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Diffstat (limited to 'src/game/WorldSession.cpp')
-rw-r--r-- | src/game/WorldSession.cpp | 463 |
1 files changed, 463 insertions, 0 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp new file mode 100644 index 00000000000..eaba12b4a10 --- /dev/null +++ b/src/game/WorldSession.cpp @@ -0,0 +1,463 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/** \file + \ingroup u2w +*/ + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "Log.h" +#include "Opcodes.h" +#include "WorldSocket.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Player.h" +#include "ObjectMgr.h" +#include "Group.h" +#include "Guild.h" +#include "World.h" +#include "MapManager.h" +#include "ObjectAccessor.h" +#include "BattleGroundMgr.h" +#include "Language.h" // for CMSG_CANCEL_MOUNT_AURA handler +#include "Chat.h" +#include "SocialMgr.h" + +/// WorldSession constructor +WorldSession::WorldSession(uint32 id, WorldSocket *sock, uint32 sec, bool tbc, time_t mute_time, LocaleConstant locale) : +LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time), +_player(NULL), _socket(sock),_security(sec), _accountId(id), m_isTBC(tbc), +m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)), +_logoutTime(0), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_latency(0) +{ +} + +/// WorldSession destructor +WorldSession::~WorldSession() +{ + ///- unload player if not unloaded + if(_player) + LogoutPlayer(true); + + /// - If have unclosed socket, close it + if(_socket) + _socket->CloseSocket(); + + _socket = NULL; + + ///- empty incoming packet queue + while(!_recvQueue.empty()) + { + WorldPacket *packet = _recvQueue.next(); + delete packet; + } +} + +void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const +{ + sLog.outError("Client (account %u) send packet %s (%u) with size %u but expected %u (attempt crash server?), skipped", + GetAccountId(),LookupOpcodeName(packet.GetOpcode()),packet.GetOpcode(),packet.size(),size); +} + +/// Get the player name +char const* WorldSession::GetPlayerName() const +{ + return GetPlayer() ? GetPlayer()->GetName() : "<none>"; +} + +/// Set the WorldSocket associated with this session +void WorldSession::SetSocket(WorldSocket *sock) +{ + _socket = sock; +} + +/// Send a packet to the client +void WorldSession::SendPacket(WorldPacket const* packet) +{ + if (!_socket) + return; + #ifdef MANGOS_DEBUG + // Code for network use statistic + static uint64 sendPacketCount = 0; + static uint64 sendPacketBytes = 0; + + static time_t firstTime = time(NULL); + static time_t lastTime = firstTime; // next 60 secs start time + + static uint64 sendLastPacketCount = 0; + static uint64 sendLastPacketBytes = 0; + + time_t cur_time = time(NULL); + + if((cur_time - lastTime) < 60) + { + sendPacketCount+=1; + sendPacketBytes+=packet->size(); + + sendLastPacketCount+=1; + sendLastPacketBytes+=packet->size(); + } + else + { + uint64 minTime = uint64(cur_time - lastTime); + uint64 fullTime = uint64(lastTime - firstTime); + sLog.outDetail("Send all time packets count: " I64FMTD " bytes: " I64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u",sendPacketCount,sendPacketBytes,float(sendPacketCount)/fullTime,float(sendPacketBytes)/fullTime,uint32(fullTime)); + sLog.outDetail("Send last min packets count: " I64FMTD " bytes: " I64FMTD " avr.count/sec: %f avr.bytes/sec: %f",sendLastPacketCount,sendLastPacketBytes,float(sendLastPacketCount)/minTime,float(sendLastPacketBytes)/minTime); + + lastTime = cur_time; + sendLastPacketCount = 1; + sendLastPacketBytes = packet->wpos(); // wpos is real written size + } + #endif // !MANGOS_DEBUG + + _socket->SendPacket(packet); +} + +/// Add an incoming packet to the queue +void WorldSession::QueuePacket(WorldPacket& packet) +{ + WorldPacket *pck = new WorldPacket(packet); + _recvQueue.add(pck); +} + +/// Logging helper for unexpected opcodes +void WorldSession::logUnexpectedOpcode(WorldPacket* packet, const char *reason) +{ + sLog.outError( "SESSION: received unexpected opcode %s (0x%.4X) %s", + LookupOpcodeName(packet->GetOpcode()), + packet->GetOpcode(), + reason); +} + +/// Update the WorldSession (triggered by World update) +bool WorldSession::Update(uint32 /*diff*/) +{ + WorldPacket *packet; + + ///- Retrieve packets from the receive queue and call the appropriate handlers + /// \todo Is there a way to consolidate the OpcondeHandlerTable and the g_worldOpcodeNames to only maintain 1 list? + /// answer : there is a way, but this is better, because it would use redundant RAM + while (!