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-rw-r--r--src/game/Vehicle.cpp13
1 files changed, 3 insertions, 10 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index 0bcdf088bc2..aaf97b3e413 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -90,9 +90,9 @@ void Vehicle::Update(uint32 diff)
// ModifyPower(POWER_ENERGY, 1);
}
-bool Vehicle::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehicleId, uint32 team, const CreatureData * data)
+bool Vehicle::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehicleId, uint32 team, float x, float y, float z, float o, const CreatureData * data)
{
- if(!Creature::Create(guidlow, map, phaseMask, Entry, team, data))
+ if(!Creature::Create(guidlow, map, phaseMask, Entry, team, x, y, z, o, data))
return false;
SetVehicleId(vehicleId);
@@ -338,16 +338,9 @@ bool Vehicle::LoadFromDB(uint32 guid, Map *map)
if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_VEHICLE);
uint16 team = 0;
- if(!Create(guid,map,data->phaseMask,data->id,id,team,data))
+ if(!Create(guid,map,data->phaseMask,data->id,id,team,data->posX,data->posY,data->posZ,data->orientation,data))
return false;
- Relocate(data->posX,data->posY,data->posZ,data->orientation);
-
- if(!IsPositionValid())
- {
- sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
- return false;
- }
//We should set first home position, because then AI calls home movement
SetHomePosition(data->posX,data->posY,data->posZ,data->orientation);