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-rw-r--r--src/game/World.cpp2733
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diff --git a/src/game/World.cpp b/src/game/World.cpp
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--- a/src/game/World.cpp
+++ /dev/null
@@ -1,2733 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/** \file
- \ingroup world
-*/
-
-#include "Common.h"
-#include "Database/DatabaseEnv.h"
-#include "Config/ConfigEnv.h"
-#include "SystemConfig.h"
-#include "Log.h"
-#include "Opcodes.h"
-#include "WorldSession.h"
-#include "WorldPacket.h"
-#include "Weather.h"
-#include "Player.h"
-#include "Vehicle.h"
-#include "SkillExtraItems.h"
-#include "SkillDiscovery.h"
-#include "World.h"
-#include "AccountMgr.h"
-#include "AchievementMgr.h"
-#include "AuctionHouseMgr.h"
-#include "ObjectMgr.h"
-#include "CreatureEventAIMgr.h"
-#include "SpellMgr.h"
-#include "Chat.h"
-#include "DBCStores.h"
-#include "LootMgr.h"
-#include "ItemEnchantmentMgr.h"
-#include "MapManager.h"
-#include "CreatureAIRegistry.h"
-#include "Policies/SingletonImp.h"
-#include "BattleGroundMgr.h"
-#include "OutdoorPvPMgr.h"
-#include "TemporarySummon.h"
-#include "AuctionHouseBot.h"
-#include "WaypointMovementGenerator.h"
-#include "VMapFactory.h"
-#include "GlobalEvents.h"
-#include "GameEventMgr.h"
-#include "PoolHandler.h"
-#include "Database/DatabaseImpl.h"
-#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
-#include "InstanceSaveMgr.h"
-#include "Util.h"
-#include "Language.h"
-#include "CreatureGroups.h"
-#include "Transports.h"
-#include "ProgressBar.h"
-#include "ScriptMgr.h"
-#include "AddonMgr.h"
-#include "LFGMgr.h"
-#include "ConditionMgr.h"
-
-INSTANTIATE_SINGLETON_1(World);
-
-volatile bool World::m_stopEvent = false;
-uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
-volatile uint32 World::m_worldLoopCounter = 0;
-
-float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
-float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE;
-float World::m_MaxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS;
-float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE;
-
-float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
-float World::m_VisibleUnitGreyDistance = 0;
-float World::m_VisibleObjectGreyDistance = 0;
-
-int32 World::m_visibility_notify_periodOnContinents = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
-int32 World::m_visibility_notify_periodInInstances = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
-int32 World::m_visibility_notify_periodInBGArenas = DEFAULT_VISIBILITY_NOTIFY_PERIOD;
-
-/// World constructor
-World::World()
-{
- m_playerLimit = 0;
- m_allowedSecurityLevel = SEC_PLAYER;
- m_allowMovement = true;
- m_ShutdownMask = 0;
- m_ShutdownTimer = 0;
- m_gameTime=time(NULL);
- m_startTime=m_gameTime;
- m_maxActiveSessionCount = 0;
- m_maxQueuedSessionCount = 0;
- m_PlayerCount = 0;
- m_MaxPlayerCount = 0;
- m_resultQueue = NULL;
- m_NextDailyQuestReset = 0;
- m_NextWeeklyQuestReset = 0;
- m_scheduledScripts = 0;
-
- m_defaultDbcLocale = LOCALE_enUS;
- m_availableDbcLocaleMask = 0;
-
- m_updateTimeSum = 0;
- m_updateTimeCount = 0;
-
- m_isClosed = false;
-}
-
-/// World destructor
-World::~World()
-{
- ///- Empty the kicked session set
- while (!m_sessions.empty())
- {
- // not remove from queue, prevent loading new sessions
- delete m_sessions.begin()->second;
- m_sessions.erase(m_sessions.begin());
- }
-
- ///- Empty the WeatherMap
- for (WeatherMap::const_iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
- delete itr->second;
-
- m_weathers.clear();
-
- CliCommandHolder* command;
- while (cliCmdQueue.next(command))
- delete command;
-
- VMAP::VMapFactory::clear();
-
- if (m_resultQueue) delete m_resultQueue;
-
- //TODO free addSessQueue
-}
-
-/// Find a player in a specified zone
-Player* World::FindPlayerInZone(uint32 zone)
-{
- ///- circle through active sessions and return the first player found in the zone
- SessionMap::const_iterator itr;
- for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- {
- if (!itr->second)
- continue;
- Player *player = itr->second->GetPlayer();
- if (!player)
- continue;
- if (player->IsInWorld() && player->GetZoneId() == zone)
- {
- // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
- return player;
- }
- }
- return NULL;
-}
-
-/// Find a session by its id
-WorldSession* World::FindSession(uint32 id) const
-{
- SessionMap::const_iterator itr = m_sessions.find(id);
-
- if (itr != m_sessions.end())
- return itr->second; // also can return NULL for kicked session
- else
- return NULL;
-}
-
-/// Remove a given session
-bool World::RemoveSession(uint32 id)
-{
- ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
- SessionMap::const_iterator itr = m_sessions.find(id);
-
- if (itr != m_sessions.end() && itr->second)
- {
- if (itr->second->PlayerLoading())
- return false;
- itr->second->KickPlayer();
- }
-
- return true;
-}
-
-void World::AddSession(WorldSession* s)
-{
- addSessQueue.add(s);
-}
-
-void
-World::AddSession_ (WorldSession* s)
-{
- ASSERT (s);
-
- //NOTE - Still there is race condition in WorldSession* being used in the Sockets
-
- ///- kick already loaded player with same account (if any) and remove session
- ///- if player is in loading and want to load again, return
- if (!RemoveSession (s->GetAccountId ()))
- {
- s->KickPlayer ();
- delete s; // session not added yet in session list, so not listed in queue
- return;
- }
-
- // decrease session counts only at not reconnection case
- bool decrease_session = true;
-
- // if session already exist, prepare to it deleting at next world update
- // NOTE - KickPlayer() should be called on "old" in RemoveSession()
- {
- SessionMap::const_iterator old = m_sessions.find(s->GetAccountId ());
-
- if (old != m_sessions.end())
- {
- // prevent decrease sessions count if session queued
- if (RemoveQueuedPlayer(old->second))
- decrease_session = false;
- // not remove replaced session form queue if listed
- delete old->second;
- }
- }
-
- m_sessions[s->GetAccountId ()] = s;
-
- uint32 Sessions = GetActiveAndQueuedSessionCount ();
- uint32 pLimit = GetPlayerAmountLimit ();
- uint32 QueueSize = GetQueueSize (); //number of players in the queue
-
- //so we don't count the user trying to
- //login as a session and queue the socket that we are using
- if (decrease_session)
- --Sessions;
-
- if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER && !HasRecentlyDisconnected(s))
- {
- AddQueuedPlayer (s);
- UpdateMaxSessionCounters ();
- sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize);
- return;
- }
-
- WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
- packet << uint8 (AUTH_OK);
- packet << uint32 (0); // BillingTimeRemaining
- packet << uint8 (0); // BillingPlanFlags
- packet << uint32 (0); // BillingTimeRested
- packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
- s->SendPacket (&packet);
-
- s->SendAddonsInfo();
-
- WorldPacket pkt(SMSG_CLIENTCACHE_VERSION, 4);
- pkt << uint32(sWorld.getConfig(CONFIG_CLIENTCACHE_VERSION));
- s->SendPacket(&pkt);
-
- s->SendTutorialsData();
-
- UpdateMaxSessionCounters ();
-
- // Updates the population
- if (pLimit > 0)
- {
- float popu = GetActiveSessionCount (); // updated number of users on the server
- popu /= pLimit;
- popu *= 2;
- sLog.outDetail ("Server Population (%f).", popu);
- }
-}
-
-bool World::HasRecentlyDisconnected(WorldSession* session)
-{
- if (!session) return false;
-
- if (uint32 tolerance = getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
- {
- for (DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end();)
- {
- if (difftime(i->second, time(NULL)) < tolerance)
- {
- if (i->first == session->GetAccountId())
- return true;
- ++i;
- }
- else
- m_disconnects.erase(i);
- }
- }
- return false;
- }
-
-int32 World::GetQueuePos(WorldSession* sess)
-{
- uint32 position = 1;
-
- for (Queue::const_iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position)
- if ((*iter) == sess)
- return position;
-
- return 0;
-}
-
-void World::AddQueuedPlayer(WorldSession* sess)
-{
- sess->SetInQueue(true);
- m_QueuedPlayer.push_back (sess);
-
- // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
- WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
- packet << uint8 (AUTH_WAIT_QUEUE);
- packet << uint32 (0); // BillingTimeRemaining
- packet << uint8 (0); // BillingPlanFlags
- packet << uint32 (0); // BillingTimeRested
- packet << uint8 (sess->Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
- packet << uint32(GetQueuePos (sess));
- sess->SendPacket (&packet);
-
- //sess->SendAuthWaitQue (GetQueuePos (sess));
-}
-
-bool World::RemoveQueuedPlayer(WorldSession* sess)
-{
- // sessions count including queued to remove (if removed_session set)
- uint32 sessions = GetActiveSessionCount();
-
- uint32 position = 1;
- Queue::iterator iter = m_QueuedPlayer.begin();
-
- // search to remove and count skipped positions
- bool found = false;
-
- for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
- {
- if (*iter == sess)
- {
- sess->SetInQueue(false);
- sess->ResetTimeOutTime();
- iter = m_QueuedPlayer.erase(iter);
- found = true; // removing queued session
- break;
- }
- }
-
- // iter point to next socked after removed or end()
- // position store position of removed socket and then new position next socket after removed
-
- // if session not queued then we need decrease sessions count
- if (!found && sessions)
- --sessions;
-
- // accept first in queue
- if ((!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty())
- {
- WorldSession* pop_sess = m_QueuedPlayer.front();
- pop_sess->SetInQueue(false);
- pop_sess->ResetTimeOutTime();
- pop_sess->SendAuthWaitQue(0);
- pop_sess->SendAddonsInfo();
-
- WorldPacket pkt(SMSG_CLIENTCACHE_VERSION, 4);
- pkt << uint32(sWorld.getConfig(CONFIG_CLIENTCACHE_VERSION));
- pop_sess->SendPacket(&pkt);
-
- pop_sess->SendAccountDataTimes(GLOBAL_CACHE_MASK);
- pop_sess->SendTutorialsData();
-
- m_QueuedPlayer.pop_front();
-
- // update iter to point first queued socket or end() if queue is empty now
- iter = m_QueuedPlayer.begin();
- position = 1;
- }
-
- // update position from iter to end()
- // iter point to first not updated socket, position store new position
- for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
- (*iter)->SendAuthWaitQue(position);
-
- return found;
-}
-
-/// Find a Weather object by the given zoneid
-Weather* World::FindWeather(uint32 id) const
-{
- WeatherMap::const_iterator itr = m_weathers.find(id);
-
- if (itr != m_weathers.end())
- return itr->second;
- else
- return 0;
-}
-
-/// Remove a Weather object for the given zoneid
-void World::RemoveWeather(uint32 id)
-{
- // not called at the moment. Kept for completeness
- WeatherMap::iterator itr = m_weathers.find(id);
-
- if (itr != m_weathers.end())
- {
- delete itr->second;
- m_weathers.erase(itr);
- }
-}
-
-/// Add a Weather object to the list
-Weather* World::AddWeather(uint32 zone_id)
-{
- WeatherZoneChances const* weatherChances = objmgr.GetWeatherChances(zone_id);
-
- // zone not have weather, ignore
- if (!weatherChances)
- return NULL;
-
- Weather* w = new Weather(zone_id,weatherChances);
- m_weathers[w->GetZone()] = w;
- w->ReGenerate();
- w->UpdateWeather();
- return w;
-}
-
-/// Initialize config values
-void World::LoadConfigSettings(bool reload)
-{
- if (reload)
- {
- if (!sConfig.Reload())
- {
- sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str());
- return;
- }
- }
-
- ///- Read the player limit and the Message of the day from the config file
- SetPlayerLimit(sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true);
- SetMotd(sConfig.GetStringDefault("Motd", "Welcome to a Trinity Core Server."));
-
- ///- Get string for new logins (newly created characters)
- SetNewCharString(sConfig.GetStringDefault("PlayerStart.String", ""));
-
- ///- Send server info on login?
