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-rw-r--r--src/game/WaypointManager.cpp588
1 files changed, 310 insertions, 278 deletions
diff --git a/src/game/WaypointManager.cpp b/src/game/WaypointManager.cpp
index d72ac1e266e..57c1734359b 100644
--- a/src/game/WaypointManager.cpp
+++ b/src/game/WaypointManager.cpp
@@ -1,278 +1,310 @@
-/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Database/DatabaseEnv.h"
-#include "GridDefines.h"
-#include "Policies/SingletonImp.h"
-#include "WaypointManager.h"
-#include "ProgressBar.h"
-#include "MapManager.h"
-
-INSTANTIATE_SINGLETON_1(WaypointManager);
-
-bool WaypointBehavior::isEmpty()
-{
- return emote == 0 && spell == 0 && model1 == 0 && model2 == 0 && text[0].empty() &&
- text[1].empty() && text[2].empty() && text[3].empty() && text[4].empty();
-}
-
-WaypointBehavior::WaypointBehavior(const WaypointBehavior &b)
-{
- emote = b.emote; spell = b.spell; model1 = b.model1; model2 = b.model2;
- text[0] = b.text[0]; text[1] = b.text[1]; text[2] = b.text[2];
- text[3] = b.text[3]; text[4] = b.text[4];
-}
-
-void WaypointManager::Load()
-{
- Cleanup();
-
- uint32 total_paths = 0;
- uint32 total_nodes = 0;
- uint32 total_behaviors = 0;
-
- QueryResult *result = WorldDatabase.Query("SELECT id, COUNT(point) FROM creature_movement GROUP BY id");
- if(result)
- {
- total_paths = result->GetRowCount();
- barGoLink bar( total_paths );
- do
- {
- Field *fields = result->Fetch();
- uint32 id = fields[0].GetUInt32();
- uint32 count = fields[1].GetUInt32();
- m_pathMap[id].resize(count);
-
- total_nodes += count;
- bar.step();
- } while( result->NextRow() );
- delete result;
- }
-
- result = WorldDatabase.Query("SELECT position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, text1, text2, text3, text4, text5, id, point FROM creature_movement");
- if(result)
- {
- barGoLink bar( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
- uint32 point = fields[15].GetUInt32();
- uint32 id = fields[14].GetUInt32();
-
- WaypointPath &path = m_pathMap[id];
- // the cleanup queries make sure the following is true
- assert(point >= 1 && point <= path.size());
- WaypointNode &node = path[point-1];
-
- node.x = fields[0].GetFloat();
- node.y = fields[1].GetFloat();
- node.z = fields[2].GetFloat();
- node.orientation = fields[3].GetFloat();
- node.delay = fields[6].GetUInt16();
-
- // prevent using invalid coordinates
- if(!Trinity::IsValidMapCoord(node.x, node.y, node.z, node.orientation))
- {
- QueryResult *result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id);
- if(result1)
- sLog.outErrorDb("ERROR: Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
- id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
- else
- sLog.outErrorDb("ERROR: Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
- id, point, node.x, node.y);
-
- Trinity::NormalizeMapCoord(node.x);
- Trinity::NormalizeMapCoord(node.y);
- if(result1)
- {
- node.z = MapManager::Instance ().GetBaseMap(result1->Fetch()[1].GetUInt32())->GetHeight(node.x, node.y, node.z);
- delete result1;
- }
- WorldDatabase.PExecute("UPDATE creature_movement SET position_x = '%f', position_y = '%f', position_z = '%f' WHERE id = '%u' AND point = '%u'", node.x, node.y, node.z, id, point);
- }
-
- WaypointBehavior be;
- be.model1 = fields[4].GetUInt32();
- be.model2 = fields[5].GetUInt32();
- be.emote = fields[7].GetUInt32();
- be.spell = fields[8].GetUInt32();
- be.text[0] = fields[9].GetCppString();
- be.text[1] = fields[10].GetCppString();
- be.text[2] = fields[11].GetCppString();
- be.text[3] = fields[12].GetCppString();
- be.text[4] = fields[13].GetCppString();
-
- // save memory by not storing empty behaviors
- if(!be.isEmpty())
- {
- node.behavior = new WaypointBehavior(be);
- ++total_behaviors;
- }
- else
- node.behavior = NULL;
- bar.step();
- } while( result->NextRow() );
- delete result;
- }
- sLog.outString( ">> Loaded %u paths, %u nodes and %u behaviors", total_paths, total_nodes, total_behaviors);
