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-rw-r--r--src/game/World.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 79422d35688..2f331c73893 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -483,7 +483,7 @@ void World::LoadConfigSettings(bool reload)
sLog.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_TALENT]);
rate_values[RATE_TALENT] = 1.0f;
}
- rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f);
+ rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.5f);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f);
if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
@@ -869,7 +869,7 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
- m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100);
+ m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 60);
// always use declined names in the russian client
m_configs[CONFIG_DECLINED_NAMES_USED] =