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-rw-r--r--src/game/Weather.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/Weather.cpp b/src/game/Weather.cpp
index f67b0d2fcec..92fbb313d45 100644
--- a/src/game/Weather.cpp
+++ b/src/game/Weather.cpp
@@ -48,14 +48,14 @@ bool Weather::Update(uint32 diff)
else m_timer.SetCurrent(0);
///- If the timer has passed, ReGenerate the weather
- if(m_timer.Passed())
+ if (m_timer.Passed())
{
m_timer.Reset();
// update only if Regenerate has changed the weather
- if(ReGenerate())
+ if (ReGenerate())
{
///- Weather will be removed if not updated (no players in zone anymore)
- if(!UpdateWeather())
+ if (!UpdateWeather())
return false;
}
}
@@ -149,11 +149,11 @@ bool Weather::ReGenerate()
uint32 chance3 = chance2+ m_weatherChances->data[season].stormChance;
uint32 rnd = urand(0, 99);
- if(rnd <= chance1)
+ if (rnd <= chance1)
m_type = WEATHER_TYPE_RAIN;
- else if(rnd <= chance2)
+ else if (rnd <= chance2)
m_type = WEATHER_TYPE_SNOW;
- else if(rnd <= chance3)
+ else if (rnd <= chance3)
m_type = WEATHER_TYPE_STORM;
else
m_type = WEATHER_TYPE_FINE;
@@ -206,7 +206,7 @@ void Weather::SendFineWeatherUpdateToPlayer(Player *player)
bool Weather::UpdateWeather()
{
Player* player = sWorld.FindPlayerInZone(m_zone);
- if(!player)
+ if (!player)
return false;
///- Send the weather packet to all players in this zone
@@ -271,7 +271,7 @@ bool Weather::UpdateWeather()
/// Set the weather
void Weather::SetWeather(WeatherType type, float grade)
{
- if(m_type == type && m_grade == grade)
+ if (m_type == type && m_grade == grade)
return;
m_type = type;
@@ -288,23 +288,23 @@ WeatherState Weather::GetWeatherState() const
switch(m_type)
{
case WEATHER_TYPE_RAIN:
- if(m_grade<0.40f)
+ if (m_grade<0.40f)
return WEATHER_STATE_LIGHT_RAIN;
- else if(m_grade<0.70f)
+ else if (m_grade<0.70f)
return WEATHER_STATE_MEDIUM_RAIN;
else
return WEATHER_STATE_HEAVY_RAIN;
case WEATHER_TYPE_SNOW:
- if(m_grade<0.40f)
+ if (m_grade<0.40f)
return WEATHER_STATE_LIGHT_SNOW;
- else if(m_grade<0.70f)
+ else if (m_grade<0.70f)
return WEATHER_STATE_MEDIUM_SNOW;
else
return WEATHER_STATE_HEAVY_SNOW;
case WEATHER_TYPE_STORM:
- if(m_grade<0.40f)
+ if (m_grade<0.40f)
return WEATHER_STATE_LIGHT_SANDSTORM;
- else if(m_grade<0.70f)
+ else if (m_grade<0.70f)
return WEATHER_STATE_MEDIUM_SANDSTORM;
else
return WEATHER_STATE_HEAVY_SANDSTORM;