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-rw-r--r--src/game/WaypointMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index b998b61fa8a..fee4c216293 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -85,7 +85,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint32 &di
// Waypoint movement can be switched on/off
// This is quite handy for escort quests and other stuff
- if(creature.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNDED | UNIT_STAT_DISTRACTED))
+ if(creature.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
return true;
// prevent a crash at empty waypoint path.