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-rw-r--r--src/game/WaypointMovementGenerator.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 2437f5d48ed..a31afaa5b14 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -86,6 +86,10 @@ void WaypointMovementGenerator<Creature>::InitTraveller(Creature &unit, const Wa
unit.SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
unit.SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
+ // TODO: make this part of waypoint node, so that creature can walk when desired?
+ if (unit.canFly())
+ SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
+
unit.addUnitState(UNIT_STAT_ROAMING);
}