diff options
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r-- | src/game/World.cpp | 5190 |
1 files changed, 2595 insertions, 2595 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index 90036e46cd1..0e2b535c8d2 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1,2595 +1,2595 @@ -/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/** \file
- \ingroup world
-*/
-
-#include "Common.h"
-//#include "WorldSocket.h"
-#include "Database/DatabaseEnv.h"
-#include "Config/ConfigEnv.h"
-#include "SystemConfig.h"
-#include "Log.h"
-#include "Opcodes.h"
-#include "WorldSession.h"
-#include "WorldPacket.h"
-#include "Weather.h"
-#include "Player.h"
-#include "SkillExtraItems.h"
-#include "SkillDiscovery.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "SpellMgr.h"
-#include "Chat.h"
-#include "Database/DBCStores.h"
-#include "LootMgr.h"
-#include "ItemEnchantmentMgr.h"
-#include "MapManager.h"
-#include "ScriptCalls.h"
-#include "CreatureAIRegistry.h"
-#include "Policies/SingletonImp.h"
-#include "BattleGroundMgr.h"
-#include "TemporarySummon.h"
-#include "WaypointMovementGenerator.h"
-#include "VMapFactory.h"
-#include "GlobalEvents.h"
-#include "GameEvent.h"
-#include "Database/DatabaseImpl.h"
-#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
-#include "InstanceSaveMgr.h"
-#include "WaypointManager.h"
-#include "Util.h"
-
-INSTANTIATE_SINGLETON_1( World );
-
-volatile bool World::m_stopEvent = false;
-volatile uint32 World::m_worldLoopCounter = 0;
-
-float World::m_PlayerStartGold = 0; // starting gold
-float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE;
-float World::m_MaxVisibleDistanceForPlayer = DEFAULT_VISIBILITY_DISTANCE;
-float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE;
-float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
-float World::m_VisibleUnitGreyDistance = 0;
-float World::m_VisibleObjectGreyDistance = 0;
-
-// ServerMessages.dbc
-enum ServerMessageType
-{
- SERVER_MSG_SHUTDOWN_TIME = 1,
- SERVER_MSG_RESTART_TIME = 2,
- SERVER_MSG_STRING = 3,
- SERVER_MSG_SHUTDOWN_CANCELLED = 4,
- SERVER_MSG_RESTART_CANCELLED = 5
-};
-
-struct ScriptAction
-{
- uint64 sourceGUID;
- uint64 targetGUID;
- uint64 ownerGUID; // owner of source if source is item
- ScriptInfo const* script; // pointer to static script data
-};
-
-/// World constructor
-World::World()
-{
- m_playerLimit = 0;
- m_allowMovement = true;
- m_ShutdownMask = 0;
- m_ShutdownTimer = 0;
- m_gameTime=time(NULL);
- m_startTime=m_gameTime;
- m_maxActiveSessionCount = 0;
- m_maxQueuedSessionCount = 0;
- m_resultQueue = NULL;
- m_NextDailyQuestReset = 0;
-
- m_defaultDbcLocale = LOCALE_enUS;
- m_availableDbcLocaleMask = 0;
-}
-
-/// World destructor
-World::~World()
-{
- ///- Empty the kicked session set
- for (std::set<WorldSession*>::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr)
- delete *itr;
-
- m_kicked_sessions.clear();
-
- ///- Empty the WeatherMap
- for (WeatherMap::iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
- delete itr->second;
-
- m_weathers.clear();
-
- VMAP::VMapFactory::clear();
-
- if(m_resultQueue) delete m_resultQueue;
-
- //TODO free addSessQueue
-}
-
-/// Find a player in a specified zone
-Player* World::FindPlayerInZone(uint32 zone)
-{
- ///- circle through active sessions and return the first player found in the zone
- SessionMap::iterator itr;
- for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- {
- if(!itr->second)
- continue;
- Player *player = itr->second->GetPlayer();
- if(!player)
- continue;
- if( player->IsInWorld() && player->GetZoneId() == zone )
- {
- // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
- return player;
- }
- }
- return NULL;
-}
-
-/// Find a session by its id
-WorldSession* World::FindSession(uint32 id) const
-{
- SessionMap::const_iterator itr = m_sessions.find(id);
-
- if(itr != m_sessions.end())
- return itr->second; // also can return NULL for kicked session
- else
- return NULL;
-}
-
-/// Remove a given session
-bool World::RemoveSession(uint32 id)
-{
- ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
- SessionMap::iterator itr = m_sessions.find(id);
-
- if(itr != m_sessions.end() && itr->second)
- {
- if (itr->second->PlayerLoading())
- return false;
- itr->second->KickPlayer();
- }
-
- return true;
-}
-
-void World::AddSession(WorldSession* s)
-{
- addSessQueue.add(s);
-}
-
-void
-World::AddSession_ (WorldSession* s)
-{
- ASSERT (s);
-
- //NOTE - Still there is race condition in WorldSession* being used in the Sockets
-
- ///- kick already loaded player with same account (if any) and remove session
- ///- if player is in loading and want to load again, return
- if (!RemoveSession (s->GetAccountId ()))
- {
- s->KickPlayer ();
- m_kicked_sessions.insert (s);
- return;
- }
-
- WorldSession* old = m_sessions[s->GetAccountId ()];
- m_sessions[s->GetAccountId ()] = s;
-
- // if session already exist, prepare to it deleting at next world update
- // NOTE - KickPlayer() should be called on "old" in RemoveSession()
- if (old)
- m_kicked_sessions.insert (old);
-
- uint32 Sessions = GetActiveAndQueuedSessionCount ();
- uint32 pLimit = GetPlayerAmountLimit ();
- uint32 QueueSize = GetQueueSize (); //number of players in the queue
- bool inQueue = false;
- //so we don't count the user trying to
- //login as a session and queue the socket that we are using
- --Sessions;
-
- if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER )
- {
- AddQueuedPlayer (s);
- UpdateMaxSessionCounters ();
- sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize);
- return;
- }
-
- WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
- packet << uint8 (AUTH_OK);
- packet << uint32 (0); // unknown random value...
- packet << uint8 (0);
- packet << uint32 (0);
- packet << uint8 (s->IsTBC () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account
- s->SendPacket (&packet);
-
- UpdateMaxSessionCounters ();
-
- // Updates the population
- if (pLimit > 0)
- {
- float popu = GetActiveSessionCount (); //updated number of users on the server
- popu /= pLimit;
- popu *= 2;
- loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID);
- sLog.outDetail ("Server Population (%f).", popu);
- }
-}
-
-int32 World::GetQueuePos(WorldSession* sess)
-{
- uint32 position = 1;
-
- for(Queue::iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position)
- if((*iter) == sess)
- return position;
-
- return 0;
-}
-
-void World::AddQueuedPlayer(WorldSession* sess)
-{
- m_QueuedPlayer.push_back (sess);
-
- // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
- WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
- packet << uint8 (AUTH_WAIT_QUEUE);
- packet << uint32 (0); // unknown random value...
- packet << uint8 (0);
- packet << uint32 (0);
- packet << uint8 (sess->IsTBC () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account
- packet << uint32(GetQueuePos (sess));
- sess->SendPacket (&packet);
-
- //sess->SendAuthWaitQue (GetQueuePos (sess));
-}
-
-void World::RemoveQueuedPlayer(WorldSession* sess)
-{
- // sessions count including queued to remove (if removed_session set)
- uint32 sessions = GetActiveSessionCount();
-
- uint32 position = 1;
- Queue::iterator iter = m_QueuedPlayer.begin();
-
- // if session not queued then we need decrease sessions count (Remove socked callet before session removing from session list)
- bool decrease_session = true;
-
- // search to remove and count skipped positions
- for(;iter != m_QueuedPlayer.end(); ++iter, ++position)
- {
- if(*iter==sess)
- {
- Queue::iterator iter2 = iter;
- ++iter;
- m_QueuedPlayer.erase(iter2);
- decrease_session = false; // removing queued session
- break;
- }
- }
-
- // iter point to next socked after removed or end()
- // position store position of removed socket and then new position next socket after removed
-
- // decrease for case session queued for removing
- if(decrease_session && sessions)
- --sessions;
-
- // accept first in queue
- if( (!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty() )
- {
- WorldSession * socket = m_QueuedPlayer.front();
- socket->SendAuthWaitQue(0);
- m_QueuedPlayer.pop_front();
-
- // update iter to point first queued socket or end() if queue is empty now
- iter = m_QueuedPlayer.begin();
- position = 1;
- }
-
- // update position from iter to end()
- // iter point to first not updated socket, position store new position
- for(; iter != m_QueuedPlayer.end(); ++iter, ++position)
- (*iter)->SendAuthWaitQue(position);
-}
-
-/// Find a Weather object by the given zoneid
-Weather* World::FindWeather(uint32 id) const
-{
- WeatherMap::const_iterator itr = m_weathers.find(id);
-
- if(itr != m_weathers.end())
- return itr->second;
- else
- return 0;
-}
-
-/// Remove a Weather object for the given zoneid
-void World::RemoveWeather(uint32 id)
-{
- // not called at the moment. Kept for completeness
- WeatherMap::iterator itr = m_weathers.find(id);
-
- if(itr != m_weathers.end())
- {
- delete itr->second;
- m_weathers.erase(itr);
- }
-}
-
-/// Add a Weather object to the list
-Weather* World::AddWeather(uint32 zone_id)
-{
- WeatherZoneChances const* weatherChances = objmgr.GetWeatherChances(zone_id);
-
- // zone not have weather, ignore
- if(!weatherChances)
- return NULL;
-
- Weather* w = new Weather(zone_id,weatherChances);
- m_weathers[w->GetZone()] = w;
- w->ReGenerate();
- w->UpdateWeather();
- return w;
-}
-
-/// Initialize config values
-void World::LoadConfigSettings(bool reload)
-{
- if(reload)
- {
- if(!sConfig.Reload())
- {
- sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str());
- return;
- }
- //TODO Check if config is outdated
- }
-
- ///- Read the player limit and the Message of the day from the config file
- SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true );
- SetMotd( sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
-
- ///- Read all rates from the config file
- rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1);
- if(rate_values[RATE_HEALTH] < 0)
- {
- sLog.outError("Rate.Health (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
- rate_values[RATE_HEALTH] = 1;
- }
- rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1);
- if(rate_values[RATE_POWER_MANA] < 0)
- {
- sLog.outError("Rate.Mana (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
- rate_values[RATE_POWER_MANA] = 1;
- }
- rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1);
- rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1);
- if(rate_values[RATE_POWER_RAGE_LOSS] < 0)
- {
- sLog.outError("Rate.Rage.Loss (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
- rate_values[RATE_POWER_RAGE_LOSS] = 1;
- }
- rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f);
- rate_values[RATE_LOYALTY] = sConfig.GetFloatDefault("Rate.Loyalty", 1.0f);
- rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f);
- rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f);
- rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f);
- rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f);
- rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f);
- rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f);
- rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f);
- rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f);
- rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f);
- rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f);
- rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f);
- rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
- rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f);
- rate_values[RATE_XP_PAST_70] = sConfig.GetFloatDefault("Rate.XP.PastLevel70", 1.0f);
- rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f);
- rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f);
- rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f);
- rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
- rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f);
- rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
- rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
- rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f);
- rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f);
- rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f);
- rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f);
- rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f);
- rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f);
- rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f);
- rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f);
- rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f);
- rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f);
- rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f);
- rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f);
- rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f);
- if(rate_values[RATE_TALENT] < 0.0f)
- {
- sLog.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_TALENT]);
- rate_values[RATE_TALENT] = 1.0f;
- }
- rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f);
-
- rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f);
- if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
- {
- sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE);
- rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
- }
- else if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > ATTACK_DISTANCE)
- {
- sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],ATTACK_DISTANCE,ATTACK_DISTANCE);
- rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = ATTACK_DISTANCE;
- }
-
- rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f);
- if(rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
- {
- sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
- rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f;
- }
- rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f);
- if(rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f)
- {
- sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]);
- rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f;
- }
- rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f);
- if(rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f)
- {
- sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]);
- rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f;
- }
- rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f);
- if(rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f)
- {
- sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]);
- rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f;
- }
-
- ///- Read other configuration items from the config file
-
- m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1);
- if(m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9)
- {
- sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]);
- m_configs[CONFIG_COMPRESSION] = 1;
- }
- m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true);
- m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
- m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 900000);
-
- m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 300000);
- if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
- {
- sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
- m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY;
- }
- if(reload)
- MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]);
-
- m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100);
- if(m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
- {
- sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY);
- m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
- }
- if(reload)
- MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
-
- m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 600000);
-
- if(reload)
- {
- uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
- if(val!=m_configs[CONFIG_PORT_WORLD])
- sLog.outError("WorldServerPort option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]);
- }
- else
- m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
-
- if(reload)
- {
- uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
- if(val!=m_configs[CONFIG_SOCKET_SELECTTIME])
- sLog.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[DEFAULT_SOCKET_SELECT_TIME]);
- }
- else
- m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
-
-
- m_configs[CONFIG_TCP_NO_DELAY] = sConfig.GetBoolDefault("TcpNoDelay", false);
- m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74);
- /// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
- m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50);
- m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50);
-
- if(reload)
- {
- uint32 val = sConfig.GetIntDefault("GameType", 0);
- if(val!=m_configs[CONFIG_GAME_TYPE])
- sLog.outError("GameType option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]);
- }
- else
- m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0);
-
- if(reload)
- {
- uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
- if(val!=m_configs[CONFIG_REALM_ZONE])
- sLog.outError("RealmZone option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]);
- }
- else
- m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
-
- m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
- m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault("StrictPlayerNames", 0);
- m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault("StrictCharterNames", 0);
- m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault("StrictPetNames", 0);
-
- m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault("CharactersCreatingDisabled", 0);
-
- m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10);
- if(m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
- {
- sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]);
- m_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
- }
-
- // must be after CONFIG_CHARACTERS_PER_REALM
- m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50);
- if(m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM])
- {
- sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]);
- m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM];
- }
-
- m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
- if(m_configs[CONFIG_SKIP_CINEMATICS] < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2)
- {
- sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]);
- m_configs[CONFIG_SKIP_CINEMATICS] = 0;
- }
-
-
- if(reload)
- {
- uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 60);
- if(val!=m_configs[CONFIG_MAX_PLAYER_LEVEL])
- sLog.outError("MaxPlayerLevel option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
- }
- else
- m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 60);
- if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > 255)
- {
- sLog.outError("MaxPlayerLevel (%i) must be in range 1..255. Set to 255.",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
- m_configs[CONFIG_MAX_PLAYER_LEVEL] = 255;
- }
-
- m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1);
- if(m_configs[CONFIG_START_PLAYER_LEVEL] < 1)
- {
- sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
- m_configs[CONFIG_START_PLAYER_LEVEL] = 1;
- }
- else if(m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
- {
- sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
- m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
- }
- m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000);
- m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000);
-
- m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false);
- m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
-
- m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true);
-
- m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
- m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
- m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 1800000);
-
- m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
- m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
- if(m_configs[CONFIG_MIN_PETITION_SIGNS] > 9)
- {
- sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.",m_configs[CONFIG_MIN_PETITION_SIGNS]);
- m_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
- }
-
- m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState",2);
- m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets",2);
- m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat",2);
- m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo",2);
-
- m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList",false);
- m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList",false);