_recvQueue.empty()) + { + packet = _recvQueue.next(); + + /*#if 1 + sLog.outError( "MOEP: %s (0x%.4X)", + LookupOpcodeName(packet->GetOpcode()), + packet->GetOpcode()); + #endif*/ + + if(packet->GetOpcode() >= NUM_MSG_TYPES) + { + sLog.outError( "SESSION: received non-existed opcode %s (0x%.4X)", + LookupOpcodeName(packet->GetOpcode()), + packet->GetOpcode()); + } + else + { + OpcodeHandler& opHandle = opcodeTable[packet->GetOpcode()]; + switch (opHandle.status) + { + case STATUS_LOGGEDIN: + if(!_player) + { + // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets + if(!m_playerRecentlyLogout) + logUnexpectedOpcode(packet, "the player has not logged in yet"); + } + else if(_player->IsInWorld()) + (this->*opHandle.handler)(*packet); + // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer + break; + case STATUS_TRANSFER_PENDING: + if(!_player) + logUnexpectedOpcode(packet, "the player has not logged in yet"); + else if(_player->IsInWorld()) + logUnexpectedOpcode(packet, "the player is still in world"); + else + (this->*opHandle.handler)(*packet); + break; + case STATUS_AUTHED: + m_playerRecentlyLogout = false; + (this->*opHandle.handler)(*packet); + break; + case STATUS_NEVER: + sLog.outError( "SESSION: received not allowed opcode %s (0x%.4X)", + LookupOpcodeName(packet->GetOpcode()), + packet->GetOpcode()); + break; + } + } + + delete packet; + } + + ///- If necessary, log the player out + time_t currTime = time(NULL); + if (!_socket || (ShouldLogOut(currTime) && !m_playerLoading)) + LogoutPlayer(true); + + if (!_socket) + return false; //Will remove this session from the world session map + + return true; +} + +/// %Log the player out +void WorldSession::LogoutPlayer(bool Save) +{ + // finish pending transfers before starting the logout + while(_player && _player->IsBeingTeleported()) + HandleMoveWorldportAckOpcode(); + + m_playerLogout = true; + + if (_player) + { + ///- If the player just died before logging out, make him appear as a ghost + //FIXME: logout must be delayed in case lost connection with client in time of combat + if (_player->GetDeathTimer()) + { + _player->getHostilRefManager().deleteReferences(); + _player->BuildPlayerRepop(); + _player->RepopAtGraveyard(); + } + else if (!_player->getAttackers().empty()) + { + _player->CombatStop(); + _player->getHostilRefManager().setOnlineOfflineState(false); + _player->RemoveAllAurasOnDeath(); + + // build set of player who attack _player or who have pet attacking of _player + std::set<Player*> aset; + for(Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr) + { + Unit* owner = (*itr)->GetOwner(); // including player controlled case + if(owner) + { + if(owner->GetTypeId()==TYPEID_PLAYER) + aset.insert((Player*)owner); + } + else + if((*itr)->GetTypeId()==TYPEID_PLAYER) + aset.insert((Player*)(*itr)); + } + + _player->SetPvPDeath(!aset.empty()); + _player->KillPlayer(); + _player->BuildPlayerRepop(); + _player->RepopAtGraveyard(); + + // give honor to all attackers from set like group case + for(std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr) + (*itr)->RewardHonor(_player,aset.size()); + + // give bg rewards and update counters like kill by first from attackers + // this can't be called for all attackers. + if(!aset.empty()) + if(BattleGround *bg = _player->GetBattleGround()) + bg->HandleKillPlayer(_player,*aset.begin()); + } + else if(_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) + { + // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION + _player->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT); + //_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time + _player->KillPlayer(); + _player->BuildPlayerRepop(); + _player->RepopAtGraveyard(); + } + + ///- Remove player from battleground (teleport to entrance) + if(_player->InBattleGround()) + _player->LeaveBattleground(); + + for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + { + if(int32 bgTypeId = _player->GetBattleGroundQueueId(i)) + { + _player->RemoveBattleGroundQueueId(bgTypeId); + sBattleGroundMgr.m_BattleGroundQueues[ bgTypeId ].RemovePlayer(_player->GetGUID(), true); + } + } + + ///- Reset the online field in the account table + // no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage + //No SQL injection as AccountID is uint32 + loginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = '%u'", GetAccountId()); + + ///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members + Guild *guild = objmgr.GetGuildById(_player->GetGuildId()); + if(guild) + { + guild->LoadPlayerStatsByGuid(_player->GetGUID()); + guild->UpdateLogoutTime(_player->GetGUID()); + + WorldPacket