- m_configs[CONFIG_ENABLE_SINFO_LOGIN] = sConfig.GetIntDefault("Server.LoginInfo", 0);
-
- ///- Read all rates from the config file
- rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1);
- if (rate_values[RATE_HEALTH] < 0)
- {
- sLog.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
- rate_values[RATE_HEALTH] = 1;
- }
- rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1);
- if (rate_values[RATE_POWER_MANA] < 0)
- {
- sLog.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
- rate_values[RATE_POWER_MANA] = 1;
- }
- rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1);
- rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1);
- if (rate_values[RATE_POWER_RAGE_LOSS] < 0)
- {
- sLog.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
- rate_values[RATE_POWER_RAGE_LOSS] = 1;
- }
- rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfig.GetFloatDefault("Rate.RunicPower.Income", 1);
- rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfig.GetFloatDefault("Rate.RunicPower.Loss", 1);
- if (rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0)
- {
- sLog.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RUNICPOWER_LOSS]);
- rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1;
- }
- rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f);
- rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f);
- rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f);
- rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f);
- rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f);
- rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f);
- rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f);
- rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f);
- rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f);
- rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f);
- rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f);
- rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f);
- rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
- rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f);
- rate_values[RATE_REPAIRCOST] = sConfig.GetFloatDefault("Rate.RepairCost", 1.0f);
- if (rate_values[RATE_REPAIRCOST] < 0.0f)
- {
- sLog.outError("Rate.RepairCost (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_REPAIRCOST]);
- rate_values[RATE_REPAIRCOST] = 0.0f;
- }
- rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f);
- rate_values[RATE_REPUTATION_LOWLEVEL_KILL] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Kill", 1.0f);
- rate_values[RATE_REPUTATION_LOWLEVEL_QUEST] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Quest", 1.0f);
- rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f);
- rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f);
- rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
- rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f);
- rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
- rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f);
- rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f);
- rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f);
- rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f);
- rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f);
- rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f);
- rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f);
- rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f);
- rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f);
- rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f);
- rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f);
- rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f);
- rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f);
- if (rate_values[RATE_TALENT] < 0.0f)
- {
- sLog.outError("Rate.Talent (%f) must be > 0. Using 1 instead.",rate_values[RATE_TALENT]);
- rate_values[RATE_TALENT] = 1.0f;
- }
- rate_values[RATE_MOVESPEED] = sConfig.GetFloatDefault("Rate.MoveSpeed",1.0f);
- if (rate_values[RATE_MOVESPEED] < 0)
- {
- sLog.outError("Rate.MoveSpeed (%f) must be > 0. Using 1 instead.",rate_values[RATE_MOVESPEED]);
- rate_values[RATE_MOVESPEED] = 1.0f;
- }
- for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) playerBaseMoveSpeed[i] = baseMoveSpeed[i] * rate_values[RATE_MOVESPEED];
- rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.5f);
-
- rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f);
- if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
- {
- sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE);
- rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
- }
- else if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > NOMINAL_MELEE_RANGE)
- {
- sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
- rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],NOMINAL_MELEE_RANGE,NOMINAL_MELEE_RANGE);
- rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = NOMINAL_MELEE_RANGE;
- }
-
- rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfig.GetFloatDefault("DurabilityLoss.OnDeath", 10.0f);
- if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] < 0.0f)
- {
- sLog.outError("DurabilityLoss.OnDeath (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
- rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
- }
- if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] > 100.0f)
- {
- sLog.outError("DurabilityLoss.OnDeath (%f) must be <= 100. Using 100.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
- rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
- }
- rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = rate_values[RATE_DURABILITY_LOSS_ON_DEATH] / 100.0f;
-
- rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f);
- if (rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
- {
- sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
- rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f;
- }
- rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f);
- if (rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f)
- {
- sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]);
- rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f;
- }
- rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f);
- if (rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f)
- {
- sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]);
- rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f;
- }
- rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f);
- if (rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f)
- {
- sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]);
- rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f;
- }
- ///- Read other configuration items from the config file
-
- m_configs[CONFIG_DURABILITY_LOSS_IN_PVP] = sConfig.GetBoolDefault("DurabilityLoss.InPvP", false);
-
- m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1);
- if (m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9)
- {
- sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]);
- m_configs[CONFIG_COMPRESSION] = 1;
- }
- m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true);
- m_configs[CONFIG_CHAT_CHANNEL_LEVEL_REQ] = sConfig.GetIntDefault("ChatLevelReq.Channel", 1);
- m_configs[CONFIG_CHAT_WHISPER_LEVEL_REQ] = sConfig.GetIntDefault("ChatLevelReq.Whisper", 1);
- m_configs[CONFIG_CHAT_SAY_LEVEL_REQ] = sConfig.GetIntDefault("ChatLevelReq.Say", 1);
- m_configs[CONFIG_TRADE_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Trade", 1);
- m_configs[CONFIG_TICKET_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Ticket", 1);
- m_configs[CONFIG_AUCTION_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Auction", 1);
- m_configs[CONFIG_MAIL_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Mail", 1);
- m_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = sConfig.GetBoolDefault("AllowPlayerCommands", 1);
- m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
- m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS);
- m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0);
- m_configs[CONFIG_STATS_SAVE_ONLY_ON_LOGOUT] = sConfig.GetBoolDefault("PlayerSave.Stats.SaveOnlyOnLogout", true);
-
- m_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = sConfig.GetIntDefault("PlayerSave.Stats.MinLevel", 0);
- if (m_configs[CONFIG_MIN_LEVEL_STAT_SAVE] > MAX_LEVEL)
- {
- sLog.outError("PlayerSave.Stats.MinLevel (%i) must be in range 0..80. Using default, do not save character stats (0).",m_configs[CONFIG_MIN_LEVEL_STAT_SAVE]);
- m_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = 0;
- }
-
- m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS);
- if (m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
- {
- sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
- m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY;
- }
- if (reload)
- MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]);
-
- m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100);
- if (m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
- {
- sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY);
- m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
- }
- if (reload)
- MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
-
- m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS);
-
- if (reload)
- {
- uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
- if (val != m_configs[CONFIG_PORT_WORLD])
- sLog.outError("WorldServerPort option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]);
- }
- else
- m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
-
- if (reload)
- {
- uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
- if (val != m_configs[CONFIG_SOCKET_SELECTTIME])
- sLog.outError("SocketSelectTime option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_SOCKET_SELECTTIME]);
- }
- else
- m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
-
- m_configs[CONFIG_SOCKET_TIMEOUTTIME] = sConfig.GetIntDefault("SocketTimeOutTime", 900000);
- m_configs[CONFIG_SESSION_ADD_DELAY] = sConfig.GetIntDefault("SessionAddDelay", 10000);
-
- m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74);
- /// \todo Add MonsterSight and GuarderSight (with meaning) in Trinityd.conf or put them as define
- m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50);
- m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50);
-
- if (reload)
- {
- uint32 val = sConfig.GetIntDefault("GameType", 0);
- if (val != m_configs[CONFIG_GAME_TYPE])
- sLog.outError("GameType option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]);
- }
- else
- m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0);
-
- if (reload)
- {
- uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
- if (val != m_configs[CONFIG_REALM_ZONE])
- sLog.outError("RealmZone option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]);
- }
- else
- m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
-
- m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", true);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_TRADE] = sConfig.GetBoolDefault("AllowTwoSide.trade", false);
- m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault ("StrictPlayerNames", 0);
- m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault ("StrictCharterNames", 0);
- m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault ("StrictPetNames", 0);
-
- m_configs[CONFIG_MIN_PLAYER_NAME] = sConfig.GetIntDefault ("MinPlayerName", 2);
- if (m_configs[CONFIG_MIN_PLAYER_NAME] < 1 || m_configs[CONFIG_MIN_PLAYER_NAME] > MAX_PLAYER_NAME)
- {
- sLog.outError("MinPlayerName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_PLAYER_NAME],MAX_PLAYER_NAME);
- m_configs[CONFIG_MIN_PLAYER_NAME] = 2;
- }
-
- m_configs[CONFIG_MIN_CHARTER_NAME] = sConfig.GetIntDefault ("MinCharterName", 2);
- if (m_configs[CONFIG_MIN_CHARTER_NAME] < 1 || m_configs[CONFIG_MIN_CHARTER_NAME] > MAX_CHARTER_NAME)
- {
- sLog.outError("MinCharterName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_CHARTER_NAME],MAX_CHARTER_NAME);
- m_configs[CONFIG_MIN_CHARTER_NAME] = 2;
- }
-
- m_configs[CONFIG_MIN_PET_NAME] = sConfig.GetIntDefault ("MinPetName", 2);
- if (m_configs[CONFIG_MIN_PET_NAME] < 1 || m_configs[CONFIG_MIN_PET_NAME] > MAX_PET_NAME)
- {
- sLog.outError("MinPetName (%i) must be in range 1..%u. Set to 2.",m_configs[CONFIG_MIN_PET_NAME],MAX_PET_NAME);
- m_configs[CONFIG_MIN_PET_NAME] = 2;
- }
-
- m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault ("CharactersCreatingDisabled", 0);
-
- m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10);
- if (m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
- {
- sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]);
- m_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
