aboutsummaryrefslogtreecommitdiff
path: root/src/game/World.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index cbd53eefd0d..47294a89107 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -562,7 +562,7 @@ void World::LoadConfigSettings(bool reload)
}
if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] > 100.0f)
{
- sLog.outError("DurabilityLoss.OnDeath (%f) must be <=100. Using 100.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
+ sLog.outError("DurabilityLoss.OnDeath (%f) must be <= 100. Using 100.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = rate_values[RATE_DURABILITY_LOSS_ON_DEATH] / 100.0f;
@@ -891,7 +891,7 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10);
- if (int32(m_configs[CONFIG_UPTIME_UPDATE])<=0)
+ if (int32(m_configs[CONFIG_UPTIME_UPDATE]) <= 0)
{
sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]);
m_configs[CONFIG_UPTIME_UPDATE] = 10;
@@ -1670,7 +1670,7 @@ void World::SetInitialWorldSettings()
objmgr.LoadTransportEvents();
sLog.outString("Deleting expired bans...");
- loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
+ loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate");
sLog.outString("Calculate next daily quest reset time...");
InitDailyQuestResetTime();
@@ -1825,7 +1825,7 @@ void World::Update(uint32 diff)
///- Update the different timers
for (int i = 0; i < WUPDATE_COUNT; ++i)
- if (m_timers[i].GetCurrent()>=0)
+ if (m_timers[i].GetCurrent() >= 0)
m_timers[i].Update(diff);
else m_timers[i].SetCurrent(0);