data(SMSG_GUILD_EVENT, (1+1+12+8)); // name limited to 12 in character table. + data<<(uint8)GE_SIGNED_OFF; + data<<(uint8)1; + data<<_player->GetName(); + data<<_player->GetGUID(); + guild->BroadcastPacket(&data); + } + + ///- Remove pet + _player->RemovePet(NULL,PET_SAVE_AS_CURRENT, true); + + ///- empty buyback items and save the player in the database + // some save parts only correctly work in case player present in map/player_lists (pets, etc) + if(Save) + { + uint32 eslot; + for(int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; j++) + { + eslot = j - BUYBACK_SLOT_START; + _player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1+eslot*2,0); + _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1+eslot,0); + _player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1+eslot,0); + } + _player->SaveToDB(); + } + + ///- Leave all channels before player delete... + _player->CleanupChannels(); + + ///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group. + _player->UninviteFromGroup(); + + // remove player from the group if he is: + // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected) + if(_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && _socket) + _player->RemoveFromGroup(); + + ///- Remove the player from the world + // the player may not be in the world when logging out + // e.g if he got disconnected during a transfer to another map + // calls to GetMap in this case may cause crashes + if(_player->IsInWorld()) MapManager::Instance().GetMap(_player->GetMapId(), _player)->Remove(_player, false); + // RemoveFromWorld does cleanup that requires the player to be in the accessor + ObjectAccessor::Instance().RemoveObject(_player); + + ///- Send update to group + if(_player->GetGroup()) + _player->GetGroup()->SendUpdate(); + + ///- Broadcast a logout message to the player's friends + sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), "", true); + + ///- Delete the player object + _player->CleanupsBeforeDelete(); // do some cleanup before deleting to prevent crash at crossreferences to already deleted data + + delete _player; + _player = NULL; + + ///- Send the 'logout complete' packet to the client + WorldPacket data( SMSG_LOGOUT_COMPLETE, 0 ); + SendPacket( &data ); + + ///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline + //No SQL injection as AccountId is uint32 + CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'", GetAccountId()); + sLog.outDebug( "SESSION: Sent SMSG_LOGOUT_COMPLETE Message" ); + } + + m_playerLogout = false; + m_playerRecentlyLogout = true; + LogoutRequest(0); +} + +/// Kick a player out of the World +void WorldSession::KickPlayer() +{ + if(!_socket) + return; + + // player will be logout and session will removed in next update tick + _socket->CloseSocket(); + _socket = NULL; +} + +/// Cancel channeling handler + +void WorldSession::SendAreaTriggerMessage(const char* Text, ...) +{ + va_list ap; + char szStr [1024]; + szStr[0] = '\0'; + + va_start(ap, Text); + vsnprintf( szStr, 1024, Text, ap ); + va_end(ap); + + uint32 length = strlen(szStr)+1; + WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length); + data << length; + data << szStr; + SendPacket(&data); +} + +void WorldSession::SendNotification(const char *format,...) +{ + if(format) + { + va_list ap; + char szStr [1024]; + szStr[0] = '\0'; + va_start(ap, format); + vsnprintf( szStr, 1024, format, ap ); + va_end(ap); + + WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1)); + data << szStr; + SendPacket(&data); + } +} + +const char * WorldSession::GetMangosString( int32 entry ) +{ + return objmgr.GetMangosString(entry,GetSessionDbLocaleIndex()); +} + +void WorldSession::Handle_NULL( WorldPacket& recvPacket ) +{ + sLog.outError( "SESSION: received unhandled opcode %s (0x%.4X)", + LookupOpcodeName(recvPacket.GetOpcode()), + recvPacket.GetOpcode()); +} + +void WorldSession::Handle_EarlyProccess( WorldPacket& recvPacket ) +{ + sLog.outError( "SESSION: received opcode %s (0x%.4X) that must be proccessed in WorldSocket::OnRead", + LookupOpcodeName(recvPacket.GetOpcode()), + recvPacket.GetOpcode()); +} + +void WorldSession::Handle_ServerSide( WorldPacket& recvPacket ) +{ + sLog.outError( "SESSION: received sever-side opcode %s (0x%.4X)", + LookupOpcodeName(recvPacket.GetOpcode()), + recvPacket.GetOpcode()); +} + +void WorldSession::Handle_Depricated( WorldPacket& recvPacket ) +{ + sLog.outError( "SESSION: received depricated opcode %s (0x%.4X)", + LookupOpcodeName(recvPacket.GetOpcode()), + recvPacket.GetOpcode()); +} |