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-rw-r--r--src/game/Vehicle.cpp102
1 files changed, 0 insertions, 102 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
deleted file mode 100644
index 4e1153a166b..00000000000
--- a/src/game/Vehicle.cpp
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
- * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Log.h"
-#include "WorldSession.h"
-#include "WorldPacket.h"
-#include "ObjectMgr.h"
-#include "SpellMgr.h"
-#include "Vehicle.h"
-#include "MapManager.h"
-#include "SpellAuras.h"
-#include "Unit.h"
-#include "Util.h"
-
-Vehicle::Vehicle() : Creature(), m_vehicleId(0)
-{
- m_isVehicle = true;
- m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_VEHICLE);
-}
-
-Vehicle::~Vehicle()
-{
- if(m_uint32Values) // only for fully created Object
- ObjectAccessor::Instance().RemoveObject(this);
-}
-
-void Vehicle::AddToWorld()
-{
- ///- Register the vehicle for guid lookup
- if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
- Unit::AddToWorld();
-}
-
-void Vehicle::RemoveFromWorld()
-{
- ///- Remove the vehicle from the accessor
- if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
- ///- Don't call the function for Creature, normal mobs + totems go in a different storage
- Unit::RemoveFromWorld();
-}
-
-void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
-{
- Creature::setDeathState(s);
-}
-
-void Vehicle::Update(uint32 diff)
-{
- Creature::Update(diff);
-}
-
-bool Vehicle::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team)
-{
- SetMapId(map->GetId());
- SetInstanceId(map->GetInstanceId());
-
- Object::_Create(guidlow, Entry, HIGHGUID_VEHICLE);
-
- if(!InitEntry(Entry, team))
- return false;
-
- m_defaultMovementType = IDLE_MOTION_TYPE;
-
- AIM_Initialize();
-
- SetVehicleId(vehicleId);
-
- SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
- SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
-
- CreatureInfo const *ci = GetCreatureInfo();
- setFaction(team == ALLIANCE ? ci->faction_A : ci->faction_H);
- SetMaxHealth(ci->maxhealth);
- SelectLevel(ci);
- SetHealth(GetMaxHealth());
-
- return true;
-}
-
-void Vehicle::Dismiss()
-{
- SendObjectDeSpawnAnim(GetGUID());
- CombatStop();
- CleanupsBeforeDelete();
- AddObjectToRemoveList();
-}