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-rw-r--r--src/game/World.cpp2460
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diff --git a/src/game/World.cpp b/src/game/World.cpp
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+++ b/src/game/World.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/** \file
+ \ingroup world
+*/
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "Config/ConfigEnv.h"
+#include "SystemConfig.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "WorldSession.h"
+#include "WorldPacket.h"
+#include "Weather.h"
+#include "Player.h"
+#include "SkillExtraItems.h"
+#include "SkillDiscovery.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Chat.h"
+#include "Database/DBCStores.h"
+#include "LootMgr.h"
+#include "ItemEnchantmentMgr.h"
+#include "MapManager.h"
+#include "ScriptCalls.h"
+#include "CreatureAIRegistry.h"
+#include "Policies/SingletonImp.h"
+#include "BattleGroundMgr.h"
+#include "TemporarySummon.h"
+#include "WaypointMovementGenerator.h"
+#include "VMapFactory.h"
+#include "GlobalEvents.h"
+#include "GameEvent.h"
+#include "Database/DatabaseImpl.h"
+#include "WorldSocket.h"
+#include "GridNotifiersImpl.h"
+#include "CellImpl.h"
+#include "InstanceSaveMgr.h"
+#include "WaypointManager.h"
+#include "Util.h"
+
+INSTANTIATE_SINGLETON_1( World );
+
+volatile bool World::m_stopEvent = false;
+volatile uint32 World::m_worldLoopCounter = 0;
+
+float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE;
+float World::m_MaxVisibleDistanceForPlayer = DEFAULT_VISIBILITY_DISTANCE;
+float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE;
+float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
+float World::m_VisibleUnitGreyDistance = 0;
+float World::m_VisibleObjectGreyDistance = 0;
+
+// ServerMessages.dbc
+enum ServerMessageType
+{
+ SERVER_MSG_SHUTDOWN_TIME = 1,
+ SERVER_MSG_RESTART_TIME = 2,
+ SERVER_MSG_STRING = 3,
+ SERVER_MSG_SHUTDOWN_CANCELLED = 4,
+ SERVER_MSG_RESTART_CANCELLED = 5
+};
+
+struct ScriptAction
+{
+ uint64 sourceGUID;
+ uint64 targetGUID;
+ uint64 ownerGUID; // owner of source if source is item
+ ScriptInfo const* script; // pointer to static script data
+};
+
+/// World constructor
+World::World()
+{
+ m_playerLimit = 0;
+ m_allowMovement = true;
+ m_ShutdownMask = 0;
+ m_ShutdownTimer = 0;
+ m_gameTime=time(NULL);
+ m_startTime=m_gameTime;
+ m_maxActiveSessionCount = 0;
+ m_maxQueuedSessionCount = 0;
+ m_resultQueue = NULL;
+ m_NextDailyQuestReset = 0;
+
+ m_defaultDbcLocale = LOCALE_enUS;
+ m_availableDbcLocaleMask = 0;
+}
+
+/// World destructor
+World::~World()
+{
+ ///- Empty the kicked session set
+ for (std::set<WorldSession*>::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr)
+ delete *itr;
+
+ m_kicked_sessions.clear();
+
+ ///- Empty the WeatherMap
+ for (WeatherMap::iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
+ delete itr->second;
+
+ m_weathers.clear();
+
+ VMAP::VMapFactory::clear();
+
+ if(m_resultQueue) delete m_resultQueue;
+}
+
+/// Find a player in a specified zone
+Player* World::FindPlayerInZone(uint32 zone)
+{
+ ///- circle through active sessions and return the first player found in the zone
+ SessionMap::iterator itr;
+ for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ {
+ if(!itr->second)
+ continue;
+ Player *player = itr->second->GetPlayer();
+ if(!player)
+ continue;
+ if( player->IsInWorld() && player->GetZoneId() == zone )
+ {
+ // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
+ return player;
+ }
+ }
+ return NULL;
+}
+
+/// Find a session by its id
+WorldSession* World::FindSession(uint32 id) const
+{
+ SessionMap::const_iterator itr = m_sessions.find(id);
+
+ if(itr != m_sessions.end())
+ return itr->second; // also can return NULL for kicked session
+ else
+ return NULL;
+}
+
+/// Remove a given session
+bool World::RemoveSession(uint32 id)
+{
+ ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
+ SessionMap::iterator itr = m_sessions.find(id);
+
+ if(itr != m_sessions.end() && itr->second)
+ {
+ if (itr->second->PlayerLoading())
+ return false;
+ itr->second->KickPlayer();
+ }
+
+ return true;
+}
+
+/// Add a session to the session list
+void World::AddSession(WorldSession* s)
+{
+ ASSERT(s);
+
+ WorldSession* old = m_sessions[s->GetAccountId()];
+ m_sessions[s->GetAccountId()] = s;
+
+ // if session already exist, prepare to it deleting at next world update
+ if(old)
+ m_kicked_sessions.insert(old);
+}
+
+int32 World::GetQueuePos(WorldSocket* socket)
+{
+ uint32 position = 1;
+
+ for(Queue::iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position)
+ if((*iter) == socket)
+ return position;
+
+ return 0;
+}
+
+void World::AddQueuedPlayer(WorldSocket* socket)
+{
+ m_QueuedPlayer.push_back(socket);
+}
+
+void World::RemoveQueuedPlayer(WorldSocket* socket)
+{
+ // sessions count including queued to remove (if removed_session set)
+ uint32 sessions = GetActiveSessionCount();
+
+ uint32 position = 1;
+ Queue::iterator iter = m_QueuedPlayer.begin();
+
+ // if session not queued then we need decrease sessions count (Remove socked callet before session removing from session list)
+ bool decrease_session = true;
+
+ // search socket to remove and count skipped positions
+ for(;iter != m_QueuedPlayer.end(); ++iter, ++position)
+ {
+ if(*iter==socket)
+ {
+ Queue::iterator iter2 = iter;
+ ++iter;
+ m_QueuedPlayer.erase(iter2);
+ decrease_session = false; // removing queued session
+ break;
+ }
+ }
+
+ // iter point to next socked after removed or end()
+ // position store position of removed socket and then new position next socket after removed
+
+ // decrease for case session queued for removing
+ if(decrease_session && sessions)
+ --sessions;
+
+ // accept first in queue
+ if( (!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty() )
+ {
+ WorldSocket * socket = m_QueuedPlayer.front();
+ socket->SendAuthWaitQue(0);
+ m_QueuedPlayer.pop_front();
+
+ // update iter to point first queued socket or end() if queue is empty now
+ iter = m_QueuedPlayer.begin();
+ position = 1;
+ }
+
+ // update position from iter to end()
+ // iter point to first not updated socket, position store new position
+ for(; iter != m_QueuedPlayer.end(); ++iter, ++position)
+ (*iter)->SendAuthWaitQue(position);
+}
+
+/// Find a Weather object by the given zoneid
+Weather* World::FindWeather(uint32 id) const
+{
+ WeatherMap::const_iterator itr = m_weathers.find(id);
+
+ if(itr != m_weathers.end())
+ return itr->second;
+ else
+ return 0;
+}
+
+/// Remove a Weather object for the given zoneid
+void World::RemoveWeather(uint32 id)
+{
+ // not called at the moment. Kept for completeness
+ WeatherMap::iterator itr = m_weathers.find(id);
+
+ if(itr != m_weathers.end())
+ {
+ delete itr->second;
+ m_weathers.erase(itr);
+ }
+}
+
+/// Add a Weather object to the list
+Weather* World::AddWeather(uint32 zone_id)
+{
+ WeatherZoneChances const* weatherChances = objmgr.GetWeatherChances(zone_id);
+
+ // zone not have weather, ignore
+ if(!weatherChances)
+ return NULL;
+
+ Weather* w = new Weather(zone_id,weatherChances);
+ m_weathers[w->GetZone()] = w;
+ w->ReGenerate();
+ w->UpdateWeather();
+ return w;
+}
+
+/// Initialize config values
+void World::LoadConfigSettings(bool reload)
+{
+ if(reload)
+ {
+ if(!sConfig.Reload())
+ {
+ sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str());
+ return;
+ }
+ //TODO Check if config is outdated
+ }
+
+ ///- Read the player limit and the Message of the day from the config file
+ SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true );
+ SetMotd( sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
+
+ ///- Read all rates from the config file
+ rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1);
+ if(rate_values[RATE_HEALTH] < 0)
+ {
+ sLog.outError("Rate.Health (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
+ rate_values[RATE_HEALTH] = 1;
+ }
+ rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1);
+ if(rate_values[RATE_POWER_MANA] < 0)
+ {
+ sLog.outError("Rate.Mana (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
+ rate_values[RATE_POWER_MANA] = 1;
+ }
+ rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1);
+ rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1);
+ if(rate_values[RATE_POWER_RAGE_LOSS] < 0)
+ {
+ sLog.outError("Rate.Rage.Loss (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
+ rate_values[RATE_POWER_RAGE_LOSS] = 1;
+ }
+ rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f);
+ rate_values[RATE_LOYALTY] = sConfig.GetFloatDefault("Rate.Loyalty", 1.0f);
+ rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f);
+ rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f);
+ rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f);
+ rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f);
+ rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f);
+ rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f);
+ rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f);
+ rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f);
+ rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f);
+ rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f);
+ rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f);
+ rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
+ rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f);
+ rate_values[RATE_XP_PAST_70] = sConfig.GetFloatDefault("Rate.XP.PastLevel70", 1.0f);
+ rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f);
+ rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f);
+ rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f);
+ rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
+ rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
+ rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f);
+ rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f);
+ rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f);
+ rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f);
+ rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f);
+ rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f);
+ rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f);
+ rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f);
+ rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f);
+ rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f);
+ rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f);
+ rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f);
+ rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f);
+ if(rate_values[RATE_TALENT] < 0.0f)
+ {
+ sLog.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_TALENT]);
+ rate_values[RATE_TALENT] = 1.0f;
+ }
+ rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f);
+
+ rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f);
+ if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
+ {
+ sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE);
+ rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
+ }
+ else if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > ATTACK_DISTANCE)
+ {
+ sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],ATTACK_DISTANCE,ATTACK_DISTANCE);
+ rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = ATTACK_DISTANCE;
+ }
+
+ rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f);
+ if(rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
+ {
+ sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
+ rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f;
+ }
+ rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f);
+ if(rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f)
+ {
+ sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]);
+ rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f;
+ }
+ rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f);
+ if(rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f)
+ {
+ sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]);
+ rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f;
+ }
+ rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f);
+ if(rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f)
+ {
+ sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]);
+ rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f;
+ }
+
+ ///- Read other configuration items from the config file
+
+ m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1);
+ if(m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9)
+ {
+ sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]);
+ m_configs[CONFIG_COMPRESSION] = 1;
+ }
+ m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true);
+ m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
+ m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 900000);
+
+ m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 300000);
+ if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
+ {
+ sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
+ m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY;
+ }
+ if(reload)
+ MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]);
+
+ m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100);
+ if(m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
+ {
+ sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY);
+ m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
+ }
+ if(reload)
+ MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
+
+ m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 600000);
+
+ if(reload)
+ {
+ uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
+ if(val!=m_configs[CONFIG_PORT_WORLD])
+ sLog.outError("WorldServerPort option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]);
+ }
+ else
+ m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
+
+ if(reload)
+ {
+ uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
+ if(val!=m_configs[CONFIG_SOCKET_SELECTTIME])
+ sLog.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[DEFAULT_SOCKET_SELECT_TIME]);
+ }
+ else
+ m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
+
+
+ m_configs[CONFIG_TCP_NO_DELAY] = sConfig.GetBoolDefault("TcpNoDelay", false);
+ m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74);
+ /// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
+ m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50);
+ m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50);
+
+ if(reload)
+ {
+ uint32 val = sConfig.GetIntDefault("GameType", 0);
+ if(val!=m_configs[CONFIG_GAME_TYPE])
+ sLog.outError("GameType option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]);
+ }
+ else
+ m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0);
+
+ if(reload)
+ {
+ uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
+ if(val!=m_configs[CONFIG_REALM_ZONE])
+ sLog.outError("RealmZone option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]);
+ }
+ else
+ m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
+
+ m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
+ m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault("StrictPlayerNames", 0);
+ m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault("StrictCharterNames", 0);
+ m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault("StrictPetNames", 0);
+
+ m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault("CharactersCreatingDisabled", 0);
+
+ m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10);
+ if(m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
+ {
+ sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]);
+ m_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
+ }
+
+ // must be after CONFIG_CHARACTERS_PER_REALM
+ m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50);
+ if(m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM])
+ {
+ sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]);
+ m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM];
+ }
+
+ m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
+ if(m_configs[CONFIG_SKIP_CINEMATICS] < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2)
+ {
+ sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]);
+ m_configs[CONFIG_SKIP_CINEMATICS] = 0;
+ }
+
+
+ if(reload)
+ {
+ uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 60);
+ if(val!=m_configs[CONFIG_MAX_PLAYER_LEVEL])
+ sLog.outError("MaxPlayerLevel option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ }
+ else
+ m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 60);
+ if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > 255)
+ {
+ sLog.outError("MaxPlayerLevel (%i) must be in range 1..255. Set to 255.",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ m_configs[CONFIG_MAX_PLAYER_LEVEL] = 255;
+ }
+
+ m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1);
+ if(m_configs[CONFIG_START_PLAYER_LEVEL] < 1)
+ {
+ sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ m_configs[CONFIG_START_PLAYER_LEVEL] = 1;
+ }
+ else if(m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
+ {
+ sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
+ }
+ m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000);
+ m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000);
+
+ m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false);
+ m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
+
+ m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true);
+ m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", true);
+ m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
+
+ m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
+ m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
+ m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 1800000);
+
+ m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
+ m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
+ if(m_configs[CONFIG_MIN_PETITION_SIGNS] > 9)
+ {
+ sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.",m_configs[CONFIG_MIN_PETITION_SIGNS]);
+ m_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
+ }
+
+ m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetBoolDefault("GM.WhisperingTo",false);
+ m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList",false);
+ m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList",false);
+ m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState",2);
+ m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
+
+ m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0);
+
+ m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
+
+ m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10);
+ if(m_configs[CONFIG_UPTIME_UPDATE]<=0)
+ {
+ sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]);
+ m_configs[CONFIG_UPTIME_UPDATE] = 10;
+ }
+ if(reload)
+ {
+ m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000);
+ m_timers[WUPDATE_UPTIME].Reset();
+ }
+
+ m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100);
+ m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75);
+ m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25);
+ m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0);
+
