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Diffstat (limited to 'src/game/Vehicle.cpp')
-rw-r--r--src/game/Vehicle.cpp206
1 files changed, 109 insertions, 97 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index dee2a57a1fa..2be74bd628b 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -50,6 +50,7 @@ void Vehicle::RemoveFromWorld()
{
if(IsInWorld())
{
+ RemoveAllPassengers();
///- Don't call the function for Creature, normal mobs + totems go in a different storage
Unit::RemoveFromWorld();
ObjectAccessor::Instance().RemoveObject(this);
@@ -58,9 +59,16 @@ void Vehicle::RemoveFromWorld()
void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
{
- for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
- if(itr->second.passenger)
- RemovePassenger(itr->second.passenger);
+ if(s == JUST_DIED)
+ {
+ for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ {
+ if(Unit *passenger = itr->second.passenger)
+ if(passenger->GetTypeId() == TYPEID_UNIT && ((Creature*)passenger)->isVehicle())
+ ((Vehicle*)passenger)->setDeathState(s);
+ }
+ RemoveAllPassengers();
+ }
Creature::setDeathState(s);
}
@@ -97,6 +105,18 @@ bool Vehicle::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, u
return true;
}
+void Vehicle::RemoveAllPassengers()
+{
+ for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ if(Unit *passenger = itr->second.passenger)
+ {
+ if(passenger->GetTypeId() == TYPEID_UNIT && ((Creature*)passenger)->isVehicle())
+ ((Vehicle*)passenger)->RemoveAllPassengers();
+ passenger->ExitVehicle();
+ assert(!itr->second.passenger);
+ }
+}
+
void Vehicle::SetVehicleId(uint32 id)
{
if(m_vehicleInfo && id == m_vehicleInfo->m_ID)
@@ -107,9 +127,8 @@ void Vehicle::SetVehicleId(uint32 id)
return;
m_vehicleInfo = ve;
- for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
- if(itr->second.passenger)
- RemovePassenger(itr->second.passenger);
+
+ RemoveAllPassengers();
m_Seats.clear();
for(uint32 i = 0; i < 8; ++i)
@@ -119,58 +138,68 @@ void Vehicle::SetVehicleId(uint32 id)
if(VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId))
m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
}
+
+ assert(!m_Seats.empty());
}
-void Vehicle::AddPassenger(Unit *unit)
+Vehicle* Vehicle::HasEmptySeat(int8 seatNum) const
{
- sLog.outDebug("Unit %s enter vehicle entry %u id %u dbguid %u", unit->GetName(), GetEntry(), m_vehicleInfo->m_ID, GetDBTableGUIDLow());
+ SeatMap::const_iterator seat = m_Seats.find(seatNum);
+ //No such seat
+ if(seat == m_Seats.end()) return NULL;
+ //Not occupied
+ if(!seat->second.passenger) return (Vehicle*)this;
+ //Check if turret is empty
+ if(seat->second.passenger->GetTypeId() == TYPEID_UNIT
+ && ((Creature*)seat->second.passenger)->isVehicle())
+ return ((Vehicle*)seat->second.passenger)->HasEmptySeat(seatNum);
+ //Occupied
+ return NULL;
+}
- if(unit->m_Vehicle)
- unit->m_Vehicle->RemovePassenger(unit);
- unit->m_Vehicle = this;
+void Vehicle::InstallAccessory(uint32 entry, int8 seatNum)
+{
+ Creature *accessory = SummonCreature(entry, GetPositionX(), GetPositionY(), GetPositionZ());
+ if(!accessory)
+ return;
- Player *player = NULL;
- if(unit->GetTypeId() == TYPEID_PLAYER)
- player = (Player*)unit;
+ accessory->m_Vehicle = this;
+ accessory->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
+ AddPassenger(accessory, seatNum);
+}
- SeatMap::iterator seat = m_Seats.begin();
- uint32 seatnum = 0;
- if(seat->second.passenger)
+bool Vehicle::AddPassenger(Unit *unit, int8 seatNum)
+{
+ if(unit->m_Vehicle != this)
+ return false;
+
+ SeatMap::iterator seat;
+ if(seatNum < 0) // no specific seat requirement
{
- if(m_Seats.size() <= 1)
- return;
- seatnum = rand()%(m_Seats.size()-1) + 1;
- advance(seat, seatnum);
- if(seat->second.passenger)
- return;
- //RemovePassenger(seat->second.passenger);
+ for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
+ if(!seat->second.passenger)
+ break;
+
+ if(seat == m_Seats.end()) // no available seat
+ return false;
}
- seat->second.passenger = unit;
+ else
+ {
+ seat = m_Seats.find(seatNum);
+ if(seat == m_Seats.end())
+ return false;
- bool driver = (seat == m_Seats.begin());
+ if(seat->second.passenger)
+ seat->second.passenger->ExitVehicle();
- //RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
- setFaction(unit->getFaction());
+ assert(!seat->second.passenger);
+ }
- if(player)
- {
- player->StopCastingCharm();
