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-rw-r--r--src/game/WorldSession.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 581b44b9e95..231d7783d9e 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -328,7 +328,7 @@ void WorldSession::LogoutPlayer(bool Save)
///- Reset the online field in the account table
// no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage
//No SQL injection as AccountID is uint32
- loginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = '%u'", GetAccountId());
+ LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = '%u'", GetAccountId());
///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
Guild *guild = objmgr.GetGuildById(_player->GetGuildId());