+ m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75);
+ m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75);
+
+ m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false);
+
+ m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1);
+ if(m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0)
+ {
+ sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]);
+ m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1;
+ }
+
+ m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1);
+ if(m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0)
+ {
+ sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]);
+ m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1;
+ }
+
+ m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1);
+ if(m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0)
+ {
+ sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]);
+ m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1;
+ }
+
+ m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1);
+ if(m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0)
+ {
+ sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]);
+ m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1;
+ }
+
+ m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2);
+ if(m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2)
+ {
+ sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check. Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]);
+ m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
+ }
+
+ m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true);
+ m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true);
+
+ if(reload)
+ {
+ uint32 val = sConfig.GetIntDefault("Expansion",1);
+ if(val!=m_configs[CONFIG_EXPANSION])
+ sLog.outError("Expansion option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]);
+ }
+ else
+ m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1);
+
+ m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10);
+ m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1);
+ m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10);
+
+ m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0);
+
+ m_configs[CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistenceRadius",10);
+
+ m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3);
+
+ // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level (255)
+ m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff",4);
+ if(m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > 255)
+ m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = 255;
+ m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff",7);
+ if(m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > 255)
+ m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = 255;
+
+ m_configs[CONFIG_DETECT_POS_COLLISION] = sConfig.GetBoolDefault("DetectPosCollision", true);
+
+ m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true);
+ m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false);
+
+ m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true);
+ m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false);
+
+ m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60);
+ m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300);
+ m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300);
+ m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300);
+ m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
+
+ m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault("Death.SicknessLevel", 11);
+ m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
+ m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
+
+ m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100);
+
+ // always use declined names in the russian client
+ m_configs[CONFIG_DECLINED_NAMES_USED] =
+ (m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false);
+
+ m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25);
+ m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25);
+ m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300);
+
+
+ m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
+ if(m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
+ {
+ sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE);
+ m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE;
+ }
+ m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
+ if(m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
+ {
+ sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE);
+ m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE;
+ }
+
+ m_MaxVisibleDistanceForCreature = sConfig.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE);
+ if(m_MaxVisibleDistanceForCreature < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
+ {
+ sLog.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
+ m_MaxVisibleDistanceForCreature = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
+ }
+ else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
+ {
+ sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
+ m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance;
+ }
+ m_MaxVisibleDistanceForPlayer = sConfig.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE);
+ if(m_MaxVisibleDistanceForPlayer < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
+ {
+ sLog.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
+ m_MaxVisibleDistanceForPlayer = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
+ }
+ else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
+ {
+ sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
+ m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
+ }
+ m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE);
+ if(m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE)
+ {
+ sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE));
+ m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE;
+ }
+ else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
+ {
+ sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
+ m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
+ }
+ m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
+ if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
+ {
+ sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
+ m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
+ }
+
+ ///- Read the "Data" directory from the config file
+ std::string dataPath = sConfig.GetStringDefault("DataDir","./");
+ if( dataPath.at(dataPath.length()-1)!='/' && dataPath.at(dataPath.length()-1)!='\\' )
+ dataPath.append("/");
+
+ if(reload)
+ {
+ if(dataPath!=m_dataPath)
+ sLog.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).",m_dataPath.c_str());
+ }
+ else
+ {
+ m_dataPath = dataPath;
+ sLog.outString("Using DataDir %s",m_dataPath.c_str());
+ }
+
+ bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false);
+ bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false);
+ std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", "");
+ std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", "");
+ VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
+ VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
+ VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str());
+ VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str());
+ sLog.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight);
+ sLog.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
+ sLog.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
+}
+
+/// Initialize the World
+void World::SetInitialWorldSettings()
+{
+ ///- Initialize the random number generator
+ srand((unsigned int)time(NULL));
+
+ ///- Initialize config settings
+ LoadConfigSettings();
+
+ ///- Init highest guids before any table loading to prevent using not initialized guids in some code.
+ objmgr.SetHighestGuids();
+
+ ///- Check the existence of the map files for all races' startup areas.
+ if( !MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f)
+ ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
+ ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
+ ||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f)
+ ||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f)
+ ||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f)
+ ||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f)
+ ||m_configs[CONFIG_EXPANSION] && (
+ !MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f) ) )
+ {
+ sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath.c_str(),m_dataPath.c_str());
+ exit(1);
+ }
+
+ ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
+ sLog.outString( "" );
+ sLog.outString( "Loading MaNGOS strings..." );
+ if (!objmgr.LoadMangosStrings())
+ exit(1); // Error message displayed in function already
+
+ ///- Update the realm entry in the database with the realm type from the config file
+ //No SQL injection as values are treated as integers
+
+ // not send custom type REALM_FFA_PVP to realm list
+ uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE);
+ uint32 realm_zone = getConfig(CONFIG_REALM_ZONE);
+ loginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID);
+
+ ///- Remove the bones after a restart
+ CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
+
+ ///- Load the DBC files
+ sLog.outString("Initialize data stores...");
+ LoadDBCStores(m_dataPath);
+ DetectDBCLang();
+
+ sLog.outString( "Loading InstanceTemplate" );
+ objmgr.LoadInstanceTemplate();
+
+ sLog.outString( "Loading SkillLineAbilityMultiMap Data..." );
+ spellmgr.LoadSkillLineAbilityMap();