- }
-
- // must be after CONFIG_CHARACTERS_PER_REALM
- m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50);
- if (m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM])
- {
- sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]);
- m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM];
- }
-
- m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1);
- if (int32(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]) < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
- {
- sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
- m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
- }
-
- m_configs[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING] = sConfig.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
-
- m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
- if (int32(m_configs[CONFIG_SKIP_CINEMATICS]) < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2)
- {
- sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]);
- m_configs[CONFIG_SKIP_CINEMATICS] = 0;
- }
-
- if (reload)
- {
- uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
- if (val != m_configs[CONFIG_MAX_PLAYER_LEVEL])
- sLog.outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
- }
- else
- m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
-
- if (m_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL)
- {
- sLog.outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_configs[CONFIG_MAX_PLAYER_LEVEL],MAX_LEVEL,MAX_LEVEL);
- m_configs[CONFIG_MAX_PLAYER_LEVEL] = MAX_LEVEL;
- }
-
- m_configs[CONFIG_MIN_DUALSPEC_LEVEL] = sConfig.GetIntDefault("MinDualSpecLevel", 40);
-
- m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1);
- if (m_configs[CONFIG_START_PLAYER_LEVEL] < 1)
- {
- sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
- m_configs[CONFIG_START_PLAYER_LEVEL] = 1;
- }
- else if (m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
- {
- sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
- m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
- }
-
- m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfig.GetIntDefault("StartHeroicPlayerLevel", 55);
- if (m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1)
- {
- sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
- m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
- m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55;
- }
- else if (m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
- {
- sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
- m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
- m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
- }
-
- m_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0);
- if (int32(m_configs[CONFIG_START_PLAYER_MONEY]) < 0)
- {
- sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0);
- m_configs[CONFIG_START_PLAYER_MONEY] = 0;
- }
- else if (m_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT)
- {
- sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
- m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,MAX_MONEY_AMOUNT);
- m_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT;
- }
-
- m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000);
- if (int32(m_configs[CONFIG_MAX_HONOR_POINTS]) < 0)
- {
- sLog.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_HONOR_POINTS]);
- m_configs[CONFIG_MAX_HONOR_POINTS] = 0;
- }
-
- m_configs[CONFIG_START_HONOR_POINTS] = sConfig.GetIntDefault("StartHonorPoints", 0);
- if (int32(m_configs[CONFIG_START_HONOR_POINTS]) < 0)
- {
- sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
- m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],0);
- m_configs[CONFIG_START_HONOR_POINTS] = 0;
- }
- else if (m_configs[CONFIG_START_HONOR_POINTS] > m_configs[CONFIG_MAX_HONOR_POINTS])
- {
- sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
- m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS]);
- m_configs[CONFIG_START_HONOR_POINTS] = m_configs[CONFIG_MAX_HONOR_POINTS];
- }
-
- m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000);
- if (int32(m_configs[CONFIG_MAX_ARENA_POINTS]) < 0)
- {
- sLog.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_ARENA_POINTS]);
- m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
- }
-
- m_configs[CONFIG_START_ARENA_POINTS] = sConfig.GetIntDefault("StartArenaPoints", 0);
- if (int32(m_configs[CONFIG_START_ARENA_POINTS]) < 0)
- {
- sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
- m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],0);
- m_configs[CONFIG_START_ARENA_POINTS] = 0;
- }
- else if (m_configs[CONFIG_START_ARENA_POINTS] > m_configs[CONFIG_MAX_ARENA_POINTS])
- {
- sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
- m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS]);
- m_configs[CONFIG_START_ARENA_POINTS] = m_configs[CONFIG_MAX_ARENA_POINTS];
- }
-
- m_configs[CONFIG_ALL_TAXI_PATHS] = sConfig.GetBoolDefault("AllFlightPaths", false);
- m_configs[CONFIG_INSTANT_TAXI] = sConfig.GetBoolDefault("InstantFlightPaths", false);
-
- m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false);
- m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
-
- m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
- m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
- m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILISECONDS);
-
- m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
- m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
- if (m_configs[CONFIG_MIN_PETITION_SIGNS] > 9)
- {
- sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs[CONFIG_MIN_PETITION_SIGNS]);
- m_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
- }
-
- m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState", 2);
- m_configs[CONFIG_GM_VISIBLE_STATE] = sConfig.GetIntDefault("GM.Visible", 2);
- //m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets", 2);
- m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat", 2);
- m_configs[CONFIG_GM_WHISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo", 2);
-
- m_configs[CONFIG_GM_LEVEL_IN_GM_LIST] = sConfig.GetIntDefault("GM.InGMList.Level", SEC_ADMINISTRATOR);
- m_configs[CONFIG_GM_LEVEL_IN_WHO_LIST] = sConfig.GetIntDefault("GM.InWhoList.Level", SEC_ADMINISTRATOR);
- m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
- m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1);
- m_configs[CONFIG_ALLOW_GM_GROUP] = sConfig.GetBoolDefault("GM.AllowInvite", false);
- m_configs[CONFIG_ALLOW_GM_FRIEND] = sConfig.GetBoolDefault("GM.AllowFriend", false);
- if (m_configs[CONFIG_START_GM_LEVEL] < m_configs[CONFIG_START_PLAYER_LEVEL])
- {
- sLog.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
- m_configs[CONFIG_START_GM_LEVEL],m_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_configs[CONFIG_START_PLAYER_LEVEL]);
- m_configs[CONFIG_START_GM_LEVEL] = m_configs[CONFIG_START_PLAYER_LEVEL];
- }
- else if (m_configs[CONFIG_START_GM_LEVEL] > MAX_LEVEL)
- {
- sLog.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
- m_configs[CONFIG_START_GM_LEVEL] = MAX_LEVEL;
- }
- m_configs[CONFIG_GM_LOWER_SECURITY] = sConfig.GetBoolDefault("GM.LowerSecurity", false);
- m_configs[CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS] = sConfig.GetBoolDefault("GM.AllowAchievementGain", true);
-
- m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0);
-
- m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
-
- m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10);
- if (int32(m_configs[CONFIG_UPTIME_UPDATE]) <= 0)
- {
- sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]);
- m_configs[CONFIG_UPTIME_UPDATE] = 10;
- }
- if (reload)
- {
- m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS);
- m_timers[WUPDATE_UPTIME].Reset();
- }
-
- // log db cleanup interval
- m_configs[CONFIG_LOGDB_CLEARINTERVAL] = sConfig.GetIntDefault("LogDB.Opt.ClearInterval", 10);
- if (int32(m_configs[CONFIG_LOGDB_CLEARINTERVAL]) <= 0)
- {
- sLog.outError("LogDB.Opt.ClearInterval (%i) must be > 0, set to default 10.", m_configs[CONFIG_LOGDB_CLEARINTERVAL]);
- m_configs[CONFIG_LOGDB_CLEARINTERVAL] = 10;
- }
- if (reload)
- {
- m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL] * MINUTE * IN_MILISECONDS);
- m_timers[WUPDATE_CLEANDB].Reset();
- }
- m_configs[CONFIG_LOGDB_CLEARTIME] = sConfig.GetIntDefault("LogDB.Opt.ClearTime", 1209600); // 14 days default
- sLog.outString("Will clear `logs` table of entries older than %i seconds every %u minutes.",
- m_configs[CONFIG_LOGDB_CLEARTIME], m_configs[CONFIG_LOGDB_CLEARINTERVAL]);
-
- m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100);
- m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75);
- m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25);
- m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0);
-
- m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75);
- m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75);
-
- m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false);
- m_configs[CONFIG_SKILL_MILLING] = sConfig.GetBoolDefault("SkillChance.Milling",false);
-
- m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1);
- if (m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0)
- {
- sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]);
- m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1;
- }
-
- m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1);
- if (m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0)
- {
- sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]);
- m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1;
- }
-
- m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1);
- if (m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0)
- {
- sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]);
- m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1;
- }
-
- m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1);
- if (m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0)
- {
- sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]);
- m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1;
- }
-
- m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2);
- if (m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2)
- {
- sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]);
- m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
- }
-
- m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true);
- m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true);
-
- m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetIntDefault("DisableWaterBreath", SEC_CONSOLE);
-
- m_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfig.GetBoolDefault("AlwaysMaxSkillForLevel", false);
-
- if (reload)
- {
- uint32 val = sConfig.GetIntDefault("Expansion",1);
- if (val != m_configs[CONFIG_EXPANSION])
- sLog.outError("Expansion option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]);
- }
- else
- m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1);
-
- m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10);
- m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1);
- m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10);
-
- m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0);
-
- m_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyFleeAssistanceRadius",30);
- m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistanceRadius",10);
- m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfig.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
- m_configs[CONFIG_CREATURE_FAMILY_FLEE_DELAY] = sConfig.GetIntDefault("CreatureFamilyFleeDelay",7000);
-
- m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3);
-
- // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
- m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff", 4);
- if (m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > MAX_LEVEL)
- m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = MAX_LEVEL;
- m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff", 7);
- if (m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > MAX_LEVEL)
- m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = MAX_LEVEL;
-
- m_configs[CONFIG_RANDOM_BG_RESET_HOUR] = sConfig.GetIntDefault("BattleGround.Random.ResetHour", 6);
- if (m_configs[CONFIG_RANDOM_BG_RESET_HOUR] < 0 || m_configs[CONFIG_RANDOM_BG_RESET_HOUR] > 23)
- {
- sLog.outError("BattleGround.Random.ResetHour (%i) can't be load. Set to 6.", m_configs[CONFIG_RANDOM_BG_RESET_HOUR]);
- m_configs[CONFIG_RANDOM_BG_RESET_HOUR] = 6;
- }
-
- m_configs[CONFIG_DETECT_POS_COLLISION] = sConfig.GetBoolDefault("DetectPosCollision", true);
-
- m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true);
