = UNIT_MOD_RESISTANCE_ARCANE + 1,
UNIT_MOD_POWER_START = UNIT_MOD_MANA,
- UNIT_MOD_POWER_END = UNIT_MOD_HAPPINESS + 1
+ UNIT_MOD_POWER_END = UNIT_MOD_RUNIC_POWER + 1
};
enum BaseModGroup
@@ -384,9 +398,10 @@ enum UnitMoveType
MOVE_TURN_RATE = 5,
MOVE_FLIGHT = 6,
MOVE_FLIGHT_BACK = 7,
+ MOVE_PITCH_RATE = 8
};
-#define MAX_MOVE_TYPE 8
+#define MAX_MOVE_TYPE 9
extern float baseMoveSpeed[MAX_MOVE_TYPE];
@@ -424,10 +439,11 @@ enum CombatRating
CR_WEAPON_SKILL_MAINHAND = 20,
CR_WEAPON_SKILL_OFFHAND = 21,
CR_WEAPON_SKILL_RANGED = 22,
- CR_EXPERTISE = 23
+ CR_EXPERTISE = 23,
+ CR_ARMOR_PENETRATION = 24
};
-#define MAX_COMBAT_RATING 24
+#define MAX_COMBAT_RATING 25
enum DamageEffectType
{
@@ -452,45 +468,48 @@ enum UnitVisibility
// Value masks for UNIT_FIELD_FLAGS
enum UnitFlags
{
- UNIT_FLAG_UNKNOWN7 = 0x00000001,
+ UNIT_FLAG_UNK_0 = 0x00000001,
UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable
UNIT_FLAG_DISABLE_MOVE = 0x00000004,
UNIT_FLAG_PVP_ATTACKABLE = 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state
UNIT_FLAG_RENAME = 0x00000010,
UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
- UNIT_FLAG_UNKNOWN9 = 0x00000040,
+ UNIT_FLAG_UNK_6 = 0x00000040,
UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
UNIT_FLAG_NOT_ATTACKABLE_2 = 0x00000100, // 2.0.8
- UNIT_FLAG_UNKNOWN11 = 0x00000200,
+ UNIT_FLAG_UNK_9 = 0x00000200, // 3.0.3 - makes you unable to attack everything
UNIT_FLAG_LOOTING = 0x00000400, // loot animation
UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // in combat?, 2.0.8
- UNIT_FLAG_PVP = 0x00001000,
+ UNIT_FLAG_PVP = 0x00001000, // changed in 3.0.3
UNIT_FLAG_SILENCED = 0x00002000, // silenced, 2.1.1
- UNIT_FLAG_UNKNOWN4 = 0x00004000, // 2.0.8
- UNIT_FLAG_UNKNOWN13 = 0x00008000,
- UNIT_FLAG_UNKNOWN14 = 0x00010000,
- UNIT_FLAG_PACIFIED = 0x00020000,
- UNIT_FLAG_DISABLE_ROTATE = 0x00040000, // stunned, 2.1.1
+ UNIT_FLAG_UNK_14 = 0x00004000, // 2.0.8
+ UNIT_FLAG_UNK_15 = 0x00008000,
+ UNIT_FLAG_UNK_16 = 0x00010000,
+ UNIT_FLAG_PACIFIED = 0x00020000, // 3.0.3 ok
+ UNIT_FLAG_STUNNED = 0x00040000, // 3.0.3 ok
UNIT_FLAG_IN_COMBAT = 0x00080000,
UNIT_FLAG_TAXI_FLIGHT = 0x00100000, // disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag
- UNIT_FLAG_DISARMED = 0x00200000, // disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.
+ UNIT_FLAG_DISARMED = 0x00200000, // 3.0.3, disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.
UNIT_FLAG_CONFUSED = 0x00400000,
UNIT_FLAG_FLEEING = 0x00800000,
- UNIT_FLAG_UNKNOWN5 = 0x01000000, // used in spell Eyes of the Beast for pet...
+ UNIT_FLAG_UNK_24 = 0x01000000, // used in spell Eyes of the Beast for pet...