+
+ ///- Clean up and pack instances
+ sLog.outString( "Cleaning up instances..." );
+ sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
+
+ sLog.outString( "Packing instances..." );
+ sInstanceSaveManager.PackInstances();
+
+ sLog.outString( "Loading Localization strings..." );
+ objmgr.LoadCreatureLocales();
+ objmgr.LoadGameObjectLocales();
+ objmgr.LoadItemLocales();
+ objmgr.LoadQuestLocales();
+ objmgr.LoadNpcTextLocales();
+ objmgr.LoadPageTextLocales();
+ objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
+
+ sLog.outString( "Loading Page Texts..." );
+ objmgr.LoadPageTexts();
+
+ sLog.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts
+ objmgr.LoadGameobjectInfo();
+
+ sLog.outString( "Loading Spell Chain Data..." );
+ spellmgr.LoadSpellChains();
+
+ sLog.outString( "Loading Spell Elixir types..." );
+ spellmgr.LoadSpellElixirs();
+
+ sLog.outString( "Loading Spell Learn Skills..." );
+ spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellChains
+
+ sLog.outString( "Loading Spell Learn Spells..." );
+ spellmgr.LoadSpellLearnSpells();
+
+ sLog.outString( "Loading Spell Proc Event conditions..." );
+ spellmgr.LoadSpellProcEvents();
+
+ sLog.outString( "Loading Aggro Spells Definitions...");
+ spellmgr.LoadSpellThreats();
+
+ sLog.outString( "Loading NPC Texts..." );
+ objmgr.LoadGossipText();
+
+ sLog.outString( "Loading Item Random Enchantments Table..." );
+ LoadRandomEnchantmentsTable();
+
+ sLog.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
+ objmgr.LoadItemPrototypes();
+
+ sLog.outString( "Loading Item Texts..." );
+ objmgr.LoadItemTexts();
+
+ sLog.outString( "Loading Creature Model Based Info Data..." );
+ objmgr.LoadCreatureModelInfo();
+
+ sLog.outString( "Loading Equipment templates...");
+ objmgr.LoadEquipmentTemplates();
+
+ sLog.outString( "Loading Creature templates..." );
+ objmgr.LoadCreatureTemplates();
+
+ sLog.outString( "Loading SpellsScriptTarget...");
+ spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
+
+ sLog.outString( "Loading Creature Reputation OnKill Data..." );
+ objmgr.LoadReputationOnKill();
+
+ sLog.outString( "Loading Pet Create Spells..." );
+ objmgr.LoadPetCreateSpells();
+
+ sLog.outString( "Loading Creature Data..." );
+ objmgr.LoadCreatures();
+
+ sLog.outString( "Loading Creature Addon Data..." );
+ objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
+
+ sLog.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
+ objmgr.LoadCreatureRespawnTimes();
+
+ sLog.outString( "Loading Gameobject Data..." );
+ objmgr.LoadGameobjects();
+
+ sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
+ objmgr.LoadGameobjectRespawnTimes();
+
+ sLog.outString( "Loading Game Event Data...");
+ gameeventmgr.LoadFromDB();
+
+ sLog.outString( "Loading Weather Data..." );
+ objmgr.LoadWeatherZoneChances();
+
+ sLog.outString( "Loading Quests..." );
+ objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
+
+ sLog.outString( "Loading Quests Relations..." );
+ objmgr.LoadQuestRelations(); // must be after quest load
+
+ sLog.outString( "Loading AreaTrigger definitions..." );
+ objmgr.LoadAreaTriggerTeleports(); // must be after item template load
+
+ sLog.outString( "Loading Quest Area Triggers..." );
+ objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests
+
+ sLog.outString( "Loading Tavern Area Triggers..." );
+ objmgr.LoadTavernAreaTriggers();
+
+ sLog.outString( "Loading AreaTrigger script names..." );
+ objmgr.LoadAreaTriggerScripts();
+
+
+ sLog.outString( "Loading Graveyard-zone links...");
+ objmgr.LoadGraveyardZones();
+
+ sLog.outString( "Loading Spell target coordinates..." );
+ spellmgr.LoadSpellTargetPositions();
+
+ sLog.outString( "Loading SpellAffect definitions..." );
+ spellmgr.LoadSpellAffects();
+
+ sLog.outString( "Loading spell pet auras..." );
+ spellmgr.LoadSpellPetAuras();
+
+ sLog.outString( "Loading player Create Info & Level Stats..." );
+ objmgr.LoadPlayerInfo();
+
+ sLog.outString( "Loading Exploration BaseXP Data..." );
+ objmgr.LoadExplorationBaseXP();
+
+ sLog.outString( "Loading Pet Name Parts..." );
+ objmgr.LoadPetNames();
+
+ sLog.outString( "Loading the max pet number..." );
+ objmgr.LoadPetNumber();
+
+ sLog.outString( "Loading pet level stats..." );
+ objmgr.LoadPetLevelInfo();
+
+ sLog.outString( "Loading Player Corpses..." );
+ objmgr.LoadCorpses();
+
+ sLog.outString( "Loading Loot Tables..." );
+ LoadLootTables();
+
+ sLog.outString( "Loading Skill Discovery Table..." );
+ LoadSkillDiscoveryTable();
+
+ sLog.outString( "Loading Skill Extra Item Table..." );
+ LoadSkillExtraItemTable();
+
+ sLog.outString( "Loading Skill Fishing base level requirements..." );
+ objmgr.LoadFishingBaseSkillLevel();
+
+ ///- Load dynamic data tables from the database
+ sLog.outString( "Loading Auctions..." );
+ objmgr.LoadAuctionItems();
+ objmgr.LoadAuctions();
+
+ sLog.outString( "Loading Guilds..." );
+ objmgr.LoadGuilds();
+
+ sLog.outString( "Loading ArenaTeams..." );
+ objmgr.LoadArenaTeams();
+
+ sLog.outString( "Loading Groups..." );
+ objmgr.LoadGroups();
+
+ sLog.outString( "Loading ReservedNames..." );
+ objmgr.LoadReservedPlayersNames();
+
+ sLog.outString( "Loading GameObject for quests..." );
+ objmgr.LoadGameObjectForQuests();
+
+ sLog.outString( "Loading BattleMasters..." );
+ objmgr.LoadBattleMastersEntry();
+
+ sLog.outString( "Loading Waypoints..." );
+ WaypointMgr.Load();
+
+ ///- Handle outdated emails (delete/return)
+ sLog.outString( "Returning old mails..." );
+ objmgr.ReturnOrDeleteOldMails(false);
+
+ ///- Load and initialize scripts
+ sLog.outString( "Loading Scripts..." );
+ objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
+ objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
+ objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
+ objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
+ objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
+
+ sLog.outString( "Initializing Scripts..." );
+ if(!LoadScriptingModule())
+ exit(1);
+
+ ///- Initialize game time and timers
+ sLog.outString( "DEBUG:: Initialize game time and timers" );
+ m_gameTime = time(NULL);
+ m_startTime=m_gameTime;
+
+ tm local;
+ time_t curr;
+ time(&curr);
+ local=*(localtime(&curr)); // dereference and assign
+ char isoDate[128];
+ sprintf( isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
+ local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
+
+ WorldDatabase.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', %ld, 0)", isoDate, m_startTime );
+
+ m_timers[WUPDATE_OBJECTS].SetInterval(0);
+ m_timers[WUPDATE_SESSIONS].SetInterval(0);
+ m_timers[WUPDATE_WEATHERS].SetInterval(1000);
+ m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*1000); //set auction update interval to 1 minute
+ m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000);
+ //Update "uptime" table based on configuration entry in minutes.
+ m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*1000); //erase corpses every 20 minutes
+
+ //to set mailtimer to return mails every day between 4 and 5 am
+ //mailtimer is increased when updating auctions
+ //one second is 1000 -(tested on win system)
+ mail_timer = ((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * 1000) / m_timers[WUPDATE_AUCTIONS].GetInterval() );
+ //1440
+ mail_timer_expires = ( (DAY * 1000) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
+ sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
+
+ ///- Initilize static helper structures
+ AIRegistry::Initialize();
+ WaypointMovementGenerator<Creature>::Initialize();
+ Player::InitVisibleBits();
+
+ ///- Initialize MapManager
+ sLog.outString( "Starting Map System" );
+ MapManager::Instance().Initialize();
+
+ ///- Initialize Battlegrounds
+ sLog.outString( "Starting BattleGround System" );
+ sBattleGroundMgr.CreateInitialBattleGrounds();
+
+ //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
+ sLog.outString( "Loading Transports..." );
+ MapManager::Instance().LoadTransports();
+
+ sLog.outString("Deleting expired bans..." );
+ loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
+
+ sLog.outString("Calculate next daily quest reset time..." );
+ InitDailyQuestResetTime();
+
+ sLog.outString("Starting Game Event system..." );
+ uint32 nextGameEvent = gameeventmgr.Initialize();
+ m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
+
+ sLog.outString( "WORLD: World initialized" );
+}
+void World::DetectDBCLang()
+{
+ uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255);
+
+ if(m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE)
+ {
+ sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE);
+ m_lang_confid = LOCALE_enUS;
+ }
+
+ ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
+
+ std::string availableLocalsStr;
+
+ int default_locale = MAX_LOCALE;
+ for (int i = MAX_LOCALE-1; i >= 0; --i)
+ {
+ if ( strlen(race->name[i]) > 0) // check by race names
+ {
+ default_locale = i;
+ m_availableDbcLocaleMask |= (1 << i);
+ availableLocalsStr += localeNames[i];
+ availableLocalsStr += " ";
+ }
+ }
+
+ if( default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE &&
+ (m_availableDbcLocaleMask & (1 << m_lang_confid)) )
+ {
+ default_locale = m_lang_confid;
+ }
+
+ if(default_locale >= MAX_LOCALE)
+ {
+ sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
+ exit(1);
+ }
+
+ m_defaultDbcLocale = LocaleConstant(default_locale);
+
+ sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
+}
+
+/// Update the World !
