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Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 52868f618ac..cbd53eefd0d 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -341,7 +341,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
{
- if (*iter==sess)
+ if (*iter == sess)
{
sess->SetInQueue(false);
iter = m_QueuedPlayer.erase(iter);
@@ -2199,7 +2199,7 @@ BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string dura
if (!resultAccounts)
{
- if (mode==BAN_IP)
+ if (mode == BAN_IP)
return BAN_SUCCESS; // ip correctly banned but nobody affected (yet)
else
return BAN_NOTFOUND; // Nobody to ban
@@ -2266,7 +2266,7 @@ void World::_UpdateGameTime()
///- ... and it is overdue, stop the world (set m_stopEvent)
if (m_ShutdownTimer <= elapsed)
{
- if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
+ if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; // minimum timer value to wait idle state
@@ -2292,9 +2292,9 @@ void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
m_ExitCode = exitcode;
///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
- if (time==0)
+ if (time == 0)
{
- if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
+ if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
@@ -2320,15 +2320,15 @@ void World::ShutdownMsg(bool show, Player* player)
if (show ||
(m_ShutdownTimer < 10) ||
// < 30 sec; every 5 sec
- (m_ShutdownTimer<30 && (m_ShutdownTimer % 5)==0) ||
+ (m_ShutdownTimer<30 && (m_ShutdownTimer % 5) == 0) ||
// < 5 min ; every 1 min
- (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE)==0) ||
+ (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE) == 0) ||
// < 30 min ; every 5 min
- (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE))==0) ||
+ (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE)) == 0) ||
// < 12 h ; every 1 h
- (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR)==0) ||
+ (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR) == 0) ||
// > 12 h ; every 12 h
- (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR))==0))
+ (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR)) == 0))
{
std::string str = secsToTimeString(m_ShutdownTimer);