UNIT_FLAG_NOT_SELECTABLE = 0x02000000,
UNIT_FLAG_SKINNABLE = 0x04000000,
UNIT_FLAG_MOUNT = 0x08000000,
- UNIT_FLAG_UNKNOWN17 = 0x10000000,
- UNIT_FLAG_UNKNOWN6 = 0x20000000, // used in Feing Death spell
- UNIT_FLAG_SHEATHE = 0x40000000
+ UNIT_FLAG_UNK_28 = 0x10000000,
+ UNIT_FLAG_UNK_29 = 0x20000000, // used in Feing Death spell
+ UNIT_FLAG_SHEATHE = 0x40000000,
+ UNIT_FLAG_UNK_31 = 0x80000000
};
// Value masks for UNIT_FIELD_FLAGS_2
enum UnitFlags2
{
- UNIT_FLAG2_FEIGN_DEATH = 0x00000001,
- UNIT_FLAG2_COMPREHEND_LANG= 0x00000008,
- UNIT_FLAG2_FORCE_MOVE = 0x00000040
+ UNIT_FLAG2_FEIGN_DEATH = 0x00000001,
+ UNIT_FLAG2_UNK1 = 0x00000002, // Hide unit model (show only player equip)
+ UNIT_FLAG2_COMPREHEND_LANG = 0x00000008,
+ UNIT_FLAG2_FORCE_MOVE = 0x00000040,
+ UNIT_FLAG2_REGENERATE_POWER = 0x00000800
};
/// Non Player Character flags
@@ -578,8 +597,9 @@ struct DiminishingReturn
enum MeleeHitOutcome
{
MELEE_HIT_EVADE, MELEE_HIT_MISS, MELEE_HIT_DODGE, MELEE_HIT_BLOCK, MELEE_HIT_PARRY,
- MELEE_HIT_GLANCING, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_NORMAL, MELEE_HIT_BLOCK_CRIT
+ MELEE_HIT_GLANCING, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_NORMAL
};
+
struct CleanDamage
{
CleanDamage(uint32 _damage, WeaponAttackType _attackType, MeleeHitOutcome _hitOutCome) :
@@ -636,8 +656,18 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC
struct UnitActionBarEntry
{
- uint32 Type;
- uint32 SpellOrAction;
+ union
+ {
+ struct
+ {
+ uint16 SpellOrAction;
+ uint16 Type;
+ };
+ struct
+ {
+ uint32 Raw;
+ };
+ };
};
#define MAX_DECLINED_NAME_CASES 5
@@ -659,13 +689,12 @@ enum CurrentSpellTypes
enum ActiveStates
{
- ACT_ENABLED = 0xC100,
- ACT_DISABLED = 0x8100,
- ACT_COMMAND = 0x0700,
- ACT_REACTION = 0x0600,
- ACT_CAST = 0x0100,
- ACT_PASSIVE = 0x0000,
- ACT_DECIDE = 0x0001
+ ACT_PASSIVE = 0x0100, // 0x0100 - passive
+ ACT_DISABLED = 0x8100, // 0x8000 - castable
+ ACT_ENABLED = 0xC100, // 0x4000 | 0x8000 - auto cast + castable
+ ACT_COMMAND = 0x0700, // 0x0100 | 0x0200 | 0x0400
+ ACT_REACTION = 0x0600, // 0x0200 | 0x0400
+ ACT_DECIDE = 0x0001 // what is it?
};
enum ReactStates
@@ -730,14 +759,12 @@ struct TRINITY_DLL_SPEC CharmInfo
enum ReactiveType
{
- REACTIVE_DEFENSE = 1,
- REACTIVE_HUNTER_PARRY = 2,
- REACTIVE_CRIT = 3,
- REACTIVE_HUNTER_CRIT = 4,
- REACTIVE_OVERPOWER = 5
+ REACTIVE_DEFENSE = 0,
+ REACTIVE_HUNTER_PARRY = 1,
+ REACTIVE_OVERPOWER = 2
};
-#define MAX_REACTIVE 6
+#define MAX_REACTIVE 3
#define MAX_TOTEM 4
// delay time next attack to prevent client attack animation problems
@@ -753,8 +780,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
typedef std::multimap< spellEffectPair, Aura*> AuraMap;
typedef std::list<Aura *> AuraList;
typedef std::list<DiminishingReturn> Diminishing;
- typedef std::set<AuraType> AuraTypeSet;
typedef std::set<uint32> ComboPointHolderSet;
+ typedef std::map<uint8, uint32> VisibleAuraMap;
virtual ~Unit ( );
@@ -818,6 +845,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void CombatStop(bool cast = false);
void CombatStopWithPets(bool cast = false);
Unit* SelectNearbyTarget(float dist = NOMINAL_MELEE_RANGE) const;
+ bool hasNegativeAuraWithInterruptFlag(uint32 flag);
void addUnitState(uint32 f) { m_state |= f; }
bool hasUnitState(const uint32 f) const { return (m_state & f); }
@@ -885,8 +913,14 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
return false;
}
- bool IsPvP() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); }
- void SetPvP(bool state) { if(state) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); else RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); }
+ bool IsPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); }
+ void SetPvP(bool state)
+ {
+ if(state)
+ SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
+ else
+ RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
+ }
uint32 GetCreatureType() const;
uint32 GetCreatureTypeMask() const
{
@@ -941,7 +975,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
float GetPPMProcChance(uint32 WeaponSpeed, float PPM) const;
MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType) const;
- MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const;
+ MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const;
bool isVendor() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR ); }
bool isTrainer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER ); }
@@ -981,7 +1015,10 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool HasAuraType(AuraType auraType) const;
bool HasAura(uint32 spellId, uint32 effIndex) const
- { return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end(); }
+ {
+ return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end();
+ }
+ bool HasAura(uint32 spellId) const;
bool virtual HasSpell(uint32 /*spellID*/) const { return false; }
@@ -1101,8 +1138,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveAura(uint32 spellId, uint32 effindex, Aura* except = NULL);
- void RemoveSingleAuraFromStackByDispel(uint32 spellId);
- void RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex);
+ void RemoveSingleSpellAurasFromStack(uint32 spellId);
+ void RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex);
void RemoveAurasDueToSpell(uint32 spellId, Aura* except = NULL);
void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId);
void RemoveAurasDueToCasterSpell(uint32 spellId, uint64 guid);
@@ -1227,7 +1264,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
// function for low level grid visibility checks in player/creature cases
virtual bool IsVisibleInGridForPlayer(Player const* pl) const = 0;
- bool waterbreath;
AuraList & GetSingleCastAuras() { return m_scAuras; }
AuraList const& GetSingleCastAuras() const { return m_scAuras; }
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY];
@@ -1245,6 +1281,30 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void removeHatedBy(HostilReference* /*pHostilReference*/ ) { /* nothing to do yet */ }
HostilRefManager& getHostilRefManager() { return m_HostilRefManager; }
+ uint32 GetVisibleAura(uint8 slot)
+ {
+ VisibleAuraMap::iterator itr = m_visibleAuras.find(slot);
+ if(itr != m_visibleAuras.end())
+ return itr->second;
+ return 0;
+ }
+ void SetVisibleAura(uint8 slot, uint32 spellid)
+ {
+ if(spellid == 0)
+ {
+ VisibleAuraMap::iterator itr = m_visibleAuras.find(slot);
+ if(itr != m_visibleAuras.end())
+ {
+ m_visibleAuras.erase(itr);
+ return;
+ }
+ }
+ else
+ m_visibleAuras[slot] = spellid;
+ }
+ VisibleAuraMap const *GetVisibleAuras() { return &m_visibleAuras; }
+ uint8 GetVisibleAurasCount() { return m_visibleAuras.size(); }
+
Aura* GetAura(uint32 spellId, uint32 effindex);
AuraMap & GetAuras() { return m_Auras; }
AuraMap const& GetAuras() const { return m_Auras; }
@@ -1312,9 +1372,9 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
void ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply);
- virtual bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false);
+ virtual bool IsImmunedToSpell(SpellEntry const* spellInfo);
// redefined in Creature
- bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask, bool useCharges = false);
+ bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask);
virtual bool IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const;
// redefined in Creature
@@ -1436,6 +1496,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
float m_weaponDamage[MAX_ATTACK][2];
bool m_canModifyStats;
//std::list< spellEffectPair > AuraSpells[TOTAL_AURAS]; // TODO: use this if ok for mem
+ VisibleAuraMap m_visibleAuras;
float m_speed_rate[MAX_MOVE_TYPE];
@@ -1448,16 +1509,17 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
uint32 m_unit_movement_flags;
uint32 m_reactiveTimer[MAX_REACTIVE];
+ uint32 m_regenTimer;
private:
void SendAttackStop(Unit* victim); // only from AttackStop(Unit*)
//void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*)
- bool IsTriggeredAtSpellProcEvent( Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent );
+ bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent );
bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
- bool HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura* triggredByAura, SpellEntry const *procSpell, uint32 cooldown);
+ bool HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 cooldown);
bool HandleMeandingAuraProc(Aura* triggeredByAura);
uint32 m_state; // Even derived shouldn't modify