+void World::Update(time_t diff)
+{
+ ///- Update the different timers
+ for(int i = 0; i < WUPDATE_COUNT; i++)
+ if(m_timers[i].GetCurrent()>=0)
+ m_timers[i].Update(diff);
+ else m_timers[i].SetCurrent(0);
+
+ ///- Update the game time and check for shutdown time
+ _UpdateGameTime();
+
+ /// Handle daily quests reset time
+ if(m_gameTime > m_NextDailyQuestReset)
+ {
+ ResetDailyQuests();
+ m_NextDailyQuestReset += DAY;
+ }
+
+ /// <ul><li> Handle auctions when the timer has passed
+ if (m_timers[WUPDATE_AUCTIONS].Passed())
+ {
+ m_timers[WUPDATE_AUCTIONS].Reset();
+
+ ///- Update mails (return old mails with item, or delete them)
+ //(tested... works on win)
+ if (++mail_timer > mail_timer_expires)
+ {
+ mail_timer = 0;
+ objmgr.ReturnOrDeleteOldMails(true);
+ }
+
+ AuctionHouseObject* AuctionMap;
+ for (int i = 0; i < 3; i++)
+ {
+ switch (i)
+ {
+ case 0:
+ AuctionMap = objmgr.GetAuctionsMap( 6 );//horde
+ break;
+ case 1:
+ AuctionMap = objmgr.GetAuctionsMap( 2 );//alliance
+ break;
+ case 2:
+ AuctionMap = objmgr.GetAuctionsMap( 7 );//neutral
+ break;
+ }
+
+ ///- Handle expired auctions
+ AuctionHouseObject::AuctionEntryMap::iterator itr,next;
+ for (itr = AuctionMap->GetAuctionsBegin(); itr != AuctionMap->GetAuctionsEnd();itr = next)
+ {
+ next = itr;
+ ++next;
+ if (m_gameTime > (itr->second->time))
+ {
+ ///- Either cancel the auction if there was no bidder
+ if (itr->second->bidder == 0)
+ {
+ objmgr.SendAuctionExpiredMail( itr->second );
+ }
+ ///- Or perform the transaction
+ else
+ {
+ //we should send an "item sold" message if the seller is online
+ //we send the item to the winner
+ //we send the money to the seller
+ objmgr.SendAuctionSuccessfulMail( itr->second );
+ objmgr.SendAuctionWonMail( itr->second );
+ }
+
+ ///- In any case clear the auction
+ //No SQL injection (Id is integer)
+ CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id);
+ objmgr.RemoveAItem(itr->second->item_guidlow);
+ delete itr->second;
+ AuctionMap->RemoveAuction(itr->first);
+ }
+ }
+ }
+ }
+
+ /// <li> Handle session updates when the timer has passed
+ if (m_timers[WUPDATE_SESSIONS].Passed())
+ {
+ m_timers[WUPDATE_SESSIONS].Reset();
+
+ UpdateSessions(diff);
+ }
+
+ /// <li> Handle weather updates when the timer has passed
+ if (m_timers[WUPDATE_WEATHERS].Passed())
+ {
+ m_timers[WUPDATE_WEATHERS].Reset();
+
+ ///- Send an update signal to Weather objects
+ WeatherMap::iterator itr, next;
+ for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
+ {
+ next = itr;
+ ++next;
+
+ ///- and remove Weather objects for zones with no player
+ //As interval > WorldTick
+ if(!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval()))
+ {
+ delete itr->second;
+ m_weathers.erase(itr);
+ }
+ }
+ }
+ /// <li> Update uptime table
+ if (m_timers[WUPDATE_UPTIME].Passed())
+ {
+ uint32 tmpDiff = (m_gameTime - m_startTime);
+ uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount();
+
+ m_timers[WUPDATE_UPTIME].Reset();
+ WorldDatabase.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD, tmpDiff, maxClientsNum, uint64(m_startTime));
+ }
+
+ /// <li> Handle all other objects
+ if (m_timers[WUPDATE_OBJECTS].Passed())
+ {
+ m_timers[WUPDATE_OBJECTS].Reset();
+ ///- Update objects when the timer has passed (maps, transport, creatures,...)
+ MapManager::Instance().Update(diff); // As interval = 0
+
+ ///- Process necessary scripts
+ if (!m_scriptSchedule.empty())
+ ScriptsProcess();
+
+ sBattleGroundMgr.Update(diff);
+ }
+
+ // execute callbacks from sql queries that were queued recently
+ UpdateResultQueue();
+
+ ///- Erase corpses once every 20 minutes
+ if (m_timers[WUPDATE_CORPSES].Passed())
+ {
+ m_timers[WUPDATE_CORPSES].Reset();
+
+ CorpsesErase();
+ }
+
+ ///- Process Game events when necessary
+ if (m_timers[WUPDATE_EVENTS].Passed())
+ {
+ m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
+ uint32 nextGameEvent = gameeventmgr.Update();
+ m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
+ m_timers[WUPDATE_EVENTS].Reset();
+ }
+
+ /// </ul>
+ ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
+ MapManager::Instance().DoDelayedMovesAndRemoves();
+
+ // update the instance reset times
+ sInstanceSaveManager.Update();
+
+ // And last, but not least handle the issued cli commands
+ ProcessCliCommands();
+}
+
+/// Put scripts in the execution queue
+void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
+{
+ ///- Find the script map
+ ScriptMapMap::const_iterator s = scripts.find(id);
+ if (s == scripts.end())
+ return;
+
+ // prepare static data
+ uint64 sourceGUID = source->GetGUID();
+ uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
+ uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
+
+ ///- Schedule script execution for all scripts in the script map
+ ScriptMap const *s2 = &(s->second);
+ bool immedScript = false;
+ for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
+ {
+ ScriptAction sa;
+ sa.sourceGUID = sourceGUID;
+ sa.targetGUID = targetGUID;
+ sa.ownerGUID = ownerGUID;
+
+ sa.script = &iter->second;
+ m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + iter->first, sa));
+ if (iter->first == 0)
+ immedScript = true;
+ }
+ ///- If one of the effects should be immediate, launch the script execution
+ if (immedScript)
+ ScriptsProcess();
+}
+
+void World::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
+{
+ // NOTE: script record _must_ exist until command executed
+
+ // prepare static data
+ uint64 sourceGUID = source->GetGUID();
+ uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
+ uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
+
+ ScriptAction sa;
+ sa.sourceGUID = sourceGUID;
+ sa.targetGUID = targetGUID;
+ sa.ownerGUID = ownerGUID;
+
+ sa.script = &script;
+ m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + delay, sa));
+
+ ///- If effects should be immediate, launch the script execution
+ if(delay == 0)
+ ScriptsProcess();
+}
+
+/// Process queued scripts
+void World::ScriptsProcess()
+{
+ if (m_scriptSchedule.empty())
+ return;
+
+ ///- Process overdue queued scripts
+ std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
+ // ok as multimap is a *sorted* associative container
+ while (!m_scriptSchedule.empty() && (iter->first <= m_gameTime))
+ {
+ ScriptAction const& step = iter->second;
+
+ Object* source = NULL;
+
+ if(step.sourceGUID)
+ {
+ switch(GUID_HIPART(step.sourceGUID))
+ {
+ case HIGHGUID_ITEM:
+ // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
+ {
+ Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
+ if(player)
+ source = player->GetItemByGuid(step.sourceGUID);
+ break;
+ }
+ case HIGHGUID_UNIT:
+ source = HashMapHolder<Creature>::Find(step.sourceGUID);
+ break;
+ case HIGHGUID_PET:
+ source = HashMapHolder<Pet>::Find(step.sourceGUID);
+ break;
+ case HIGHGUID_PLAYER:
+ source = HashMapHolder<Player>::Find(step.sourceGUID);
+ break;
+ case HIGHGUID_GAMEOBJECT:
+ source = HashMapHolder<GameObject>::Find(step.sourceGUID);
+ break;
+ case HIGHGUID_CORPSE:
+ source = HashMapHolder<Corpse>::Find(step.sourceGUID);
+ break;
+ default:
+ sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
+ break;
+ }
+ }
+
+ Object* target = NULL;
+
+ if(step.targetGUID)
+ {
+ switch(GUID_HIPART(step.targetGUID))
+ {
+ case HIGHGUID_UNIT:
+ target = HashMapHolder<Creature>::Find(step.targetGUID);
+ break;
+ case HIGHGUID_PET:
+ target = HashMapHolder<Pet>::Find(step.targetGUID);
+ break;
+ case HIGHGUID_PLAYER: // empty GUID case also
+ target = HashMapHolder<Player>::Find(step.targetGUID);
+ break;
+ case HIGHGUID_GAMEOBJECT:
+ target = HashMapHolder<GameObject>::Find(step.targetGUID);
+ break;
+ case HIGHGUID_CORPSE:
+ target = HashMapHolder<Corpse>::Find(step.targetGUID);
+ break;
+ default:
+ sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
+ break;
+ }
+ }
+
+ switch (step.script->command)
+ {
+ case SCRIPT_COMMAND_TALK:
+ {
+ if(!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
+ break;
+ }
+
+ if(source->GetTypeId()!=TYPEID_UNIT)
+ {
+ sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
+ break;
+ }
+ if(step.script->datalong > 3)
+ {
+ sLog.outError("SCRIPT_COMMAND_TALK invalid chat type (%u), skipping.",step.script->datalong);
+ break;
+ }
+
+ uint64 unit_target = target ? target->GetGUID() : 0;
+
+ //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
+ switch(step.script->datalong)
+ {
+ case 0: // Say
+ ((Creature *)source)->Say(step.script->datatext.c_str(), LANG_UNIVERSAL, unit_target);
+ break;
+ case 1: // Whisper
+ if(!unit_target)
+ {
+ sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong);
+ break;
+ }
+ ((Creature *)source)->Whisper(step.script->datatext.c_str(),unit_target);
+ break;
+ case 2: // Yell
+ ((Creature *)source)->Yell(step.script->datatext.c_str(), LANG_UNIVERSAL, unit_target);
+ break;
+ case 3: // Emote text
+ ((Creature *)source)->TextEmote(step.script->datatext.c_str(), unit_target);
+ break;
+ default:
+ break; // must be already checked at load
+ }
+ break;
+ }
+
+ case SCRIPT_COMMAND_EMOTE:
+ if(!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
+ break;
+ }
+
+ if(source->GetTypeId()!=TYPEID_UNIT)
+ {
+ sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
+ break;
+ }
+
+ ((Creature *)source)->HandleEmoteCommand(step.script->datalong);
+ break;
+ case SCRIPT_COMMAND_FIELD_SET:
+ if(!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
+ break;
+ }
+ if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
+ {
+ sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
+ step.script->datalong,source->GetValuesCount(),source->GetTypeId());
+ break;
+ }
+
+ source->SetUInt32Value(step.script->datalong, step.script->datalong2);
+ break;
+ case SCRIPT_COMMAND_MOVE_TO:
+ if(!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
+ break;
+ }
+
+ if(source->GetTypeId()!=TYPEID_UNIT)
+ {
+ sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
+ break;
+ }
+ ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, ((Unit *)source)->GetUnitMovementFlags(), step.script->datalong2 );