- m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false);
-
- m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true);
- m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false);
- m_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY] = sConfig.GetIntDefault("ChatStrictLinkChecking.Severity", 0);
- m_configs[CONFIG_CHAT_STRICT_LINK_CHECKING_KICK] = sConfig.GetIntDefault("ChatStrictLinkChecking.Kick", 0);
-
- m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60);
- m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300);
- m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300);
- m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300);
- m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
-
- m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault ("Death.SicknessLevel", 11);
- m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
- m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
- m_configs[CONFIG_DEATH_BONES_WORLD] = sConfig.GetBoolDefault("Death.Bones.World", true);
- m_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfig.GetBoolDefault("Death.Bones.BattlegroundOrArena", true);
-
- m_configs[CONFIG_DIE_COMMAND_MODE] = sConfig.GetBoolDefault("Die.Command.Mode", true);
-
- m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 60);
-
- // always use declined names in the russian client
- m_configs[CONFIG_DECLINED_NAMES_USED] =
- (m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false);
-
- m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25);
- m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25);
- m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300);
-
- m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true);
- m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
- m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
- m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0);
- m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS);
- m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS);
- m_configs[CONFIG_BG_XP_FOR_KILL] = sConfig.GetBoolDefault("Battleground.GiveXPForKills", false);
- m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 150);
- m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS);
- m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false);
- m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7);
- m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
- m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.PlayerOnly", false);
- m_configs[CONFIG_ARENA_SEASON_ID] = sConfig.GetIntDefault ("Arena.ArenaSeason.ID", 1);
- m_configs[CONFIG_ARENA_START_RATING] = sConfig.GetIntDefault ("Arena.ArenaStartRating", 0);
- m_configs[CONFIG_ARENA_START_PERSONAL_RATING] = sConfig.GetIntDefault ("Arena.ArenaStartPersonalRating", 0);
- m_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfig.GetBoolDefault("Arena.ArenaSeason.InProgress", true);
-
- m_configs[CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN] = sConfig.GetBoolDefault("OffhandCheckAtSpellUnlearn", false);
-
- if (int clientCacheId = sConfig.GetIntDefault("ClientCacheVersion", 0))
- {
- // overwrite DB/old value
- if (clientCacheId > 0)
- {
- m_configs[CONFIG_CLIENTCACHE_VERSION] = clientCacheId;
- sLog.outString("Client cache version set to: %u", clientCacheId);
- }
- else
- sLog.outError("ClientCacheVersion can't be negative %d, ignored.", clientCacheId);
- }
-
- m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetIntDefault("InstantLogout", SEC_MODERATOR);
-
- m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = sConfig.GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS);
- if (m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] < GUILD_EVENTLOG_MAX_RECORDS)
- m_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = GUILD_EVENTLOG_MAX_RECORDS;
- m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = sConfig.GetIntDefault("Guild.BankEventLogRecordsCount", GUILD_BANK_MAX_LOGS);
- if (m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] < GUILD_BANK_MAX_LOGS)
- m_configs[CONFIG_GUILD_BANK_EVENT_LOG_COUNT] = GUILD_BANK_MAX_LOGS;
-
- m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
- if (m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
- {
- sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE);
- m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE;
- }
- m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
- if (m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
- {
- sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE);
- m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE;
- }
-
- //visibility on continents
- m_MaxVisibleDistanceOnContinents = sConfig.GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
- if (m_MaxVisibleDistanceOnContinents < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
- {
- sLog.outError("Visibility.Distance.Continents can't be less max aggro radius %f", 45*sWorld.getRate(RATE_CREATURE_AGGRO));
- m_MaxVisibleDistanceOnContinents = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
- }
- else if (m_MaxVisibleDistanceOnContinents + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
- {
- sLog.outError("Visibility.Distance.Continents can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
- m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
- }
-
- //visibility in instances
- m_MaxVisibleDistanceInInstances = sConfig.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
- if (m_MaxVisibleDistanceInInstances < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
- {
- sLog.outError("Visibility.Distance.Instances can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
- m_MaxVisibleDistanceInInstances = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
- }
- else if (m_MaxVisibleDistanceInInstances + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
- {
- sLog.outError("Visibility.Distance.Instances can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
- m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
- }
-
- //visibility in BG/Arenas
- m_MaxVisibleDistanceInBGArenas = sConfig.GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
- if (m_MaxVisibleDistanceInBGArenas < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
- {
- sLog.outError("Visibility.Distance.BGArenas can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
- m_MaxVisibleDistanceInBGArenas = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
- }
- else if (m_MaxVisibleDistanceInBGArenas + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
- {
- sLog.outError("Visibility.Distance.BGArenas can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
- m_MaxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
- }
-
- m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Object", DEFAULT_VISIBILITY_DISTANCE);
- if (m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE)
- {
- sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE));
- m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE;
- }
- else if (m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
- {
- sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
- m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
- }
- m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
- if (m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
- {
- sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
- m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
- }
-
- m_visibility_notify_periodOnContinents = sConfig.GetIntDefault("Visibility.Notify.Period.OnContinents", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
- m_visibility_notify_periodInInstances = sConfig.GetIntDefault("Visibility.Notify.Period.InInstances", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
- m_visibility_notify_periodInBGArenas = sConfig.GetIntDefault("Visibility.Notify.Period.InBGArenas", DEFAULT_VISIBILITY_NOTIFY_PERIOD);
-
- ///- Read the "Data" directory from the config file
- std::string dataPath = sConfig.GetStringDefault("DataDir","./");
- if (dataPath.at(dataPath.length()-1) != '/' && dataPath.at(dataPath.length()-1) != '\\')
- dataPath.append("/");
-
- if (reload)
- {
- if (dataPath != m_dataPath)
- sLog.outError("DataDir option can't be changed at Trinityd.conf reload, using current value (%s).",m_dataPath.c_str());
- }
- else
- {
- m_dataPath = dataPath;
- sLog.outString("Using DataDir %s",m_dataPath.c_str());
- }
-
- m_configs[CONFIG_VMAP_INDOOR_CHECK] = sConfig.GetBoolDefault("vmap.enableIndoorCheck", 0);
- bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false);
- bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false);
- std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", "");
- std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", "");
- VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
- VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
- VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str());
- VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str());
- sLog.outString("WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight);
- sLog.outString("WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
- sLog.outString("WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
-
- m_configs[CONFIG_MAX_WHO] = sConfig.GetIntDefault("MaxWhoListReturns", 49);
- m_configs[CONFIG_PET_LOS] = sConfig.GetBoolDefault("vmap.petLOS", false);
- m_configs[CONFIG_BG_START_MUSIC] = sConfig.GetBoolDefault("MusicInBattleground", false);
- m_configs[CONFIG_START_ALL_SPELLS] = sConfig.GetBoolDefault("PlayerStart.AllSpells", false);
- m_configs[CONFIG_HONOR_AFTER_DUEL] = sConfig.GetIntDefault("HonorPointsAfterDuel", 0);
- if (m_configs[CONFIG_HONOR_AFTER_DUEL] < 0)
- m_configs[CONFIG_HONOR_AFTER_DUEL]= 0;
- m_configs[CONFIG_START_ALL_EXPLORED] = sConfig.GetBoolDefault("PlayerStart.MapsExplored", false);
- m_configs[CONFIG_START_ALL_REP] = sConfig.GetBoolDefault("PlayerStart.AllReputation", false);
- m_configs[CONFIG_ALWAYS_MAXSKILL] = sConfig.GetBoolDefault("AlwaysMaxWeaponSkill", false);
- m_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfig.GetBoolDefault("PvPToken.Enable", false);
- m_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfig.GetIntDefault("PvPToken.MapAllowType", 4);
- m_configs[CONFIG_PVP_TOKEN_ID] = sConfig.GetIntDefault("PvPToken.ItemID", 29434);
- m_configs[CONFIG_PVP_TOKEN_COUNT] = sConfig.GetIntDefault("PvPToken.ItemCount", 1);
- if (m_configs[CONFIG_PVP_TOKEN_COUNT] < 1)
- m_configs[CONFIG_PVP_TOKEN_COUNT] = 1;
-
-
- m_configs[CONFIG_NO_RESET_TALENT_COST] = sConfig.GetBoolDefault("NoResetTalentsCost", false);
- m_configs[CONFIG_SHOW_KICK_IN_WORLD] = sConfig.GetBoolDefault("ShowKickInWorld", false);
- m_configs[CONFIG_INTERVAL_LOG_UPDATE] = sConfig.GetIntDefault("RecordUpdateTimeDiffInterval", 60000);
- m_configs[CONFIG_MIN_LOG_UPDATE] = sConfig.GetIntDefault("MinRecordUpdateTimeDiff", 10);
- m_configs[CONFIG_NUMTHREADS] = sConfig.GetIntDefault("MapUpdate.Threads", 1);
-
- std::string forbiddenmaps = sConfig.GetStringDefault("ForbiddenMaps", "");
- char * forbiddenMaps = new char[forbiddenmaps.length() + 1];
- forbiddenMaps[forbiddenmaps.length()] = 0;
- strncpy(forbiddenMaps, forbiddenmaps.c_str(), forbiddenmaps.length());
- const char * delim = ",";
- char * token = strtok(forbiddenMaps, delim);
- while (token != NULL)
- {
- int32 mapid = strtol(token, NULL, 10);
- m_forbiddenMapIds.insert(mapid);
- token = strtok(NULL,delim);
- }
- delete[] forbiddenMaps;
-
- // chat logging
- m_configs[CONFIG_CHATLOG_CHANNEL] = sConfig.GetBoolDefault("ChatLogs.Channel", false);
- m_configs[CONFIG_CHATLOG_WHISPER] = sConfig.GetBoolDefault("ChatLogs.Whisper", false);
- m_configs[CONFIG_CHATLOG_SYSCHAN] = sConfig.GetBoolDefault("ChatLogs.SysChan", false);
- m_configs[CONFIG_CHATLOG_PARTY] = sConfig.GetBoolDefault("ChatLogs.Party", false);
- m_configs[CONFIG_CHATLOG_RAID] = sConfig.GetBoolDefault("ChatLogs.Raid", false);
- m_configs[CONFIG_CHATLOG_GUILD] = sConfig.GetBoolDefault("ChatLogs.Guild", false);
- m_configs[CONFIG_CHATLOG_PUBLIC] = sConfig.GetBoolDefault("ChatLogs.Public", false);
- m_configs[CONFIG_CHATLOG_ADDON] = sConfig.GetBoolDefault("ChatLogs.Addon", false);
- m_configs[CONFIG_CHATLOG_BGROUND] = sConfig.GetBoolDefault("ChatLogs.BattleGround", false);
-}
-
-/// Initialize the World
-void World::SetInitialWorldSettings()
-{
- ///- Initialize the random number generator
- srand((unsigned int)time(NULL));
-
- ///- Initialize config settings
- LoadConfigSettings();
-
- ///- Init highest guids before any table loading to prevent using not initialized guids in some code.
- objmgr.SetHighestGuids();
-
- ///- Check the existence of the map files for all races' startup areas.
