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-rw-r--r--src/game/UnitAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp
index 7ff4a74b522..c04a698048b 100644
--- a/src/game/UnitAI.cpp
+++ b/src/game/UnitAI.cpp
@@ -91,7 +91,7 @@ struct DefaultTargetSelector : public std::unary_function<Unit *, bool>
int32 m_aura;
// pUnit: the reference unit
- // dist: if 0: ignored, if > 0: maximum distance to the reference unit, if < 0: minimum distance to the reference unit
+ // dist: if 0: ignored, if > 0: maximum distance to the reference unit, if < 0: minimum distance to the reference unit
// playerOnly: self explaining
// aura: if 0: ignored, if > 0: the target shall have the aura, if < 0, the target shall NOT have the aura
DefaultTargetSelector(const Unit *pUnit, float dist, bool playerOnly, int32 aura) : me(pUnit), m_dist(dist), m_playerOnly(playerOnly), m_aura(aura) {}
@@ -205,7 +205,7 @@ void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
}
void UnitAI::DoCast(uint32 spellId)
-{
+{
Unit *target = NULL;
//sLog.outError("aggre %u %u", spellId, (uint32)AISpellInfo[spellId].target);
switch(AISpellInfo[spellId].target)