- m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
-
- m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0);
-
- m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
-
- m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10);
- if(m_configs[CONFIG_UPTIME_UPDATE]<=0)
- {
- sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]);
- m_configs[CONFIG_UPTIME_UPDATE] = 10;
- }
- if(reload)
- {
- m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000);
- m_timers[WUPDATE_UPTIME].Reset();
- }
-
- m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100);
- m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75);
- m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25);
- m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0);
-
- m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75);
- m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75);
-
- m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false);
-
- m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1);
- if(m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0)
- {
- sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]);
- m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1;
- }
-
- m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1);
- if(m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0)
- {
- sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]);
- m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1;
- }
-
- m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1);
- if(m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0)
- {
- sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]);
- m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1;
- }
-
- m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1);
- if(m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0)
- {
- sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]);
- m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1;
- }
-
- m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2);
- if(m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2)
- {
- sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check. Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]);
- m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
- }
-
- m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true);
- m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true);
-
- if(reload)
- {
- uint32 val = sConfig.GetIntDefault("Expansion",1);
- if(val!=m_configs[CONFIG_EXPANSION])
- sLog.outError("Expansion option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]);
- }
- else
- m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1);
-
- m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10);
- m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1);
- m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10);
-
- m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0);
-
- m_configs[CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistenceRadius",10);
-
- m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3);
-
- // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level (255)
- m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff",4);
- if(m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > 255)
- m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = 255;
- m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff",7);
- if(m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > 255)
- m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = 255;
-
- m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true);
- m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false);
-
- m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true);
- m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false);
-
- m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60);
- m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300);
- m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300);
- m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300);
- m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
-
- m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault("Death.SicknessLevel", 11);
- m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
- m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
-
- m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100);
-
- // always use declined names in the russian client
- m_configs[CONFIG_DECLINED_NAMES_USED] =
- (m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false);
-
- m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25);
- m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25);
- m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300);
-
- m_PlayerStartGold = sConfig.GetFloatDefault("PlayerStart.Gold", 0);
- if(m_PlayerStartGold < 0)
- m_PlayerStartGold = 0;
-
- if(m_PlayerStartGold > MAX_MONEY_AMOUNT)
- m_PlayerStartGold = MAX_MONEY_AMOUNT;
-
- m_configs[CONFIG_PLAYER_START_HONOR] = sConfig.GetIntDefault("PlayerStart.HonorPoints", 0);
- if(m_configs[CONFIG_PLAYER_START_HONOR] < 0)
- m_configs[CONFIG_PLAYER_START_HONOR] = 0;
-
- m_configs[CONFIG_PLAYER_START_ARENAPTS] = sConfig.GetIntDefault("PlayerStart.ArenaPoints", 0);
- if(m_configs[CONFIG_PLAYER_START_ARENAPTS] < 0)
- m_configs[CONFIG_PLAYER_START_ARENAPTS] = 0;
-
- m_configs[CONFIG_GM_START_LEVEL] = sConfig.GetIntDefault("GamemasterStartLevel", 70);
- if(m_configs[CONFIG_GM_START_LEVEL] < 1)
- m_configs[CONFIG_GM_START_LEVEL] = 1;
-
- m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetBoolDefault("PlayerInstantLogout", false);
- m_configs[CONFIG_BG_START_MUSIC] = sConfig.GetBoolDefault("MusicInBattleground", false);
- m_configs[CONFIG_START_ALL_SPELLS] = sConfig.GetBoolDefault("PlayerStart.AllSpells", false);
- // Leaving GM queue option out for now, it's not 100% functional with the ACE patch
- //m_configs[CONFIG_QUEUE_FOR_GM] = sConfig.GetBoolDefault("EnableQueueForGMs", false);
- m_configs[CONFIG_HONOR_AFTER_DUEL] = sConfig.GetIntDefault("HonorPointsAfterDuel", 0);
- if(m_configs[CONFIG_HONOR_AFTER_DUEL] < 0)
- m_configs[CONFIG_HONOR_AFTER_DUEL]= 0;
- m_configs[CONFIG_KICK_FROM_GMISLAND] = sConfig.GetBoolDefault("AntiCheat.GMIsland", false);
- m_configs[CONFIG_START_ALL_EXPLORED] = sConfig.GetBoolDefault("PlayerStart.MapsExplored", false);
- m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetBoolDefault("DisableWaterBreath", false);
- m_configs[CONFIG_DISABLE_RES_SICKNESS] = sConfig.GetBoolDefault("DisableResurrectSickness", false);
- m_configs[CONFIG_START_ALL_REP] = sConfig.GetBoolDefault("PlayerStart.AllReputation", false);
- m_configs[CONFIG_ALWAYS_MAXSKILL] = sConfig.GetBoolDefault("AlwaysMaxWeaponSkill", false);
- m_configs[CONFIG_START_ALL_TAXI] = sConfig.GetBoolDefault("PlayerStart.AllFlightPaths", false);
- m_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfig.GetBoolDefault("PvPToken.Enable", false);
- m_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfig.GetIntDefault("PvPToken.MapAllowType", 4);
- m_configs[CONFIG_PVP_TOKEN_ID] = sConfig.GetIntDefault("PvPToken.ItemID", 29434);
- m_configs[CONFIG_PVP_TOKEN_COUNT] = sConfig.GetIntDefault("PvPToken.ItemCount", 1);
- if(m_configs[CONFIG_PVP_TOKEN_COUNT] < 1)
- m_configs[CONFIG_PVP_TOKEN_COUNT] = 1;
- m_configs[CONFIG_NO_RESET_TALENT_COST] = sConfig.GetBoolDefault("NoResetTalentsCost", false);
-
- m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault("Arena.MaxRatingDifference", 0);
- m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault("Arena.RatingDiscardTimer",300000);
- m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false);
- m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault("Arena.AutoDistributeInterval", 7);
-
- m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault("BattleGround.PrematureFinishTimer", 0);
-
- m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
- if(m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
- {
- sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE);
- m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE;
- }
- m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
- if(m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
- {
- sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE);
- m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE;
- }
-
- m_MaxVisibleDistanceForCreature = sConfig.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE);
- if(m_MaxVisibleDistanceForCreature < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
- {
- sLog.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
- m_MaxVisibleDistanceForCreature = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
- }
- else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
- {
- sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
- m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance;
- }
- m_MaxVisibleDistanceForPlayer = sConfig.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE);
- if(m_MaxVisibleDistanceForPlayer < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
- {
- sLog.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
- m_MaxVisibleDistanceForPlayer = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
- }
- else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
- {
- sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
- m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
- }
- m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE);
- if(m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE)
- {
- sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE));
- m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE;
- }
- else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
- {
- sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
- m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
- }
- m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
- if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
- {
- sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
- m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
- }
-
- ///- Read the "Data" directory from the config file
- std::string dataPath = sConfig.GetStringDefault("DataDir","./");
- if( dataPath.at(dataPath.length()-1)!='/' && dataPath.at(dataPath.length()-1)!='\\' )
- dataPath.append("/");
-
- if(reload)
- {
- if(dataPath!=m_dataPath)
- sLog.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).",m_dataPath.c_str());
- }
- else
- {
- m_dataPath = dataPath;
- sLog.outString("Using DataDir %s",m_dataPath.c_str());
- }
-
- bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false);
- bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false);
- std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", "");
- std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", "");
- VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
- VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
- VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str());
- VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str());
- sLog.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight);
- sLog.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
- sLog.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
-}
-
-/// Initialize the World
-void World::SetInitialWorldSettings()
-{
- ///- Initialize the random number generator
- srand((unsigned int)time(NULL));
-
- ///- Initialize config settings
- LoadConfigSettings();
-
- ///- Init highest guids before any table loading to prevent using not initialized guids in some code.
- objmgr.SetHighestGuids();
-
- ///- Check the existence of the map files for all races' startup areas.
- if( !MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f)
- ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
- ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
- ||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f)
- ||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f)
- ||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f)
- ||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f)
- ||m_configs[CONFIG_EXPANSION] && (
- !MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f) ) )
- {
- sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath.c_str(),m_dataPath.c_str());
- exit(1);
- }
-
- ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
- sLog.outString( "" );
- sLog.outString( "Loading MaNGOS strings..." );
- if (!objmgr.LoadMangosStrings())
- exit(1); // Error message displayed in function already
-
- ///- Update the realm entry in the database with the realm type from the config file
- //No SQL injection as values are treated as integers
-
- // not send custom type REALM_FFA_PVP to realm list
- uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE);
- uint32 realm_zone = getConfig(CONFIG_REALM_ZONE);
- loginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID);
-
- ///- Remove the bones after a restart
- CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
-
- ///- Load the DBC files
- sLog.outString("Initialize data stores...");
- LoadDBCStores(m_dataPath);
- DetectDBCLang();
-
- sLog.outString( "Loading InstanceTemplate" );
- objmgr.LoadInstanceTemplate();
-
- sLog.outString( "Loading SkillLineAbilityMultiMap Data..." );
- spellmgr.LoadSkillLineAbilityMap();
-
- ///- Clean up and pack instances
- sLog.outString( "Cleaning up instances..." );
- sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
-
- sLog.outString( "Packing instances..." );
- sInstanceSaveManager.PackInstances();
-
- sLog.outString( "Loading Localization strings..." );
- objmgr.LoadCreatureLocales();
- objmgr.LoadGameObjectLocales();
- objmgr.LoadItemLocales();
- objmgr.LoadQuestLocales();
- objmgr.LoadNpcTextLocales();
- objmgr.LoadPageTextLocales();
- objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
-
- sLog.outString( "Loading Page Texts..." );
- objmgr.LoadPageTexts();
-
- sLog.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts
- objmgr.LoadGameobjectInfo();
-
- sLog.outString( "Loading Spell Chain Data..." );
- spellmgr.LoadSpellChains();
-
- sLog.outString( "Loading Spell Elixir types..." );
- spellmgr.LoadSpellElixirs();
-
- sLog.outString( "Loading Spell Learn Skills..." );
- spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellChains
-
- sLog.outString( "Loading Spell Learn Spells..." );
- spellmgr.LoadSpellLearnSpells();
-
- sLog.outString( "Loading Spell Proc Event conditions..." );
- spellmgr.LoadSpellProcEvents();
-
- sLog.outString( "Loading Aggro Spells Definitions...");
- spellmgr.LoadSpellThreats();
-
- sLog.outString( "Loading NPC Texts..." );
- objmgr.LoadGossipText();
-
- sLog.outString( "Loading Item Random Enchantments Table..." );
- LoadRandomEnchantmentsTable();
-
- sLog.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
- objmgr.LoadItemPrototypes();
-
- sLog.outString( "Loading Item Texts..." );
- objmgr.LoadItemTexts();
-
- sLog.outString( "Loading Creature Model Based Info Data..." );
- objmgr.LoadCreatureModelInfo();
-
- sLog.outString( "Loading Equipment templates...");
- objmgr.LoadEquipmentTemplates();
-
- sLog.outString( "Loading Creature templates..." );
- objmgr.LoadCreatureTemplates();
-
- sLog.outString( "Loading SpellsScriptTarget...");
- spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
-
- sLog.outString( "Loading Creature Reputation OnKill Data..." );
- objmgr.LoadReputationOnKill();
-
- sLog.outString( "Loading Pet Create Spells..." );
- objmgr.LoadPetCreateSpells();
-
- sLog.outString( "Loading Creature Data..." );
- objmgr.LoadCreatures();
-
- sLog.outString( "Loading Creature Addon Data..." );
- objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
-
- sLog.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
- objmgr.LoadCreatureRespawnTimes();
-
- sLog.outString( "Loading Gameobject Data..." );
- objmgr.LoadGameobjects();
-
- sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
- objmgr.LoadGameobjectRespawnTimes();
-
- sLog.outString( "Loading Game Event Data...");
- gameeventmgr.LoadFromDB();
-
- sLog.outString( "Loading Weather Data..." );
- objmgr.LoadWeatherZoneChances();
-
- sLog.outString( "Loading Quests..." );
- objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
-
- sLog.outString( "Loading Quests Relations..." );
- objmgr.LoadQuestRelations(); // must be after quest load
-
- sLog.outString( "Loading AreaTrigger definitions..." );
- objmgr.LoadAreaTriggerTeleports(); // must be after item template load
-
- sLog.outString( "Loading Quest Area Triggers..." );
- objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests
-
- sLog.outString( "Loading Tavern Area Triggers..." );
- objmgr.LoadTavernAreaTriggers();
-
- sLog.outString( "Loading AreaTrigger script names..." );
- objmgr.LoadAreaTriggerScripts();
-
-
- sLog.outString( "Loading Graveyard-zone links...");
- objmgr.LoadGraveyardZones();
-
- sLog.outString( "Loading Spell target coordinates..." );
- spellmgr.LoadSpellTargetPositions();
-
- sLog.outString( "Loading SpellAffect definitions..." );
- spellmgr.LoadSpellAffects();
-
- sLog.outString( "Loading spell pet auras..." );
- spellmgr.LoadSpellPetAuras();
-
- sLog.outString( "Loading player Create Info & Level Stats..." );
- objmgr.LoadPlayerInfo();
-
- sLog.outString( "Loading Exploration BaseXP Data..." );
- objmgr.LoadExplorationBaseXP();
-
- sLog.outString( "Loading Pet Name Parts..." );
- objmgr.LoadPetNames();
-
- sLog.outString( "Loading the max pet number..." );
- objmgr.LoadPetNumber();
-
- sLog.outString( "Loading pet level stats..." );
- objmgr.LoadPetLevelInfo();
-
- sLog.outString( "Loading Player Corpses..." );
- objmgr.LoadCorpses();
-
- sLog.outString( "Loading Loot Tables..." );
- LoadLootTables();
-
- sLog.outString( "Loading Skill Discovery Table..." );
- LoadSkillDiscoveryTable();
-
- sLog.outString( "Loading Skill Extra Item Table..." );
- LoadSkillExtraItemTable();
-
- sLog.outString( "Loading Skill Fishing base level requirements..." );
- objmgr.LoadFishingBaseSkillLevel();
-
- ///- Load dynamic data tables from the database
- sLog.outString( "Loading Auctions..." );
- objmgr.LoadAuctionItems();
- objmgr.LoadAuctions();
-
- sLog.outString( "Loading Guilds..." );
- objmgr.LoadGuilds();
-
- sLog.outString( "Loading ArenaTeams..." );
- objmgr.LoadArenaTeams();
-
- sLog.outString( "Loading Groups..." );
- objmgr.LoadGroups();
-
- sLog.outString( "Loading ReservedNames..." );
- objmgr.LoadReservedPlayersNames();
-
- sLog.outString( "Loading GameObject for quests..." );
- objmgr.LoadGameObjectForQuests();
-
- sLog.outString( "Loading BattleMasters..." );
- objmgr.LoadBattleMastersEntry();
-
- sLog.outString( "Loading GameTeleports..." );
- objmgr.LoadGameTele();
-
- sLog.outString( "Loading Npc Text Id..." );
- objmgr.LoadNpcTextId(); // must be after load Creature and NpcText
-
- sLog.outString( "Loading vendors..." );
- objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
-
- sLog.outString( "Loading trainers..." );
- objmgr.LoadTrainerSpell(); // must be after load CreatureTemplate
-
- sLog.outString( "Loading Waypoints..." );
- WaypointMgr.Load();
-
- ///- Handle outdated emails (delete/return)
- sLog.outString( "Returning old mails..." );
- objmgr.ReturnOrDeleteOldMails(false);
-
- ///- Load and initialize scripts
- sLog.outString( "Loading Scripts..." );
- objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
- objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
- objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
- objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
- objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
-
- sLog.outString( "Initializing Scripts..." );
- if(!LoadScriptingModule())
- exit(1);
-
- ///- Initialize game time and timers
- sLog.outString( "DEBUG:: Initialize game time and timers" );
- m_gameTime = time(NULL);
- m_startTime=m_gameTime;
-
- tm local;
- time_t curr;
- time(&curr);
- local=*(localtime(&curr)); // dereference and assign
- char isoDate[128];
- sprintf( isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
- local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
-
- WorldDatabase.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', %ld, 0)", isoDate, m_startTime );
-
- m_timers[WUPDATE_OBJECTS].SetInterval(0);
- m_timers[WUPDATE_SESSIONS].SetInterval(0);
- m_timers[WUPDATE_WEATHERS].SetInterval(1000);
- m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*1000); //set auction update interval to 1 minute
- m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000);
- //Update "uptime" table based on configuration entry in minutes.