-}
-
-void WaypointManager::Cleanup()
-{
- // check if points need to be renumbered and do it
- if(QueryResult *result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1"))
- {
- delete result;
- WorldDatabase.DirectExecute("CREATE TEMPORARY TABLE temp LIKE creature_movement");
- WorldDatabase.DirectExecute("INSERT INTO temp SELECT * FROM creature_movement");
- WorldDatabase.DirectExecute("ALTER TABLE creature_movement DROP PRIMARY KEY");
- WorldDatabase.DirectExecute("UPDATE creature_movement AS T SET point = (SELECT COUNT(*) FROM temp WHERE id = T.id AND point <= T.point)");
- WorldDatabase.DirectExecute("ALTER TABLE creature_movement ADD PRIMARY KEY (id, point)");
- WorldDatabase.DirectExecute("DROP TABLE temp");
- assert(!(result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1")));
- }
-}
-
-void WaypointManager::Unload()
-{
- for(WaypointPathMap::iterator itr = m_pathMap.begin(); itr != m_pathMap.end(); ++itr)
- _clearPath(itr->second);
- m_pathMap.clear();
-}
-
-void WaypointManager::_clearPath(WaypointPath &path)
-{
- for(WaypointPath::iterator itr = path.begin(); itr != path.end(); ++itr)
- if(itr->behavior)
- delete itr->behavior;
- path.clear();
-}
-
-/// - Insert after the last point
-void WaypointManager::AddLastNode(uint32 id, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
-{
- _addNode(id, GetLastPoint(id, 0) + 1, x, y, z, o, delay, wpGuid);
-}
-
-/// - Insert after a certain point
-void WaypointManager::AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
-{
- for(uint32 i = GetLastPoint(id, 0); i > point; i--)
- WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point+1 WHERE id='%u' AND point='%u'", id, i);
-
- _addNode(id, point + 1, x, y, z, o, delay, wpGuid);
-}
-
-/// - Insert without checking for collision
-void WaypointManager::_addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
-{
- if(point == 0) return; // counted from 1 in the DB
- WorldDatabase.PExecuteLog("INSERT INTO creature_movement (id,point,position_x,position_y,position_z,orientation,wpguid,waittime) VALUES ('%u','%u','%f', '%f', '%f', '%f', '%d', '%d')", id, point, x, y, z, o, wpGuid, delay);
- WaypointPathMap::iterator itr = m_pathMap.find(id);
- if(itr == m_pathMap.end())
- itr = m_pathMap.insert(WaypointPathMap::value_type(id, WaypointPath())).first;
- itr->second.insert(itr->second.begin() + (point - 1), WaypointNode(x, y, z, o, delay, NULL));
-}
-
-uint32 WaypointManager::GetLastPoint(uint32 id, uint32 default_notfound)
-{
- uint32 point = default_notfound;
- /*QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(point) FROM creature_movement WHERE id = '%u'", id);
- if( result )
- {
- point = (*result)[0].GetUInt32()+1;
- delete result;
- }*/
- WaypointPathMap::iterator itr = m_pathMap.find(id);
- if(itr != m_pathMap.end() && itr->second.size() != 0)
- point = itr->second.size();
- return point;
-}
-
-void WaypointManager::DeleteNode(uint32 id, uint32 point)
-{
- if(point == 0) return; // counted from 1 in the DB
- WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u' AND point='%u'", id, point);
- WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point-1 WHERE id='%u' AND point>'%u'", id, point);
- WaypointPathMap::iterator itr = m_pathMap.find(id);
- if(itr != m_pathMap.end() && point <= itr->second.size())
- itr->second.erase(itr->second.begin() + (point-1));
-}
-
-void WaypointManager::DeletePath(uint32 id)
-{
- WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u'", id);
- WaypointPathMap::iterator itr = m_pathMap.find(id);
- if(itr != m_pathMap.end())
- _clearPath(itr->second);
- // the path is not removed from the map, just cleared
- // WMGs have pointers to the path, so deleting them would crash
- // this wastes some memory, but these functions are
- // only meant to be called by GM commands
-}
-
-void WaypointManager::SetNodePosition(uint32 id, uint32 point, float x, float y, float z)
-{
- if(point == 0) return; // counted from 1 in the DB