+ MapManager::Instance().GetMap(((Unit *)source)->GetMapId(), ((Unit *)source))->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0);
+ break;
+ case SCRIPT_COMMAND_FLAG_SET:
+ if(!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
+ break;
+ }
+ if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
+ {
+ sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
+ step.script->datalong,source->GetValuesCount(),source->GetTypeId());
+ break;
+ }
+
+ source->SetFlag(step.script->datalong, step.script->datalong2);
+ break;
+ case SCRIPT_COMMAND_FLAG_REMOVE:
+ if(!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
+ break;
+ }
+ if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
+ {
+ sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
+ step.script->datalong,source->GetValuesCount(),source->GetTypeId());
+ break;
+ }
+
+ source->RemoveFlag(step.script->datalong, step.script->datalong2);
+ break;
+
+ case SCRIPT_COMMAND_TELEPORT_TO:
+ {
+ // accept player in any one from target/source arg
+ if (!target && !source)
+ {
+ sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
+ break;
+ }
+
+ // must be only Player
+ if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
+ {
+ sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
+ break;
+ }
+
+ Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
+
+ pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
+ break;
+ }
+
+ case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
+ {
+ if(!step.script->datalong) // creature not specified
+ {
+ sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
+ break;
+ }
+
+ if(!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
+ break;
+ }
+
+ WorldObject* summoner = dynamic_cast<WorldObject*>(source);
+
+ if(!summoner)
+ {
+ sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
+ break;
+ }
+
+ float x = step.script->x;
+ float y = step.script->y;
+ float z = step.script->z;
+ float o = step.script->o;
+
+ Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2);
+ if (!pCreature)
+ {
+ sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong);
+ break;
+ }
+
+ break;
+ }
+
+ case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
+ {
+ if(!step.script->datalong) // gameobject not specified
+ {
+ sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
+ break;
+ }
+
+ if(!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
+ break;
+ }
+
+ WorldObject* summoner = dynamic_cast<WorldObject*>(source);
+
+ if(!summoner)
+ {
+ sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
+ break;
+ }
+
+ GameObject *go = NULL;
+ int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2;
+
+ CellPair p(MaNGOS::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+
+ MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
+ MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(go,go_check);
+
+ TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(summoner->GetMapId(), summoner));
+
+ if ( !go )
+ {
+ sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong);
+ break;
+ }
+
+ if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
+ go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
+ go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
+ go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
+ go->GetGoType()==GAMEOBJECT_TYPE_TRAP )
+ {
+ sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong);
+ break;
+ }
+
+ if( go->isSpawned() )
+ break; //gameobject already spawned
+
+ go->SetLootState(GO_READY);
+ go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
+
+ MapManager::Instance().GetMap(go->GetMapId(), go)->Add(go);
+ break;
+ }
+ case SCRIPT_COMMAND_OPEN_DOOR:
+ {
+ if(!step.script->datalong) // door not specified
+ {
+ sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
+ break;
+ }
+
+ if(!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
+ break;
+ }
+
+ if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
+ {
+ sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
+ break;
+ }
+
+ Unit* caster = (Unit*)source;
+
+ GameObject *door = NULL;
+ int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
+
+ CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+
+ MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
+ MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(door,go_check);
+
+ TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source));
+
+ if ( !door )
+ {
+ sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong);
+ break;
+ }
+ if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
+ {
+ sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType());
+ break;
+ }
+
+ if( !door->GetGoState() )
+ break; //door already open
+
+ door->UseDoorOrButton(time_to_close);
+
+ if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
+ ((GameObject*)target)->UseDoorOrButton(time_to_close);
+ break;
+ }
+ case SCRIPT_COMMAND_CLOSE_DOOR:
+ {
+ if(!step.script->datalong) // guid for door not specified
+ {
+ sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
+ break;
+ }
+
+ if(!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
+ break;
+ }
+
+ if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
+ {
+ sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
+ break;
+ }
+
+ Unit* caster = (Unit*)source;
+
+ GameObject *door = NULL;
+ int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
+
+ CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+
+ MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
+ MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(door,go_check);
+
+ TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
+ CellLock<GridReadGuard> cell_lock(cell, p);
+ cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(caster->GetMapId(), (Unit*)source));
+
+ if ( !door )
+ {
+ sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong);
+ break;
+ }
+ if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
+ {
+ sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType());
+ break;
+ }
+
+ if( door->GetGoState() )
+ break; //door already closed
+
+ door->UseDoorOrButton(time_to_open);
+
+ if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
+ ((GameObject*)target)->UseDoorOrButton(time_to_open);
+
+ break;
+ }
+ case SCRIPT_COMMAND_QUEST_EXPLORED:
+ {
+ if(!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
+ break;
+ }
+
+ if(!target)
+ {
+ sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
+ break;
+ }
+
+ // when script called for item spell casting then target == (unit or GO) and source is player
+ WorldObject* worldObject;
+ Player* player;
+
+ if(target->GetTypeId()==TYPEID_PLAYER)
+ {
+ if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
+ {
+ sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId());
+ break;
+ }
+
+ worldObject = (WorldObject*)source;
+ player = (Player*)target;
+ }
+ else
+ {
+ if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
+ {
+ sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
+ break;
+ }
+
+ if(source->GetTypeId()!=TYPEID_PLAYER)
+ {
+ sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId());
+ break;
+ }
+
+ worldObject = (WorldObject*)target;
+ player = (Player*)source;
+ }
+
+ // quest id and flags checked at script loading
+ if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
+ (step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) )
+ player->AreaExploredOrEventHappens(step.script->datalong);
+ else
+ player->FailQuest(step.script->datalong);
+
+ break;
+ }
+
+ case SCRIPT_COMMAND_ACTIVATE_OBJECT:
+ {
+ if(!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
+ break;
+ }
+
+ if(!source->isType(TYPEMASK_UNIT))
+ {
+ sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
+ break;
+ }
+
+ if(!target)
+ {
+ sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
+ break;
+ }
+
+ if(target->GetTypeId()!=TYPEID_GAMEOBJECT)
+ {
+ sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
+ break;
+ }
+
+ Unit* caster = (Unit*)source;
+
+ GameObject *go = (GameObject*)target;
+
+ go->Use(caster);
+ break;
+ }
+
+ case SCRIPT_COMMAND_REMOVE_AURA:
+ {
+ Object* cmdTarget = step.script->datalong2 ? source : target;
+
+ if(!cmdTarget)
+ {
+ sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target");
+ break;
+ }
+
+ if(!cmdTarget->isType(TYPEMASK_UNIT))
+ {
+ sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
+ break;
+ }
+
+ ((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong);
+ break;
+ }
+
+ case SCRIPT_COMMAND_CAST_SPELL:
+ {
+ if(!source)
+ {
+ sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
+ break;
+ }
+
+ if(!source->isType(TYPEMASK_UNIT))
+ {
+ sLog.outError("SCRIPT_COMMAND_CAST_SPELL source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
+ break;
+ }
+
+ Object* cmdTarget = step.script->datalong2 ? source : target;
+
+ if(!cmdTarget)
+ {
+ sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 ? "source" : "target");
+ break;
+ }
+
+ if(!cmdTarget->isType(TYPEMASK_UNIT))
+ {
+ sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
+ break;
+ }
+
+ Unit* spellTarget = (Unit*)cmdTarget;
+
+ //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
+ ((Unit*)source)->CastSpell(spellTarget,step.script->datalong,false);
+
+ break;
+ }
+
+ default:
+ sLog.outError("Unknown script command %u called.",step.script->command);
+ break;
+ }
+
+ m_scriptSchedule.erase(iter);
+
+ iter = m_scriptSchedule.begin();
+ }
+ return;
+}
+
+/// Send a packet to all players (except self if mentioned)
+void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
+{
+ SessionMap::iterator itr;
+ for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++)
+ {
+ if (itr->second &&
+ itr->second->GetPlayer() &&
+ itr->second->GetPlayer()->IsInWorld() &&
+ itr->second != self &&
+ (team == 0 || itr->second->GetPlayer()->GetTeam() == team) )
+ {
+ itr->second->SendPacket(packet);
+ }
+ }
+}
+
+/// Send a System Message to all players (except self if mentioned)
+void World::SendWorldText(int32 string_id, ...)