- m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*1000); //erase corpses every 20 minutes
-
- //to set mailtimer to return mails every day between 4 and 5 am
- //mailtimer is increased when updating auctions
- //one second is 1000 -(tested on win system)
- mail_timer = ((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * 1000) / m_timers[WUPDATE_AUCTIONS].GetInterval() );
- //1440
- mail_timer_expires = ( (DAY * 1000) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
- sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
-
- ///- Initilize static helper structures
- AIRegistry::Initialize();
- WaypointMovementGenerator<Creature>::Initialize();
- Player::InitVisibleBits();
-
- ///- Initialize MapManager
- sLog.outString( "Starting Map System" );
- MapManager::Instance().Initialize();
-
- ///- Initialize Battlegrounds
- sLog.outString( "Starting BattleGround System" );
- sBattleGroundMgr.CreateInitialBattleGrounds();
- sBattleGroundMgr.InitAutomaticArenaPointDistribution();
-
- //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
- sLog.outString( "Loading Transports..." );
- MapManager::Instance().LoadTransports();
-
- sLog.outString("Deleting expired bans..." );
- loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
-
- sLog.outString("Calculate next daily quest reset time..." );
- InitDailyQuestResetTime();
-
- sLog.outString("Starting Game Event system..." );
- uint32 nextGameEvent = gameeventmgr.Initialize();
- m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
-
- sLog.outString( "WORLD: World initialized" );
-}
-void World::DetectDBCLang()
-{
- uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255);
-
- if(m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE)
- {
- sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE);
- m_lang_confid = LOCALE_enUS;
- }
-
- ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
-
- std::string availableLocalsStr;
-
- int default_locale = MAX_LOCALE;
- for (int i = MAX_LOCALE-1; i >= 0; --i)
- {
- if ( strlen(race->name[i]) > 0) // check by race names
- {
- default_locale = i;
- m_availableDbcLocaleMask |= (1 << i);
- availableLocalsStr += localeNames[i];
- availableLocalsStr += " ";
- }
- }
-
- if( default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE &&
- (m_availableDbcLocaleMask & (1 << m_lang_confid)) )
- {
- default_locale = m_lang_confid;
- }
-
- if(default_locale >= MAX_LOCALE)
- {
- sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
- exit(1);
- }
-
- m_defaultDbcLocale = LocaleConstant(default_locale);
-
- sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
-}
-
-/// Update the World !
-void World::Update(time_t diff)
-{
- ///- Update the different timers
- for(int i = 0; i < WUPDATE_COUNT; i++)
- if(m_timers[i].GetCurrent()>=0)
- m_timers[i].Update(diff);
- else m_timers[i].SetCurrent(0);
-
- ///- Update the game time and check for shutdown time
- _UpdateGameTime();
-
- /// Handle daily quests reset time
- if(m_gameTime > m_NextDailyQuestReset)
- {
- ResetDailyQuests();
- m_NextDailyQuestReset += DAY;
- }
-
- /// <ul><li> Handle auctions when the timer has passed
- if (m_timers[WUPDATE_AUCTIONS].Passed())
- {
- m_timers[WUPDATE_AUCTIONS].Reset();
-
- ///- Update mails (return old mails with item, or delete them)
- //(tested... works on win)
- if (++mail_timer > mail_timer_expires)
- {
- mail_timer = 0;
- objmgr.ReturnOrDeleteOldMails(true);
- }
-
- AuctionHouseObject* AuctionMap;
- for (int i = 0; i < 3; i++)
- {
- switch (i)
- {
- case 0:
- AuctionMap = objmgr.GetAuctionsMap( 6 );//horde
- break;
- case 1:
- AuctionMap = objmgr.GetAuctionsMap( 2 );//alliance
- break;
- case 2:
- AuctionMap = objmgr.GetAuctionsMap( 7 );//neutral
- break;
- }
-
- ///- Handle expired auctions
- AuctionHouseObject::AuctionEntryMap::iterator itr,next;
- for (itr = AuctionMap->GetAuctionsBegin(); itr != AuctionMap->GetAuctionsEnd();itr = next)
- {
- next = itr;
- ++next;
- if (m_gameTime > (itr->second->time))
- {
- ///- Either cancel the auction if there was no bidder
- if (itr->second->bidder == 0)
- {
- objmgr.SendAuctionExpiredMail( itr->second );
- }
- ///- Or perform the transaction
- else
- {
- //we should send an "item sold" message if the seller is online
- //we send the item to the winner
- //we send the money to the seller
- objmgr.SendAuctionSuccessfulMail( itr->second );
- objmgr.SendAuctionWonMail( itr->second );
- }
-
- ///- In any case clear the auction
- //No SQL injection (Id is integer)
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id);
- objmgr.RemoveAItem(itr->second->item_guidlow);
- delete itr->second;
- AuctionMap->RemoveAuction(itr->first);
- }
- }
- }
- }
-
- /// <li> Handle session updates when the timer has passed
- if (m_timers[WUPDATE_SESSIONS].Passed())
- {
- m_timers[WUPDATE_SESSIONS].Reset();
-
- UpdateSessions(diff);
- }
-
- /// <li> Handle weather updates when the timer has passed
- if (m_timers[WUPDATE_WEATHERS].Passed())
- {
- m_timers[WUPDATE_WEATHERS].Reset();
-
- ///- Send an update signal to Weather objects
- WeatherMap::iterator itr, next;
- for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
- {
- next = itr;
- ++next;
-
- ///- and remove Weather objects for zones with no player
- //As interval > WorldTick
- if(!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval()))
- {
- delete itr->second;
- m_weathers.erase(itr);
- }
- }
- }
- /// <li> Update uptime table
- if (m_timers[WUPDATE_UPTIME].Passed())
- {
- uint32 tmpDiff = (m_gameTime - m_startTime);
- uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount();
-
- m_timers[WUPDATE_UPTIME].Reset();
- WorldDatabase.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD, tmpDiff, maxClientsNum, uint64(m_startTime));
- }
-
- /// <li> Handle all other objects
- if (m_timers[WUPDATE_OBJECTS].Passed())
- {
- m_timers[WUPDATE_OBJECTS].Reset();
- ///- Update objects when the timer has passed (maps, transport, creatures,...)
- MapManager::Instance().Update(diff); // As interval = 0
-
- ///- Process necessary scripts
- if (!m_scriptSchedule.empty())
- ScriptsProcess();
-
- sBattleGroundMgr.Update(diff);
- }
-
- // execute callbacks from sql queries that were queued recently
- UpdateResultQueue();
-
- ///- Erase corpses once every 20 minutes
- if (m_timers[WUPDATE_CORPSES].Passed())
- {
- m_timers[WUPDATE_CORPSES].Reset();
-
- CorpsesErase();
- }
-
- ///- Process Game events when necessary
- if (m_timers[WUPDATE_EVENTS].Passed())
- {
- m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
- uint32 nextGameEvent = gameeventmgr.Update();
- m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
- m_timers[WUPDATE_EVENTS].Reset();
- }
-
- /// </ul>
- ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
- MapManager::Instance().DoDelayedMovesAndRemoves();
-
- // update the instance reset times
- sInstanceSaveManager.Update();
-
- // And last, but not least handle the issued cli commands
- ProcessCliCommands();
-}
-
-/// Put scripts in the execution queue
-void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
-{
- ///- Find the script map
- ScriptMapMap::const_iterator s = scripts.find(id);
- if (s == scripts.end())
- return;
-
- // prepare static data
- uint64 sourceGUID = source->GetGUID();
- uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
- uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
-
- ///- Schedule script execution for all scripts in the script map
- ScriptMap const *s2 = &(s->second);
- bool immedScript = false;
- for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
- {
- ScriptAction sa;
- sa.sourceGUID = sourceGUID;
- sa.targetGUID = targetGUID;
- sa.ownerGUID = ownerGUID;
-
- sa.script = &iter->second;
- m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + iter->first, sa));
- if (iter->first == 0)
- immedScript = true;
- }
- ///- If one of the effects should be immediate, launch the script execution
- if (immedScript)
- ScriptsProcess();
-}
-
-void World::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
-{
- // NOTE: script record _must_ exist until command executed
-
- // prepare static data
- uint64 sourceGUID = source->GetGUID();
- uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
- uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
-
- ScriptAction sa;
- sa.sourceGUID = sourceGUID;
- sa.targetGUID = targetGUID;
- sa.ownerGUID = ownerGUID;
-
- sa.script = &script;
- m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + delay, sa));
-
- ///- If effects should be immediate, launch the script execution
- if(delay == 0)
- ScriptsProcess();
-}
-
-/// Process queued scripts
-void World::ScriptsProcess()
-{
- if (m_scriptSchedule.empty())
- return;
-
- ///- Process overdue queued scripts
- std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
- // ok as multimap is a *sorted* associative container
- while (!m_scriptSchedule.empty() && (iter->first <= m_gameTime))
- {
- ScriptAction const& step = iter->second;
-
- Object* source = NULL;
-
- if(step.sourceGUID)
- {
- switch(GUID_HIPART(step.sourceGUID))
- {
- case HIGHGUID_ITEM:
- // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
- {
- Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
- if(player)
- source = player->GetItemByGuid(step.sourceGUID);
- break;
- }
- case HIGHGUID_UNIT:
- source = HashMapHolder<Creature>::Find(step.sourceGUID);
- break;
- case HIGHGUID_PET:
- source = HashMapHolder<Pet>::Find(step.sourceGUID);
- break;
- case HIGHGUID_PLAYER:
- source = HashMapHolder<Player>::Find(step.sourceGUID);
- break;
- case HIGHGUID_GAMEOBJECT:
- source = HashMapHolder<GameObject>::Find(step.sourceGUID);
- break;
- case HIGHGUID_CORPSE:
- source = HashMapHolder<Corpse>::Find(step.sourceGUID);
- break;
- default:
- sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
- break;
- }
- }
-
- Object* target = NULL;
-
- if(step.targetGUID)
- {
- switch(GUID_HIPART(step.targetGUID))
- {
- case HIGHGUID_UNIT:
- target = HashMapHolder<Creature>::Find(step.targetGUID);
- break;
- case HIGHGUID_PET:
- target = HashMapHolder<Pet>::Find(step.targetGUID);
- break;
- case HIGHGUID_PLAYER: // empty GUID case also
- target = HashMapHolder<Player>::Find(step.targetGUID);
- break;
- case HIGHGUID_GAMEOBJECT:
- target = HashMapHolder<GameObject>::Find(step.targetGUID);
- break;
- case HIGHGUID_CORPSE:
- target = HashMapHolder<Corpse>::Find(step.targetGUID);
- break;
- default:
- sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
- break;
- }
- }
-
- switch (step.script->command)
- {
- case SCRIPT_COMMAND_TALK:
- {
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
- break;
- }
-
- if(source->GetTypeId()!=TYPEID_UNIT)
- {
- sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
- if(step.script->datalong > 3)
- {
- sLog.outError("SCRIPT_COMMAND_TALK invalid chat type (%u), skipping.",step.script->datalong);
- break;
- }
-
- uint64 unit_target = target ? target->GetGUID() : 0;
-
- //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
- switch(step.script->datalong)
- {
- case 0: // Say
- ((Creature *)source)->Say(step.script->datatext.c_str(), LANG_UNIVERSAL, unit_target);
- break;
- case 1: // Whisper
- if(!unit_target)
- {
- sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong);
- break;
- }
- ((Creature *)source)->Whisper(step.script->datatext.c_str(),unit_target);
- break;
- case 2: // Yell
- ((Creature *)source)->Yell(step.script->datatext.c_str(), LANG_UNIVERSAL, unit_target);
- break;
- case 3: // Emote text
- ((Creature *)source)->TextEmote(step.script->datatext.c_str(), unit_target);
- break;
- default:
- break; // must be already checked at load
- }
- break;
- }
-
- case SCRIPT_COMMAND_EMOTE:
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
- break;
- }
-
- if(source->GetTypeId()!=TYPEID_UNIT)
- {
- sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- ((Creature *)source)->HandleEmoteCommand(step.script->datalong);
- break;
- case SCRIPT_COMMAND_FIELD_SET:
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
- break;
- }
- if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
- {
- sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
- step.script->datalong,source->GetValuesCount(),source->GetTypeId());
- break;
- }
-
- source->SetUInt32Value(step.script->datalong, step.script->datalong2);
- break;
- case SCRIPT_COMMAND_MOVE_TO:
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
- break;
- }
-
- if(source->GetTypeId()!=TYPEID_UNIT)
- {
- sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
- ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, ((Unit *)source)->GetUnitMovementFlags(), step.script->datalong2 );
- MapManager::Instance().GetMap(((Unit *)source)->GetMapId(), ((Unit *)source))->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0);
- break;
- case SCRIPT_COMMAND_FLAG_SET:
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
- break;
- }
- if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
- {
- sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
- step.script->datalong,source->GetValuesCount(),source->GetTypeId());
- break;
- }
-
- source->SetFlag(step.script->datalong, step.script->datalong2);
- break;
- case SCRIPT_COMMAND_FLAG_REMOVE:
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
- break;
- }
- if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
- {
- sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
- step.script->datalong,source->GetValuesCount(),source->GetTypeId());
- break;
- }
-
- source->RemoveFlag(step.script->datalong, step.script->datalong2);
- break;
-
- case SCRIPT_COMMAND_TELEPORT_TO:
- {
- // accept player in any one from target/source arg
- if (!target && !source)
- {
- sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
- break;
- }
-
- // must be only Player
- if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
- {
- sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
- break;
- }
-
- Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
-
- pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
- break;
- }
-
- case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
- {
- if(!step.script->datalong) // creature not specified
- {
- sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
- break;
- }
-
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
- break;
- }
-
- WorldObject* summoner = dynamic_cast<WorldObject*>(source);
-
- if(!summoner)
- {
- sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- float x = step.script->x;
- float y = step.script->y;
- float z = step.script->z;
- float o = step.script->o;
-
- Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2);
- if (!pCreature)
- {
- sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong);
- break;
- }
-
- break;
- }
-
- case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
- {
- if(!step.script->datalong) // gameobject not specified
- {
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
- break;
- }
-
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
- break;
- }
-
- WorldObject* summoner = dynamic_cast<WorldObject*>(source);
-
- if(!summoner)
- {
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- GameObject *go = NULL;
- int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2;
-
- CellPair p(MaNGOS::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
- MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(go,go_check);
-
- TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(summoner->GetMapId(), summoner));
-
- if ( !go )
- {
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong);
- break;
- }
-
- if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
- go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
- go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
- go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
- go->GetGoType()==GAMEOBJECT_TYPE_TRAP )
- {
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong);
- break;
- }
-
- if( go->isSpawned() )
- break; //gameobject already spawned
-
- go->SetLootState(GO_READY);
- go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
-
- MapManager::Instance().GetMap(go->GetMapId(), go)->Add(go);
- break;
- }
- case SCRIPT_COMMAND_OPEN_DOOR:
- {
- if(!step.script->datalong) // door not specified
- {
- sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
- break;
- }
-
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
- break;
- }
-
- if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
- {
- sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- Unit* caster = (Unit*)source;
-
- GameObject *door = NULL;
- int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
-
- CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
- MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(door,go_check);
-
- TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source));
-
- if ( !door )
- {
- sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong);
- break;
- }
- if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
- {
- sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType());
- break;
- }
-
- if( !door->GetGoState() )
- break; //door already open
-
- door->UseDoorOrButton(time_to_close);
-
- if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
- ((GameObject*)target)->UseDoorOrButton(time_to_close);
- break;
- }
- case SCRIPT_COMMAND_CLOSE_DOOR:
- {
- if(!step.script->datalong) // guid for door not specified
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
- break;
- }
-
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
- break;
- }
-
- if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- Unit* caster = (Unit*)source;
-
- GameObject *door = NULL;
- int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
-
- CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
- MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
- MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(door,go_check);
-
- TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source));
-
- if ( !door )
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong);
- break;
- }
- if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
- {
- sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType());
- break;
- }
-
- if( door->GetGoState() )
- break; //door already closed
-
- door->UseDoorOrButton(time_to_open);
-
- if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
- ((GameObject*)target)->UseDoorOrButton(time_to_open);
-
- break;
- }
- case SCRIPT_COMMAND_QUEST_EXPLORED:
- {
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
- break;
- }
-
- if(!target)
- {
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
- break;
- }
-
- // when script called for item spell casting then target == (unit or GO) and source is player
- WorldObject* worldObject;
- Player* player;
-
- if(target->GetTypeId()==TYPEID_PLAYER)
- {
- if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
- {
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- worldObject = (WorldObject*)source;
- player = (Player*)target;
- }
- else
- {
- if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
- {
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
- break;
- }
-
- if(source->GetTypeId()!=TYPEID_PLAYER)
- {
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- worldObject = (WorldObject*)target;
- player = (Player*)source;
- }
-
- // quest id and flags checked at script loading
- if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
- (step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) )
- player->AreaExploredOrEventHappens(step.script->datalong);
- else
- player->FailQuest(step.script->datalong);
-
- break;
- }
-
- case SCRIPT_COMMAND_ACTIVATE_OBJECT:
- {
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
- break;
- }
-
- if(!source->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- if(!target)
- {
- sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
- break;
- }
-
- if(target->GetTypeId()!=TYPEID_GAMEOBJECT)
- {
- sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
- break;
- }
-
- Unit* caster = (Unit*)source;
-
- GameObject *go = (GameObject*)target;
-
- go->Use(caster);
- break;
- }
-
- case SCRIPT_COMMAND_REMOVE_AURA:
- {
- Object* cmdTarget = step.script->datalong2 ? source : target;
-
- if(!cmdTarget)
- {
- sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target");
- break;
- }
-
- if(!cmdTarget->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
- break;
- }
-
- ((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong);
- break;
- }
-
- case SCRIPT_COMMAND_CAST_SPELL:
- {
- if(!source)
- {
- sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
- break;
- }
-
- if(!source->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_CAST_SPELL source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
- break;
- }
-
- Object* cmdTarget = step.script->datalong2 ? source : target;
-
- if(!cmdTarget)
- {
- sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 ? "source" : "target");
- break;
- }
-
- if(!cmdTarget->isType(TYPEMASK_UNIT))
- {
- sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
- break;
- }
-
- Unit* spellTarget = (Unit*)cmdTarget;
-
- //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
- ((Unit*)source)->CastSpell(spellTarget,step.script->datalong,false);
-
- break;
- }
-
- default:
- sLog.outError("Unknown script command %u called.",step.script->command);
- break;
- }
-
- m_scriptSchedule.erase(iter);
-
- iter = m_scriptSchedule.begin();
- }
- return;
-}
-
-/// Send a packet to all players (except self if mentioned)
-void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
-{
- SessionMap::iterator itr;
- for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++)
- {
- if (itr->second &&
- itr->second->GetPlayer() &&
- itr->second->GetPlayer()->IsInWorld() &&
- itr->second != self &&
- (team == 0 || itr->second->GetPlayer()->GetTeam() == team) )
- {
- itr->second->SendPacket(packet);
- }
- }
-}
-
-/// Send a System Message to all players (except self if mentioned)
-void World::SendWorldText(int32 string_id, ...)