- WorldDatabase.PExecuteLog("UPDATE creature_movement SET position_x = '%f',position_y = '%f',position_z = '%f' where id = '%u' AND point='%u'", x, y, z, id, point);
- WaypointPathMap::iterator itr = m_pathMap.find(id);
- if(itr != m_pathMap.end() && point <= itr->second.size())
- {
- itr->second[point-1].x = x;
- itr->second[point-1].y = y;
- itr->second[point-1].z = z;
- }
-}
-
-void WaypointManager::SetNodeText(uint32 id, uint32 point, const char *text_field, const char *text)
-{
- if(point == 0) return; // counted from 1 in the DB
- if(!text_field) return;
- std::string field = text_field;
- WorldDatabase.escape_string(field);
-
- if(!text)
- {
- WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s=NULL WHERE id='%u' AND point='%u'", field.c_str(), id, point);
- }
- else
- {
- std::string text2 = text;
- WorldDatabase.escape_string(text2);
- WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s='%s' WHERE id='%u' AND point='%u'", field.c_str(), text2.c_str(), id, point);
- }
-
- WaypointPathMap::iterator itr = m_pathMap.find(id);
- if(itr != m_pathMap.end() && point <= itr->second.size())
- {
- WaypointNode &node = itr->second[point-1];
- if(!node.behavior) node.behavior = new WaypointBehavior();
-
- if(field == "text1") node.behavior->text[0] = text ? text : "";
- if(field == "text2") node.behavior->text[1] = text ? text : "";
- if(field == "text3") node.behavior->text[2] = text ? text : "";
- if(field == "text4") node.behavior->text[3] = text ? text : "";
- if(field == "text5") node.behavior->text[4] = text ? text : "";
- if(field == "emote") node.behavior->emote = text ? atoi(text) : 0;
- if(field == "spell") node.behavior->spell = text ? atoi(text) : 0;
- if(field == "model1") node.behavior->model1 = text ? atoi(text) : 0;
- if(field == "model2") node.behavior->model2 = text ? atoi(text) : 0;
- }
-}
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Database/DatabaseEnv.h"
+#include "GridDefines.h"
+#include "Policies/SingletonImp.h"
+#include "WaypointManager.h"
+#include "ProgressBar.h"
+#include "MapManager.h"
+#include "ObjectMgr.h"
+
+INSTANTIATE_SINGLETON_1(WaypointManager);
+
+bool WaypointBehavior::isEmpty()
+{
+ if (emote || spell || model1 || model2)
+ return false;
+
+ for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
+ if(textid[i])
+ return false;
+
+ return true;
+}
+
+WaypointBehavior::WaypointBehavior(const WaypointBehavior &b)
+{
+ emote = b.emote;
+ spell = b.spell;
+ model1 = b.model1;
+ model2 = b.model2;
+ for(int i=0; i < MAX_WAYPOINT_TEXT; ++i)
+ textid[i] = b.textid[i];
+}
+
+void WaypointManager::Load()
+{
+ Cleanup();
+
+ uint32 total_paths = 0;
+ uint32 total_nodes = 0;
+ uint32 total_behaviors = 0;
+
+ QueryResult *result = WorldDatabase.Query("SELECT id, COUNT(point) FROM creature_movement GROUP BY id");
+ if(result)
+ {
+ total_paths = result->GetRowCount();
+ barGoLink bar( total_paths );
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 id = fields[0].GetUInt32();
+ uint32 count = fields[1].GetUInt32();
+ m_pathMap[id].resize(count);
+
+ total_nodes += count;
+ bar.step();
+ } while( result->NextRow() );
+ delete result;
+ }
+
+ result = WorldDatabase.Query("SELECT position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id, point FROM creature_movement");
+ if(result)
+ {
+ barGoLink bar( result->GetRowCount() );
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 point = fields[15].GetUInt32();
+ uint32 id = fields[14].GetUInt32();
+
+ WaypointPath &path = m_pathMap[id];
+ // the cleanup queries make sure the following is true
+ assert(point >= 1 && point <= path.size());
+ WaypointNode &node = path[point-1];
+
+ node.x = fields[0].GetFloat();
+ node.y = fields[1].GetFloat();
+ node.z = fields[2].GetFloat();
+ node.orientation = fields[3].GetFloat();
+ node.delay = fields[6].GetUInt16();
+
+ // prevent using invalid coordinates
+ if(!Trinity::IsValidMapCoord(node.x, node.y, node.z, node.orientation))
+ {
