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-rw-r--r--src/game/WaypointManager.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/game/WaypointManager.cpp b/src/game/WaypointManager.cpp
index e7079321206..11ab6a70f18 100644
--- a/src/game/WaypointManager.cpp
+++ b/src/game/WaypointManager.cpp
@@ -35,7 +35,7 @@ void WaypointStore::Free()
void WaypointStore::Load()
{
QueryResult *result = WorldDatabase.PQuery("SELECT COUNT(id) FROM waypoint_data");
- if(!result)
+ if (!result)
{
sLog.outError("an error occured while loading the table `waypoint_data` (maybe it doesn't exist ?)");
exit(1); // Stop server at loading non exited table or not accessable table
@@ -54,7 +54,8 @@ void WaypointStore::Load()
WaypointPath* path_data;
uint32 total_records = result->GetRowCount();
- barGoLink bar( total_records);
+ barGoLink bar(total_records);
+ uint32 count = 0;
Field *fields;
uint32 last_id = 0;
@@ -63,6 +64,7 @@ void WaypointStore::Load()
fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
bar.step();
+ count++;
WaypointData *wp = new WaypointData;
if(last_id != id)
@@ -95,6 +97,8 @@ void WaypointStore::Load()
} while(result->NextRow()) ;
delete result;
+ sLog.outString();
+ sLog.outString(">> Loaded %u waypoints", count);
}
void WaypointStore::UpdatePath(uint32 id)