-{
- std::vector<std::vector<WorldPacket*> > data_cache; // 0 = default, i => i-1 locale index
-
- for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- {
- if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() )
- continue;
-
- uint32 loc_idx = itr->second->GetSessionDbLocaleIndex();
- uint32 cache_idx = loc_idx+1;
-
- std::vector<WorldPacket*>* data_list;
-
- // create if not cached yet
- if(data_cache.size() < cache_idx+1 || data_cache[cache_idx].empty())
- {
- if(data_cache.size() < cache_idx+1)
- data_cache.resize(cache_idx+1);
-
- data_list = &data_cache[cache_idx];
-
- char const* text = objmgr.GetMangosString(string_id,loc_idx);
-
- char buf[1000];
-
- va_list argptr;
- va_start( argptr, string_id );
- vsnprintf( buf,1000, text, argptr );
- va_end( argptr );
-
- char* pos = &buf[0];
-
- while(char* line = ChatHandler::LineFromMessage(pos))
- {
- WorldPacket* data = new WorldPacket();
- ChatHandler::FillMessageData(data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL);
- data_list->push_back(data);
- }
- }
- else
- data_list = &data_cache[cache_idx];
-
- for(int i = 0; i < data_list->size(); ++i)
- itr->second->SendPacket((*data_list)[i]);
- }
-
- // free memory
- for(int i = 0; i < data_cache.size(); ++i)
- for(int j = 0; j < data_cache[i].size(); ++j)
- delete data_cache[i][j];
-}
-
-/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
-void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team)
-{
- SessionMap::iterator itr;
- for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++)
- {
- if (itr->second &&
- itr->second->GetPlayer() &&
- itr->second->GetPlayer()->IsInWorld() &&
- itr->second->GetPlayer()->GetZoneId() == zone &&
- itr->second != self &&
- (team == 0 || itr->second->GetPlayer()->GetTeam() == team) )
- {
- itr->second->SendPacket(packet);
- }
- }
-}
-
-/// Send a System Message to all players in the zone (except self if mentioned)
-void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team)
-{
- WorldPacket data;
- ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL);
- SendZoneMessage(zone, &data, self,team);
-}
-
-/// Kick (and save) all players
-void World::KickAll()
-{
- // session not removed at kick and will removed in next update tick
- for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- itr->second->KickPlayer();
-}
-
-/// Kick (and save) all players with security level less `sec`
-void World::KickAllLess(AccountTypes sec)
-{
- // session not removed at kick and will removed in next update tick
- for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- if(itr->second->GetSecurity() < sec)
- itr->second->KickPlayer();
-}
-
-/// Kick all queued players
-void World::KickAllQueued()
-{
- // session not removed at kick and will removed in next update tick
- //TODO here
-// for (Queue::iterator itr = m_QueuedPlayer.begin(); itr != m_QueuedPlayer.end(); ++itr)
-// if(WorldSession* session = (*itr)->GetSession())
-// session->KickPlayer();
-
- m_QueuedPlayer.empty();
-}
-
-/// Kick (and save) the designated player
-bool World::KickPlayer(std::string playerName)
-{
- SessionMap::iterator itr;
-
- // session not removed at kick and will removed in next update tick
- for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- {
- if(!itr->second)
- continue;
- Player *player = itr->second->GetPlayer();
- if(!player)
- continue;
- if( player->IsInWorld() )
- {
- if (playerName == player->GetName())
- {
- itr->second->KickPlayer();
- return true;
- }
- }
- }
- return false;
-}
-
-/// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
-uint8 World::BanAccount(std::string type, std::string nameOrIP, std::string duration, std::string reason, std::string author)
-{
- loginDatabase.escape_string(nameOrIP);
- loginDatabase.escape_string(reason);
- std::string safe_author=author;
- loginDatabase.escape_string(safe_author);
-
- if(type != "ip" && !normalizePlayerName(nameOrIP))
- return BAN_NOTFOUND; // Nobody to ban
-
- uint32 duration_secs = TimeStringToSecs(duration);
- QueryResult *resultAccounts = NULL; //used for kicking
-
- ///- Update the database with ban information
-
- if(type=="ip")
- {
- //No SQL injection as strings are escaped
- resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str());
- loginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str());
- }
- else if(type=="account")
- {
- //No SQL injection as string is escaped
- resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str());
- }
- else if(type=="character")
- {
- //No SQL injection as string is escaped
- resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str());
- }
- else
- return BAN_SYNTAX_ERROR; //Syntax problem
-
- if(!resultAccounts)
- if(type=="ip")
- return BAN_SUCCESS; // ip correctly banned but nobody affected (yet)
- else
- return BAN_NOTFOUND; // Nobody to ban
-
- ///- Disconnect all affected players (for IP it can be several)
- do
- {
- Field* fieldsAccount = resultAccounts->Fetch();
- uint32 account = fieldsAccount->GetUInt32();
-
- if(type != "ip")
- //No SQL injection as strings are escaped
- loginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
- account,duration_secs,safe_author.c_str(),reason.c_str());
-
- WorldSession* sess = FindSession(account);
- if( sess )
- if(std::string(sess->GetPlayerName()) != author)
- sess->KickPlayer();
- }
- while( resultAccounts->NextRow() );
-
- delete resultAccounts;
- return BAN_SUCCESS;
-}
-
-/// Remove a ban from an account or IP address
-bool World::RemoveBanAccount(std::string type, std::string nameOrIP)
-{
- if(type == "ip")
- {
- loginDatabase.escape_string(nameOrIP);
- loginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str());
- }
- else
- {
- uint32 account=0;
- if(type == "account")
- {
- //NO SQL injection as name is escaped
- loginDatabase.escape_string(nameOrIP);
- QueryResult *resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str());
- if(!resultAccounts)
- return false;
- Field* fieldsAccount = resultAccounts->Fetch();
- account = fieldsAccount->GetUInt32();
-
- delete resultAccounts;
- }
- else if(type == "character")
- {
- if(!normalizePlayerName(nameOrIP))
- return false;
-
- //NO SQL injection as name is escaped
- loginDatabase.escape_string(nameOrIP);
- QueryResult *resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str());
- if(!resultAccounts)
- return false;
- Field* fieldsAccount = resultAccounts->Fetch();
- account = fieldsAccount->GetUInt32();
-
- delete resultAccounts;
- }
- if(!account)
- return false;
- //NO SQL injection as account is uint32
- loginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account);
- }
- return true;
-}
-
-/// Update the game time
-void World::_UpdateGameTime()
-{
- ///- update the time
- time_t thisTime = time(NULL);
- uint32 elapsed = uint32(thisTime - m_gameTime);
- m_gameTime = thisTime;
-
- ///- if there is a shutdown timer
- if(m_ShutdownTimer > 0 && elapsed > 0)
- {
- ///- ... and it is overdue, stop the world (set m_stopEvent)
- if( m_ShutdownTimer <= elapsed )
- {
- if(!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
- m_stopEvent = true;
- else
- m_ShutdownTimer = 1; // minimum timer value to wait idle state
- }
- ///- ... else decrease it and if necessary display a shutdown countdown to the users
- else
- {
- m_ShutdownTimer -= elapsed;
-
- ShutdownMsg();
- }
- }
-}
-
-/// Shutdown the server
-void World::ShutdownServ(uint32 time, uint32 options)
-{
- m_ShutdownMask = options;
-
- ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
- if(time==0)
- {
- if(!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
- m_stopEvent = true;
- else
- m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
- }
- ///- Else set the shutdown timer and warn users
- else
- {
- m_ShutdownTimer = time;
- ShutdownMsg(true);
- }
-}
-
-/// Display a shutdown message to the user(s)
-void World::ShutdownMsg(bool show, Player* player)
-{
- // not show messages for idle shutdown mode
- if(m_ShutdownMask & SHUTDOWN_MASK_IDLE)
- return;
-
- ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
- if ( show ||
- (m_ShutdownTimer < 10) ||
- // < 30 sec; every 5 sec
- (m_ShutdownTimer<30 && (m_ShutdownTimer % 5 )==0) ||
- // < 5 min ; every 1 min
- (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE )==0) ||
- // < 30 min ; every 5 min
- (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE))==0) ||
- // < 12 h ; every 1 h
- (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR )==0) ||
- // > 12 h ; every 12 h
- (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR) )==0))
- {
- std::string str = secsToTimeString(m_ShutdownTimer);
-
- uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
-
- SendServerMessage(msgid,str.c_str(),player);
- DEBUG_LOG("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str());
- }
-}
-
-/// Cancel a planned server shutdown
-void World::ShutdownCancel()
-{
- if(!m_ShutdownTimer)
- return;
-
- uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
-
- m_ShutdownMask = 0;
- m_ShutdownTimer = 0;
- SendServerMessage(msgid);
-
- DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
-}
-
-/// Send a server message to the user(s)
-void World::SendServerMessage(uint32 type, const char *text, Player* player)
-{
- WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size
- data << uint32(type);
- if(type <= SERVER_MSG_STRING)
- data << text;
-
- if(player)
- player->GetSession()->SendPacket(&data);
- else
- SendGlobalMessage( &data );
-}
-
-void World::UpdateSessions( time_t diff )
-{
- while(!addSessQueue.empty())
- {
- WorldSession* sess = addSessQueue.next ();
- AddSession_ (sess);
- }
-
- ///- Delete kicked sessions at add new session
- for (std::set<WorldSession*>::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr)
- delete *itr;
- m_kicked_sessions.clear();
-
- ///- Then send an update signal to remaining ones
- for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
- {
- next = itr;
- ++next;
-
- if(!itr->second)
- continue;
-
- ///- and remove not active sessions from the list
- if(!itr->second->Update(diff)) // As interval = 0
- {
- delete itr->second;
- m_sessions.erase(itr);
- }
- }
-}
-
-// This handles the issued and queued CLI commands
-void World::ProcessCliCommands()
-{
- if (cliCmdQueue.empty()) return;
-
- CliCommandHolder *command;
- pPrintf p_zprintf;
- while (!cliCmdQueue.empty())
- {
- sLog.outDebug("CLI command under processing...");
- command = cliCmdQueue.next();
- command->Execute();
- p_zprintf=command->GetOutputMethod();
- delete command;
- }
- // print the console message here so it looks right
- p_zprintf("mangos>");
-}
-
-void World::InitResultQueue()
-{
- m_resultQueue = new SqlResultQueue;
- CharacterDatabase.SetResultQueue(m_resultQueue);
-}
-
-void World::UpdateResultQueue()
-{
- m_resultQueue->Update();
-}
-
-void World::UpdateRealmCharCount(uint32 accountId)
-{
- CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId,
- "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId);
-}
-
-void World::_UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId)
-{
- if (resultCharCount)
- {
- Field *fields = resultCharCount->Fetch();
- uint32 charCount = fields[0].GetUInt32();
- delete resultCharCount;
- loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID);
- loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID);
- }
-}
-
-void World::InitDailyQuestResetTime()
-{
- time_t mostRecentQuestTime;
-
- QueryResult* result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily");
- if(result)
- {
- Field *fields = result->Fetch();
-
- mostRecentQuestTime = (time_t)fields[0].GetUInt64();
- delete result;
- }
- else
- mostRecentQuestTime = 0;
-
- // client built-in time for reset is 6:00 AM
- // FIX ME: client not show day start time
- time_t curTime = time(NULL);
- tm localTm = *localtime(&curTime);
- localTm.tm_hour = 6;
- localTm.tm_min = 0;
- localTm.tm_sec = 0;
-
- // current day reset time
- time_t curDayResetTime = mktime(&localTm);
-
- // last reset time before current moment
- time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime;
-
- // need reset (if we have quest time before last reset time (not processed by some reason)
- if(mostRecentQuestTime && mostRecentQuestTime <= resetTime)
- m_NextDailyQuestReset = mostRecentQuestTime;
- else
- {
- // plan next reset time
- m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime;
- }
-}
-
-void World::ResetDailyQuests()
-{
- sLog.outDetail("Daily quests reset for all characters.");
- CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
- for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
- if(itr->second->GetPlayer())
- itr->second->GetPlayer()->ResetDailyQuestStatus();
-}
-
-void World::SetPlayerLimit( int32 limit, bool needUpdate )
-{
- if(limit < -SEC_ADMINISTRATOR)
- limit = -SEC_ADMINISTRATOR;
-
- // lock update need
- bool db_update_need = needUpdate || (limit < 0) != (m_playerLimit < 0) || (limit < 0 && m_playerLimit < 0 && limit != m_playerLimit);
-
- m_playerLimit = limit;
-
- if(db_update_need)
- loginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID);
-}
-
-void World::UpdateMaxSessionCounters()
-{
- m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size()));
- m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size()));
-}
+/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/** \file + \ingroup world +*/ + +#include "Common.h" +//#include "WorldSocket.h" +#include "Database/DatabaseEnv.h" +#include "Config/ConfigEnv.h" +#include "SystemConfig.h" +#include "Log.h" +#include "Opcodes.h" +#include "WorldSession.h" +#include "WorldPacket.h" +#include "Weather.h" +#include "Player.h" +#include "SkillExtraItems.h" +#include "SkillDiscovery.h" +#include "World.h" +#include "ObjectMgr.h" +#include "SpellMgr.h" +#include "Chat.h" +#include "Database/DBCStores.h" +#include "LootMgr.h" +#include "ItemEnchantmentMgr.h" +#include "MapManager.h" +#include "ScriptCalls.h" +#include "CreatureAIRegistry.h" +#include "Policies/SingletonImp.h" +#include "BattleGroundMgr.h" +#include "TemporarySummon.h" +#include "WaypointMovementGenerator.h" +#include "VMapFactory.h" +#include "GlobalEvents.h" +#include "GameEvent.h" +#include "Database/DatabaseImpl.h" +#include "GridNotifiersImpl.h" +#include "CellImpl.h" +#include "InstanceSaveMgr.h" +#include "WaypointManager.h" +#include "Util.h" + +INSTANTIATE_SINGLETON_1( World ); + +volatile bool World::m_stopEvent = false; +volatile uint32 World::m_worldLoopCounter = 0; + +float World::m_PlayerStartGold = 0; // starting gold +float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE; +float World::m_MaxVisibleDistanceForPlayer = DEFAULT_VISIBILITY_DISTANCE; +float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE; +float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE; +float World::m_VisibleUnitGreyDistance = 0; +float World::m_VisibleObjectGreyDistance = 0; + +// ServerMessages.dbc +enum ServerMessageType +{ + SERVER_MSG_SHUTDOWN_TIME = 1, + SERVER_MSG_RESTART_TIME = 2, + SERVER_MSG_STRING = 3, + SERVER_MSG_SHUTDOWN_CANCELLED = 4, + SERVER_MSG_RESTART_CANCELLED = 5 +}; + +struct ScriptAction +{ + uint64 sourceGUID; + uint64 targetGUID; + uint64 ownerGUID; // owner of source if source is item + ScriptInfo const* script; // pointer to static script data +}; + +/// World constructor +World::World() +{ + m_playerLimit = 0; + m_allowMovement = true; + m_ShutdownMask = 0; + m_ShutdownTimer = 0; + m_gameTime=time(NULL); + m_startTime=m_gameTime; + m_maxActiveSessionCount = 0; + m_maxQueuedSessionCount = 0; + m_resultQueue = NULL; + m_NextDailyQuestReset = 0; + + m_defaultDbcLocale = LOCALE_enUS; + m_availableDbcLocaleMask = 0; +} + +/// World destructor +World::~World() +{ + ///- Empty the kicked session set + for (std::set<WorldSession*>::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr) + delete *itr; + + m_kicked_sessions.clear(); + + ///- Empty the WeatherMap + for (WeatherMap::iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr) + delete itr->second; + + m_weathers.clear(); + + VMAP::VMapFactory::clear(); + + if(m_resultQueue) delete m_resultQueue; + + //TODO free addSessQueue +} + +/// Find a player in a specified zone +Player* World::FindPlayerInZone(uint32 zone) +{ + ///- circle through active sessions and return the first player found in the zone + SessionMap::iterator itr; + for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + { + if(!itr->second) + continue; + Player *player = itr->second->GetPlayer(); + if(!player) + continue; + if( player->IsInWorld() && player->GetZoneId() == zone ) + { + // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone. + return player; + } + } + return NULL; +} + +/// Find a session by its id +WorldSession* World::FindSession(uint32 id) const +{ + SessionMap::const_iterator itr = m_sessions.find(id); + + if(itr != m_sessions.end()) + return itr->second; // also can return NULL for kicked session + else + return NULL; +} + +/// Remove a given session +bool World::RemoveSession(uint32 id) +{ + ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation + SessionMap::iterator itr = m_sessions.find(id); + + if(itr != m_sessions.end() && itr->second) + { + if (itr->second->PlayerLoading()) + return false; + itr->second->KickPlayer(); + } + + return true; +} + +void World::AddSession(WorldSession* s) +{ + addSessQueue.add(s); +} + +void +World::AddSession_ (WorldSession* s) +{ + ASSERT (s); + + //NOTE - Still there is race condition in WorldSession* being used in the Sockets + + ///- kick already loaded player with same account (if any) and remove session + ///- if player is in loading and want to load again, return + if (!RemoveSession (s->GetAccountId ())) + { + s->KickPlayer (); + m_kicked_sessions.insert (s); + return; + } + + WorldSession* old = m_sessions[s->GetAccountId ()]; + m_sessions[s->GetAccountId ()] = s; + + // if session already exist, prepare to it deleting at next world update + // NOTE - KickPlayer() should be called on "old" in RemoveSession() + if (old) + m_kicked_sessions.insert (old); + + uint32 Sessions = GetActiveAndQueuedSessionCount (); + uint32 pLimit = GetPlayerAmountLimit (); + uint32 QueueSize = GetQueueSize (); //number of players in the queue + bool inQueue = false; + //so we don't count the user trying to + //login as a session and queue the socket that we are using + --Sessions; + + if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER ) + { + AddQueuedPlayer (s); + UpdateMaxSessionCounters (); + sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize); + return; + } + + WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); + packet << uint8 (AUTH_OK); + packet << uint32 (0); // unknown random value... + packet << uint8 (0); + packet << uint32 (0); + packet << uint8 (s->IsTBC () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account + s->SendPacket (&packet); + + UpdateMaxSessionCounters (); + + // Updates the population + if (pLimit > 0) + { + float popu = GetActiveSessionCount (); //updated number of users on the server + popu /= pLimit; + popu *= 2; + loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID); + sLog.outDetail ("Server Population (%f).", popu); + } +} + +int32 World::GetQueuePos(WorldSession* sess) +{ + uint32 position = 1; + + for(Queue::iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position) + if((*iter) == sess) + return position; + + return 0; +} + +void World::AddQueuedPlayer(WorldSession* sess) +{ + m_QueuedPlayer.push_back (sess); + + // The 1st SMSG_AUTH_RESPONSE needs to contain other info too. + WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); + packet << uint8 (AUTH_WAIT_QUEUE); + packet << uint32 (0); // unknown random value... + packet << uint8 (0); + packet << uint32 (0); + packet << uint8 (sess->IsTBC () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account + packet << uint32(GetQueuePos (sess)); + sess->SendPacket (&packet); + + //sess->SendAuthWaitQue (GetQueuePos (sess)); +} + +void World::RemoveQueuedPlayer(WorldSession* sess) +{ + // sessions count including queued to remove (if removed_session set) + uint32 sessions = GetActiveSessionCount(); + + uint32 position = 1; + Queue::iterator iter = m_QueuedPlayer.begin(); + + // if session not queued then we need decrease sessions count (Remove socked callet before session removing from session list) + bool decrease_session = true; + + // search to remove and count skipped positions + for(;iter != m_QueuedPlayer.end(); ++iter, ++position) + { + if(*iter==sess) + { + Queue::iterator iter2 = iter; + ++iter; + m_QueuedPlayer.erase(iter2); + decrease_session = false; // removing queued session + break; + } + } + + // iter point to next socked after removed or end() + // position store position of removed socket and then new position next socket after removed + + // decrease for case session queued for removing + if(decrease_session && sessions) + --sessions; + + // accept first in queue + if( (!