+ QueryResult *result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id);
+ if(result1)
+ sLog.outErrorDb("ERROR: Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
+ id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
+ else
+ sLog.outErrorDb("ERROR: Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
+ id, point, node.x, node.y);
+
+ Trinity::NormalizeMapCoord(node.x);
+ Trinity::NormalizeMapCoord(node.y);
+ if(result1)
+ {
+ node.z = MapManager::Instance ().GetBaseMap(result1->Fetch()[1].GetUInt32())->GetHeight(node.x, node.y, node.z);
+ delete result1;
+ }
+ WorldDatabase.PExecute("UPDATE creature_movement SET position_x = '%f', position_y = '%f', position_z = '%f' WHERE id = '%u' AND point = '%u'", node.x, node.y, node.z, id, point);
+ }
+
+ WaypointBehavior be;
+ be.model1 = fields[4].GetUInt32();
+ be.model2 = fields[5].GetUInt32();
+ be.emote = fields[7].GetUInt32();
+ be.spell = fields[8].GetUInt32();
+
+ // load and store without holes in array
+ int j = 0;
+ for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
+ {
+ be.textid[j] = fields[9+i].GetUInt32();
+ if(be.textid[j])
+ {
+ if (be.textid[j] < MIN_DB_SCRIPT_STRING_ID || be.textid[j] >= MAX_DB_SCRIPT_STRING_ID)
+ {
+ sLog.outErrorDb( "Table `db_script_string` not have string id %u", be.textid[j]);
+ continue;
+ }
+
+ if (!objmgr.GetTrinityStringLocale (be.textid[j]))
+ {
+ sLog.outErrorDb("ERROR: Waypoint path %d (point %d), have invalid text id (%i) in `textid%d, ignored.",
+ id, point, be.textid[j], i+1);
+ continue;
+ }
+
+ ++j; // to next internal field
+ }
+ }
+ // fill array tail
+ for(; j < MAX_WAYPOINT_TEXT; ++j)
+ be.textid[j] = 0;
+
+ // save memory by not storing empty behaviors
+ if(!be.isEmpty())
+ {
+ node.behavior = new WaypointBehavior(be);
+ ++total_behaviors;
+ }
+ else
+ node.behavior = NULL;
+ bar.step();
+ } while( result->NextRow() );
+ delete result;
+ }
+ sLog.outString( ">> Loaded %u paths, %u nodes and %u behaviors", total_paths, total_nodes, total_behaviors);
+}
+
+void WaypointManager::Cleanup()
+{
+ // check if points need to be renumbered and do it
+ if(QueryResult *result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1"))
+ {
+ delete result;
+ WorldDatabase.DirectExecute("CREATE TEMPORARY TABLE temp LIKE creature_movement");
+ WorldDatabase.DirectExecute("INSERT INTO temp SELECT * FROM creature_movement");
+ WorldDatabase.DirectExecute("ALTER TABLE creature_movement DROP PRIMARY KEY");
+ WorldDatabase.DirectExecute("UPDATE creature_movement AS T SET point = (SELECT COUNT(*) FROM temp WHERE id = T.id AND point <= T.point)");
+ WorldDatabase.DirectExecute("ALTER TABLE creature_movement ADD PRIMARY KEY (id, point)");
+ WorldDatabase.DirectExecute("DROP TABLE temp");
+ assert(!(result = WorldDatabase.Query("SELECT 1 from creature_movement As T WHERE point <> (SELECT COUNT(*) FROM creature_movement WHERE id = T.id AND point <= T.point) LIMIT 1")));
+ }
+}
+
+void WaypointManager::Unload()
+{
+ for(WaypointPathMap::iterator itr = m_pathMap.begin(); itr != m_pathMap.end(); ++itr)
+ _clearPath(itr->second);
+ m_pathMap.clear();
+}
+
+void WaypointManager::_clearPath(WaypointPath &path)
+{
+ for(WaypointPath::iterator itr = path.begin(); itr != path.end(); ++itr)
+ if(itr->behavior)
+ delete itr->behavior;
+ path.clear();
+}
+
+/// - Insert after the last point
+void WaypointManager::AddLastNode(uint32 id, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
+{
+ _addNode(id, GetLastPoint(id, 0) + 1, x, y, z, o, delay, wpGuid);
+}
+
+/// - Insert after a certain point
+void WaypointManager::AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
+{
+ for(uint32 i = GetLastPoint(id, 0); i > point; i--)
+ WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point+1 WHERE id='%u' AND point='%u'", id, i);
+
+ _addNode(id, point + 1, x, y, z, o, delay, wpGuid);
+}
+
+/// - Insert without checking for collision
+void WaypointManager::_addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid)
+{