- if (!MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f)
- ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
- ||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f)
- ||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f)
- ||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f)
- ||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f)
- ||m_configs[CONFIG_EXPANSION] && (
- !MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f)))
- {
- sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the Trinityd.conf file.",m_dataPath.c_str(),m_dataPath.c_str());
- exit(1);
- }
-
- ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
- sLog.outString();
- sLog.outString("Loading Trinity strings...");
- if (!objmgr.LoadTrinityStrings())
- exit(1); // Error message displayed in function already
-
- ///- Update the realm entry in the database with the realm type from the config file
- //No SQL injection as values are treated as integers
-
- // not send custom type REALM_FFA_PVP to realm list
- uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE);
- uint32 realm_zone = getConfig(CONFIG_REALM_ZONE);
- LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID);
-
- ///- Remove the bones after a restart
- CharacterDatabase.Execute("DELETE FROM corpse WHERE corpse_type = '0'");
-
- ///- Load the DBC files
- sLog.outString("Initialize data stores...");
- LoadDBCStores(m_dataPath);
- DetectDBCLang();
-
- sLog.outString("Loading Script Names...");
- objmgr.LoadScriptNames();
-
- sLog.outString("Loading Instance Template...");
- objmgr.LoadInstanceTemplate();
-
- sLog.outString("Loading SkillLineAbilityMultiMap Data...");
- spellmgr.LoadSkillLineAbilityMap();
-
- ///- Clean up and pack instances
- sLog.outString("Cleaning up instances...");
- sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
-
- sLog.outString("Packing instances...");
- sInstanceSaveManager.PackInstances();
-
- sLog.outString("Loading Localization strings...");
- objmgr.LoadCreatureLocales();
- objmgr.LoadGameObjectLocales();
- objmgr.LoadItemLocales();
- objmgr.LoadQuestLocales();
- objmgr.LoadNpcTextLocales();
- objmgr.LoadPageTextLocales();
- objmgr.LoadGossipMenuItemsLocales();
- objmgr.LoadPointOfInterestLocales();
- objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
- sLog.outString(">>> Localization strings loaded");
- sLog.outString();
-
- sLog.outString("Loading Page Texts...");
- objmgr.LoadPageTexts();
-
- sLog.outString("Loading Game Object Templates..."); // must be after LoadPageTexts
- objmgr.LoadGameobjectInfo();
-
- sLog.outString("Loading Spell Rank Data...");
- spellmgr.LoadSpellRanks();
-
- sLog.outString("Loading Spell Required Data...");
- spellmgr.LoadSpellRequired();
-
- sLog.outString("Loading Spell Group types...");
- spellmgr.LoadSpellGroups();
-
- sLog.outString("Loading Spell Learn Skills...");
- spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellRanks
-
- sLog.outString("Loading Spell Learn Spells...");
- spellmgr.LoadSpellLearnSpells();
-
- sLog.outString("Loading Spell Proc Event conditions...");
- spellmgr.LoadSpellProcEvents();
-
- sLog.outString("Loading Spell Bonus Data...");
- spellmgr.LoadSpellBonusess();
-
- sLog.outString("Loading Aggro Spells Definitions...");
- spellmgr.LoadSpellThreats();
-
- sLog.outString("Loading Spell Group Stack Rules...");
- spellmgr.LoadSpellGroupStackRules();
-
- sLog.outString("Loading NPC Texts...");
- objmgr.LoadGossipText();
-
- sLog.outString("Loading Enchant Spells Proc datas...");
- spellmgr.LoadSpellEnchantProcData();
-
- sLog.outString("Loading Item Random Enchantments Table...");
- LoadRandomEnchantmentsTable();
-
- sLog.outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
- objmgr.LoadItemPrototypes();
-
- sLog.outString("Loading Creature Model Based Info Data...");
- objmgr.LoadCreatureModelInfo();
-
- sLog.outString("Loading Equipment templates...");
- objmgr.LoadEquipmentTemplates();
-
- sLog.outString("Loading Creature templates...");
- objmgr.LoadCreatureTemplates();
-
- sLog.outString("Loading Creature Reputation OnKill Data...");
- objmgr.LoadReputationOnKill();
-
- sLog.outString("Loading Points Of Interest Data...");
- objmgr.LoadPointsOfInterest();
-
- sLog.outString("Loading Creature Base Stats...");
- objmgr.LoadCreatureClassLevelStats();
-
- sLog.outString("Loading Creature Data...");
- objmgr.LoadCreatures();
-
- sLog.outString("Loading Creature Linked Respawn...");
- objmgr.LoadCreatureLinkedRespawn(); // must be after LoadCreatures()
-
- sLog.outString("Loading pet levelup spells...");
- spellmgr.LoadPetLevelupSpellMap();
-
- sLog.outString("Loading pet default spell additional to levelup spells...");
- spellmgr.LoadPetDefaultSpells();
-
- sLog.outString("Loading Creature Template Addon Data...");
- objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
-
- sLog.outString("Loading Vehicle Accessories...");
- objmgr.LoadVehicleAccessories(); // must be after LoadCreatureTemplates()
-
- sLog.outString("Loading Creature Respawn Data..."); // must be after PackInstances()
- objmgr.LoadCreatureRespawnTimes();
-
- sLog.outString("Loading Gameobject Data...");
- objmgr.LoadGameobjects();
-
- sLog.outString("Loading Gameobject Respawn Data..."); // must be after PackInstances()
- objmgr.LoadGameobjectRespawnTimes();
-
- sLog.outString("Loading Objects Pooling Data...");
- poolhandler.LoadFromDB();
-
- sLog.outString("Loading Game Event Data...");
- gameeventmgr.LoadFromDB();
-
- sLog.outString("Loading Weather Data...");
- objmgr.LoadWeatherZoneChances();
-
- sLog.outString("Loading Quests...");
- objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
-
- sLog.outString("Loading Quest POI");
- objmgr.LoadQuestPOI();
-
- sLog.outString("Loading Quests Relations...");
- objmgr.LoadQuestRelations(); // must be after quest load
-
- sLog.outString("Loading UNIT_NPC_FLAG_SPELLCLICK Data...");
- objmgr.LoadNPCSpellClickSpells();
-
- sLog.outString("Loading SpellArea Data..."); // must be after quest load
- spellmgr.LoadSpellAreas();
-
- sLog.outString("Loading AreaTrigger definitions...");
- objmgr.LoadAreaTriggerTeleports();
-
- sLog.outString("Loading Access Requirements...");
- objmgr.LoadAccessRequirements(); // must be after item template load
-
- sLog.outString("Loading Quest Area Triggers...");
- objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests
-
- sLog.outString("Loading Tavern Area Triggers...");
- objmgr.LoadTavernAreaTriggers();
-
- sLog.outString("Loading AreaTrigger script names...");
- objmgr.LoadAreaTriggerScripts();
-
- sLog.outString("Loading Graveyard-zone links...");
- objmgr.LoadGraveyardZones();
-
- sLog.outString("Loading Spell target coordinates...");
- spellmgr.LoadSpellTargetPositions();
-
- sLog.outString("Loading spell pet auras...");
- spellmgr.LoadSpellPetAuras();
-
- sLog.outString("Loading spell extra attributes...");
- spellmgr.LoadSpellCustomAttr();
-
- sLog.outString("Loading enchant custom attributes...");
- spellmgr.LoadEnchantCustomAttr();
-
- sLog.outString("Loading linked spells...");
- spellmgr.LoadSpellLinked();
-
- sLog.outString("Loading Player Create Data...");
- objmgr.LoadPlayerInfo();
-
- sLog.outString("Loading Exploration BaseXP Data...");
- objmgr.LoadExplorationBaseXP();
-
- sLog.outString("Loading Pet Name Parts...");
- objmgr.LoadPetNames();
-
- sLog.outString("Loading the max pet number...");
- objmgr.LoadPetNumber();
-
- sLog.outString("Loading pet level stats...");
- objmgr.LoadPetLevelInfo();
-
- sLog.outString("Loading Player Corpses...");
- objmgr.LoadCorpses();
-
- sLog.outString("Loading Player level dependent mail rewards...");
- objmgr.LoadMailLevelRewards();
-
- sLog.outString("Loading Disabled Spells...");
- objmgr.LoadSpellDisabledEntrys();
-
- // Loot tables
- LoadLootTables();
-
- sLog.outString("Loading Skill Discovery Table...");
- LoadSkillDiscoveryTable();
-
- sLog.outString("Loading Skill Extra Item Table...");
- LoadSkillExtraItemTable();
-
- sLog.outString("Loading Skill Fishing base level requirements...");
- objmgr.LoadFishingBaseSkillLevel();
-
- sLog.outString("Loading Achievements...");
- achievementmgr.LoadAchievementReferenceList();
- sLog.outString("Loading Achievement Criteria Lists...");
- achievementmgr.LoadAchievementCriteriaList();
- sLog.outString("Loading Achievement Criteria Data...");
- achievementmgr.LoadAchievementCriteriaData();
- sLog.outString("Loading Achievement Rewards...");
- achievementmgr.LoadRewards();
- sLog.outString("Loading Achievement Reward Locales...");
- achievementmgr.LoadRewardLocales();
- sLog.outString("Loading Completed Achievements...");
- achievementmgr.LoadCompletedAchievements();
-
- ///- Load dynamic data tables from the database
- sLog.outString("Loading Item Auctions...");
- auctionmgr.LoadAuctionItems();
- sLog.outString("Loading Auctions...");
- auctionmgr.LoadAuctions();
-
- sLog.outString("Loading Guilds...");
- objmgr.LoadGuilds();
-
- sLog.outString("Loading ArenaTeams...");
- objmgr.LoadArenaTeams();
-
- sLog.outString("Loading Groups...");
- objmgr.LoadGroups();
-
- sLog.outString("Loading ReservedNames...");
- objmgr.LoadReservedPlayersNames();
-
- sLog.outString("Loading GameObjects for quests...");
- objmgr.LoadGameObjectForQuests();
-
- sLog.outString("Loading BattleMasters...");
- sBattleGroundMgr.LoadBattleMastersEntry();
-
- sLog.outString("Loading GameTeleports...");
- objmgr.LoadGameTele();
-
- sLog.outString("Loading Npc Text Id...");
- objmgr.LoadNpcTextId(); // must be after load Creature and NpcText
-
- objmgr.LoadGossipScripts(); // must be before gossip menu options
-
- sLog.outString("Loading Gossip menu...");
- objmgr.LoadGossipMenu();
-
- sLog.outString("Loading Gossip menu options...");
- objmgr.LoadGossipMenuItems();
-
- sLog.outString("Loading Vendors...");
- objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
-
- sLog.outString("Loading Trainers...");
- objmgr.LoadTrainerSpell(); // must be after load CreatureTemplate
-
- sLog.outString("Loading Waypoints...");
- sWaypointMgr->Load();
-
- sLog.outString("Loading Creature Formations...");
- formation_mgr.LoadCreatureFormations();
-
- sLog.outString("Loading Conditions...");
- sConditionMgr.LoadConditions();
-
- sLog.outString("Loading GM tickets...");
- objmgr.LoadGMTickets();
-
- sLog.outString("Loading client addons...");
- sAddonMgr.LoadFromDB();
-
- ///- Handle outdated emails (delete/return)
- sLog.outString("Returning old mails...");
- objmgr.ReturnOrDeleteOldMails(false);
-
- sLog.outString("Loading Autobroadcasts...");
- LoadAutobroadcasts();
-
- ///- Load and initialize scripts
- sLog.outString("Loading Scripts...");
- sLog.outString();
- objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
- objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
- objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
- objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
- objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
- objmgr.LoadWaypointScripts();
- sLog.outString(">>> Scripts loaded");
- sLog.outString();
-
- sLog.outString("Loading Scripts text locales..."); // must be after Load*Scripts calls
- objmgr.LoadDbScriptStrings();
-
- sLog.outString("Loading CreatureEventAI Texts...");
- CreatureEAI_Mgr.LoadCreatureEventAI_Texts();
-
- sLog.outString("Loading CreatureEventAI Summons...");
- CreatureEAI_Mgr.LoadCreatureEventAI_Summons();
-
- sLog.outString("Loading CreatureEventAI Scripts...");
- CreatureEAI_Mgr.LoadCreatureEventAI_Scripts();
-
- sLog.outString("Initializing Scripts...");
- sScriptMgr.ScriptsInit();
-
- ///- Initialize game time and timers
- sLog.outDebug("DEBUG:: Initialize game time and timers");
- m_gameTime = time(NULL);
- m_startTime=m_gameTime;
-
- tm local;
- time_t curr;
- time(&curr);
- local=*(localtime(&curr)); // dereference and assign
- char isoDate[128];
- sprintf(isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
- local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
-
- LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime, revision) VALUES('%u', " UI64FMTD ", '%s', 0, '%s')",
- realmID, uint64(m_startTime), isoDate, _FULLVERSION);
-
- static uint32 abtimer = 0;
- abtimer = sConfig.GetIntDefault("AutoBroadcast.Timer", 60000);
- m_timers[WUPDATE_OBJECTS].SetInterval(IN_MILISECONDS/2);
- m_timers[WUPDATE_SESSIONS].SetInterval(0);
- m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILISECONDS);
- m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILISECONDS);
- m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS);
- //Update "uptime" table based on configuration entry in minutes.