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty() ) + { + WorldSession * socket = m_QueuedPlayer.front(); + socket->SendAuthWaitQue(0); + m_QueuedPlayer.pop_front(); + + // update iter to point first queued socket or end() if queue is empty now + iter = m_QueuedPlayer.begin(); + position = 1; + } + + // update position from iter to end() + // iter point to first not updated socket, position store new position + for(; iter != m_QueuedPlayer.end(); ++iter, ++position) + (*iter)->SendAuthWaitQue(position); +} + +/// Find a Weather object by the given zoneid +Weather* World::FindWeather(uint32 id) const +{ + WeatherMap::const_iterator itr = m_weathers.find(id); + + if(itr != m_weathers.end()) + return itr->second; + else + return 0; +} + +/// Remove a Weather object for the given zoneid +void World::RemoveWeather(uint32 id) +{ + // not called at the moment. Kept for completeness + WeatherMap::iterator itr = m_weathers.find(id); + + if(itr != m_weathers.end()) + { + delete itr->second; + m_weathers.erase(itr); + } +} + +/// Add a Weather object to the list +Weather* World::AddWeather(uint32 zone_id) +{ + WeatherZoneChances const* weatherChances = objmgr.GetWeatherChances(zone_id); + + // zone not have weather, ignore + if(!weatherChances) + return NULL; + + Weather* w = new Weather(zone_id,weatherChances); + m_weathers[w->GetZone()] = w; + w->ReGenerate(); + w->UpdateWeather(); + return w; +} + +/// Initialize config values +void World::LoadConfigSettings(bool reload) +{ + if(reload) + { + if(!sConfig.Reload()) + { + sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str()); + return; + } + //TODO Check if config is outdated + } + + ///- Read the player limit and the Message of the day from the config file + SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true ); + SetMotd( sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) ); + + ///- Read all rates from the config file + rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1); + if(rate_values[RATE_HEALTH] < 0) + { + sLog.outError("Rate.Health (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_HEALTH]); + rate_values[RATE_HEALTH] = 1; + } + rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1); + if(rate_values[RATE_POWER_MANA] < 0) + { + sLog.outError("Rate.Mana (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]); + rate_values[RATE_POWER_MANA] = 1; + } + rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1); + rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1); + if(rate_values[RATE_POWER_RAGE_LOSS] < 0) + { + sLog.outError("Rate.Rage.Loss (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]); + rate_values[RATE_POWER_RAGE_LOSS] = 1; + } + rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f); + rate_values[RATE_LOYALTY] = sConfig.GetFloatDefault("Rate.Loyalty", 1.0f); + rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f); + rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f); + rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f); + rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f); + rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f); + rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f); + rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f); + rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f); + rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f); + rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f); + rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f); + rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f); + rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f); + rate_values[RATE_XP_PAST_70] = sConfig.GetFloatDefault("Rate.XP.PastLevel70", 1.0f); + rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f); + rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f); + rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f); + rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f); + rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f); + rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f); + rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f); + rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f); + rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f); + rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f); + rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f); + rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f); + rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f); + rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f); + rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f); + rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f); + rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f); + rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f); + rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f); + rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f); + rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f); + rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f); + rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f); + rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f); + rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f); + rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f); + rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f); + rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f); + rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f); + if(rate_values[RATE_TALENT] < 0.0f) + { + sLog.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_TALENT]); + rate_values[RATE_TALENT] = 1.0f; + } + rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f); + + rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f); + if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE) + { + sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE); + rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE; + } + else if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > ATTACK_DISTANCE) + { + sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],ATTACK_DISTANCE,ATTACK_DISTANCE); + rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = ATTACK_DISTANCE; + } + + rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f); + if(rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f) + { + sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]); + rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f; + } + rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f); + if(rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f) + { + sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]); + rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f; + } + rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f); + if(rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f) + { + sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]); + rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f; + } + rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f); + if(rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f) + { + sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]); + rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f; + } + + ///- Read other configuration items from the config file + + m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1); + if(m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9) + { + sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]); + m_configs[CONFIG_COMPRESSION] = 1; + } + m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true); + m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true); + m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 900000); + + m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 300000); + if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY) + { + sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY); + m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY; + } + if(reload) + MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]); + + m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100); + if(m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY) + { + sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY); + m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY; + } + if(reload) + MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]); + + m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 600000); + + if(reload) + { + uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT); + if(val!=m_configs[CONFIG_PORT_WORLD]) + sLog.outError("WorldServerPort option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]); + } + else + m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT); + + if(reload) + { + uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME); + if(val!=m_configs[CONFIG_SOCKET_SELECTTIME]) + sLog.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[DEFAULT_SOCKET_SELECT_TIME]); + } + else + m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME); + + + m_configs[CONFIG_TCP_NO_DELAY] = sConfig.GetBoolDefault("TcpNoDelay", false); + m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74); + /// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define + m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50); + m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50); + + if(reload) + { + uint32 val = sConfig.GetIntDefault("GameType", 0); + if(val!=m_configs[CONFIG_GAME_TYPE]) + sLog.outError("GameType option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]); + } + else + m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0); + + if(reload) + { + uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT); + if(val!=m_configs[CONFIG_REALM_ZONE]) + sLog.outError("RealmZone option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]); + } + else + m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT); + + m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", false); + m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false); + m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false); + m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false); + m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false); + m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false); + m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false); + m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false); + m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false); + m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault("StrictPlayerNames", 0); + m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault("StrictCharterNames", 0); + m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault("StrictPetNames", 0); + + m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault("CharactersCreatingDisabled", 0); + + m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10); + if(m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10) + { + sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]); + m_configs[CONFIG_CHARACTERS_PER_REALM] = 10; + } + + // must be after CONFIG_CHARACTERS_PER_REALM + m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50); + if(m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM]) + { + sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]); + m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM]; + } + + m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0); + if(m_configs[CONFIG_SKIP_CINEMATICS] < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2) + { + sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]); + m_configs[CONFIG_SKIP_CINEMATICS] = 0; + } + + + if(reload) + { + uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 60); + if(val!=m_configs[CONFIG_MAX_PLAYER_LEVEL]) + sLog.outError("MaxPlayerLevel option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]); + } + else + m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 60); + if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > 255) + { + sLog.outError("MaxPlayerLevel (%i) must be in range 1..255. Set to 255.",m_configs[CONFIG_MAX_PLAYER_LEVEL]); + m_configs[CONFIG_MAX_PLAYER_LEVEL] = 255; + } + + m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1); + if(m_configs[CONFIG_START_PLAYER_LEVEL] < 1) + { + sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); + m_configs[CONFIG_START_PLAYER_LEVEL] = 1; + } + else if(m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL]) + { + sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); + m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL]; + } + m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000); + m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000); + + m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false); + m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false); + + m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true); + + m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true); + m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4); + m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 1800000); + + m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2); + m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9); + if(m_configs[CONFIG_MIN_PETITION_SIGNS] > 9) + { + sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.",m_configs[CONFIG_MIN_PETITION_SIGNS]); + m_configs[CONFIG_MIN_PETITION_SIGNS] = 9; + } + + m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState",2); + m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets",2); + m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat",2); + m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo",2); + + m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList",false); + m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList",false); + m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false); + + m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0); + + m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR); + + m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10); + if(m_configs[CONFIG_UPTIME_UPDATE]<=0) + { + sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]); + m_configs[CONFIG_UPTIME_UPDATE] = 10; + } + if(reload) + { + m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000); + m_timers[WUPDATE_UPTIME].Reset(); + } + + m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100); + m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75); + m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25); + m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0); + + m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75); + m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75); + + m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false); + + m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1); + if(m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0) + { + sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]); + m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1; + } + + m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1); + if(m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0) + { + sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]); + m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1; + } + + m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1); + if(m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0) + { + sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]); + m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1; + } + + m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1); + if(m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0) + { + sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]); + m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1; + } + + m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2); + if(m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2) + { + sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check. Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]); + m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2; + } + + m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true); + m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true); + + if(reload) + { + uint32 val = sConfig.GetIntDefault("Expansion",1); + if(val!=m_configs[CONFIG_EXPANSION]) + sLog.outError("Expansion option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]); + } + else + m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1); + + m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10); + m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1); + m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10); + + m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0); + + m_configs[CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistenceRadius",10); + + m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3); + + // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level (255) + m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff",4); + if(m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > 255) + m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = 255; + m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff",7); + if(m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > 255) + m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = 255; + + m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true); + m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false); + + m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true); + m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false); + + m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60); + m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300); + m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300); + m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300); + m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600); + + m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault("Death.SicknessLevel", 11); + m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true); + m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true); + + m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100); + + // always use declined names in the russian client + m_configs[CONFIG_DECLINED_NAMES_USED] = + (m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false); + + m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25); + m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25); + m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300); + + m_PlayerStartGold = sConfig.GetFloatDefault("PlayerStart.Gold", 0); + if(m_PlayerStartGold < 0) + m_PlayerStartGold = 0; + + if(m_PlayerStartGold > MAX_MONEY_AMOUNT) + m_PlayerStartGold = MAX_MONEY_AMOUNT; + + m_configs[CONFIG_PLAYER_START_HONOR] = sConfig.GetIntDefault("PlayerStart.HonorPoints", 0); + if(m_configs[CONFIG_PLAYER_START_HONOR] < 0) + m_configs[CONFIG_PLAYER_START_HONOR] = 0; + + m_configs[CONFIG_PLAYER_START_ARENAPTS] = sConfig.GetIntDefault("PlayerStart.ArenaPoints", 0); + if(m_configs[CONFIG_PLAYER_START_ARENAPTS] < 0) + m_configs[CONFIG_PLAYER_START_ARENAPTS] = 0; + + m_configs[CONFIG_GM_START_LEVEL] = sConfig.GetIntDefault("GamemasterStartLevel", 70); + if(m_configs[CONFIG_GM_START_LEVEL] < 1) + m_configs[CONFIG_GM_START_LEVEL] = 1; + + m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetBoolDefault("PlayerInstantLogout", false); + m_configs[CONFIG_BG_START_MUSIC] = sConfig.GetBoolDefault("MusicInBattleground", false); + m_configs[CONFIG_START_ALL_SPELLS] = sConfig.GetBoolDefault("PlayerStart.AllSpells", false); + // Leaving GM queue option out for now, it's not 100% functional with the ACE patch + //m_configs[CONFIG_QUEUE_FOR_GM] = sConfig.GetBoolDefault("EnableQueueForGMs", false); + m_configs[CONFIG_HONOR_AFTER_DUEL] = sConfig.GetIntDefault("HonorPointsAfterDuel", 0); + if(m_configs[CONFIG_HONOR_AFTER_DUEL] < 0) + m_configs[CONFIG_HONOR_AFTER_DUEL]= 0; + m_configs[CONFIG_KICK_FROM_GMISLAND] = sConfig.GetBoolDefault("AntiCheat.GMIsland", false); + m_configs[CONFIG_START_ALL_EXPLORED] = sConfig.GetBoolDefault("PlayerStart.MapsExplored", false); + m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetBoolDefault("DisableWaterBreath", false); + m_configs[CONFIG_DISABLE_RES_SICKNESS] = sConfig.GetBoolDefault("DisableResurrectSickness", false); + m_configs[CONFIG_START_ALL_REP] = sConfig.GetBoolDefault("PlayerStart.AllReputation", false); + m_configs[CONFIG_ALWAYS_MAXSKILL] = sConfig.GetBoolDefault("AlwaysMaxWeaponSkill", false); + m_configs[CONFIG_START_ALL_TAXI] = sConfig.GetBoolDefault("PlayerStart.AllFlightPaths", false); + m_configs[CONFIG_PVP_TOKEN_ENABLE] = sConfig.GetBoolDefault("PvPToken.Enable", false); + m_configs[CONFIG_PVP_TOKEN_MAP_TYPE] = sConfig.GetIntDefault("PvPToken.MapAllowType", 4); + m_configs[CONFIG_PVP_TOKEN_ID] = sConfig.GetIntDefault("PvPToken.ItemID", 29434); + m_configs[CONFIG_PVP_TOKEN_COUNT] = sConfig.GetIntDefault("PvPToken.ItemCount", 1); + if(m_configs[CONFIG_PVP_TOKEN_COUNT] < 1) + m_configs[CONFIG_PVP_TOKEN_COUNT] = 1; + m_configs[CONFIG_NO_RESET_TALENT_COST] = sConfig.GetBoolDefault("NoResetTalentsCost", false); + + m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault("Arena.MaxRatingDifference", 0); + m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault("Arena.RatingDiscardTimer",300000); + m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false); + m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault("Arena.AutoDistributeInterval", 7); + + m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault("BattleGround.PrematureFinishTimer", 0); + + m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1); + if(m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) + { + sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE); + m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE; + } + m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10); + if(m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) + { + sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE); + m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE; + } + + m_MaxVisibleDistanceForCreature = sConfig.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE); + if(m_MaxVisibleDistanceForCreature < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) + { + sLog.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO)); + m_MaxVisibleDistanceForCreature = 45*sWorld.getRate(RATE_CREATURE_AGGRO); + } + else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) + { + sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); + m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance; + } + m_MaxVisibleDistanceForPlayer = sConfig.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE); + if(m_MaxVisibleDistanceForPlayer < 45*sWorld.getRate(RATE_CREATURE_AGGRO)) + { + sLog.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO)); + m_MaxVisibleDistanceForPlayer = 45*sWorld.getRate(RATE_CREATURE_AGGRO); + } + else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE) + { + sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance); + m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance; + } + m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE); + if(m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE) + { + sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE)); + m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE; + } + else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) + { + sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); + m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; + } + m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE); + if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE) + { + sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance); + m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance; + } + + ///- Read the "Data" directory from the config file + std::string dataPath = sConfig.GetStringDefault("DataDir","./"); + if( dataPath.at(dataPath.length()-1)!='/' && dataPath.at(dataPath.length()-1)!='\\' ) + dataPath.append("/"); + + if(reload) + { + if(dataPath!=m_dataPath) + sLog.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).",m_dataPath.c_str()); + } + else + { + m_dataPath = dataPath; + sLog.outString("Using DataDir %s",m_dataPath.c_str()); + } + + bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false); + bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false); + std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", ""); + std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", ""); + VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS); + VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight); + VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str()); + VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str()); + sLog.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight); + sLog.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath.c_str()); + sLog.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds"); +} + +/// Initialize the World +void World::SetInitialWorldSettings() +{ + ///- Initialize the random number generator + srand((unsigned int)time(NULL)); + + ///- Initialize config settings + LoadConfigSettings(); + + ///- Init highest guids before any table loading to prevent using not initialized guids in some code. + objmgr.SetHighestGuids(); + + ///- Check the existence of the map files for all races' startup areas. + if( !MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f) + ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f) + ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f) + ||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f) + ||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f) + ||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f) + ||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f) + ||m_configs[CONFIG_EXPANSION] && ( + !MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f) ) ) + { + sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath.c_str(),m_dataPath.c_str()); + exit(1); + } + + ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output. + sLog.outString( "" ); + sLog.outString( "Loading MaNGOS strings..." ); + if (!objmgr.LoadMangosStrings()) + exit(1); // Error message displayed in function already + + ///- Update the realm entry in the database with the realm type from the config file + //No SQL injection as values are treated as integers + + // not send custom type REALM_FFA_PVP to realm list + uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE); + uint32 realm_zone = getConfig(CONFIG_REALM_ZONE); + loginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID); + + ///- Remove the bones after a restart + CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0'"); + + ///- Load the DBC files + sLog.outString("Initialize data stores..."); + LoadDBCStores(m_dataPath); + DetectDBCLang(); + + sLog.outString( "Loading InstanceTemplate" ); + objmgr.LoadInstanceTemplate(); + + sLog.outString( "Loading SkillLineAbilityMultiMap Data..." ); + spellmgr.LoadSkillLineAbilityMap(); + + ///- Clean up and pack instances + sLog.outString( "Cleaning up instances..." ); + sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables + + sLog.outString( "Packing instances..." ); + sInstanceSaveManager.PackInstances(); + + sLog.outString( "Loading Localization strings..." ); + objmgr.LoadCreatureLocales(); + objmgr.LoadGameObjectLocales(); + objmgr.LoadItemLocales(); + objmgr.LoadQuestLocales(); + objmgr.LoadNpcTextLocales(); + objmgr.LoadPageTextLocales(); + objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts) + + sLog.outString( "Loading Page Texts..." ); + objmgr.LoadPageTexts(); + + sLog.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts + objmgr.LoadGameobjectInfo(); + + sLog.outString( "Loading Spell Chain Data..." ); + spellmgr.LoadSpellChains(); + + sLog.outString( "Loading Spell Elixir types..." ); + spellmgr.LoadSpellElixirs(); + + sLog.outString( "Loading Spell Learn Skills..." ); + spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellChains + + sLog.outString( "Loading Spell Learn Spells..." ); + spellmgr.LoadSpellLearnSpells(); + + sLog.outString( "Loading Spell Proc Event conditions..." ); + spellmgr.LoadSpellProcEvents(); + + sLog.outString( "Loading Aggro Spells Definitions..."); + spellmgr.LoadSpellThreats(); + + sLog.outString( "Loading NPC Texts..." ); + objmgr.LoadGossipText(); + + sLog.outString( "Loading Item Random Enchantments Table..." ); + LoadRandomEnchantmentsTable(); + + sLog.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts + objmgr.LoadItemPrototypes(); + + sLog.outString( "Loading Item Texts..." ); + objmgr.LoadItemTexts(); + + sLog.outString( "Loading Creature Model Based Info Data..." ); + objmgr.LoadCreatureModelInfo(); + + sLog.outString( "Loading Equipment templates..."); + objmgr.LoadEquipmentTemplates(); + + sLog.outString( "Loading Creature templates..." ); + objmgr.LoadCreatureTemplates(); + + sLog.outString( "Loading SpellsScriptTarget..."); + spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo + + sLog.outString( "Loading Creature Reputation OnKill Data..." ); + objmgr.LoadReputationOnKill(); + + sLog.outString( "Loading Pet Create Spells..." ); + objmgr.LoadPetCreateSpells(); + + sLog.outString( "Loading Creature Data..." ); + objmgr.LoadCreatures(); + + sLog.outString( "Loading Creature Addon Data..." ); + objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures() + + sLog.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances() + objmgr.LoadCreatureRespawnTimes(); + + sLog.outString( "Loading Gameobject Data..." ); + objmgr.LoadGameobjects(); + + sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances() + objmgr.LoadGameobjectRespawnTimes(); + + sLog.outString( "Loading Game Event Data..."); + gameeventmgr.LoadFromDB(); + + sLog.outString( "Loading Weather Data..." ); + objmgr.LoadWeatherZoneChances(); + + sLog.outString( "Loading Quests..." ); + objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables + + sLog.outString( "Loading Quests Relations..." ); + objmgr.LoadQuestRelations(); // must be after quest load + + sLog.outString( "Loading AreaTrigger definitions..." ); + objmgr.LoadAreaTriggerTeleports(); // must be after item template load + + sLog.outString( "Loading Quest Area Triggers..." ); + objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests + + sLog.outString( "Loading Tavern Area Triggers..." ); + objmgr.LoadTavernAreaTriggers(); + + sLog.outString( "Loading AreaTrigger script names..." ); + objmgr.LoadAreaTriggerScripts(); + + + sLog.outString( "Loading Graveyard-zone links..."); + objmgr.LoadGraveyardZones(); + + sLog.outString( "Loading Spell target coordinates..." ); + spellmgr.LoadSpellTargetPositions(); + + sLog.outString( "Loading SpellAffect definitions..." ); + spellmgr.LoadSpellAffects(); + + sLog.outString( "Loading spell pet auras..." ); + spellmgr.LoadSpellPetAuras(); + + sLog.outString( "Loading player Create Info & Level Stats..." ); + objmgr.LoadPlayerInfo(); + + sLog.outString( "Loading Exploration BaseXP Data..." ); + objmgr.LoadExplorationBaseXP(); + + sLog.outString( "Loading Pet Name Parts..." ); + objmgr.LoadPetNames(); + + sLog.outString( "Loading the max pet number..." ); + objmgr.LoadPetNumber(); + + sLog.outString( "Loading pet level stats..." ); + objmgr.LoadPetLevelInfo(); + + sLog.outString( "Loading Player Corpses..." ); + objmgr.LoadCorpses(); + + sLog.outString( "Loading Loot Tables..." ); + LoadLootTables(); + + sLog.outString( "Loading Skill Discovery Table..." ); + LoadSkillDiscoveryTable(); + + sLog.outString( "Loading Skill Extra Item Table..." ); + LoadSkillExtraItemTable(); + + sLog.outString( "Loading Skill Fishing base level requirements..." ); + objmgr.LoadFishingBaseSkillLevel(); + + ///- Load dynamic data tables from the database + sLog.outString( "Loading Auctions..." ); + objmgr.LoadAuctionItems(); + objmgr.LoadAuctions(); + + sLog.outString( "Loading Guilds..." ); + objmgr.LoadGuilds(); + + sLog.outString( "Loading ArenaTeams..." ); + objmgr.LoadArenaTeams(); + + sLog.outString( "Loading Groups..." ); + objmgr.LoadGroups(); + + sLog.outString( "Loading ReservedNames..." ); + objmgr.LoadReservedPlayersNames(); + + sLog.outString( "Loading GameObject for quests..." ); + objmgr.LoadGameObjectForQuests(); + + sLog.outString( "Loading BattleMasters..." ); + objmgr.LoadBattleMastersEntry(); + + sLog.outString( "Loading GameTeleports..." ); + objmgr.LoadGameTele(); + + sLog.outString( "Loading Npc Text Id..." ); + objmgr.LoadNpcTextId(); // must be after load Creature and NpcText + + sLog.outString( "Loading vendors..." ); + objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate + + sLog.outString( "Loading trainers..." ); + objmgr.LoadTrainerSpell(); // must be after load CreatureTemplate + + sLog.outString( "Loading Waypoints..." ); + WaypointMgr.Load(); + + ///- Handle outdated emails (delete/return) + sLog.outString( "Returning old mails..." ); + objmgr.ReturnOrDeleteOldMails(false); + + ///- Load and initialize scripts + sLog.outString( "Loading Scripts..." ); + objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate + objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate + objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data) + objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data) + objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data) + + sLog.outString( "Initializing Scripts..." ); + if(!LoadScriptingModule()) + exit(1); + + ///- Initialize game time and timers + sLog.outString( "DEBUG:: Initialize game time and timers" ); + m_gameTime = time(NULL); + m_startTime=m_gameTime; + + tm local; + time_t curr; + time(&curr); + local=*(localtime(&curr)); // dereference and assign + char isoDate[128]; + sprintf( isoDate, "%04d-%02d-%02d %02d:%02d:%02d", + local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec); + + WorldDatabase.