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-rw-r--r--src/game/World.cpp63
1 files changed, 41 insertions, 22 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index d6017ac0669..64c2bd49099 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
@@ -66,6 +66,7 @@
INSTANTIATE_SINGLETON_1( World );
volatile bool World::m_stopEvent = false;
+uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
volatile uint32 World::m_worldLoopCounter = 0;
float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE;
@@ -542,7 +543,6 @@ void World::LoadConfigSettings(bool reload)
else
m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
-
m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74);
/// \todo Add MonsterSight and GuarderSight (with meaning) in Trinityd.conf or put them as define
m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50);
@@ -605,7 +605,6 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_SKIP_CINEMATICS] = 0;
}
-
if(reload)
{
uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 60);
@@ -769,8 +768,8 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100);
- // always use declined names in the Russian client
- m_configs[CONFIG_DECLINED_NAMES_USED] =
+ // always use declined names in the russian client
+ m_configs[CONFIG_DECLINED_NAMES_USED] =
(m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false);
m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25);
@@ -965,6 +964,9 @@ void World::SetInitialWorldSettings()
LoadDBCStores(m_dataPath);
DetectDBCLang();
+ sLog.outString( "Loading Script Names...");
+ objmgr.LoadScriptNames();
+
sLog.outString( "Loading InstanceTemplate" );
objmgr.LoadInstanceTemplate();
@@ -1080,11 +1082,10 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading Tavern Area Triggers..." );
objmgr.LoadTavernAreaTriggers();
-
+
sLog.outString( "Loading AreaTrigger script names..." );
objmgr.LoadAreaTriggerScripts();
-
sLog.outString( "Loading Graveyard-zone links...");
objmgr.LoadGraveyardZones();
@@ -1164,7 +1165,7 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading Npc Text Id..." );
objmgr.LoadNpcTextId(); // must be after load Creature and NpcText
-
+
sLog.outString( "Loading Npc Options..." );
objmgr.LoadNpcOptions();
@@ -1192,6 +1193,9 @@ void World::SetInitialWorldSettings()
objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
+ sLog.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls
+ objmgr.LoadDbScriptStrings();
+
sLog.outString( "Initializing Scripts..." );
if(!LoadScriptingModule())
exit(1);
@@ -1262,6 +1266,7 @@ void World::SetInitialWorldSettings()
sLog.outString( "WORLD: World initialized" );
}
+
void World::DetectDBCLang()
{
uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255);
@@ -1462,7 +1467,9 @@ void World::Update(time_t diff)
m_timers[WUPDATE_EVENTS].Reset();
}
- MapManager::Instance().DoDelayedMovesAndRemoves(); ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
+ /// </ul>
+ ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
+ MapManager::Instance().DoDelayedMovesAndRemoves();
// update the instance reset times
sInstanceSaveManager.Update();
@@ -1582,6 +1589,8 @@ void World::ScriptsProcess()
}
}
+ //if(source && !source->IsInWorld()) source = NULL;
+
Object* target = NULL;
if(step.targetGUID)
@@ -1609,6 +1618,8 @@ void World::ScriptsProcess()
}
}
+ //if(target && !target->IsInWorld()) target = NULL;
+
switch (step.script->command)
{
case SCRIPT_COMMAND_TALK:
@@ -1636,7 +1647,7 @@ void World::ScriptsProcess()
switch(step.script->datalong)
{
case 0: // Say
- ((Creature *)source)->Say(step.script->datatext.c_str(), LANG_UNIVERSAL, unit_target);
+ ((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target);
break;
case 1: // Whisper
if(!unit_target)
@@ -1644,13 +1655,13 @@ void World::ScriptsProcess()
sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong);
break;
}
- ((Creature *)source)->Whisper(step.script->datatext.c_str(),unit_target);
+ ((Creature *)source)->Whisper(step.script->dataint,unit_target);
break;
case 2: // Yell
- ((Creature *)source)->Yell(step.script->datatext.c_str(), LANG_UNIVERSAL, unit_target);
+ ((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target);
break;
case 3: // Emote text
- ((Creature *)source)->TextEmote(step.script->datatext.c_str(), unit_target);
+ ((Creature *)source)->TextEmote(step.script->dataint, unit_target);
break;
default:
break; // must be already checked at load
@@ -1701,7 +1712,7 @@ void World::ScriptsProcess()
break;
}
((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, ((Unit *)source)->GetUnitMovementFlags(), step.script->datalong2 );
- MapManager::Instance().GetMap(((Unit *)source)->GetMapId(), ((Unit *)source))->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0);
+ ((Unit *)source)->GetMap()->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0);
break;
case SCRIPT_COMMAND_FLAG_SET:
if(!source)
@@ -1851,7 +1862,7 @@ void World::ScriptsProcess()
go->SetLootState(GO_READY);
go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
- MapManager::Instance().GetMap(go->GetMapId(), go)->Add(go);
+ go->GetMap()->Add(go);
break;
}
case SCRIPT_COMMAND_OPEN_DOOR:
@@ -2373,13 +2384,13 @@ void World::_UpdateGameTime()
m_gameTime = thisTime;
///- if there is a shutdown timer
- if(m_ShutdownTimer > 0 && elapsed > 0)
+ if(!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0)
{
///- ... and it is overdue, stop the world (set m_stopEvent)
if( m_ShutdownTimer <= elapsed )
{
if(!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
- m_stopEvent = true;
+ m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; // minimum timer value to wait idle state
}
@@ -2394,15 +2405,20 @@ void World::_UpdateGameTime()
}
/// Shutdown the server
-void World::ShutdownServ(uint32 time, uint32 options)
+void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
{
+ // ignore if server shutdown at next tick
+ if(m_stopEvent)
+ return;
+
m_ShutdownMask = options;
+ m_ExitCode = exitcode;
///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
if(time==0)
{
if(!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
- m_stopEvent = true;
+ m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
}
@@ -2447,16 +2463,18 @@ void World::ShutdownMsg(bool show, Player* player)
/// Cancel a planned server shutdown
void World::ShutdownCancel()
{
- if(!m_ShutdownTimer)
+ // nothing cancel or too later
+ if(!m_ShutdownTimer || m_stopEvent)
return;
uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
+ m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
SendServerMessage(msgid);
- DEBUG_LOG("Server %s canceled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
+ DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
}
/// Send a server message to the user(s)
@@ -2501,6 +2519,7 @@ void World::UpdateSessions( time_t diff )
///- and remove not active sessions from the list
if(!itr->second->Update(diff)) // As interval = 0
{
+ RemoveQueuedPlayer (itr->second);
delete itr->second;
m_sessions.erase(itr);
}