- m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILISECONDS);
- //erase corpses every 20 minutes
- m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILISECONDS);
- // clean logs table every 14 days by default
- m_timers[WUPDATE_AUTOBROADCAST].SetInterval(abtimer);
-
- //to set mailtimer to return mails every day between 4 and 5 am
- //mailtimer is increased when updating auctions
- //one second is 1000 -(tested on win system)
- mail_timer = ((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval());
- //1440
- mail_timer_expires = ((DAY * IN_MILISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
- sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
-
- ///- Initilize static helper structures
- AIRegistry::Initialize();
- Player::InitVisibleBits();
-
- ///- Initialize MapManager
- sLog.outString("Starting Map System");
- MapManager::Instance().Initialize();
-
- sLog.outString("Starting Game Event system...");
- uint32 nextGameEvent = gameeventmgr.Initialize();
- m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
-
- sLog.outString("Starting Arena Season...");
- gameeventmgr.StartArenaSeason();
-
- sLog.outString("Loading World States..."); // must be loaded before battleground and outdoor PvP
- LoadWorldStates();
-
- ///- Initialize Looking For Group
- sLog.outString("Starting Looking For Group System");
- sLFGMgr.InitLFG();
-
- ///- Initialize Battlegrounds
- sLog.outString("Starting BattleGround System");
- sBattleGroundMgr.CreateInitialBattleGrounds();
- sBattleGroundMgr.InitAutomaticArenaPointDistribution();
-
- ///- Initialize outdoor pvp
- sLog.outString("Starting Outdoor PvP System");
- sOutdoorPvPMgr.InitOutdoorPvP();
-
- //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
- sLog.outString("Loading Transports...");
- MapManager::Instance().LoadTransports();
-
- sLog.outString("Loading Transports Events...");
- objmgr.LoadTransportEvents();
-
- sLog.outString("Deleting expired bans...");
- LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate");
-
- sLog.outString("Calculate next daily quest reset time...");
- InitDailyQuestResetTime();
-
- sLog.outString("Calculate next weekly quest reset time..." );
- InitWeeklyQuestResetTime();
-
- sLog.outString("Calculate random battleground reset time..." );
- InitRandomBGResetTime();
-
- sLog.outString("Starting objects Pooling system...");
- poolhandler.Initialize();
-
- sLog.outString("Initialize AuctionHouseBot...");
- auctionbot.Initialize();
-
- // possibly enable db logging; avoid massive startup spam by doing it here.
- if (sLog.GetLogDBLater())
- {
- sLog.outString("Enabling database logging...");
- sLog.SetLogDBLater(false);
- sLog.SetLogDB(true);
- }
- else
- sLog.SetLogDB(false);
-
- sScriptMgr.OnServerStartup();
- sLog.outString("WORLD: World initialized");
-}
-
-void World::DetectDBCLang()
-{
- uint8 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255);
-
- if (m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE)
- {
- sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE);
- m_lang_confid = LOCALE_enUS;
- }
-
- ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
-
- std::string availableLocalsStr;
-
- uint8 default_locale = MAX_LOCALE;
- for (uint8 i = default_locale-1; i < MAX_LOCALE; --i) // -1 will be 255 due to uint8
- {
- if (strlen(race->name[i]) > 0) // check by race names
- {
- default_locale = i;
- m_availableDbcLocaleMask |= (1 << i);
- availableLocalsStr += localeNames[i];
- availableLocalsStr += " ";
- }
- }
-
- if (default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE &&
- (m_availableDbcLocaleMask & (1 << m_lang_confid)))
- {
- default_locale = m_lang_confid;
- }
-
- if (default_locale >= MAX_LOCALE)
- {
- sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
- exit(1);
- }
-
- m_defaultDbcLocale = LocaleConstant(default_locale);
-
- sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
- sLog.outString();
-}
-
-void World::RecordTimeDiff(const char *text, ...)
-{
- if (m_updateTimeCount != 1)
- return;
- if (!text)
- {
- m_currentTime = getMSTime();
- return;
- }
-
- uint32 thisTime = getMSTime();
- uint32 diff = getMSTimeDiff(m_currentTime, thisTime);
-
- if (diff > m_configs[CONFIG_MIN_LOG_UPDATE])
- {
- va_list ap;
- char str [256];
- va_start(ap, text);
- vsnprintf(str,256,text, ap);
- va_end(ap);
- sLog.outDetail("Difftime %s: %u.", str, diff);
- }
-
- m_currentTime = thisTime;
-}
-
-void World::LoadAutobroadcasts()
-{
- m_Autobroadcasts.clear();
-
- QueryResult_AutoPtr result = WorldDatabase.Query("SELECT text FROM autobroadcast");
-
- if (!result)
- {
- barGoLink bar(1);
- bar.step();
-
- sLog.outString();
- sLog.outString(">> Loaded 0 autobroadcasts definitions");
- return;
- }
-
- barGoLink bar(result->GetRowCount());
-
- uint32 count = 0;
-
- do
- {
- bar.step();
-
- Field *fields = result->Fetch();
-
- std::string message = fields[0].GetCppString();
-
- m_Autobroadcasts.push_back(message);
-
- count++;
- } while (result->NextRow());
-
- sLog.outString();
- sLog.outString(">> Loaded %u autobroadcasts definitions", count);
-}
-
-/// Update the World !
-void World::Update(uint32 diff)
-{
- m_updateTime = uint32(diff);
- if (m_configs[CONFIG_INTERVAL_LOG_UPDATE])
- {
- if (m_updateTimeSum > m_configs[CONFIG_INTERVAL_LOG_UPDATE])
- {
- sLog.outBasic("Update time diff: %u. Players online: %u.", m_updateTimeSum / m_updateTimeCount, GetActiveSessionCount());
- m_updateTimeSum = m_updateTime;
- m_updateTimeCount = 1;
- }
- else
- {
- m_updateTimeSum += m_updateTime;
- ++m_updateTimeCount;
- }
- }
-
- ///- Update the different timers
- for (int i = 0; i < WUPDATE_COUNT; ++i)
- if (m_timers[i].GetCurrent() >= 0)
- m_timers[i].Update(diff);
- else m_timers[i].SetCurrent(0);
-
- ///- Update the game time and check for shutdown time
- _UpdateGameTime();
-
- /// Handle daily quests reset time
- if (m_gameTime > m_NextDailyQuestReset)
- {
- ResetDailyQuests();
- m_NextDailyQuestReset += DAY;
- }
-
- if (m_gameTime > m_NextWeeklyQuestReset)
- ResetWeeklyQuests();
-
- if (m_gameTime > m_NextRandomBGReset)
- ResetRandomBG();
-
- /// <ul><li> Handle auctions when the timer has passed
- if (m_timers[WUPDATE_AUCTIONS].Passed())
- {
- auctionbot.Update();
- m_timers[WUPDATE_AUCTIONS].Reset();
-
- ///- Update mails (return old mails with item, or delete them)
- //(tested... works on win)
- if (++mail_timer > mail_timer_expires)
- {
- mail_timer = 0;
- objmgr.ReturnOrDeleteOldMails(true);
- }
-
- ///- Handle expired auctions
- auctionmgr.Update();
- }
-
- /// <li> Handle session updates when the timer has passed
- RecordTimeDiff(NULL);
- UpdateSessions(diff);
- RecordTimeDiff("UpdateSessions");
-
- /// <li> Handle weather updates when the timer has passed
- if (m_timers[WUPDATE_WEATHERS].Passed())
- {
- m_timers[WUPDATE_WEATHERS].Reset();
-
- ///- Send an update signal to Weather objects
- WeatherMap::iterator itr, next;
- for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
- {
- next = itr;
- ++next;
-
- ///- and remove Weather objects for zones with no player
- //As interval > WorldTick
- if (!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval()))
- {
- delete itr->second;
- m_weathers.erase(itr);
- }
- }
- }
- /// <li> Update uptime table
- if (m_timers[WUPDATE_UPTIME].Passed())
- {
- uint32 tmpDiff = (m_gameTime - m_startTime);
- uint32 maxClientsNum = GetMaxActiveSessionCount();
-
- m_timers[WUPDATE_UPTIME].Reset();
- LoginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD, tmpDiff, maxClientsNum, realmID, uint64(m_startTime));
- }
-
- /// <li> Clean logs table
- if (sWorld.getConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
- {
- if (m_timers[WUPDATE_CLEANDB].Passed())
- {
- //uint32 tmpDiff = (m_gameTime - m_startTime);
- //uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount();
-
- m_timers[WUPDATE_CLEANDB].Reset();
- LoginDatabase.PExecute("DELETE FROM logs WHERE (time + %u) < "UI64FMTD";",
- sWorld.getConfig(CONFIG_LOGDB_CLEARTIME), uint64(time(0)));
- }
- }
-
- /// <li> Handle all other objects
- ///- Update objects when the timer has passed (maps, transport, creatures,...)