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', %ld, 0)", isoDate, m_startTime ); + + m_timers[WUPDATE_OBJECTS].SetInterval(0); + m_timers[WUPDATE_SESSIONS].SetInterval(0); + m_timers[WUPDATE_WEATHERS].SetInterval(1000); + m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*1000); //set auction update interval to 1 minute + m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000); + //Update "uptime" table based on configuration entry in minutes. + m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*1000); //erase corpses every 20 minutes + + //to set mailtimer to return mails every day between 4 and 5 am + //mailtimer is increased when updating auctions + //one second is 1000 -(tested on win system) + mail_timer = ((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * 1000) / m_timers[WUPDATE_AUCTIONS].GetInterval() ); + //1440 + mail_timer_expires = ( (DAY * 1000) / (m_timers[WUPDATE_AUCTIONS].GetInterval())); + sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires); + + ///- Initilize static helper structures + AIRegistry::Initialize(); + WaypointMovementGenerator<Creature>::Initialize(); + Player::InitVisibleBits(); + + ///- Initialize MapManager + sLog.outString( "Starting Map System" ); + MapManager::Instance().Initialize(); + + ///- Initialize Battlegrounds + sLog.outString( "Starting BattleGround System" ); + sBattleGroundMgr.CreateInitialBattleGrounds(); + sBattleGroundMgr.InitAutomaticArenaPointDistribution(); + + //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager + sLog.outString( "Loading Transports..." ); + MapManager::Instance().LoadTransports(); + + sLog.outString("Deleting expired bans..." ); + loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate"); + + sLog.outString("Calculate next daily quest reset time..." ); + InitDailyQuestResetTime(); + + sLog.outString("Starting Game Event system..." ); + uint32 nextGameEvent = gameeventmgr.Initialize(); + m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event + + sLog.outString( "WORLD: World initialized" ); +} +void World::DetectDBCLang() +{ + uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255); + + if(m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE) + { + sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE); + m_lang_confid = LOCALE_enUS; + } + + ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1); + + std::string availableLocalsStr; + + int default_locale = MAX_LOCALE; + for (int i = MAX_LOCALE-1; i >= 0; --i) + { + if ( strlen(race->name[i]) > 0) // check by race names + { + default_locale = i; + m_availableDbcLocaleMask |= (1 << i); + availableLocalsStr += localeNames[i]; + availableLocalsStr += " "; + } + } + + if( default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE && + (m_availableDbcLocaleMask & (1 << m_lang_confid)) ) + { + default_locale = m_lang_confid; + } + + if(default_locale >= MAX_LOCALE) + { + sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)"); + exit(1); + } + + m_defaultDbcLocale = LocaleConstant(default_locale); + + sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str()); +} + +/// Update the World ! +void World::Update(time_t diff) +{ + ///- Update the different timers + for(int i = 0; i < WUPDATE_COUNT; i++) + if(m_timers[i].GetCurrent()>=0) + m_timers[i].Update(diff); + else m_timers[i].SetCurrent(0); + + ///- Update the game time and check for shutdown time + _UpdateGameTime(); + + /// Handle daily quests reset time + if(m_gameTime > m_NextDailyQuestReset) + { + ResetDailyQuests(); + m_NextDailyQuestReset += DAY; + } + + /// <ul><li> Handle auctions when the timer has passed + if (m_timers[WUPDATE_AUCTIONS].Passed()) + { + m_timers[WUPDATE_AUCTIONS].Reset(); + + ///- Update mails (return old mails with item, or delete them) + //(tested... works on win) + if (++mail_timer > mail_timer_expires) + { + mail_timer = 0; + objmgr.ReturnOrDeleteOldMails(true); + } + + AuctionHouseObject* AuctionMap; + for (int i = 0; i < 3; i++) + { + switch (i) + { + case 0: + AuctionMap = objmgr.GetAuctionsMap( 6 );//horde + break; + case 1: + AuctionMap = objmgr.GetAuctionsMap( 2 );//alliance + break; + case 2: + AuctionMap = objmgr.GetAuctionsMap( 7 );//neutral + break; + } + + ///- Handle expired auctions + AuctionHouseObject::AuctionEntryMap::iterator itr,next; + for (itr = AuctionMap->GetAuctionsBegin(); itr != AuctionMap->GetAuctionsEnd();itr = next) + { + next = itr; + ++next; + if (m_gameTime > (itr->second->time)) + { + ///- Either cancel the auction if there was no bidder + if (itr->second->bidder == 0) + { + objmgr.SendAuctionExpiredMail( itr->second ); + } + ///- Or perform the transaction + else + { + //we should send an "item sold" message if the seller is online + //we send the item to the winner + //we send the money to the seller + objmgr.SendAuctionSuccessfulMail( itr->second ); + objmgr.SendAuctionWonMail( itr->second ); + } + + ///- In any case clear the auction + //No SQL injection (Id is integer) + CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id); + objmgr.RemoveAItem(itr->second->item_guidlow); + delete itr->second; + AuctionMap->RemoveAuction(itr->first); + } + } + } + } + + /// <li> Handle session updates when the timer has passed + if (m_timers[WUPDATE_SESSIONS].Passed()) + { + m_timers[WUPDATE_SESSIONS].Reset(); + + UpdateSessions(diff); + } + + /// <li> Handle weather updates when the timer has passed + if (m_timers[WUPDATE_WEATHERS].Passed()) + { + m_timers[WUPDATE_WEATHERS].Reset(); + + ///- Send an update signal to Weather objects + WeatherMap::iterator itr, next; + for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next) + { + next = itr; + ++next; + + ///- and remove Weather objects for zones with no player + //As interval > WorldTick + if(!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval())) + { + delete itr->second; + m_weathers.erase(itr); + } + } + } + /// <li> Update uptime table + if (m_timers[WUPDATE_UPTIME].Passed()) + { + uint32 tmpDiff = (m_gameTime - m_startTime); + uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount(); + + m_timers[WUPDATE_UPTIME].Reset(); + WorldDatabase.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD, tmpDiff, maxClientsNum, uint64(m_startTime)); + } + + /// <li> Handle all other objects + if (m_timers[WUPDATE_OBJECTS].Passed()) + { + m_timers[WUPDATE_OBJECTS].Reset(); + ///- Update objects when the timer has passed (maps, transport, creatures,...) + MapManager::Instance().Update(diff); // As interval = 0 + + ///- Process necessary scripts + if (!m_scriptSchedule.empty()) + ScriptsProcess(); + + sBattleGroundMgr.Update(diff); + } + + // execute callbacks from sql queries that were queued recently + UpdateResultQueue(); + + ///- Erase corpses once every 20 minutes + if (m_timers[WUPDATE_CORPSES].Passed()) + { + m_timers[WUPDATE_CORPSES].Reset(); + + CorpsesErase(); + } + + ///- Process Game events when necessary + if (m_timers[WUPDATE_EVENTS].Passed()) + { + m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed + uint32 nextGameEvent = gameeventmgr.Update(); + m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); + m_timers[WUPDATE_EVENTS].Reset(); + } + + /// </ul> + ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove" + MapManager::Instance().DoDelayedMovesAndRemoves(); + + // update the instance reset times + sInstanceSaveManager.Update(); + + // And last, but not least handle the issued cli commands + ProcessCliCommands(); +} + +/// Put scripts in the execution queue +void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target) +{ + ///- Find the script map + ScriptMapMap::const_iterator s = scripts.find(id); + if (s == scripts.end()) + return; + + // prepare static data + uint64 sourceGUID = source->GetGUID(); + uint64 targetGUID = target ? target->GetGUID() : (uint64)0; + uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; + + ///- Schedule script execution for all scripts in the script map + ScriptMap const *s2 = &(s->second); + bool immedScript = false; + for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter) + { + ScriptAction sa; + sa.sourceGUID = sourceGUID; + sa.targetGUID = targetGUID; + sa.ownerGUID = ownerGUID; + + sa.script = &iter->second; + m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + iter->first, sa)); + if (iter->first == 0) + immedScript = true; + } + ///- If one of the effects should be immediate, launch the script execution + if (immedScript) + ScriptsProcess(); +} + +void World::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target) +{ + // NOTE: script record _must_ exist until command executed + + // prepare static data + uint64 sourceGUID = source->GetGUID(); + uint64 targetGUID = target ? target->GetGUID() : (uint64)0; + uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0; + + ScriptAction sa; + sa.sourceGUID = sourceGUID; + sa.targetGUID = targetGUID; + sa.ownerGUID = ownerGUID; + + sa.script = &script; + m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + delay, sa)); + + ///- If effects should be immediate, launch the script execution + if(delay == 0) + ScriptsProcess(); +} + +/// Process queued scripts +void World::ScriptsProcess() +{ + if (m_scriptSchedule.empty()) + return; + + ///- Process overdue queued scripts + std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin(); + // ok as multimap is a *sorted* associative container + while (!m_scriptSchedule.empty() && (iter->first <= m_gameTime)) + { + ScriptAction const& step = iter->second; + + Object* source = NULL; + + if(step.sourceGUID) + { + switch(GUID_HIPART(step.sourceGUID)) + { + case HIGHGUID_ITEM: + // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM + { + Player* player = HashMapHolder<Player>::Find(step.ownerGUID); + if(player) + source = player->GetItemByGuid(step.sourceGUID); + break; + } + case HIGHGUID_UNIT: + source = HashMapHolder<Creature>::Find(step.sourceGUID); + break; + case HIGHGUID_PET: + source = HashMapHolder<Pet>::Find(step.sourceGUID); + break; + case HIGHGUID_PLAYER: + source = HashMapHolder<Player>::Find(step.sourceGUID); + break; + case HIGHGUID_GAMEOBJECT: + source = HashMapHolder<GameObject>::Find(step.sourceGUID); + break; + case HIGHGUID_CORPSE: + source = HashMapHolder<Corpse>::Find(step.sourceGUID); + break; + default: + sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID)); + break; + } + } + + Object* target = NULL; + + if(step.targetGUID) + { + switch(GUID_HIPART(step.targetGUID)) + { + case HIGHGUID_UNIT: + target = HashMapHolder<Creature>::Find(step.targetGUID); + break; + case HIGHGUID_PET: + target = HashMapHolder<Pet>::Find(step.targetGUID); + break; + case HIGHGUID_PLAYER: // empty GUID case also + target = HashMapHolder<Player>::Find(step.targetGUID); + break; + case HIGHGUID_GAMEOBJECT: + target = HashMapHolder<GameObject>::Find(step.targetGUID); + break; + case HIGHGUID_CORPSE: + target = HashMapHolder<Corpse>::Find(step.targetGUID); + break; + default: + sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID)); + break; + } + } + + switch (step.script->command) + { + case SCRIPT_COMMAND_TALK: + { + if(!source) + { + sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature."); + break; + } + + if(source->GetTypeId()!=TYPEID_UNIT) + { + sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + if(step.script->datalong > 3) + { + sLog.outError("SCRIPT_COMMAND_TALK invalid chat type (%u), skipping.",step.script->datalong); + break; + } + + uint64 unit_target = target ? target->GetGUID() : 0; + + //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text + switch(step.script->datalong) + { + case 0: // Say + ((Creature *)source)->Say(step.script->datatext.c_str(), LANG_UNIVERSAL, unit_target); + break; + case 1: // Whisper + if(!unit_target) + { + sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong); + break; + } + ((Creature *)source)->Whisper(step.script->datatext.c_str(),unit_target); + break; + case 2: // Yell + ((Creature *)source)->Yell(step.script->datatext.c_str(), LANG_UNIVERSAL, unit_target); + break; + case 3: // Emote text + ((Creature *)source)->TextEmote(step.script->datatext.c_str(), unit_target); + break; + default: + break; // must be already checked at load + } + break; + } + + case SCRIPT_COMMAND_EMOTE: + if(!source) + { + sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature."); + break; + } + + if(source->GetTypeId()!=TYPEID_UNIT) + { + sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + ((Creature *)source)->HandleEmoteCommand(step.script->datalong); + break; + case SCRIPT_COMMAND_FIELD_SET: + if(!source) + { + sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object."); + break; + } + if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) + { + sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).", + step.script->datalong,source->GetValuesCount(),source->GetTypeId()); + break; + } + + source->SetUInt32Value(step.script->datalong, step.script->datalong2); + break; + case SCRIPT_COMMAND_MOVE_TO: + if(!source) + { + sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature."); + break; + } + + if(source->GetTypeId()!=TYPEID_UNIT) + { + sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, ((Unit *)source)->GetUnitMovementFlags(), step.script->datalong2 ); + MapManager::Instance().GetMap(((Unit *)source)->GetMapId(), ((Unit *)source))->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0); + break; + case SCRIPT_COMMAND_FLAG_SET: + if(!source) + { + sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object."); + break; + } + if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) + { + sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).", + step.script->datalong,source->GetValuesCount(),source->GetTypeId()); + break; + } + + source->SetFlag(step.script->datalong, step.script->datalong2); + break; + case SCRIPT_COMMAND_FLAG_REMOVE: + if(!source) + { + sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object."); + break; + } + if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount()) + { + sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).", + step.script->datalong,source->GetValuesCount(),source->GetTypeId()); + break; + } + + source->RemoveFlag(step.script->datalong, step.script->datalong2); + break; + + case SCRIPT_COMMAND_TELEPORT_TO: + { + // accept player in any one from target/source arg + if (!target && !source) + { + sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object."); + break; + } + + // must be only Player + if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER)) + { + sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0); + break; + } + + Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source; + + pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o); + break; + } + + case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: + { + if(!step.script->datalong) // creature not specified + { + sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature."); + break; + } + + if(!source) + { + sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object."); + break; + } + + WorldObject* summoner = dynamic_cast<WorldObject*>(source); + + if(!summoner) + { + sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + float x = step.script->x; + float y = step.script->y; + float z = step.script->z; + float o = step.script->o; + + Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2); + if (!pCreature) + { + sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong); + break; + } + + break; + } + + case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: + { + if(!step.script->datalong) // gameobject not specified + { + sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject."); + break; + } + + if(!source) + { + sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object."); + break; + } + + WorldObject* summoner = dynamic_cast<WorldObject*>(source); + + if(!summoner) + { + sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + GameObject *go = NULL; + int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2; + + CellPair p(MaNGOS::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + + MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong); + MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(go,go_check); + + TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(summoner->GetMapId(), summoner)); + + if ( !go ) + { + sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong); + break; + } + + if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE || + go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE || + go->GetGoType()==GAMEOBJECT_TYPE_DOOR || + go->GetGoType()==GAMEOBJECT_TYPE_BUTTON || + go->GetGoType()==GAMEOBJECT_TYPE_TRAP ) + { + sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong); + break; + } + + if( go->isSpawned() ) + break; //gameobject already spawned + + go->SetLootState(GO_READY); + go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds + + MapManager::Instance().GetMap(go->GetMapId(), go)->Add(go); + break; + } + case SCRIPT_COMMAND_OPEN_DOOR: + { + if(!step.script->datalong) // door not specified + { + sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door."); + break; + } + + if(!source) + { + sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit."); + break; + } + + if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player) + { + sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + Unit* caster = (Unit*)source; + + GameObject *door = NULL; + int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2; + + CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + + MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); + MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(door,go_check); + + TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source)); + + if ( !door ) + { + sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong); + break; + } + if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR ) + { + sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType()); + break; + } + + if( !door->GetGoState() ) + break; //door already open + + door->UseDoorOrButton(time_to_close); + + if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON) + ((GameObject*)target)->UseDoorOrButton(time_to_close); + break; + } + case SCRIPT_COMMAND_CLOSE_DOOR: + { + if(!step.script->datalong) // guid for door not specified + { + sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door."); + break; + } + + if(!source) + { + sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit."); + break; + } + + if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player) + { + sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + Unit* caster = (Unit*)source; + + GameObject *door = NULL; + int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2; + + CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + + MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); + MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(door,go_check); + + TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source)); + + if ( !door ) + { + sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong); + break; + } + if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR ) + { + sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType()); + break; + } + + if( door->GetGoState() ) + break; //door already closed + + door->UseDoorOrButton(time_to_open); + + if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON) + ((GameObject*)target)->UseDoorOrButton(time_to_open); + + break; + } + case SCRIPT_COMMAND_QUEST_EXPLORED: + { + if(!source) + { + sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source."); + break; + } + + if(!target) + { + sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target."); + break; + } + + // when script called for item spell casting then target == (unit or GO) and source is player + WorldObject* worldObject; + Player* player; + + if(target->GetTypeId()==TYPEID_PLAYER) + { + if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT) + { + sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + worldObject = (WorldObject*)source; + player = (Player*)target; + } + else + { + if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT) + { + sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId()); + break; + } + + if(source->GetTypeId()!