aboutsummaryrefslogtreecommitdiff
path: root/src/game/WaypointMovementGenerator.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/WaypointMovementGenerator.cpp')
-rw-r--r--src/game/WaypointMovementGenerator.cpp13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 68c63827883..56f244dd831 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -92,7 +92,8 @@ void WaypointMovementGenerator<Player>::Reset(Player &unit){}
template<>
void WaypointMovementGenerator<Creature>::InitTraveller(Creature &unit, const WaypointData &node)
{
- node.run ? unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE): unit.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ node.run ? unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE):
+ unit.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
unit.SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
unit.SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
@@ -173,18 +174,12 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
//Determine waittime
if(node.delay)
i_nextMoveTime.Reset(node.delay);
- else
- i_nextMoveTime.Reset(100); //Prevents some lag
- if(node.event_id && rand()%100 < node.event_chance && !ExecuteScript)
- {
+ if(node.event_id && rand()%100 < node.event_chance)
sWorld.ScriptsStart(sWaypointScripts, node.event_id, &unit, NULL);
- ExecuteScript = true;
- }
-
+
MovementInform(unit);
unit.UpdateWaypointID(i_currentNode);
- traveller.Relocation(node.x, node.y, node.z);
unit.clearUnitState(UNIT_STAT_MOVING);
}
}