- MapManager::Instance().Update(diff); // As interval = 0
-
- /*if (m_timers[WUPDATE_OBJECTS].Passed())
- {
- m_timers[WUPDATE_OBJECTS].Reset();
- MapManager::Instance().DoDelayedMovesAndRemoves();
- }*/
-
- static uint32 autobroadcaston = 0;
- autobroadcaston = sConfig.GetIntDefault("AutoBroadcast.On", 0);
- if (autobroadcaston == 1)
- {
- if (m_timers[WUPDATE_AUTOBROADCAST].Passed())
- {
- m_timers[WUPDATE_AUTOBROADCAST].Reset();
- SendRNDBroadcast();
- }
- }
-
- sBattleGroundMgr.Update(diff);
- RecordTimeDiff("UpdateBattleGroundMgr");
-
- sOutdoorPvPMgr.Update(diff);
- RecordTimeDiff("UpdateOutdoorPvPMgr");
-
- sLFGMgr.Update(diff);
- RecordTimeDiff("UpdateLFGMgr");
-
- // execute callbacks from sql queries that were queued recently
- UpdateResultQueue();
- RecordTimeDiff("UpdateResultQueue");
-
- ///- Erase corpses once every 20 minutes
- if (m_timers[WUPDATE_CORPSES].Passed())
- {
- m_timers[WUPDATE_CORPSES].Reset();
-
- CorpsesErase();
- }
-
- ///- Process Game events when necessary
- if (m_timers[WUPDATE_EVENTS].Passed())
- {
- m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
- uint32 nextGameEvent = gameeventmgr.Update();
- m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
- m_timers[WUPDATE_EVENTS].Reset();
- }
-
- // update the instance reset times
- sInstanceSaveManager.Update();
-
- // And last, but not least handle the issued cli commands
- ProcessCliCommands();
-}
-
-void World::ForceGameEventUpdate()
-{
- m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
- uint32 nextGameEvent = gameeventmgr.Update();
- m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
- m_timers[WUPDATE_EVENTS].Reset();
-}
-
-/// Send a packet to all players (except self if mentioned)
-void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
-{
- SessionMap::const_iterator itr;
- for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- {
- if (itr->second &&
- itr->second->GetPlayer() &&
- itr->second->GetPlayer()->IsInWorld() &&
- itr->second != self &&
- (team == 0 || itr->second->GetPlayer()->GetTeam() == team))
- {
- itr->second->SendPacket(packet);
- }
- }
-}
-
-/// Send a packet to all GMs (except self if mentioned)
-void World::SendGlobalGMMessage(WorldPacket *packet, WorldSession *self, uint32 team)
-{
- SessionMap::iterator itr;
- for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- {
- if (itr->second &&
- itr->second->GetPlayer() &&
- itr->second->GetPlayer()->IsInWorld() &&
- itr->second != self &&
- itr->second->GetSecurity() > SEC_PLAYER &&
- (team == 0 || itr->second->GetPlayer()->GetTeam() == team))
- {
- itr->second->SendPacket(packet);
- }
- }
-}
-
-namespace Trinity
-{
- class WorldWorldTextBuilder
- {
- public:
- typedef std::vector<WorldPacket*> WorldPacketList;
- explicit WorldWorldTextBuilder(int32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) {}
- void operator()(WorldPacketList& data_list, int32 loc_idx)
- {
- char const* text = objmgr.GetTrinityString(i_textId,loc_idx);
-
- if (i_args)
- {
- // we need copy va_list before use or original va_list will corrupted
- va_list ap;
- va_copy(ap,*i_args);
-
- char str [2048];
- vsnprintf(str,2048,text, ap);
- va_end(ap);
-
- do_helper(data_list,&str[0]);
- }
- else
- do_helper(data_list,(char*)text);
- }
- private:
- char* lineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; }
- void do_helper(WorldPacketList& data_list, char* text)
- {
- char* pos = text;
-
- while (char* line = lineFromMessage(pos))
- {
- WorldPacket* data = new WorldPacket();
-
- uint32 lineLength = (line ? strlen(line) : 0) + 1;
-
- data->Initialize(SMSG_MESSAGECHAT, 100); // guess size
- *data << uint8(CHAT_MSG_SYSTEM);
- *data << uint32(LANG_UNIVERSAL);
- *data << uint64(0);
- *data << uint32(0); // can be chat msg group or something
- *data << uint64(0);
- *data << uint32(lineLength);
- *data << line;
- *data << uint8(0);
-
- data_list.push_back(data);
- }
- }
-
- int32 i_textId;
- va_list* i_args;
- };
-} // namespace Trinity
-
-/// Send a System Message to all players (except self if mentioned)
-void World::SendWorldText(int32 string_id, ...)
-{
- va_list ap;
- va_start(ap, string_id);
-
- Trinity::WorldWorldTextBuilder wt_builder(string_id, &ap);
- Trinity::LocalizedPacketListDo<Trinity::WorldWorldTextBuilder> wt_do(wt_builder);
- for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- {
- if (!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld())
- continue;
-
- wt_do(itr->second->GetPlayer());
- }
-
- va_end(ap);
-}
-
-/// Send a System Message to all GMs (except self if mentioned)
-void World::SendGMText(int32 string_id, ...)
-{
- va_list ap;
- va_start(ap, string_id);
-
- Trinity::WorldWorldTextBuilder wt_builder(string_id, &ap);
- Trinity::LocalizedPacketListDo<Trinity::WorldWorldTextBuilder> wt_do(wt_builder);
- for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- {
- if (!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld())
- continue;
-
- if (itr->second->GetSecurity() < SEC_MODERATOR)
- continue;
-
- wt_do(itr->second->GetPlayer());
- }
-
- va_end(ap);
-}
-
-/// DEPRICATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
-void World::SendGlobalText(const char* text, WorldSession *self)
-{
- WorldPacket data;
-
- // need copy to prevent corruption by strtok call in LineFromMessage original string
- char* buf = strdup(text);
- char* pos = buf;
-
- while (char* line = ChatHandler::LineFromMessage(pos))
- {
- ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL);
- SendGlobalMessage(&data, self);
- }
-
- free(buf);
-}
-
-/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
-void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team)
-{
- SessionMap::const_iterator itr;
- for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- {
- if (itr->second &&
- itr->second->GetPlayer() &&
- itr->second->GetPlayer()->IsInWorld() &&
- itr->second->GetPlayer()->GetZoneId() == zone &&
- itr->second != self &&
- (team == 0 || itr->second->GetPlayer()->GetTeam() == team))
- {
- itr->second->SendPacket(packet);
- }
- }
-}
-
-/// Send a System Message to all players in the zone (except self if mentioned)
-void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team)
-{
- WorldPacket data;
- ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL);
- SendZoneMessage(zone, &data, self,team);
-}
-
-/// Kick (and save) all players
-void World::KickAll()
-{
- m_QueuedPlayer.clear(); // prevent send queue update packet and login queued sessions
-
- // session not removed at kick and will removed in next update tick
- for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- itr->second->KickPlayer();
-}
-
-/// Kick (and save) all players with security level less `sec`
-void World::KickAllLess(AccountTypes sec)
-{
- // session not removed at kick and will removed in next update tick
- for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- if (itr->second->GetSecurity() < sec)
- itr->second->KickPlayer();
-}
-
-/// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
-BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author)
-{
- LoginDatabase.escape_string(nameOrIP);
- LoginDatabase.escape_string(reason);
- std::string safe_author=author;
- LoginDatabase.escape_string(safe_author);
-
- uint32 duration_secs = TimeStringToSecs(duration);
- QueryResult_AutoPtr resultAccounts = QueryResult_AutoPtr(NULL); //used for kicking
-
- ///- Update the database with ban information
- switch(mode)
- {
- case BAN_IP:
- //No SQL injection as strings are escaped
- resultAccounts = LoginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str());
- LoginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str());
- break;
- case BAN_ACCOUNT:
- //No SQL injection as string is escaped
- resultAccounts = LoginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str());
- break;
- case BAN_CHARACTER:
- //No SQL injection as string is escaped
- resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str());
- break;
- default:
- return BAN_SYNTAX_ERROR;
- }
-
- if (!resultAccounts)
- {
- if (mode == BAN_IP)
- return BAN_SUCCESS; // ip correctly banned but nobody affected (yet)
- else
- return BAN_NOTFOUND; // Nobody to ban
- }
-
- ///- Disconnect all affected players (for IP it can be several)
- do
- {
- Field* fieldsAccount = resultAccounts->Fetch();
- uint32 account = fieldsAccount->GetUInt32();
-
- if (mode != BAN_IP)
- {
- //No SQL injection as strings are escaped
- LoginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
- account,duration_secs,safe_author.c_str(),reason.c_str());
- }
-
- if (WorldSession* sess = FindSession(account))
- if (std::string(sess->GetPlayerName()) != author)
- sess->KickPlayer();
- }
- while (resultAccounts->NextRow());
-
- return BAN_SUCCESS;
-}
-
-/// Remove a ban from an account or IP address
-bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP)
-{
- if (mode == BAN_IP)
- {
- LoginDatabase.escape_string(nameOrIP);
- LoginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str());
- }
- else
- {
- uint32 account = 0;
- if (mode == BAN_ACCOUNT)
- account = accmgr.GetId (nameOrIP);
- else if (mode == BAN_CHARACTER)
- account = objmgr.GetPlayerAccountIdByPlayerName (nameOrIP);
-
- if (!account)
- return false;
-
- //NO SQL injection as account is uint32
- LoginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account);
- }
- return true;
-}
-
-/// Update the game time
-void World::_UpdateGameTime()
-{
- ///- update the time
- time_t thisTime = time(NULL);
- uint32 elapsed = uint32(thisTime - m_gameTime);
- m_gameTime = thisTime;
-
- ///- if there is a shutdown timer
- if (!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0)
- {
- ///- ... and it is overdue, stop the world (set m_stopEvent)
- if (m_ShutdownTimer <= elapsed)
- {
- if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
- m_stopEvent = true; // exist code already set
- else
- m_ShutdownTimer = 1; // minimum timer value to wait idle state
- }
- ///- ... else decrease it and if necessary display a shutdown countdown to the users
- else
- {
- m_ShutdownTimer -= elapsed;
-
- ShutdownMsg();
- }
- }
-}
-
-/// Shutdown the server
-void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
-{
- // ignore if server shutdown at next tick
- if (m_stopEvent)
- return;
-
- m_ShutdownMask = options;
- m_ExitCode = exitcode;
-
- ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
- if (time == 0)
- {
- if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
- m_stopEvent = true; // exist code already set
- else
- m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
- }
- ///- Else set the shutdown timer and warn users
- else
- {
- m_ShutdownTimer = time;
- ShutdownMsg(true);
- }
-
- sScriptMgr.OnServerShutdown();
-}
-
