diff options
Diffstat (limited to 'src/game/Weather.cpp')
-rw-r--r-- | src/game/Weather.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/game/Weather.cpp b/src/game/Weather.cpp index f67b0d2fcec..92fbb313d45 100644 --- a/src/game/Weather.cpp +++ b/src/game/Weather.cpp @@ -48,14 +48,14 @@ bool Weather::Update(uint32 diff) else m_timer.SetCurrent(0); ///- If the timer has passed, ReGenerate the weather - if(m_timer.Passed()) + if (m_timer.Passed()) { m_timer.Reset(); // update only if Regenerate has changed the weather - if(ReGenerate()) + if (ReGenerate()) { ///- Weather will be removed if not updated (no players in zone anymore) - if(!UpdateWeather()) + if (!UpdateWeather()) return false; } } @@ -149,11 +149,11 @@ bool Weather::ReGenerate() uint32 chance3 = chance2+ m_weatherChances->data[season].stormChance; uint32 rnd = urand(0, 99); - if(rnd <= chance1) + if (rnd <= chance1) m_type = WEATHER_TYPE_RAIN; - else if(rnd <= chance2) + else if (rnd <= chance2) m_type = WEATHER_TYPE_SNOW; - else if(rnd <= chance3) + else if (rnd <= chance3) m_type = WEATHER_TYPE_STORM; else m_type = WEATHER_TYPE_FINE; @@ -206,7 +206,7 @@ void Weather::SendFineWeatherUpdateToPlayer(Player *player) bool Weather::UpdateWeather() { Player* player = sWorld.FindPlayerInZone(m_zone); - if(!player) + if (!player) return false; ///- Send the weather packet to all players in this zone @@ -271,7 +271,7 @@ bool Weather::UpdateWeather() /// Set the weather void Weather::SetWeather(WeatherType type, float grade) { - if(m_type == type && m_grade == grade) + if (m_type == type && m_grade == grade) return; m_type = type; @@ -288,23 +288,23 @@ WeatherState Weather::GetWeatherState() const switch(m_type) { case WEATHER_TYPE_RAIN: - if(m_grade<0.40f) + if (m_grade<0.40f) return WEATHER_STATE_LIGHT_RAIN; - else if(m_grade<0.70f) + else if (m_grade<0.70f) return WEATHER_STATE_MEDIUM_RAIN; else return WEATHER_STATE_HEAVY_RAIN; case WEATHER_TYPE_SNOW: - if(m_grade<0.40f) + if (m_grade<0.40f) return WEATHER_STATE_LIGHT_SNOW; - else if(m_grade<0.70f) + else if (m_grade<0.70f) return WEATHER_STATE_MEDIUM_SNOW; else return WEATHER_STATE_HEAVY_SNOW; case WEATHER_TYPE_STORM: - if(m_grade<0.40f) + if (m_grade<0.40f) return WEATHER_STATE_LIGHT_SANDSTORM; - else if(m_grade<0.70f) + else if (m_grade<0.70f) return WEATHER_STATE_MEDIUM_SANDSTORM; else return WEATHER_STATE_HEAVY_SANDSTORM; |