=TYPEID_PLAYER) + { + sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + worldObject = (WorldObject*)target; + player = (Player*)source; + } + + // quest id and flags checked at script loading + if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) && + (step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) ) + player->AreaExploredOrEventHappens(step.script->datalong); + else + player->FailQuest(step.script->datalong); + + break; + } + + case SCRIPT_COMMAND_ACTIVATE_OBJECT: + { + if(!source) + { + sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster."); + break; + } + + if(!source->isType(TYPEMASK_UNIT)) + { + sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + if(!target) + { + sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject."); + break; + } + + if(target->GetTypeId()!=TYPEID_GAMEOBJECT) + { + sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId()); + break; + } + + Unit* caster = (Unit*)source; + + GameObject *go = (GameObject*)target; + + go->Use(caster); + break; + } + + case SCRIPT_COMMAND_REMOVE_AURA: + { + Object* cmdTarget = step.script->datalong2 ? source : target; + + if(!cmdTarget) + { + sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target"); + break; + } + + if(!cmdTarget->isType(TYPEMASK_UNIT)) + { + sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId()); + break; + } + + ((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong); + break; + } + + case SCRIPT_COMMAND_CAST_SPELL: + { + if(!source) + { + sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster."); + break; + } + + if(!source->isType(TYPEMASK_UNIT)) + { + sLog.outError("SCRIPT_COMMAND_CAST_SPELL source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + Object* cmdTarget = step.script->datalong2 ? source : target; + + if(!cmdTarget) + { + sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 ? "source" : "target"); + break; + } + + if(!cmdTarget->isType(TYPEMASK_UNIT)) + { + sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId()); + break; + } + + Unit* spellTarget = (Unit*)cmdTarget; + + //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast + ((Unit*)source)->CastSpell(spellTarget,step.script->datalong,false); + + break; + } + + default: + sLog.outError("Unknown script command %u called.",step.script->command); + break; + } + + m_scriptSchedule.erase(iter); + + iter = m_scriptSchedule.begin(); + } + return; +} + +/// Send a packet to all players (except self if mentioned) +void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team) +{ + SessionMap::iterator itr; + for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++) + { + if (itr->second && + itr->second->GetPlayer() && + itr->second->GetPlayer()->IsInWorld() && + itr->second != self && + (team == 0 || itr->second->GetPlayer()->GetTeam() == team) ) + { + itr->second->SendPacket(packet); + } + } +} + +/// Send a System Message to all players (except self if mentioned) +void World::SendWorldText(int32 string_id, ...) +{ + std::vector<std::vector<WorldPacket*> > data_cache; // 0 = default, i => i-1 locale index + + for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + { + if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() ) + continue; + + uint32 loc_idx = itr->second->GetSessionDbLocaleIndex(); + uint32 cache_idx = loc_idx+1; + + std::vector<WorldPacket*>* data_list; + + // create if not cached yet + if(data_cache.size() < cache_idx+1 || data_cache[cache_idx].empty()) + { + if(data_cache.size() < cache_idx+1) + data_cache.resize(cache_idx+1); + + data_list = &data_cache[cache_idx]; + + char const* text = objmgr.GetMangosString(string_id,loc_idx); + + char buf[1000]; + + va_list argptr; + va_start( argptr, string_id ); + vsnprintf( buf,1000, text, argptr ); + va_end( argptr ); + + char* pos = &buf[0]; + + while(char* line = ChatHandler::LineFromMessage(pos)) + { + WorldPacket* data = new WorldPacket(); + ChatHandler::FillMessageData(data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL); + data_list->push_back(data); + } + } + else + data_list = &data_cache[cache_idx]; + + for(int i = 0; i < data_list->size(); ++i) + itr->second->SendPacket((*data_list)[i]); + } + + // free memory + for(int i = 0; i < data_cache.size(); ++i) + for(int j = 0; j < data_cache[i].size(); ++j) + delete data_cache[i][j]; +} + +/// Send a packet to all players (or players selected team) in the zone (except self if mentioned) +void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team) +{ + SessionMap::iterator itr; + for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++) + { + if (itr->second && + itr->second->GetPlayer() && + itr->second->GetPlayer()->IsInWorld() && + itr->second->GetPlayer()->GetZoneId() == zone && + itr->second != self && + (team == 0 || itr->second->GetPlayer()->GetTeam() == team) ) + { + itr->second->SendPacket(packet); + } + } +} + +/// Send a System Message to all players in the zone (except self if mentioned) +void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team) +{ + WorldPacket data; + ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL); + SendZoneMessage(zone, &data, self,team); +} + +/// Kick (and save) all players +void World::KickAll() +{ + // session not removed at kick and will removed in next update tick + for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + itr->second->KickPlayer(); +} + +/// Kick (and save) all players with security level less `sec` +void World::KickAllLess(AccountTypes sec) +{ + // session not removed at kick and will removed in next update tick + for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + if(itr->second->GetSecurity() < sec) + itr->second->KickPlayer(); +} + +/// Kick all queued players +void World::KickAllQueued() +{ + // session not removed at kick and will removed in next update tick + //TODO here +// for (Queue::iterator itr = m_QueuedPlayer.begin(); itr != m_QueuedPlayer.end(); ++itr) +// if(WorldSession* session = (*itr)->GetSession()) +// session->KickPlayer(); + + m_QueuedPlayer.empty(); +} + +/// Kick (and save) the designated player +bool World::KickPlayer(std::string playerName) +{ + SessionMap::iterator itr; + + // session not removed at kick and will removed in next update tick + for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + { + if(!itr->second) + continue; + Player *player = itr->second->GetPlayer(); + if(!player) + continue; + if( player->IsInWorld() ) + { + if (playerName == player->GetName()) + { + itr->second->KickPlayer(); + return true; + } + } + } + return false; +} + +/// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban +uint8 World::BanAccount(std::string type, std::string nameOrIP, std::string duration, std::string reason, std::string author) +{ + loginDatabase.escape_string(nameOrIP); + loginDatabase.escape_string(reason); + std::string safe_author=author; + loginDatabase.escape_string(safe_author); + + if(type != "ip" && !normalizePlayerName(nameOrIP)) + return BAN_NOTFOUND; // Nobody to ban + + uint32 duration_secs = TimeStringToSecs(duration); + QueryResult *resultAccounts = NULL; //used for kicking + + ///- Update the database with ban information + + if(type=="ip") + { + //No SQL injection as strings are escaped + resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str()); + loginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str()); + } + else if(type=="account") + { + //No SQL injection as string is escaped + resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str()); + } + else if(type=="character") + { + //No SQL injection as string is escaped + resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str()); + } + else + return BAN_SYNTAX_ERROR; //Syntax problem + + if(!resultAccounts) + if(type=="ip") + return BAN_SUCCESS; // ip correctly banned but nobody affected (yet) + else + return BAN_NOTFOUND; // Nobody to ban + + ///- Disconnect all affected players (for IP it can be several) + do + { + Field* fieldsAccount = resultAccounts->Fetch(); + uint32 account = fieldsAccount->GetUInt32(); + + if(type != "ip") + //No SQL injection as strings are escaped + loginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')", + account,duration_secs,safe_author.c_str(),reason.c_str()); + + WorldSession* sess = FindSession(account); + if( sess ) + if(std::string(sess->GetPlayerName()) != author) + sess->KickPlayer(); + } + while( resultAccounts->NextRow() ); + + delete resultAccounts; + return BAN_SUCCESS; +} + +/// Remove a ban from an account or IP address +bool World::RemoveBanAccount(std::string type, std::string nameOrIP) +{ + if(type == "ip") + { + loginDatabase.escape_string(nameOrIP); + loginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str()); + } + else + { + uint32 account=0; + if(type == "account") + { + //NO SQL injection as name is escaped + loginDatabase.escape_string(nameOrIP); + QueryResult *resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str()); + if(!resultAccounts) + return false; + Field* fieldsAccount = resultAccounts->Fetch(); + account = fieldsAccount->GetUInt32(); + + delete resultAccounts; + } + else if(type == "character") + { + if(!normalizePlayerName(nameOrIP)) + return false; + + //NO SQL injection as name is escaped + loginDatabase.escape_string(nameOrIP); + QueryResult *resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str()); + if(!resultAccounts) + return false; + Field* fieldsAccount = resultAccounts->Fetch(); + account = fieldsAccount->GetUInt32(); + + delete resultAccounts; + } + if(!account) + return false; + //NO SQL injection as account is uint32 + loginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account); + } + return true; +} + +/// Update the game time +void World::_UpdateGameTime() +{ + ///- update the time + time_t thisTime = time(NULL); + uint32 elapsed = uint32(thisTime - m_gameTime); + m_gameTime = thisTime; + + ///- if there is a shutdown timer + if(m_ShutdownTimer > 0 && elapsed > 0) + { + ///- ... and it is overdue, stop the world (set m_stopEvent) + if( m_ShutdownTimer <= elapsed ) + { + if(!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0) + m_stopEvent = true; + else + m_ShutdownTimer = 1; // minimum timer value to wait idle state + } + ///- ... else decrease it and if necessary display a shutdown countdown to the users + else + { + m_ShutdownTimer -= elapsed; + + ShutdownMsg(); + } + } +} + +/// Shutdown the server +void World::ShutdownServ(uint32 time, uint32 options) +{ + m_ShutdownMask = options; + + ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions) + if(time==0) + { + if(!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0) + m_stopEvent = true; + else + m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick + } + ///- Else set the shutdown timer and warn users + else + { + m_ShutdownTimer = time; + ShutdownMsg(true); + } +} + +/// Display a shutdown message to the user(s) +void World::ShutdownMsg(bool show, Player* player) +{ + // not show messages for idle shutdown mode + if(m_ShutdownMask & SHUTDOWN_MASK_IDLE) + return; + + ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds + if ( show || + (m_ShutdownTimer < 10) || + // < 30 sec; every 5 sec + (m_ShutdownTimer<30 && (m_ShutdownTimer % 5 )==0) || + // < 5 min ; every 1 min + (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE )==0) || + // < 30 min ; every 5 min + (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE))==0) || + // < 12 h ; every 1 h + (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR )==0) || + // > 12 h ; every 12 h + (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR) )==0)) + { + std::string str = secsToTimeString(m_ShutdownTimer); + + uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME; + + SendServerMessage(msgid,str.c_str(),player); + DEBUG_LOG("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str()); + } +} + +/// Cancel a planned server shutdown +void World::ShutdownCancel() +{ + if(!m_ShutdownTimer) + return; + + uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED; + + m_ShutdownMask = 0; + m_ShutdownTimer = 0; + SendServerMessage(msgid); + + DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown")); +} + +/// Send a server message to the user(s) +void World::SendServerMessage(uint32 type, const char *text, Player* player) +{ + WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size + data << uint32(type); + if(type <= SERVER_MSG_STRING) + data << text; + + if(player) + player->GetSession()->SendPacket(&data); + else + SendGlobalMessage( &data ); +} + +void World::UpdateSessions( time_t diff ) +{ + while(!addSessQueue.empty()) + { + WorldSession* sess = addSessQueue.next (); + AddSession_ (sess); + } + + ///- Delete kicked sessions at add new session + for (std::set<WorldSession*>::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr) + delete *itr; + m_kicked_sessions.clear(); + + ///- Then send an update signal to remaining ones + for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next) + { + next = itr; + ++next; + + if(!itr->second) + continue; + + ///- and remove not active sessions from the list + if(!itr->second->Update(diff)) // As interval = 0 + { + delete itr->second; + m_sessions.erase(itr); + } + } +} + +// This handles the issued and queued CLI commands +void World::ProcessCliCommands() +{ + if (cliCmdQueue.empty()) return; + + CliCommandHolder *command; + pPrintf p_zprintf; + while (!cliCmdQueue.empty()) + { + sLog.outDebug("CLI command under processing..."); + command = cliCmdQueue.next(); + command->Execute(); + p_zprintf=command->GetOutputMethod(); + delete command; + } + // print the console message here so it looks right + p_zprintf("mangos>"); +} + +void World::InitResultQueue() +{ + m_resultQueue = new SqlResultQueue; + CharacterDatabase.SetResultQueue(m_resultQueue); +} + +void World::UpdateResultQueue() +{ + m_resultQueue->Update(); +} + +void World::UpdateRealmCharCount(uint32 accountId) +{ + CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId, + "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId); +} + +void World::_UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId) +{ + if (resultCharCount) + { + Field *fields = resultCharCount->Fetch(); + uint32 charCount = fields[0].GetUInt32(); + delete resultCharCount; + loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID); + loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID); + } +} + +void World::InitDailyQuestResetTime() +{ + time_t mostRecentQuestTime; + + QueryResult* result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily"); + if(result) + { + Field *fields = result->Fetch(); + + mostRecentQuestTime = (time_t)fields[0].GetUInt64(); + delete result; + } + else + mostRecentQuestTime = 0; + + // client built-in time for reset is 6:00 AM + // FIX ME: client not show day start time + time_t curTime = time(NULL); + tm localTm = *localtime(&curTime); + localTm.tm_hour = 6; + localTm.tm_min = 0; + localTm.tm_sec = 0; + + // current day reset time + time_t curDayResetTime = mktime(&localTm); + + // last reset time before current moment + time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime; + + // need reset (if we have quest time before last reset time (not processed by some reason) + if(mostRecentQuestTime && mostRecentQuestTime <= resetTime) + m_NextDailyQuestReset = mostRecentQuestTime; + else + { + // plan next reset time + m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime; + } +} + +void World::ResetDailyQuests() +{ + sLog.outDetail("Daily quests reset for all characters."); + CharacterDatabase.Execute("DELETE FROM character_queststatus_daily"); + for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + if(itr->second->GetPlayer()) + itr->second->GetPlayer()->ResetDailyQuestStatus(); +} + +void World::SetPlayerLimit( int32 limit, bool needUpdate ) +{ + if(limit < -SEC_ADMINISTRATOR) + limit = -SEC_ADMINISTRATOR; + + // lock update need + bool db_update_need = needUpdate || (limit < 0) != (m_playerLimit < 0) || (limit < 0 && m_playerLimit < 0 && limit != m_playerLimit); + + m_playerLimit = limit; + + if(db_update_need) + loginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID); +} + +void World::UpdateMaxSessionCounters() +{ + m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size())); + m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size())); +} |