-/// Display a shutdown message to the user(s)
-void World::ShutdownMsg(bool show, Player* player)
-{
- // not show messages for idle shutdown mode
- if (m_ShutdownMask & SHUTDOWN_MASK_IDLE)
- return;
-
- ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
- if (show ||
- (m_ShutdownTimer < 10) ||
- // < 30 sec; every 5 sec
- (m_ShutdownTimer<30 && (m_ShutdownTimer % 5) == 0) ||
- // < 5 min ; every 1 min
- (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE) == 0) ||
- // < 30 min ; every 5 min
- (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE)) == 0) ||
- // < 12 h ; every 1 h
- (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR) == 0) ||
- // > 12 h ; every 12 h
- (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR)) == 0))
- {
- std::string str = secsToTimeString(m_ShutdownTimer);
-
- ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
-
- SendServerMessage(msgid,str.c_str(),player);
- DEBUG_LOG("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str());
- }
-}
-
-/// Cancel a planned server shutdown
-void World::ShutdownCancel()
-{
- // nothing cancel or too later
- if (!m_ShutdownTimer || m_stopEvent)
- return;
-
- ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
-
- m_ShutdownMask = 0;
- m_ShutdownTimer = 0;
- m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
- SendServerMessage(msgid);
-
- DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
-}
-
-/// Send a server message to the user(s)
-void World::SendServerMessage(ServerMessageType type, const char *text, Player* player)
-{
- WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size
- data << uint32(type);
- if (type <= SERVER_MSG_STRING)
- data << text;
-
- if (player)
- player->GetSession()->SendPacket(&data);
- else
- SendGlobalMessage(&data);
-}
-
-void World::UpdateSessions(uint32 diff)
-{
- ///- Add new sessions
- WorldSession* sess;
- while (addSessQueue.next(sess))
- AddSession_ (sess);
-
- ///- Then send an update signal to remaining ones
- for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
- {
- next = itr;
- ++next;
-
- ///- and remove not active sessions from the list
- if (!itr->second->Update(diff)) // As interval = 0
- {
- if (!RemoveQueuedPlayer(itr->second) && itr->second && getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
- m_disconnects[itr->second->GetAccountId()] = time(NULL);
- delete itr->second;
- m_sessions.erase(itr);
- }
- }
-}
-
-// This handles the issued and queued CLI commands
-void World::ProcessCliCommands()
-{
- CliCommandHolder::Print* zprint = NULL;
-
- CliCommandHolder* command;
- while (cliCmdQueue.next(command))
- {
- sLog.outDebug("CLI command under processing...");
- zprint = command->m_print;
- CliHandler(zprint).ParseCommands(command->m_command);
- delete command;
- }
-
- // print the console message here so it looks right
- if (zprint)
- zprint("TC> ");
-}
-
-void World::SendRNDBroadcast()
-{
- if (m_Autobroadcasts.empty())
- return;
-
- std::string msg;
-
- std::list<std::string>::const_iterator itr = m_Autobroadcasts.begin();
- std::advance(itr, rand() % m_Autobroadcasts.size());
- msg = *itr;
-
- static uint32 abcenter = 0;
- abcenter = sConfig.GetIntDefault("AutoBroadcast.Center", 0);
- if (abcenter == 0)
- {
- sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
-
- sLog.outString("AutoBroadcast: '%s'",msg.c_str());
- }
- if (abcenter == 1)
- {
- WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1));
- data << msg;
- sWorld.SendGlobalMessage(&data);
-
- sLog.outString("AutoBroadcast: '%s'",msg.c_str());
- }
- if (abcenter == 2)
- {
- sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str());
-
- WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1));
- data << msg;
- sWorld.SendGlobalMessage(&data);
-
- sLog.outString("AutoBroadcast: '%s'",msg.c_str());
- }
-}
-
-void World::InitResultQueue()
-{
- m_resultQueue = new SqlResultQueue;
- CharacterDatabase.SetResultQueue(m_resultQueue);
-}
-
-void World::UpdateResultQueue()
-{
- m_resultQueue->Update();
-}
-
-void World::UpdateRealmCharCount(uint32 accountId)
-{
- CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId,
- "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId);
-}
-
-void World::_UpdateRealmCharCount(QueryResult_AutoPtr resultCharCount, uint32 accountId)
-{
- if (resultCharCount)
- {
- Field *fields = resultCharCount->Fetch();
- uint32 charCount = fields[0].GetUInt32();
-
- LoginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID);
- LoginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID);
- }
-}
-
-void World::InitWeeklyQuestResetTime()
-{
- time_t wstime = uint64(sWorld.getWorldState(WS_WEEKLY_QUEST_RESET_TIME));
- time_t curtime = time(NULL);
- m_NextWeeklyQuestReset = wstime < curtime ? curtime : time_t(wstime);
-}
-
-void World::InitDailyQuestResetTime()
-{
- time_t mostRecentQuestTime;
-
- QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily");
- if (result)
- {
- Field *fields = result->Fetch();
-
- mostRecentQuestTime = (time_t)fields[0].GetUInt64();
- }
- else
- mostRecentQuestTime = 0;
-
- // client built-in time for reset is 6:00 AM
- // FIX ME: client not show day start time
- time_t curTime = time(NULL);
- tm localTm = *localtime(&curTime);
- localTm.tm_hour = 6;
- localTm.tm_min = 0;
- localTm.tm_sec = 0;
-
- // current day reset time
- time_t curDayResetTime = mktime(&localTm);
-
- // last reset time before current moment
- time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime;
-
- // need reset (if we have quest time before last reset time (not processed by some reason)
- if (mostRecentQuestTime && mostRecentQuestTime <= resetTime)
- m_NextDailyQuestReset = mostRecentQuestTime;
- else
- {
- // plan next reset time
- m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime;
- }
-}
-
-void World::InitRandomBGResetTime()
-{
- time_t bgtime = uint64(sWorld.getWorldState(WS_BG_DAILY_RESET_TIME));
- if (!bgtime)
- m_NextRandomBGReset = time_t(time(NULL)); // game time not yet init
-
- // generate time by config
- time_t curTime = time(NULL);
- tm localTm = *localtime(&curTime);
- localTm.tm_hour = getConfig(CONFIG_RANDOM_BG_RESET_HOUR);
- localTm.tm_min = 0;
- localTm.tm_sec = 0;
-
- // current day reset time
- time_t nextDayResetTime = mktime(&localTm);
-
- // next reset time before current moment
- if (curTime >= nextDayResetTime)
- nextDayResetTime += DAY;
-
- // normalize reset time
- m_NextRandomBGReset = bgtime < curTime ? nextDayResetTime - DAY : nextDayResetTime;
-
- if (!bgtime)
- sWorld.setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
-}
-
-void World::ResetDailyQuests()
-{
- sLog.outDetail("Daily quests reset for all characters.");
- CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
- for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- if (itr->second->GetPlayer())
- itr->second->GetPlayer()->ResetDailyQuestStatus();
-}
-
-void World::UpdateAllowedSecurity()
-{
- QueryResult_AutoPtr result = LoginDatabase.PQuery("SELECT allowedSecurityLevel from realmlist WHERE id = '%d'", realmID);
- if (result)
- {
- m_allowedSecurityLevel = AccountTypes(result->Fetch()->GetUInt16());
- sLog.outDebug("Allowed Level: %u Result %u", m_allowedSecurityLevel, result->Fetch()->GetUInt16());
- }
-}
-
-void World::ResetWeeklyQuests()
-{
- CharacterDatabase.Execute("DELETE FROM character_queststatus_weekly");
- for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- if (itr->second->GetPlayer())
- itr->second->GetPlayer()->ResetWeeklyQuestStatus();
-
- m_NextWeeklyQuestReset = time_t(m_NextWeeklyQuestReset + WEEK);
- sWorld.setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset));
-}
-
-void World::ResetRandomBG()
-{
- sLog.outDetail("Random BG status reset for all characters.");
- CharacterDatabase.Execute("DELETE FROM character_battleground_random");
- for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- if (itr->second->GetPlayer())
- itr->second->GetPlayer()->SetRandomWinner(false);
-
- m_NextRandomBGReset = time_t(m_NextRandomBGReset + DAY);
- sWorld.setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
-}
-
-void World::SetPlayerLimit(int32 limit, bool /*needUpdate*/)
-{
- m_playerLimit = limit;
-}
-
-void World::UpdateMaxSessionCounters()
-{
- m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size()));
- m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size()));
-}
-
-void World::LoadDBVersion()
-{
- QueryResult_AutoPtr result = WorldDatabase.Query("SELECT db_version, script_version, cache_id FROM version LIMIT 1");
- //QueryResult* result = WorldDatabase.Query("SELECT version, creature_ai_version, cache_id FROM db_version LIMIT 1");
- if (result)
- {
- Field* fields = result->Fetch();
-
- m_DBVersion = fields[0].GetCppString();
- m_CreatureEventAIVersion = fields[1].GetCppString();
-
- // will be overwrite by config values if different and non-0
- m_configs[CONFIG_CLIENTCACHE_VERSION] = fields[2].GetUInt32();
- }
-
- if (m_DBVersion.empty())
- m_DBVersion = "Unknown world database.";
-
- if (m_CreatureEventAIVersion.empty())
- m_CreatureEventAIVersion = "Unknown creature EventAI.";
-}
-
-void World::ProcessStartEvent()
-{
- isEventKillStart = true;
-}
-
-void World::ProcessStopEvent()
-{
- isEventKillStart = false;
-}
-
-void World::UpdateAreaDependentAuras()
-{
- SessionMap::const_iterator itr;
- for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
- {
- itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId());
- itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId());
- }
-}
-
-void World::LoadWorldStates()
-{
- QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT entry, value FROM worldstates");
-
- if (!result)
- {
- barGoLink bar(1);
- bar.step();
- sLog.outString();
- sLog.outString(">> Loaded 0 world states.");
- return;
- }
-
- barGoLink bar(result->GetRowCount());
- uint32 counter = 0;
-
- do
- {
- Field *fields = result->Fetch();
- m_worldstates[fields[0].GetUInt32()] = fields[1].GetUInt64();
- bar.step();
- ++counter;
- }
- while (result->NextRow());
-
- sLog.outString();
- sLog.outString(">> Loaded %u world states.", counter);
-}
-
-// Setting a worldstate will save it to DB
-void World::setWorldState(uint32 index, uint64 value)
-{
- WorldStatesMap::const_iterator it = m_worldstates.find(index);
- if (it != m_worldstates.end())
- CharacterDatabase.PExecute("UPDATE worldstates SET value="UI64FMTD" where entry=%u", value, index);
- else
- CharacterDatabase.PExecute("INSERT INTO worldstates (entry, value) VALUES (%u,"UI64FMTD")", index, value);
- m_worldstates[index] = value;
-}
-
-uint64 World::getWorldState(uint32 index) const
-{
- WorldStatesMap::const_iterator it = m_worldstates.find(index);
- return it != m_worldstates.end() ? it->second : 0;
-}