+ if(point == 0) return; // counted from 1 in the DB
+ WorldDatabase.PExecuteLog("INSERT INTO creature_movement (id,point,position_x,position_y,position_z,orientation,wpguid,waittime) VALUES ('%u','%u','%f', '%f', '%f', '%f', '%d', '%d')", id, point, x, y, z, o, wpGuid, delay);
+ WaypointPathMap::iterator itr = m_pathMap.find(id);
+ if(itr == m_pathMap.end())
+ itr = m_pathMap.insert(WaypointPathMap::value_type(id, WaypointPath())).first;
+ itr->second.insert(itr->second.begin() + (point - 1), WaypointNode(x, y, z, o, delay, NULL));
+}
+
+uint32 WaypointManager::GetLastPoint(uint32 id, uint32 default_notfound)
+{
+ uint32 point = default_notfound;
+ /*QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(point) FROM creature_movement WHERE id = '%u'", id);
+ if( result )
+ {
+ point = (*result)[0].GetUInt32()+1;
+ delete result;
+ }*/
+ WaypointPathMap::iterator itr = m_pathMap.find(id);
+ if(itr != m_pathMap.end() && itr->second.size() != 0)
+ point = itr->second.size();
+ return point;
+}
+
+void WaypointManager::DeleteNode(uint32 id, uint32 point)
+{
+ if(point == 0) return; // counted from 1 in the DB
+ WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u' AND point='%u'", id, point);
+ WorldDatabase.PExecuteLog("UPDATE creature_movement SET point=point-1 WHERE id='%u' AND point>'%u'", id, point);
+ WaypointPathMap::iterator itr = m_pathMap.find(id);
+ if(itr != m_pathMap.end() && point <= itr->second.size())
+ itr->second.erase(itr->second.begin() + (point-1));
+}
+
+void WaypointManager::DeletePath(uint32 id)
+{
+ WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id='%u'", id);
+ WaypointPathMap::iterator itr = m_pathMap.find(id);
+ if(itr != m_pathMap.end())
+ _clearPath(itr->second);
+ // the path is not removed from the map, just cleared
+ // WMGs have pointers to the path, so deleting them would crash
+ // this wastes some memory, but these functions are
+ // only meant to be called by GM commands
+}
+
+void WaypointManager::SetNodePosition(uint32 id, uint32 point, float x, float y, float z)
+{
+ if(point == 0) return; // counted from 1 in the DB
+ WorldDatabase.PExecuteLog("UPDATE creature_movement SET position_x = '%f',position_y = '%f',position_z = '%f' where id = '%u' AND point='%u'", x, y, z, id, point);
+ WaypointPathMap::iterator itr = m_pathMap.find(id);
+ if(itr != m_pathMap.end() && point <= itr->second.size())
+ {
+ itr->second[point-1].x = x;
+ itr->second[point-1].y = y;
+ itr->second[point-1].z = z;
+ }
+}
+
+void WaypointManager::SetNodeText(uint32 id, uint32 point, const char *text_field, const char *text)
+{
+ if(point == 0) return; // counted from 1 in the DB
+ if(!text_field) return;
+ std::string field = text_field;
+ WorldDatabase.escape_string(field);
+
+ if(!text)
+ {
+ WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s=NULL WHERE id='%u' AND point='%u'", field.c_str(), id, point);
+ }
+ else
+ {
+ std::string text2 = text;
+ WorldDatabase.escape_string(text2);
+ WorldDatabase.PExecuteLog("UPDATE creature_movement SET %s='%s' WHERE id='%u' AND point='%u'", field.c_str(), text2.c_str(), id, point);
+ }
+
+ WaypointPathMap::iterator itr = m_pathMap.find(id);
+ if(itr != m_pathMap.end() && point <= itr->second.size())
+ {
+ WaypointNode &node = itr->second[point-1];
+ if(!node.behavior) node.behavior = new WaypointBehavior();
+
+// if(field == "text1") node.behavior->text[0] = text ? text : "";
+// if(field == "text2") node.behavior->text[1] = text ? text : "";
+// if(field == "text3") node.behavior->text[2] = text ? text : "";
+// if(field == "text4") node.behavior->text[3] = text ? text : "";
+// if(field == "text5") node.behavior->text[4] = text ? text : "";
+ if(field == "emote") node.behavior->emote = text ? atoi(text) : 0;
+ if(field == "spell") node.behavior->spell = text ? atoi(text) : 0;
+ if(field == "model1") node.behavior->model1 = text ? atoi(text) : 0;
+ if(field == "model2") node.behavior->model2 = text ? atoi(text) : 0;
+ }
+}