+{
+ std::vector<std::vector<WorldPacket*> > data_cache; // 0 = default, i => i-1 locale index
+
+ for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ {
+ if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() )
+ continue;
+
+ uint32 loc_idx = itr->second->GetSessionDbLocaleIndex();
+ uint32 cache_idx = loc_idx+1;
+
+ std::vector<WorldPacket*>* data_list;
+
+ // create if not cached yet
+ if(data_cache.size() < cache_idx+1 || data_cache[cache_idx].empty())
+ {
+ if(data_cache.size() < cache_idx+1)
+ data_cache.resize(cache_idx+1);
+
+ data_list = &data_cache[cache_idx];
+
+ char const* text = objmgr.GetMangosString(string_id,loc_idx);
+
+ char buf[1000];
+
+ va_list argptr;
+ va_start( argptr, string_id );
+ vsnprintf( buf,1000, text, argptr );
+ va_end( argptr );
+
+ char* pos = &buf[0];
+
+ while(char* line = ChatHandler::LineFromMessage(pos))
+ {
+ WorldPacket* data = new WorldPacket();
+ ChatHandler::FillMessageData(data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL);
+ data_list->push_back(data);
+ }
+ }
+ else
+ data_list = &data_cache[cache_idx];
+
+ for(int i = 0; i < data_list->size(); ++i)
+ itr->second->SendPacket((*data_list)[i]);
+ }
+
+ // free memory
+ for(int i = 0; i < data_cache.size(); ++i)
+ for(int j = 0; j < data_cache[i].size(); ++j)
+ delete data_cache[i][j];
+}
+
+/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
+void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team)
+{
+ SessionMap::iterator itr;
+ for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++)
+ {
+ if (itr->second &&
+ itr->second->GetPlayer() &&
+ itr->second->GetPlayer()->IsInWorld() &&
+ itr->second->GetPlayer()->GetZoneId() == zone &&
+ itr->second != self &&
+ (team == 0 || itr->second->GetPlayer()->GetTeam() == team) )
+ {
+ itr->second->SendPacket(packet);
+ }
+ }
+}
+
+/// Send a System Message to all players in the zone (except self if mentioned)
+void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team)
+{
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL);
+ SendZoneMessage(zone, &data, self,team);
+}
+
+/// Kick (and save) all players
+void World::KickAll()
+{
+ // session not removed at kick and will removed in next update tick
+ for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ itr->second->KickPlayer();
+}
+
+/// Kick (and save) all players with security level less `sec`
+void World::KickAllLess(AccountTypes sec)
+{
+ // session not removed at kick and will removed in next update tick
+ for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ if(itr->second->GetSecurity() < sec)
+ itr->second->KickPlayer();
+}
+
+/// Kick all queued players
+void World::KickAllQueued()
+{
+ // session not removed at kick and will removed in next update tick
+ for (Queue::iterator itr = m_QueuedPlayer.begin(); itr != m_QueuedPlayer.end(); ++itr)
+ if(WorldSession* session = (*itr)->GetSession())
+ session->KickPlayer();
+
+ m_QueuedPlayer.empty();
+}
+
+/// Kick (and save) the designated player
+bool World::KickPlayer(std::string playerName)
+{
+ SessionMap::iterator itr;
+
+ // session not removed at kick and will removed in next update tick
+ for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ {
+ if(!itr->second)
+ continue;
+ Player *player = itr->second->GetPlayer();
+ if(!player)
+ continue;
+ if( player->IsInWorld() )
+ {
+ if (playerName == player->GetName())
+ {
+ itr->second->KickPlayer();
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+/// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
+uint8 World::BanAccount(std::string type, std::string nameOrIP, std::string duration, std::string reason, std::string author)
+{
+ loginDatabase.escape_string(nameOrIP);
+ loginDatabase.escape_string(reason);
+ std::string safe_author=author;
+ loginDatabase.escape_string(safe_author);
+
+ if(type != "ip" && !normalizePlayerName(nameOrIP))
+ return BAN_NOTFOUND; // Nobody to ban
+
+ uint32 duration_secs = TimeStringToSecs(duration);
+ QueryResult *resultAccounts = NULL; //used for kicking
+
+ ///- Update the database with ban information
+
+ if(type=="ip")
+ {
+ //No SQL injection as strings are escaped
+ resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str());
+ loginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str());
+ }
+ else if(type=="account")
+ {
+ //No SQL injection as string is escaped
+ resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str());
+ }
+ else if(type=="character")
+ {
+ //No SQL injection as string is escaped
+ resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str());
+ }
+ else
+ return BAN_SYNTAX_ERROR; //Syntax problem
+
+ if(!resultAccounts)
+ if(type=="ip")
+ return BAN_SUCCESS; // ip correctly banned but nobody affected (yet)
+ else
+ return BAN_NOTFOUND; // Nobody to ban
+
+ ///- Disconnect all affected players (for IP it can be several)
+ do
+ {
+ Field* fieldsAccount = resultAccounts->Fetch();
+ uint32 account = fieldsAccount->GetUInt32();
+
+ if(type != "ip")
+ //No SQL injection as strings are escaped
+ loginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
+ account,duration_secs,safe_author.c_str(),reason.c_str());
+
+ WorldSession* sess = FindSession(account);
+ if( sess )
+ if(std::string(sess->GetPlayerName()) != author)
+ sess->KickPlayer();
+ }
+ while( resultAccounts->NextRow() );
+
+ delete resultAccounts;
+ return BAN_SUCCESS;
+}
+
+/// Remove a ban from an account or IP address
+bool World::RemoveBanAccount(std::string type, std::string nameOrIP)
+{
+ if(type == "ip")
+ {
+ loginDatabase.escape_string(nameOrIP);
+ loginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str());
+ }
+ else
+ {
+ uint32 account=0;
+ if(type == "account")
+ {
+ //NO SQL injection as name is escaped
+ loginDatabase.escape_string(nameOrIP);
+ QueryResult *resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str());
+ if(!resultAccounts)
+ return false;
+ Field* fieldsAccount = resultAccounts->Fetch();
+ account = fieldsAccount->GetUInt32();
+
+ delete resultAccounts;
+ }
+ else if(type == "character")
+ {
+ if(!normalizePlayerName(nameOrIP))
+ return false;
+
+ //NO SQL injection as name is escaped
+ loginDatabase.escape_string(nameOrIP);
+ QueryResult *resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str());
+ if(!resultAccounts)
+ return false;
+ Field* fieldsAccount = resultAccounts->Fetch();
+ account = fieldsAccount->GetUInt32();
+
+ delete resultAccounts;
+ }
+ if(!account)
+ return false;
+ //NO SQL injection as account is uint32
+ loginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account);