- player->StopCastingBindSight();
+ sLog.outDebug("Unit %s enter vehicle entry %u id %u dbguid %u", unit->GetName(), GetEntry(), m_vehicleInfo->m_ID, GetDBTableGUIDLow());
- if(driver)
- {
- player->SetCharm(this, true);
- player->SetViewpoint(this, true);
- player->SetMover(this);
- player->VehicleSpellInitialize();
- }
- player->SetClientControl(this, 1);
- }
+ seat->second.passenger = unit;
- unit->addUnitState(UNIT_STAT_ONVEHICLE);
- unit->Relocate(this);
- unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
+ //RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
VehicleSeatEntry const *veSeat = seat->second.seatInfo;
unit->m_movementInfo.t_x = veSeat->m_attachmentOffsetX;
@@ -180,24 +209,39 @@ void Vehicle::AddPassenger(Unit *unit)
unit->m_movementInfo.t_time = 4;
unit->m_movementInfo.t_seat = seat->first;
+ unit->Relocate(GetPositionX() + veSeat->m_attachmentOffsetX,
+ GetPositionY() + veSeat->m_attachmentOffsetY,
+ GetPositionZ() + veSeat->m_attachmentOffsetZ,
+ GetOrientation());
+
WorldPacket data;
- if(player)
+ if(unit->GetTypeId() == TYPEID_PLAYER)
{
//ChatHandler(player).PSendSysMessage("Enter seat %u %u", veSeat->m_ID, seat->first);
- data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
- player->GetSession()->SendPacket(&data);
+ if(seat == m_Seats.begin())
+ {
+ ((Player*)unit)->SetCharm(this, true);
+ ((Player*)unit)->SetViewpoint(this, true);
+ ((Player*)unit)->SetMover(this);
+ ((Player*)unit)->VehicleSpellInitialize();
+ }
- player->BuildTeleportAckMsg(&data, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation());
- player->GetSession()->SendPacket(&data);
+ ((Player*)unit)->BuildTeleportAckMsg(&data, unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetOrientation());
+ ((Player*)unit)->GetSession()->SendPacket(&data);
}
- unit->BuildHeartBeatMsg(&data);
- unit->SendMessageToSet(&data, player ? false : true);
+ BuildHeartBeatMsg(&data);
+ SendMessageToSet(&data, unit->GetTypeId() == TYPEID_PLAYER ? false : true);
+
+ return true;
}
void Vehicle::RemovePassenger(Unit *unit)
{
+ if(unit->m_Vehicle != this)
+ return;
+
SeatMap::iterator seat;
for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
{
@@ -208,65 +252,33 @@ void Vehicle::RemovePassenger(Unit *unit)
}
}
- if(seat == m_Seats.end())
- return;
+ assert(seat != m_Seats.end());
sLog.outDebug("Unit %s exit vehicle entry %u id %u dbguid %u", unit->GetName(), GetEntry(), m_vehicleInfo->m_ID, GetDBTableGUIDLow());
- bool driver = (seat == m_Seats.begin());
-
- Player *player = NULL;
- if(unit->GetTypeId() == TYPEID_PLAYER)
- player = (Player*)unit;
-
//SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
- //setFaction((GetTeam() == ALLIANCE) ? GetCreatureInfo()->faction_A : GetCreatureInfo()->faction_H);
-
- if(player)
- {
- if(driver)
- {
- player->SetCharm(this, false);
- player->SetViewpoint(this, false);
- player->SetMover(player);
- player->SendRemoveControlBar();
- }
- player->SetClientControl(player, 1);
- }
-
- unit->clearUnitState(UNIT_STAT_ONVEHICLE);
- unit->Relocate(this);
- unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
- unit->m_movementInfo.t_x = 0;
- unit->m_movementInfo.t_y = 0;
- unit->m_movementInfo.t_z = 0;
- unit->m_movementInfo.t_o = 0;
- unit->m_movementInfo.t_time = 0;
- unit->m_movementInfo.t_seat = 0;
-
- unit->m_Vehicle = NULL;
- WorldPacket data;
- if(player)
+ if(unit->GetTypeId() == TYPEID_PLAYER && seat == m_Seats.begin())
{
- player->BuildTeleportAckMsg(&data, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation());
- player->GetSession()->SendPacket(&data);
+ ((Player*)unit)->SetCharm(this, false);
+ ((Player*)unit)->SetViewpoint(this, false);
+ ((Player*)unit)->SetMover(unit);
+ ((Player*)unit)->SendRemoveControlBar();
}
- unit->BuildHeartBeatMsg(&data);
- unit->SendMessageToSet(&data, player ? false : true);
-
// only for flyable vehicles?
//CastSpell(this, 45472, true); // Parachute
-
- //if(!vehicle->GetDBTableGUIDLow())
- if(GetOwnerGUID() == unit->GetGUID())
- Dismiss();
}
void Vehicle::Dismiss()
{
+ for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ {
+ if(Unit *passenger = itr->second.passenger)
+ if(passenger->GetTypeId() == TYPEID_UNIT && ((Creature*)passenger)->isVehicle())
+ ((Vehicle*)passenger)->Dismiss();
+ }
+ RemoveAllPassengers();
SendObjectDeSpawnAnim(GetGUID());
CombatStop();
CleanupsBeforeDelete();