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path: root/src/game/WaypointMovementGenerator.cpp
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-rw-r--r--src/game/WaypointMovementGenerator.cpp16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index effc78d8026..49d38799fe3 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -251,7 +251,6 @@ void FlightPathMovementGenerator::Initialize(Player &player)
player.getHostilRefManager().setOnlineOfflineState(false);
player.addUnitState(UNIT_STAT_IN_FLIGHT);
player.SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
- player.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
SetWaypointPathId(player);
Traveller<Player> traveller(player);
// do not send movement, it was sent already
@@ -262,26 +261,11 @@ void FlightPathMovementGenerator::Initialize(Player &player)
void FlightPathMovementGenerator::Finalize(Player & player)
{
- // remove flag to prevent send object build movement packets for flight state and crash (movement generator already not at top of stack)
player.clearUnitState(UNIT_STAT_IN_FLIGHT);
float x, y, z;
i_destinationHolder.GetLocationNow(player.GetMapId(), x, y, z);
player.SetPosition(x, y, z, player.GetOrientation());
-
- player.Unmount();
- player.RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
- player.RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING2);
-
- if(player.m_taxi.empty())
- {
- player.getHostilRefManager().setOnlineOfflineState(true);
- if(player.pvpInfo.inHostileArea)
- player.CastSpell(&player, 2479, true);
-
- player.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
- player.StopMoving();
- }
}
bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)