+ }
+ return true;
+}
+
+/// Update the game time
+void World::_UpdateGameTime()
+{
+ ///- update the time
+ time_t thisTime = time(NULL);
+ uint32 elapsed = uint32(thisTime - m_gameTime);
+ m_gameTime = thisTime;
+
+ ///- if there is a shutdown timer
+ if(m_ShutdownTimer > 0 && elapsed > 0)
+ {
+ ///- ... and it is overdue, stop the world (set m_stopEvent)
+ if( m_ShutdownTimer <= elapsed )
+ {
+ if(!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
+ m_stopEvent = true;
+ else
+ m_ShutdownTimer = 1; // minimum timer value to wait idle state
+ }
+ ///- ... else decrease it and if necessary display a shutdown countdown to the users
+ else
+ {
+ m_ShutdownTimer -= elapsed;
+
+ ShutdownMsg();
+ }
+ }
+}
+
+/// Shutdown the server
+void World::ShutdownServ(uint32 time, uint32 options)
+{
+ m_ShutdownMask = options;
+
+ ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
+ if(time==0)
+ {
+ if(!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
+ m_stopEvent = true;
+ else
+ m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
+ }
+ ///- Else set the shutdown timer and warn users
+ else
+ {
+ m_ShutdownTimer = time;
+ ShutdownMsg(true);
+ }
+}
+
+/// Display a shutdown message to the user(s)
+void World::ShutdownMsg(bool show, Player* player)
+{
+ // not show messages for idle shutdown mode
+ if(m_ShutdownMask & SHUTDOWN_MASK_IDLE)
+ return;
+
+ ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
+ if ( show ||
+ (m_ShutdownTimer < 10) ||
+ // < 30 sec; every 5 sec
+ (m_ShutdownTimer<30 && (m_ShutdownTimer % 5 )==0) ||
+ // < 5 min ; every 1 min
+ (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE )==0) ||
+ // < 30 min ; every 5 min
+ (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE))==0) ||
+ // < 12 h ; every 1 h
+ (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR )==0) ||
+ // > 12 h ; every 12 h
+ (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR) )==0))
+ {
+ std::string str = secsToTimeString(m_ShutdownTimer);
+
+ uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
+
+ SendServerMessage(msgid,str.c_str(),player);
+ DEBUG_LOG("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str());
+ }
+}
+
+/// Cancel a planned server shutdown
+void World::ShutdownCancel()
+{
+ if(!m_ShutdownTimer)
+ return;
+
+ uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
+
+ m_ShutdownMask = 0;
+ m_ShutdownTimer = 0;
+ SendServerMessage(msgid);
+
+ DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
+}
+
+/// Send a server message to the user(s)
+void World::SendServerMessage(uint32 type, const char *text, Player* player)
+{
+ WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size
+ data << uint32(type);
+ if(type <= SERVER_MSG_STRING)
+ data << text;
+
+ if(player)
+ player->GetSession()->SendPacket(&data);
+ else
+ SendGlobalMessage( &data );
+}
+
+void World::UpdateSessions( time_t diff )
+{
+ ///- Delete kicked sessions at add new session
+ for (std::set<WorldSession*>::iterator itr = m_kicked_sessions.begin(); itr != m_kicked_sessions.end(); ++itr)
+ delete *itr;
+ m_kicked_sessions.clear();
+
+ ///- Then send an update signal to remaining ones
+ for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
+ {
+ next = itr;
+ ++next;
+
+ if(!itr->second)
+ continue;
+
+ ///- and remove not active sessions from the list
+ if(!itr->second->Update(diff)) // As interval = 0
+ {
+ delete itr->second;
+ m_sessions.erase(itr);
+ }
+ }
+}
+
+// This handles the issued and queued CLI commands
+void World::ProcessCliCommands()
+{
+ if (cliCmdQueue.empty()) return;
+
+ CliCommandHolder *command;
+ pPrintf p_zprintf;
+ while (!cliCmdQueue.empty())
+ {
+ sLog.outDebug("CLI command under processing...");
+ command = cliCmdQueue.next();
+ command->Execute();
+ p_zprintf=command->GetOutputMethod();
+ delete command;
+ }
+ // print the console message here so it looks right
+ p_zprintf("mangos>");
+}
+
+void World::InitResultQueue()
+{
+ m_resultQueue = new SqlResultQueue;
+ CharacterDatabase.SetResultQueue(m_resultQueue);
+}
+
+void World::UpdateResultQueue()
+{
+ m_resultQueue->Update();
+}
+
+void World::UpdateRealmCharCount(uint32 accountId)
+{
+ CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId,
+ "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId);
+}
+
+void World::_UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId)
+{
+ if (resultCharCount)
+ {
+ Field *fields = resultCharCount->Fetch();
+ uint32 charCount = fields[0].GetUInt32();
+ delete resultCharCount;
+ loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID);
+ loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID);
+ }
+}
+
+void World::InitDailyQuestResetTime()
+{
+ time_t mostRecentQuestTime;
+
+ QueryResult* result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily");
+ if(result)
+ {
+ Field *fields = result->Fetch();
+
+ mostRecentQuestTime = (time_t)fields[0].GetUInt64();
+ delete result;
+ }
+ else
+ mostRecentQuestTime = 0;
+
+ // client built-in time for reset is 6:00 AM
+ // FIX ME: client not show day start time
+ time_t curTime = time(NULL);
+ tm localTm = *localtime(&curTime);
+ localTm.tm_hour = 6;
+ localTm.tm_min = 0;
+ localTm.tm_sec = 0;
+
+ // current day reset time
+ time_t curDayResetTime = mktime(&localTm);
+
+ // last reset time before current moment
+ time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime;
+
+ // need reset (if we have quest time before last reset time (not processed by some reason)
+ if(mostRecentQuestTime && mostRecentQuestTime <= resetTime)
+ m_NextDailyQuestReset = mostRecentQuestTime;
+ else
+ {
+ // plan next reset time
+ m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime;
+ }
+}
+
+void World::ResetDailyQuests()
+{
+ sLog.outDetail("Daily quests reset for all characters.");
+ CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
+ for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+ if(itr->second->GetPlayer())
+ itr->second->GetPlayer()->ResetDailyQuestStatus();
+}
+
+void World::SetPlayerLimit( int32 limit, bool needUpdate )
+{
+ if(limit < -SEC_ADMINISTRATOR)
+ limit = -SEC_ADMINISTRATOR;
+
+ // lock update need
+ bool db_update_need = needUpdate || (limit < 0) != (m_playerLimit < 0) || (limit < 0 && m_playerLimit < 0 && limit != m_playerLimit);
+
+ m_playerLimit = limit;
+
+ if(db_update_need)
+ loginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID);
+}
+
+void World::UpdateMaxSessionCounters()
+{
+ m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size()));
+ m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size()));
+}