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path: root/src/game/WaypointMovementGenerator.cpp
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Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r--src/game/WaypointMovementGenerator.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index cba005a78d9..fe5d20bbc91 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -56,7 +56,7 @@ bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, flo
{
if(i_destinationHolder.HasArrived())
return false;
-
+
i_destinationHolder.GetDestination(x, y, z);
return true;
}
@@ -235,7 +235,7 @@ uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const
return i_mapIds.size();
uint32 curMapId = i_mapIds[i_currentNode];
- for(uint32 i = i_currentNode; i < i_mapIds.size(); ++i)
+ for (uint32 i = i_currentNode; i < i_mapIds.size(); ++i)
{
if(i_mapIds[i] != curMapId)
return i;
@@ -326,7 +326,7 @@ void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
return;
uint32 map0 = i_mapIds[0];
- for(size_t i = 1; i < i_mapIds.size(); ++i)
+ for (size_t i = 1; i < i_mapIds.size(); ++i)
{
if(i_mapIds[i]!=map0)
{